Suggestion Give us back Lor'Tac

Discussion in 'General Archive' started by nvmind, Sep 17, 2017.

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  1. nvmind

    nvmind Forum Inhabitant

    Shame to loose such great maps. Please scale the level of monsters to character's level on Lor'Tac maps, including Nahuatlan (make it a dungeon). I miss those maps. Plus that there is no point in going back and making the achievements there anymore after you reach certain level. Such a big loss..
     
  2. sargon234

    sargon234 Commander of the Forum

    this is the fate of those maps, after you level up and complete them, you leave them, it's the same in every RPG and this is not bad
    First of all, it should not become a dungeon, in dungeon mobs don't always respawn, so compliting those achievements might be trickier
     
  3. Shine2

    Shine2 Board Administrator Team Drakensang Online

    The issue of not utilising beautiful maps/locations in Drakensang Online is well known to everyone. Hopefully this will change soon: here is a fragment of Letter from Development Team:

    "Speaking of difficulties, we do know that there are users that would like to have a greater challenge earlier in the game.To cater for this, we will introduce the possibility to choose your desired difficulty in any dungeon map in the game, starting with Prison of Souls.Once you have met a list of requirements ( these are still being discussed) , you can pick the difficulty you want and challenge the Dark Dwarfs of Stalgard or the Trolls of Hailstone Mountains, scaled and balanced to your level and skillset."

    Also, should you have any interesting ideas or simply would like to give your feedback regarding the Letter from Development Team you can post your thoughts in this thread.

    Cheers
     
  4. nvmind

    nvmind Forum Inhabitant

    I fail to see that, why loosing 90% of the maps is not bad. I'm quite tired and bored of doing the same couple of maps over and over again. I need some variation, like Temple Sector and Nahuatlan at lv 55. I hope the Devs are seriously looking into it.
    And in Lor'Tac dungeons the mobs do respawn.
     
  5. sargon234

    sargon234 Commander of the Forum

    then they can introduce a difficulty mode for those maps, but the useful maps will still remain the pw
     
  6. -DeathRaider-

    -DeathRaider- Forum Pro

    True 100% sadly, hard to figure this all out for bigpoint because might as well just make every map pw to make them useful anymore. Is it bad that I already bored of new pw lol.
     
  7. sargon234

    sargon234 Commander of the Forum

    They have just used the dungeons to make pw, so they'll continue to us dungeons
    Or they can just put difficulties and drop useful golden line items
     
  8. Teleportist

    Teleportist Advanced

    Another possible parallel world ;)

    My guess is Nahua will be...say...Q14?

    So we might have to wait a while.

    What about a portal in Cardhun which takes you to a random world map at your chosen difficulty?
    The item drops in these maps would obviously need to be carefully considered thou.
     
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