Lor'Tac And New Content Expansion Update Advice From Me ( Story - Quests - Maps - Bosses )

Discussion in 'Creative Corner' started by mcan2006, Oct 1, 2025.

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Did You Like My Creation ? ( Writing )

  1. Yes, I did.

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  2. I'm not sure about it.

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  3. No, I didn't.

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  1. mcan2006

    mcan2006 Forum Greenhorn

    I'm a veteran player of the game and I'm not at all satisfied with the current progress. I'd like to suggest a map and story. The included set items, of course. They've stated that there will be no ops sets other than the big game hunting set, the Dragan set, and the anniversary weapon. With that in mind, there might be less powerful sets for level 100 and up, but more fun and effects. For this reason, I'd like to see the Lor'Tac map continue.

    Okay, now let's move on to the map proposal. Keep these five temples in mind: Fjalnir's Ice Cradle, Fyrgon's Fire Trail, Oceanus' Opal Temple, the Cradle of Life, and the Cradle of Death. We're going to the Cradle of Death to learn the source of the rising corruption, along with a series of quests across these five maps. The Ferryman tells us that Mortis has trapped the energy of the Life Orb from the Cradle of Life in his crystal skull. When this happens, the Dragon and Balor team up to revive him with the help of Varnok, the Wanderer, who has escaped from the Undying Realm. Varnok is able to cross into the worlds of memory. He jumps from the Hall of Panoltica to the city of Cardhun, wreaking havoc. All the Parallel World Portals are closed. To reactivate them and regain control, players must stop Varnok the Wanderer once more and collect some of his energy. After the ancient Materi Flower, which was poisoning all worlds, was given to Ammon to regain control, all the Intermediate Worlds were reactivated, and the Fire of Corruption that had seeped into Cardhun was eliminated. The boss here is the Evolved Wanderer Varnok. I thought of his new name like this. He has changed a bit with his spirit appearance and infrared radiation, and his size has increased like Sargon the Terrible. After saving the Intermediate World, we go to Tetaconetl and ask the Materi Masters for help to learn Mortis's true purpose (his desire to revive Balor). Two of them volunteer to help us. One of them was Peter Bassington, who fought to save Nerina but failed, seeking revenge on Mortis. The other Master is Frederic Galley. (These are the ones who got their powers from Ammon, the Guardians of Materi) With the help of Jon Sunlair, the Shadow Portal 3.0 is built and the transition from the Intermediate World to the Ander World is made. The moment we pass through the portal, we are attacked in the Cradle of Life. A bunch of Corrupted Leech Monsters attack us. I say us because we are 3 people. With teamwork, Peter Bassington and Frederic Galley and I overcome the monsters. We run and get entry from the Guardian of Artaya and go to Artaya's Room. Artaya, the Goddess of the Living, is half Corrupted and injured. We go to Iztac the Wise to heal her, and our real mission in Lor'Tac begins here. Iztac the Wise Speech is as follows: What did you say? Is ARTAYA, GODDESS OF LIFE, wounded? How is this possible? And are the Leech Monsters attacking you? No way, as long as Artaya, the Goddess of Life, is injured, Dracania is not safe, especially without the Life Sphere being there! (I made up the name of the quest like this: Return of the Terror Alliance) Let's get to those 5 Temples you have in mind. We clear all the enemies in the Cradle of Death and the Cradle of Life, and a Temple Guardian is born in both. We kill them, take the keys to the secret rooms belonging to the two maps, and go down to Nahuatlan's Vault. There are many Corrupt Mud and Ander Magic Guardians here.We defeat them and catch Sargon the Terrible in the library at the end of the vault. Sargon the Terrible was betrayed by Mortis and, like Dragan, was stabbed in the back a second time. He is looking for a way to destroy Mortis here. We speak with him and propose a collaboration. Sargon the Terrible accepts. Together with him, we defeat the Materi Rifts surrounding the entire Library and the bosses that have infiltrated the Intermediate World, one by one. Finally, Khalys comes again and demands revenge on us. Just as we are about to finish, Sargon the Terrible kills the Corrupted Spirit Khalys and saves us. Another small conversation takes place in between. (I made up the quest name: Lost in the Depths of LorTac.) Sargon the Terrible stays there and helps the Temple Guards stabilize the gate near the Library. ( I made up the quest speech: My old enemy says that the enemy of my enemy is my closest friend. Thank you. I have to stay here and help them guard the gate or Mortis will find out that we entered the library. ( Lost in the Depths of Lortac 3/5 ) --> Go to the Temples of Oceanos, Fjalnir and Fyrgon and ask for their help. Take this Evolution Sphere and ask for Agathon's protection to prevent the gate from reaching all dimensions. It will prevent Mortis from passing through the Intermediate World. And we are going to these temples. There they are in disarray. With the help of our old friend Oceanos's Opal Temple Guardian, we clean all the corrupted water and go to Oceanos. We find Oceanos next to the lake in the lower floor of the Opal Temple. Oceanos is perfectly healthy but he says that the sea is starting to get polluted. With the blessing he gives, we can clean the sewer pipes of the Opal Temple. We cleanse. And the pollution is gone. Oceanus helps us and gives us the Eye of the Ocean. Our next target is Fjalnir's Ice Cradle. When we enter, the High Priest Arzlan is fighting Sigrismarr. We help him and destroy the evolved Iceclaw Sigrismarr. Fjalnir descends the stairs and says he will help us. But please, restore the Ice Cradle's Orb to its former power. For this, we go to Sunset and check the Orbs. After killing all the enemies, we take all 3 Orbs and take them back to the Temples. (In the increasing corruption at Sunset, the Orbs are slowly losing their power. The Champions say this and ask us to take them to their temples. You know, the guards who wait at these temple entrances at sunset. They are them. After taking the Orb, Fjalnir gives us the Frozen Dream Heart. There is one last Temple remaining; it is located on Fyrgon's Fire Path. When we enter, all The LorTac Tribes Have Revolted. A nearby child tells us that the Fire Guardians are trying to destroy the Temple. We quickly go to the top of the Temple and place Fyrgon's Fire Orb on the altar to heal all the Guardians. Fyrgon comes and restores the hearts of all the Temple Guardians.And he unleashes his wrath upon the entire path. (Quest Name: Anger Management) And I made up the quest dialogue as follows: I am Fyrgon. Thank you for helping me eliminate my enemies. Grrr! I'm still very angry. What's that? There are voices coming from the sunset! Check the gate immediately. I'm coming to light the temple fires and see! As sunset approaches, the wise Iztac and his apprentice are fighting to prevent the Ander magic creatures from entering the temple. Now all of Yaltepetl are ready to help in this battle. Fyrgon is impressed and gives us a piece of the Raging Fire in a silver goblet on the ground. We now have the artifacts of the three Ancient Gods with us. The next objective is Fyrgon's speech: Return to Nahuatlan and lock the gate. He unleashes his wrath on the growing monsters in the sunset. He opens our way. The Guardian of Nahuatlan is at the gate and tells us to follow him to the library. Then he betrays us at the end of the library. He attacks us and is defeated. We receive a note from him. The note reads: Mortis, the God of Death, will destroy all of Dracania using Nerina's power. For this, you must kill the new protector of the Ander World. Reviving Balor is now a matter of time... The person who wrote the note is the High Priest of Mortis. We lock the gate and entry can only be made by us. We are the new protectors of the Ander World. And all the gods trust us. Stop Mortis, go to the entire kingdom of death AND meet anger with anger! says Agathon. (Agathon has come to guard the gate when we go) A large dragon. And compared to Balor in blue. I would like its model to be very different. If it is planned in advance, we can start from there. Now let's talk about the use of this gate. This door in the library can teleport to three different locations: the Sea of Bones, Qaizah's Broken Tower, and the Dream Mushroom Forest. Our mission now is to stop Mortis and prevent the resurrection of Balor, Son of the Dragon. (We need to confront three different bosses. There will be three sets.)We receive a note from him. The note reads: Mortis, the God of Death, will destroy all of Dracania using Nerina's power. For this, you must kill the new protector of the Ander World. Reviving Balor is now a matter of time... The person who wrote the note is the High Priest of Mortis. We lock the gate and entry can only be made by us. We are the new protectors of the Ander World. And all the gods trust us. Stop Mortis, go to the entire kingdom of death AND meet anger with anger! says Agathon. (Agathon has come to guard the gate when we go) A large dragon. And compared to Balor in blue. I would like its model to be much different. If it is planned in advance, we can start from there. Now let's talk about the use of this gate. This door in the library can teleport to three different locations: the Sea of Bones, Qaizah's Broken Tower, and the Dream Mushroom Forest. Our mission now is to stop Mortis and prevent the resurrection of Balor, Son of the Dragon. (We need to confront three different bosses. There will be three sets.)We receive a note from him. The note reads: Mortis, the God of Death, will destroy all of Dracania using Nerina's power. For this, you must kill the new protector of the Ander World. Reviving Balor is now a matter of time... The person who wrote the note is the High Priest of Mortis. We lock the gate and entry can only be made by us. We are the new protectors of the Ander World. And all the gods trust us. Stop Mortis, go to the entire kingdom of death AND meet anger with anger! says Agathon. (Agathon has come to guard the gate when we go) A large dragon. And compared to Balor in blue. I would like its model to be much different. If it is planned in advance, we can start from there. Now let's talk about the use of this gate. This door in the library can teleport to three different locations: the Sea of Bones, Qaizah's Broken Tower, and the Dream Mushroom Forest. Our mission now is to stop Mortis and prevent the resurrection of Balor, Son of the Dragon. (We need to confront three different bosses. There will be three sets.)
    We start the Kingdom of Death by going to the Sea of Bones, and the enemies are much stronger than the last time we went. Our armor and resistance values have been reduced by 80%. This is the case in every difficulty, almost only on bosses. The room has been Corrupted. Enemies' damage has been increased by 3000%. Their HP has increased by 5000%. Our resistance and armor values have been reduced by 90%. We first go to the Sea of Bones as before, but this time we need to descend to the Vault of Death and enter Mortis's courtroom from a different route. Because all the doors have been cursed. Just as we are about to go to the Corridors of Death, the ferryman stops us and tells us that we must enter through the Vault of Death. The ferryman is now on our side. Mortis curses him and helps us lift the curse. The ferryman wants to return to his old days and is tired of Mortis's orders and has been punished by him. This way, we descend into the Vault of Death. There are still numerous enemies. We kill Mortis's High Priest and stop Mortis on any difficulty. (Corrupted Difficulty only applies to Balor, Son of the Dragon.) This is the final stage, where Balor will be revived and become even stronger than Mortis. We stop Mortis, but Mortis has reactivated the gate with the help of the evil Black Dwarves.

    Our mission continues in Qaizah's Broken Tower.
    We need to weaken all the enemies in the tower to rebuild the Staff of Materi Manipulation and heal the injured Asar. The situation here is simple. The rocks across the map are collapsing, and four Corrupted Guardians disappear. The rain of rocks in front of the tower's gates. In this way, we cleanse the hearts we took from the Corrupted Guardians in the water in the nearby vase and give them back to the Guardians. They heal Asar, and Qaizah is saved again. But a boss appears here, realizing this. This boss's name is Ujar, the Traitor of the Ancient Temple. I made up his name. This man was a criminal mentioned in Qaizah's Broken Tower. He was sent by Balor to destroy Qaizah. We defeat him, and the sandstorm stops again. Then, Asar repairs Qaizah's pillar, ensuring that sandstorms will not occur again.

    The final battle will take place in the Dream Mushroom Forest. Balor is revived here and imprisons Sargon the Terrible, Iztac the Wise and his apprentice, the Ferryman, the Temple Guardians, Fjalnir, Fyrgon, Oceanus, and finally Artaya. He uses them to weaken and strengthen himself. A conversation takes place here. Balor: You traitor, how dare you defy me, how dare you slaughter me! I will bury you and your world in history, Mortis will be proud of me! We say, you are the one who will be buried in history, you wretched worm! The real battle begins with Balor! ( THERE IS ONLY A CORRUPTIVE DIFFICULTY LEVEL, THERE IS NO OTHER DIFFICULTY ON THIS MAP. THIS WILL BE THE HARDEST BOSS IN THE GAME. EVEN THE BGH AND DRAGAN SET WILL NOT BE ABLE TO COMPETE AGAINST IT EASILY. Even 2 million damage will not be enough. ) I MADE A POTION CALLED DREAMCATCH POTION. THIS POTION IS MADE WITH 10x DREAM MUSHROOMS AND 1x DEMON DRINK + 5x DRAGON BONE. Thus, Balor will take damage, but as I made up, this difficulty will be the hardest in the game. The Health Points of Balor, the Son of the Dragon, will reach a very crazy level. After Balor is defeated, two ghosts will appear. Balor screams in pain, unable to control himself on the ground. The ghosts there are his brother Agathon and his mother Nefertari. They are in a creature model similar to a human form. Balor recalls his old memories and runs to stop the flow of corruption in the Dream Mushroom Forest. This causes Balor to burn to ashes in the fire of corruption. The Balor we killed was the essence of accumulated anger and revenge, forced to seek revenge and destroy everyone after being revived. When Balor emerged from that form, he reappeared in a form similar to his youth. He no longer desires revenge and is filled with remorse. We take the ashes and take them to Ammon. We tell him what happened. Ammon says we can bring Nerina back with this ashes, and we set to work. We go to Yolotl again, everyone opens the door for us, and we pour the ash into the heart of the world. Nerina returns again. I also made up our conversation ---> Nerina: I saw a light and a dragon told me to go to the light with me and now I am here... After the task is completed, Balor also returns but this time in dragon form and is completely well and apologizes to Agathon and us and they both live as two siblings again so that Mortis will be imprisoned forever. Both of them are now immortal, including Nerina. Also, a bond is formed between Nerina and Balor so that Balor can communicate with Nerina whenever he wants. We will now be the new protectors of the Ander World.

    Let's get to the set, it could actually be just one set. Here's the two-part Call of Corruption (Main Hand) feature: When you kill an enemy, there's a 33% chance Corruption Letters will surround us, allowing us to deal 20% more critical damage to all enemies in a certain radius (80% crit increases to 100%). Let's say the cooldown is 15 seconds. I recommend a nice effect. It could be similar to the Shiny Old Corruption set's effect. The letters should be a little larger and brighter, arranged in a circle. It could also have plain values, but if you don't like this set's feature, let's say Precision Shot on the Archer. It can also break Ander magic resistance with this bow. And change the Precision Shot's damage to Ander magic damage. It could break Ander magic resistance at 90%, for example, or it could be 70% or 60%. As you said, the set is much lower power than other sets we know. I tried to think accordingly. The model could be the same as the Corruption set, just a little different, for example.

    Attention! I have never plagiarized anything in this article from other sources and have always used my own ideas. I have never used artificial intelligence!

    Thank you for reading. I hope it reaches all the developers and Bigpoint.

    The server I play on is Heredur and the name I play on is 448a. EDIT

    I hope everyone enjoys this story.
     
    Last edited by moderator: Oct 1, 2025