Critical Improvements "Imho"

Discussion in 'Creative Corner' started by alfrou, Nov 24, 2019.

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  1. alfrou

    alfrou Forum Apprentice

    1. Auto pick up quest/side quest items/event progress cups.

    2.Introduce "1 button sell all" option in each seperate inventory page.

    3.Introduce "1 button melt all" option in each seperate inventory page , or increase the melting slots at the smelter.

    4.Expand more Inventory pages ( for Christ sake ).

    5.Convert rubies from "+damage" gems, to "+damage on this item" jewels.

    6.Create unique rune to reduce/remove health debuff of Mortis set,
    or
    use ring of Death in the set to do so.

    7.Create a visual to distinguish platinum values on exo items BEFORE they are identified in inventory (longshot, I know).

    and of course

    8.Increase drop rates of Uniques sets in PW.

    Thats my part. TY very much.
     
    Jougarnaut and KurtBlack like this.
  2. wavi

    wavi Junior Expert

    6. The problem of the mortis set is not health, it is the murders Mortis makes at every moment. That set does not work unless they update it with new benefits or eliminate the occurrences of mortis xd
     
    BunterDrache likes this.
  3. trakilaki

    trakilaki Living Forum Legend

    I don't see any improvement let alone "critical".
    Player: Hi Mr. Support ... please restore my 30 items I have sold and my 20 items I have melted by mistake.
    Support: Hi dear player, please get familiar with our restoration policy [link to restoration policy] . I am afraid what you are asking for is not possible. It is not our fault you propose silly suggestions on forums ... ahahahahaha ... suckers :D
    Sure lets convert every single gem in game :)
    Shoot yourself in foot. What would you get? Nothing. You would only lose. you would get Jewel of Rubylike increased damage with effect of 1% increased damage on this item - socketable amount 2/2 :)
    Everyone is trying to upgrade only damage but not the defense ... it doesn't matter if you have 5million damage if you can't survive.
    They made mortis set for group play only ... even if you are being guarded by 30 tanks you will die anyway. The set sucks ... don't use it if you can't cope with the consequences. I am not taking it into consideration for any build.
    You really thought someone would give you 500% increased damage just like that so you would run and burst bosses into flames instantly.
    It is like a Nigerian scam ... "hello mister. I am a very rich man but I need your help to get my money from the bank. You only need to pay the $5K fees and we will share $10M 50/50 once we pull them out of the bank :)
    increased drop rates result in crappy stats. You would get them frequently but their stats will always be like 5-10%.
    we need quality over quantity.
    Exos are prime example ... they are dropping all over the place and their only purpose is melting and making gold.
    I haven't seen a good platinum line in years.
     
    TwiliShadow and ΣMiwel like this.
  4. KingsGambit

    KingsGambit Forum Expert

    Chapeau bas! :D:D:D Increasing item rate inflicts quality of the pool and on top of that reduces highest outcome...
    It has been very long time since i have heard sth as stupid as that.
     
  5. sargon234

    sargon234 Commander of the Forum

    Well, the drop rate of uniques is quite strange
    Uniques usually drop when you don't need them but drop rates are bad when you need them
    Also, drop rates are still quite rare but most of the time objects have bad stats

    Gold line drops should be much higher given the drop rate

    We need to fix the drop rate algorithm if anything, not an increase drop rates
    I agree with the rest of your comment though, particulary the paragraph about rubies
    That "improvement" would be particulary bad, because it would

    And the suggestion about the mortis set is very bad, it would make all sets and weapons obsolete
     
  6. trakilaki

    trakilaki Living Forum Legend

    No worries you are hearing all kind of stupid things daily ... by talking to yourself and reading your BS posts :)
     
  7. Jougarnaut

    Jougarnaut Forum Greenhorn

    i agree with all topics
     
  8. KingsGambit

    KingsGambit Forum Expert

    I strongly advice you to find logic with what you have written about uniques. May be tough i know but should be good exercise ;)
     
  9. sargon234

    sargon234 Commander of the Forum

    you must be knew here

    Look at what BP did in the past
    Hell, look at what they did when they claimed that they did increase the unique drop rates back in r220
    guess what, unique drop rates increased, yes, but the drop rates of bad uniques increased and none of them had good base values
     
  10. KingsGambit

    KingsGambit Forum Expert

    There is 0 chance they are manipulating rolls on weapons. Just an urban legend. You know how much code typing it takes to make that work? It's not couple lines. In order for what exactly? If they want to slow down players they will just decrease unique rate which is 10 minutes of work and not checkable as well, they won't spend hours to make that tough coding. It's has literally zero sense and if sth has zero sense it's just not true :p;) Besides that bp is always using simplest methods to get what they are aiming for. It's extremelly rarely sth sophisticated.

    So all in all just an urban legend. Only thing that's possible is difference on various unique lootrates as we know we had 4%, 2%, 1% and 0,2% bracket earlier so getting that pushed into more specific areas for example with q7 is definitely on the menu. But that's all. No messing around with base.
     
  11. sargon234

    sargon234 Commander of the Forum

    they will, everytime they pretend to implement something that they claim favours the players, the players end up much worse than before
     
  12. Phyrix

    Phyrix Count Count

    I proposed before that the % chance should rather be mortis swooping in and dealing a % or your damage to the enemies...
     
  13. ΣMiwel

    ΣMiwel Forum Ambassador

    Actually, it's enough to just add a weight gradient to the rolling function. PRNG is heavily weighted already. Once they have a function for weighted randomness, it is minutes of work to implement something like that.
     
  14. KingsGambit

    KingsGambit Forum Expert

    Yeah but i suppose they don't have it, at least i never noticed it yet and that's very buggy function in general so quite of checking.