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    <title>Creative Corner</title>
    <description>Creative Corner</description>
    <pubDate>Sat, 11 Jul 2026 18:10:18 +0000</pubDate>
    <lastBuildDate>Sat, 11 Jul 2026 18:10:18 +0000</lastBuildDate>
    <generator>Drakensang Online EN</generator>
    <link>https://board-en.drakensang.com/forums/creative-corner.749/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://board-en.drakensang.com/forums/creative-corner.749/index.rss"/>
    <item>
      <title>Balance of skills.</title>
      <pubDate>Wed, 08 Jul 2026 20:58:37 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/balance-of-skills.89232/</link>
      <guid>https://board-en.drakensang.com/threads/balance-of-skills.89232/</guid>
      <author>invalid@example.com (michaelo09897)</author>
      <dc:creator>michaelo09897</dc:creator>
      <content:encoded><![CDATA[Hello there, here is my great idea, in previous time Q7 And q8 sets, we used it has  a activator  skill, before started using the ability, however never gives a mage any activator,  which active buffs and has at least balance, then today&#039;s one.<br />
Here is my idea for mage use this skill as activator for Dragan and BGH set since they cannot, be wear at the same time.<br />
<a href="https://prnt.sc/1zKdAjuqKPrU" target="_blank" class="externalLink" rel="nofollow">https://prnt.sc/1zKdAjuqKPrU</a><br />
<br />
Here is a proof Dragan set, and BGH set, all classes, all of them has own activator skill...<br />
<br />
<a href="https://board-en.drakensang.com/threads/balance-of-skills.89232/" class="internalLink">Balance of skills.</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Feedback regarding the future of PvP, balance, and group play in DSO</title>
      <pubDate>Sun, 05 Jul 2026 16:05:26 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/feedback-regarding-the-future-of-pvp-balance-and-group-play-in-dso.89228/</link>
      <guid>https://board-en.drakensang.com/threads/feedback-regarding-the-future-of-pvp-balance-and-group-play-in-dso.89228/</guid>
      <author>invalid@example.com (lesphidra)</author>
      <dc:creator>lesphidra</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
I am a dedicated DSO player of 12 years. I am writing to share my concerns and suggestions regarding the future of the game and its overall playability.<br />
First, I would like to address the current state of PvP. It is in desperate need of a complete overhaul because PvP should appeal to the general player base, not just to end-game players with maxed-out gems. It should be engaging for everyone, from newcomers to veterans who have been playing for a decade. Furthermore, entering PvP...<br />
<br />
<a href="https://board-en.drakensang.com/threads/feedback-regarding-the-future-of-pvp-balance-and-group-play-in-dso.89228/" class="internalLink">Feedback regarding the future of PvP, balance, and group play in DSO</a>]]></content:encoded>
    </item>
    <item>
      <title>New Player Experience: Why DSO is Killing Its Future (Solo &amp; New Player Feedback)</title>
      <pubDate>Thu, 02 Jul 2026 11:23:23 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/new-player-experience-why-dso-is-killing-its-future-solo-new-player-feedback.89221/</link>
      <guid>https://board-en.drakensang.com/threads/new-player-experience-why-dso-is-killing-its-future-solo-new-player-feedback.89221/</guid>
      <author>invalid@example.com (Paris007)</author>
      <dc:creator>Paris007</dc:creator>
      <content:encoded><![CDATA[Hi everyone and Team Bigpoint,<br />
I have been playing Drakensang Online for almost two weeks now as a solo player, and I feel compelled to share my experience because the game is fundamentally broken for new players.<br />
Simply put: This game is not new-player friendly at all.<br />
1. An Elitist and Toxic Community:<br />
About 7 out of 10 players I encounter treat me like I should already know everything, as if I&#039;ve been playing with them for 6 years. There is zero patience for beginners who are trying to...<br />
<br />
<a href="https://board-en.drakensang.com/threads/new-player-experience-why-dso-is-killing-its-future-solo-new-player-feedback.89221/" class="internalLink">New Player Experience: Why DSO is Killing Its Future (Solo &amp; New Player Feedback)</a>]]></content:encoded>
    </item>
    <item>
      <title>ame Design Complaint: "Demons on the Rise (4/4)" Quest in Telepolos</title>
      <pubDate>Thu, 02 Jul 2026 11:09:04 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/ame-design-complaint-demons-on-the-rise-4-4-quest-in-telepolos.89220/</link>
      <guid>https://board-en.drakensang.com/threads/ame-design-complaint-demons-on-the-rise-4-4-quest-in-telepolos.89220/</guid>
      <author>invalid@example.com (Paris007)</author>
      <dc:creator>Paris007</dc:creator>
      <content:encoded><![CDATA[<div style="padding-left: 30px">Hi,<br />
I am writing to express my frustration regarding the main quest &quot;Demons on the Rise (4/4)&quot; in Telepolos. Forcing players to collect 20 horns from Demon Wardens on a map where only 2 (or sometimes zero) Wardens spawn per run is cruel and terrible game design.<br />
Doing 3 full runs just to get 2/20 quest items because of the low mob spawn rates is not fun, it&#039;s a respectless waste of the players&#039; time. Main quests shouldn&#039;t require 50+ map resets just to progress through the story....&#8203;</div><br />
<a href="https://board-en.drakensang.com/threads/ame-design-complaint-demons-on-the-rise-4-4-quest-in-telepolos.89220/" class="internalLink">ame Design Complaint: &quot;Demons on the Rise (4/4)&quot; Quest in Telepolos</a>]]></content:encoded>
    </item>
    <item>
      <title>Feedback about PVP</title>
      <pubDate>Tue, 16 Jun 2026 19:22:00 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/feedback-about-pvp.89192/</link>
      <guid>https://board-en.drakensang.com/threads/feedback-about-pvp.89192/</guid>
      <author>invalid@example.com (brcserenity)</author>
      <dc:creator>brcserenity</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 18px"><b>Proposal for Solving the PVP Issue in DSO</b></span><br />
<br />
Many players are demanding the return of low-level PVP, but honestly, this is completely absurd. Low-level PVP in the past was actually a form of exploitation by a small group of players, which ultimately caused the game to lose a massive part of its player base. What they called &quot;low-level PVP&quot; was nothing more than high-level players boosting their low-level characters with high-tier gems, enchantments, and glyphs of power...<br />
<br />
<a href="https://board-en.drakensang.com/threads/feedback-about-pvp.89192/" class="internalLink">Feedback about PVP</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Feedback about new Posion Set</title>
      <pubDate>Mon, 01 Jun 2026 10:16:34 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/feedback-about-new-posion-set.89165/</link>
      <guid>https://board-en.drakensang.com/threads/feedback-about-new-posion-set.89165/</guid>
      <author>invalid@example.com (brcserenity)</author>
      <dc:creator>brcserenity</dc:creator>
      <content:encoded><![CDATA[Hello Friends,<br />
<br />
The new poison set is quite good and very entertaining. However, I have some suggestions and improvement requests regarding the ranger and warrior characters. This set is highly functional for the dwarf character because the skill required to activate the set is a skill that they normally use anyway, which can also be utilized for all elemental upgrades. This allows the dwarf character to use the set very effectively. In fact, it doesn&#039;t necessarily have to be in poison mode;...<br />
<br />
<a href="https://board-en.drakensang.com/threads/feedback-about-new-posion-set.89165/" class="internalLink">Feedback about new Posion Set</a>]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Future or past</title>
      <pubDate>Tue, 31 Mar 2026 19:26:19 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/future-or-past.89110/</link>
      <guid>https://board-en.drakensang.com/threads/future-or-past.89110/</guid>
      <author>invalid@example.com (michaelo09897)</author>
      <dc:creator>michaelo09897</dc:creator>
      <content:encoded><![CDATA[Hello there.<br />
My last time on Dso was rough and i know how it is to begun on the start.<br />
So today we discuss about it, of the new players.<br />
<br />
In the past people had easy start and simple guide which let them expierience on myself how the game it work. Today we have rough start since we cannot healing so easy which means hardcore mode which veterans can easy to beat it, because have somebody to rely on.<br />
Meanwhile new player hasn&#039;t this option especially when no one join them, unless found a good...<br />
<br />
<a href="https://board-en.drakensang.com/threads/future-or-past.89110/" class="internalLink">Future or past</a>]]></content:encoded>
    </item>
    <item>
      <title>add prestige lvling</title>
      <pubDate>Wed, 18 Mar 2026 23:12:03 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/add-prestige-lvling.89090/</link>
      <guid>https://board-en.drakensang.com/threads/add-prestige-lvling.89090/</guid>
      <author>invalid@example.com (ccyrenne)</author>
      <dc:creator>ccyrenne</dc:creator>
      <content:encoded><![CDATA[I understand that adding new levels increases the barrier of entry for new players, so i suggest adding &#039;&#039;prestige&#039;&#039; lvls, where hitting lets say lvl 200 gives an exclusive mount, skin emote.  Basically any cool item that doesn&#039;t give more power to the character.  It would make veteran players have  something to look forward too, while not hurting new players.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Small changes to make the game more enjoyable (please)</title>
      <pubDate>Wed, 18 Mar 2026 23:11:30 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/small-changes-to-make-the-game-more-enjoyable-please.89091/</link>
      <guid>https://board-en.drakensang.com/threads/small-changes-to-make-the-game-more-enjoyable-please.89091/</guid>
      <author>invalid@example.com (DSOBROTHERS)</author>
      <dc:creator>DSOBROTHERS</dc:creator>
      <content:encoded><![CDATA[- Increase stacks of ess and cubes stack <br />
- Store stones in the special bag and not the normal inventory anymore <br />
- Autocollect option unlocked for deluxe premium (let&#039;s give deluxe some value) <br />
- Increase drop of andermant from cubes, those are useless in endgame<br />
- Rework the shop of some useless currencies (clovers, drakens). Make avaible there some rare item (divination stones mainly) <br />
- Increase by a bit the drop of infernal frags in blood (+1 or +2 in the final chest), like this players...<br />
<br />
<a href="https://board-en.drakensang.com/threads/small-changes-to-make-the-game-more-enjoyable-please.89091/" class="internalLink">Small changes to make the game more enjoyable (please)</a>]]></content:encoded>
    </item>
    <item>
      <title>"Reduce the time of trigger"</title>
      <pubDate>Mon, 09 Mar 2026 09:20:15 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/reduce-the-time-of-trigger.89078/</link>
      <guid>https://board-en.drakensang.com/threads/reduce-the-time-of-trigger.89078/</guid>
      <author>invalid@example.com (Μorfeas)</author>
      <dc:creator>Μorfeas</dc:creator>
      <content:encoded><![CDATA[I saw that time of &quot;winter set&quot; of rangers is too much to trigger the bonus,you must reduce it at least in 15 seconds fron 30 that is now..all the time i use it and i kill all the monsters in 10 -15 seconds and the bonus when activate is not working beacause there is no monsters ..the mages with ice missle it triggers in 5 seconds ..]]></content:encoded>
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    <item>
      <title>Revise the spell bar..........please!</title>
      <pubDate>Sun, 01 Mar 2026 08:30:51 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/revise-the-spell-bar-please.89074/</link>
      <guid>https://board-en.drakensang.com/threads/revise-the-spell-bar-please.89074/</guid>
      <author>invalid@example.com (Woida)</author>
      <dc:creator>Woida</dc:creator>
      <content:encoded><![CDATA[I think the spell bar should be revised. <br />
<br />
Bar number 1, the one where there are the 5 slots on the left, should already have the other 5 slots of the second bar underneath.<br />
In this way it&#039;s easier and less stressful to check the skills in use, without constantly (<span style="text-decoration: underline">or almost</span>) switching from bar 1, then to 2 and so on.<br />
Of course, it&#039;s okay to leave the second bar enabled by payment in andermants.]]></content:encoded>
    </item>
    <item>
      <title>Lor'Tac New Content Expansion Update Advice With Story</title>
      <pubDate>Thu, 05 Feb 2026 10:17:00 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/lortac-new-content-expansion-update-advice-with-story.89036/</link>
      <guid>https://board-en.drakensang.com/threads/lortac-new-content-expansion-update-advice-with-story.89036/</guid>
      <author>invalid@example.com (mcan2006)</author>
      <dc:creator>mcan2006</dc:creator>
      <content:encoded><![CDATA[I am one of the older players of the game, and I am honestly not happy with the current progression system. Over time, the game has lost some of its excitement and sense of adventure. I would like to share a map and story expansion idea, together with set concepts that focus on fun and mechanics rather than raw power.<br />
It was once said that no overpowered sets would be added except Big Game Hunt, Dragan, and the Anniversary weapons. Keeping this in mind, new sets for level 100+ should not be...<br />
<br />
<a href="https://board-en.drakensang.com/threads/lortac-new-content-expansion-update-advice-with-story.89036/" class="internalLink">Lor&#039;Tac New Content Expansion Update Advice With Story</a>]]></content:encoded>
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    <item>
      <title>Mage Fireball + Herald Cloak Broken Please Fix it.</title>
      <pubDate>Thu, 05 Feb 2026 10:07:51 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/mage-fireball-herald-cloak-broken-please-fix-it.89035/</link>
      <guid>https://board-en.drakensang.com/threads/mage-fireball-herald-cloak-broken-please-fix-it.89035/</guid>
      <author>invalid@example.com (mcan2006)</author>
      <dc:creator>mcan2006</dc:creator>
      <content:encoded><![CDATA[There is a problem with the fireball. A mage with a big game hunting set needs to be technically close to or stronger than the ice projectile with the herald cloak of the fireball ability on the mage character. Because it says that it fires double fireballs instead of Fireballs with unique values. Each Fireball deals 75% more damage than normal. While this works on some enemies, it has no effect on bloody sludges and is not even effective in mortis. Its damage is very low and the shots do...<br />
<br />
<a href="https://board-en.drakensang.com/threads/mage-fireball-herald-cloak-broken-please-fix-it.89035/" class="internalLink">Mage Fireball + Herald Cloak Broken Please Fix it.</a>]]></content:encoded>
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    <item>
      <title>Old Temple Guardian Set Advice</title>
      <pubDate>Thu, 05 Feb 2026 10:05:02 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/old-temple-guardian-set-advice.89034/</link>
      <guid>https://board-en.drakensang.com/threads/old-temple-guardian-set-advice.89034/</guid>
      <author>invalid@example.com (mcan2006)</author>
      <dc:creator>mcan2006</dc:creator>
      <content:encoded><![CDATA[deleted.]]></content:encoded>
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    <item>
      <title>90-Day “Gem Grinder” Item (Convert Gems/Stones into Shiny Dust Anywhere)</title>
      <pubDate>Wed, 21 Jan 2026 10:16:25 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/90-day-gem-grinder-item-convert-gems-stones-into-shiny-dust-anywhere.88992/</link>
      <guid>https://board-en.drakensang.com/threads/90-day-gem-grinder-item-convert-gems-stones-into-shiny-dust-anywhere.88992/</guid>
      <author>invalid@example.com (rotokap1)</author>
      <dc:creator>rotokap1</dc:creator>
      <content:encoded><![CDATA[Hello Drakensang Team and community,<br />
Since large features can require a huge amount of work, I’d like to suggest a <b>smaller QoL improvement</b> that would still have a big positive impact on daily gameplay.<br />
<span style="font-size: 15px"><b><b>Idea</b><img src="https://i.postimg.cc/nVd8h5bp/Untitled.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.postimg.cc/nVd8h5bp/Untitled.jpg" /></b></span><br />
<br />
Add an item purchasable from <b>Premium NPCs / Premium Merchant</b> that works similarly to the <b>Smelter (90 days)</b>—but for gems. <br />
For <b>90 days</b>, it would allow players to convert...<br />
<br />
<a href="https://board-en.drakensang.com/threads/90-day-gem-grinder-item-convert-gems-stones-into-shiny-dust-anywhere.88992/" class="internalLink">90-Day “Gem Grinder” Item (Convert Gems/Stones into Shiny Dust Anywhere)</a>]]></content:encoded>
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    <item>
      <title>Add an Auction House / Player Market in City Hubs (Player-to-Player Trading)</title>
      <pubDate>Wed, 21 Jan 2026 09:58:41 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/add-an-auction-house-player-market-in-city-hubs-player-to-player-trading.88984/</link>
      <guid>https://board-en.drakensang.com/threads/add-an-auction-house-player-market-in-city-hubs-player-to-player-trading.88984/</guid>
      <author>invalid@example.com (rotokap1)</author>
      <dc:creator>rotokap1</dc:creator>
      <content:encoded><![CDATA[Hello everyone! I’m writing as a player who genuinely cares about what’s happening with Drakensang Online. The game has a great atmosphere and combat, but for a long time it has felt like it’s standing still. What we need isn’t just small tweaks, but real new features that bring the economy and day-to-day activity back to life.<br />
The idea is simple: add an <b>Auction House / Market</b> in the major cities, where players can trade with each other using in-game currency — <b>gold</b> and (at the...<br />
<br />
<a href="https://board-en.drakensang.com/threads/add-an-auction-house-player-market-in-city-hubs-player-to-player-trading.88984/" class="internalLink">Add an Auction House / Player Market in City Hubs (Player-to-Player Trading)</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>[Suggestion] Redesign Premium User Badge - Angelic White Halo Above Character Head</title>
      <pubDate>Sat, 06 Dec 2025 13:30:40 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/suggestion-redesign-premium-user-badge-angelic-white-halo-above-character-head.88913/</link>
      <guid>https://board-en.drakensang.com/threads/suggestion-redesign-premium-user-badge-angelic-white-halo-above-character-head.88913/</guid>
      <author>invalid@example.com (bossranger)</author>
      <dc:creator>bossranger</dc:creator>
      <content:encoded><![CDATA[Hello Drakensang Team, Moderators, and Community!<br />
<br />
I&#039;m a dedicated premium player, but I&#039;m not fully satisfied with the current premium user indicator/badge. It&#039;s functional, but it could be so much more visually striking and thematic!<br />
**My Suggestion: Replace it with an Angelic White Light Halo!**<br />
Imagine this: Above the character&#039;s head, a glowing white halo (like the ones angels wear in heavenly depictions) – subtle, elegant, and radiant. It would float gently, emitting a soft white glow...<br />
<br />
<a href="https://board-en.drakensang.com/threads/suggestion-redesign-premium-user-badge-angelic-white-halo-above-character-head.88913/" class="internalLink">[Suggestion] Redesign Premium User Badge - Angelic White Halo Above Character Head</a>]]></content:encoded>
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    <item>
      <title>spellwave teleport</title>
      <pubDate>Mon, 13 Oct 2025 09:02:39 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/spellwave-teleport.88777/</link>
      <guid>https://board-en.drakensang.com/threads/spellwave-teleport.88777/</guid>
      <author>invalid@example.com (Sevilla)</author>
      <dc:creator>Sevilla</dc:creator>
      <content:encoded><![CDATA[Teleport could regen mana, even if it’s just a little like 20%.]]></content:encoded>
    </item>
    <item>
      <title>item drop filters</title>
      <pubDate>Mon, 13 Oct 2025 08:59:56 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/item-drop-filters.88776/</link>
      <guid>https://board-en.drakensang.com/threads/item-drop-filters.88776/</guid>
      <author>invalid@example.com (Sevilla)</author>
      <dc:creator>Sevilla</dc:creator>
      <content:encoded><![CDATA[It would be nice to have an option to filter drops, so that only the selected ones are shown when highlighting them.<br />
<br />
For example, in the menu options, we could choose to hide green and blue items, so when pressing Ctrl, they wouldn’t appear on the ground.<br />
<br />
Even a basic filter by gear rarity would be nice, right now, the floor gets crowded really quickly.]]></content:encoded>
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    <item>
      <title>Lor'Tac And New Content Expansion Update Advice From Me ( Story - Quests - Maps - Bosses )</title>
      <pubDate>Wed, 01 Oct 2025 18:38:10 +0000</pubDate>
      <link>https://board-en.drakensang.com/threads/lortac-and-new-content-expansion-update-advice-from-me-story-quests-maps-bosses.88746/</link>
      <guid>https://board-en.drakensang.com/threads/lortac-and-new-content-expansion-update-advice-from-me-story-quests-maps-bosses.88746/</guid>
      <author>invalid@example.com (mcan2006)</author>
      <dc:creator>mcan2006</dc:creator>
      <content:encoded><![CDATA[I&#039;m a veteran player of the game and I&#039;m not at all satisfied with the current progress. I&#039;d like to suggest a map and story. The included set items, of course. They&#039;ve stated that there will be no ops sets other than the big game hunting set, the Dragan set, and the anniversary weapon. With that in mind, there might be less powerful sets for level 100 and up, but more fun and effects. For this reason, I&#039;d like to see the Lor&#039;Tac map continue.<br />
<br />
Okay, now let&#039;s move on to the map proposal....<br />
<br />
<a href="https://board-en.drakensang.com/threads/lortac-and-new-content-expansion-update-advice-from-me-story-quests-maps-bosses.88746/" class="internalLink">Lor&#039;Tac And New Content Expansion Update Advice From Me ( Story - Quests - Maps - Bosses )</a>]]></content:encoded>
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