Suggestion Remove all the different health potions

Discussion in 'Creative Corner' started by Mdk3, May 30, 2020.

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  1. Mdk3

    Mdk3 Someday Author

    I have a few suggestions:

    * remove all the different health potions from the game. Leave only one. You can call it something like... I don't know... "Universal health potion" maybe.

    * remove all the different resource potions, leave only one.

    * remove all the essence, including events essence, leave only one, i.e. the purple essence.

    * update game's engine, move to the new technologies out there. Time for Drakensang online 2 already.
     
    Hiro73, JohnWick and aBDuLHaMiTHaN like this.
  2. JohnWick

    JohnWick Advanced

    There was only one life potion before and they changed it for the current 3​

    There was already only one resource potion before and they changed it for the current 3
    A good idea, but I disagree, it is better that there are several and so you can use the one that suits you best at all times, I mean that maybe when you are in parallel inf 6 or 7, use the blue essences for map 1 and 2 and then change to red in the boss
    We would all like to get the second part out, instead, soon (according to your roadmap) they will put level 60 with expansion of 5 or 6 maps and some new boss and I suppose they will not take long to add Q10 weather


    This is just an opinion, I think the health and resource potions should go back to the way they were before, that they should get a good expansion of content (with a good amount of maps, missions, bosses ...) or the second part of the game , but the essences I see well as they are, unless you are a super god in the game and you only need white essences to kill on the highest difficulty of the game
     
  3. Hiro73

    Hiro73 Forum Expert

    I would like to eliminate all types of event essence and leave only 2 types, let's call them event essences.
    Essences with 100% damage and essences with 300% damage that work for all events, stop. How many slots do we save?
     
    JohnWick likes this.
  4. Akageshi

    Akageshi Forum Duke

    There used to be different sizes of HP potions long time ago. Then they made one universal HP pot. and one universal Resource pot.
    I guess they've come up with more kinds to make the gameplay more interesting.

    To be honest, I've always had problems to remember and understand all the different buffs. Some are 2 hours, some 30 mins, some much shorter, they have different potency... It's kind of confusing.
     
    Last edited: May 30, 2020
    ΣMiwel likes this.
  5. ΣMiwel

    ΣMiwel Forum Ambassador

    Changing things there and back again has no point.
     
  6. Mdk3

    Mdk3 Someday Author

    There were 3, then there were players suggestions to change it to one, then there was one, then silence, then there are 3 again, then there is again player suggestions to change it to one.
     
    aBDuLHaMiTHaN likes this.
  7. ΣMiwel

    ΣMiwel Forum Ambassador

    Actually, no. What we have now is very different from the past.
    In the first system there were five health potion types + the unobtainable one for a total six (by the end), and they all were absolute, so healed independently of the player's total HP. There was one type of the resource potion for every class that was relative, which simply filled resource for 3 classes and did the same but gave a resource regeneration effect for the fourth one.
    In the second system there was one relative health potion and the same resource potions as before. They started adding some health potions with special additional effect later on in this system.
    In the third system (which we have now) all the previous potions got discontinued and there are 9 different relative health potions, varying by effect strength and type (one time or over time) and 9 different relative resource potions with the same values as the health ones.
     
  8. JohnWick

    JohnWick Advanced

    When I entered this game there were 2 potions that I remember (sure there are people who entered long before me, that I see you coming :) ), the red life that filled 85% of life (I still have and use to go to the new inf) and the resource that filled in 100%.

    Now the potions fill 40, 60 and 80% respectively, it seems to me a rubbish, I think that if they left the potions as before it would be much better, now everything is (as I read in another post) being a miner, gardener, potion master and others trades.
     
    aBDuLHaMiTHaN likes this.
  9. Mdk3

    Mdk3 Someday Author

    The point is that the game became too complex, at least for me, personally. So many ingredients, cores, crafting, gold line, platinum line, books about crafting, essences, options, trying to remember what vendor is selling what, so many currencies, elemental damage, countless difficulty levels. What's next ? Instead 1v1 pit fight players will go into a mini-game of chess ?
     
    aBDuLHaMiTHaN likes this.
  10. cogix

    cogix Regular

    Instead of removing all essences, why DSO does not create essence bag?
    Or maybe Gem bag too?
     
  11. Mdk3

    Mdk3 Someday Author

    It is not only about the space that it takes, but also about the fact that is not really needed to have so many types. Should be either that you use essence or you don't when you enter a boss. And if you use, then one, like purple, is enough. You don't need so many options.
    And if you only have one type, then the essence drop can be adapted easily - the drops from the 2 PW maps before the boss should give you 200-300 essence, enough for killing the end boss on a difficulty level that is actually matching your character level.


    --- MERGED ---


    Also, I feel like many of the infernal are not really needed. I mean what's the point of infernal2 ? Or 4, or 5 ? Is like the game goes sideways instead of going forward.
     
    Last edited by moderator: Jun 6, 2020