Suggestion Healing Cap for Mighty Wild Swing

Discussion in 'General Archive' started by BigBongo, Jan 10, 2015.

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  1. BigBongo

    BigBongo Forum Apprentice

    Considering how many healing skills DK has: Dragon Hide, Furious battle cry, the OP lv40 fame talent, and the OP Mighty Wild Swing.

    The heal 20% damage dealt of Mighty Wild Swing is too overpowered, especially with red essence. It would be fair to cap the healing capacity of this skill to 2000 HP or increase its cooldown to 10 seconds so DKs wouldn't be able to abuse it in soloing eng-game bosses and they would actually start to use potions like the other 4 classes -> more money for BigPoint.
     
    Last edited: Jan 11, 2015
  2. p€rRµ$h

    p€rRµ$h Active Author

    get over it BigBozo.

    btw, did you ever stood still by the fact that mighty wild swing costs rage ... I don't think you didn't.
    btw2, its 3 other classes, not 4
     
  3. SillySword

    SillySword Regular

    If DK would shoot flying axe, blade, knife or whatever melee weapon in distance by new skill, I won't say anything. And not every DK has skyhigh damage or packs of red essence to get enough healing in time.
     
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