Elemental Affinity

Discussion in 'General Archive' started by ΣMiwel, Jul 25, 2018.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. ΣMiwel

    ΣMiwel Forum Ambassador

    With R209 the Elemental Affinity mechanics were added to the game. We were given a rock-paper-scissors wheel containing only Fire, Ice, Lightning and Poison. However, in game appear also Andermagic-enchanted monsters and monsters with a "Multielemental" enchantment.
    I'm asking for an official reply on how are those two enchantments related to the other elements, what are they weak against, what are they strong against... and perhaps what are the exact values of strength or vulnerability against a specific damage type for all the six types.
  2. couda22

    couda22 Forum Commissioner

    The Elemental Affinity mechanics introduced in R209 is a "ruleset" mechanic of monster resistances. For example if a monster is more resistable to some element(s) then it can be less resistable to other element(s).

    Here are resistances for PW bosses:
    - Arachna: Fire:80; Ice:40; Lightning:80; Poison:160; DarkMagic:80
    - Bearach: Fire:80; Ice:80; Lightning:160; Poison:40;DarkMagic:80
    - Grimmag: Fire:160; Ice:80; Lightning:40; Poison:80; DarkMagic:80
    - Herald: Fire:160; Ice:80; Lightning:40; Poison:80; DarkMagic:160
    - Heredur: Fire:40; Ice:160; Lightning:80; Poison:80; DarkMagic:80
    - Khalys: Fire:80; Ice:80; Lightning:80; Poison:80; DarkMagic:160
    - Medusa: Fire:80; Ice:40; Lightning:80; Poison:160; DarkMagic:160
    - Mortis: Fire:160; Ice:160; Lightning:160; Poison:160; DarkMagic:160
    - Sigrismarr: Fire:40; Ice:160; Lightning:160; Poison:40; DarkMagic:80
    silverseas likes this.
  3. ΣMiwel

    ΣMiwel Forum Ambassador

    Thank you! Data-mined, I guess?

    Have you got any idea though, how to convert those numbers to real percentage?
  4. couda22

    couda22 Forum Commissioner

    The value has to be scaled to monster level, adjusted by monter's rank and then transformed to percentage value.
    Resistance scale factor of monster level 55: 80
    Resistance factor of PW world boss monster: 1.5
    Percentage formula: 100 * R / (R + 6400)

    So the resistance values posted in my 1st post of PW world bosses of level 55 are:
    40 -> 4800 ~ 42.86%
    80 -> 9600 ~ 60.00%
    160 -> 19200 ~ 75.00%

    Armor value of those bosses is 80 -> 9600 ~ 60.00%.
    Integrity and silverseas like this.
Thread Status:
Not open for further replies.

Share This Page