level 60 mechanic skills

Discussion in 'Steam Mechanicus' started by -mauricio22-, Aug 2, 2020.

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  1. -mauricio22-

    -mauricio22- Forum Apprentice

    1 ability to shoot fire:
    very good, we hope it doesn't have a cooldown, to be able to use any weapon. have good damage, such as heavy shooting.
    the mechanic is a character that attacks from a long distance, this ability is a quartet melee attack.
    exposes the mechanic to attack melee and suffer more damage.
    We expect this ability to have a lot of damage, so it can be used in close range attacks.

    2. cheat skill:
    not a good skill, this skill is equal to oil. you drop the oil from afar, it damages and stops the monsters.
    it is nothing new. oil is better, you use it from long distances

    I propose, a turret that heals in a radius of distance, to be able to fight alongside the monsters. with a turret that heals I can use fire ability

    I propose, remove the heavy shot cooldowns, to be able to use one-handed weapons and various sets.
    At this time the mechanic only plays with one set.
     
    Superman1 likes this.
  2. wavi

    wavi Someday Author

    ha ha ha ha, noob complaining and to top it off just asking for damage, damage damage, and more damage. I think that the game is not the problem, but the noob players who do not know how to play, how to adapt to changes and new skills, etc. The game no longer requires damage because events are going to be dealt on low difficulties unless they change direction, but it is impossible because weak players would complain.
     
    Bundin likes this.
  3. -mauricio22-

    -mauricio22- Forum Apprentice

    My account has been created since 2012, I am not a novice, I just want the game to be nice, at the moment there are a lot of weapons and objects, but nobody uses them. only played with one set. there are other skills and they are not used.
    This is the same with the other characters.
    for example an unused ability, the iron dwarf.
     
  4. giobass153

    giobass153 Forum Greenhorn

    I agree with mauricio 22, I have a magician, magicians do damage with a frozen sphere, we have no cooldown and we can use any weapon.
    ranger do damage with an explosive arrow, and only use one set no more.
    dwarves do use heavy shot and only use one weapon to play.
    I like the idea that everyone has fun, this is a game.

    --- MERGED ---

    the forum is to postulate ideas, and to solve problems, not to fight.
     
    Last edited by moderator: Aug 26, 2020
  5. -mauricio22-

    -mauricio22- Forum Apprentice

    an idea for the upgrade, being able to shoot and execute skills with the mount
     
  6. Phyrix

    Phyrix Forum Veteran

    Really?
    like in mecs have cdr as their group skill
    ofc this thing will use steam so I see no point in cooldown
    however the base of the skill, now thats something debatable as well as ie the tick rate of the burn damage
    you cannot expect this skill to have 300% base and be a 15 frame skill because at 3.333 this would then be a 300%x5 which is 1500% base casually.
    I mention tick rate because we do not know how the fire damage works exactly
    on top of tick rate and base damage there will also be dot
    So really asking for too much as a mec is well asking too much in general
    we already know all skills all classes will have, will have only 1 perk.
    so knowing that each skill if we have 15 skills and each skill has 3 variants would = 45 possible mixes of skills
    as they stated last night a skill can have only 1 perk
    meaning ie dk will have 3 banners of war types, 3 different types of smash, 3 different types of fury of the dragon they can choose from
    this goes for all classes
    thats only if I understand what was said in the stream correctly
    can you stop asking for this? drakensang online is not diablo 4
    and you cannot ask for something that will make you mega farm maps in 1 minute flat so stop it
    stop, just stop asking for this.
    firstly how mounts work makes it unviable, because when attacking you dismount
    and when attacked you dismount too
    however you asking for this is just silly
    with this in regards to heavy shot I kind of not only agree, but affirm something like ie the shield from gnob doesnt work correctly because heavy shot has a cooldown, the shield supposedly increases heavy shot attack speed by 15%
    now where i would have liked to see the shield as an option is if they implemented a set bonus reduction set like I did in dec 2019
    one could then use q7 in combination with this shield and it would literally make heavy shot a 12 frame skill which means mecs could then do 6 hs per second on around 3.6 attack speed.
    now that in combination with 225% damage from ghost buff and 150% damage from q7 buff it doesnt matter if mecs shoot fire or if they use heavy shot imo they would be OP
    I still feel like smash belongs on a 300% base and should be a 15 frame skill <- no q7 needed
    but lets see what CE brings it should be plenty good
     
  7. Bundin

    Bundin Junior Expert

    Q7 set with shield? Two handed weapon with shield? We dont need another acher who carries on his back the shield and works like in hand! That is a nonsense we dont need to make the q7 set stronger so, we need another good option not only q7 set... and I apologize when I understood something false in your comment...
     
  8. Phyrix

    Phyrix Forum Veteran

    What I am saying is that if this is implemented with level 60
    you can use 1h and ghost shield and q7 gloves
    Thats all
     
    Bundin likes this.
  9. Bundin

    Bundin Junior Expert

    I am thinking and thinking I see that its an owerpowered set so because every set need on you 1 item less you can have the Dragan bonuses only with two piece, q8 set bonus only with torso or with andorment, there must be this set dependent from one hand only u can get the set bonus from this set when u use one Hand another way with this can man made 2H OP builds.
    Whit this set I can use Dragan with 2 piece only+q7 set bonus with bloodmoon weapon+wich set pauldrons and belt and I get the 22%maxdmg from set bonus+q8 set bonus with one piece+spring set Bonus too thats a lot of dmg so+...Its a little bit OP, isnt it?
     
  10. Phyrix

    Phyrix Forum Veteran

    Yes it is :D
     
  11. heror

    heror Forum Baron

    literary any of this thing's ideas or suggestions revolve around an imaginary set that he created so that he can feel good for himself while abusing every single set in the game simultaneously. Its a meme on its own already.
     
  12. Phyrix

    Phyrix Forum Veteran

    I have a strong feeling that, that specific set will find its way into dso.
    And I do not say this lightly
    When I posted the set in dso discord someone mentioned, yes someone on dso team, this will be implemented, just not yet, so it is the only reason I have been planning, builds around that set, and even if i didnt
    Let me explain something to you
    the new sargon mace will have 65% idoti unique line <- this I know semi for sure
    whether its weapon damage or idoti I dont know
    what i do know is that its not enough to make 1h dps viable
    which is why I have been pushing so hard for 1h to get 2h idoti lines to actually make it viable
    and then inconsiderate of whether that set is coming or not
    I will be focusing on attaining ghost jewels this year so that i can have 225% id on 1h for 10 seconds whenever I hit 25 ra or smash crits
    without the reduction set though its viable, possibly not meta but still highly viable
     
    Last edited: Aug 21, 2020
  13. wavi

    wavi Someday Author

    It is not necessary, inf 6.7 you can do it with 15000 damage, full critical impact and critical damage x5, with good hands and hawk eyes and patience, you manage to obtain the objects, although the game is only up to inf3 down (painful )
     
  14. Phyrix

    Phyrix Forum Veteran

    mecs mages and rangers yes, rip dks with 15k dmg
     
    Hiro73 likes this.

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