Feedback #MakePrecisionShotGreatAgain

Discussion in 'General Archive' started by ULTRAPEINLICH, Nov 2, 2016.

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    Hi there dso-dev crew :)

    I confess your latest announcement concerning the "fix" of the ranger's double damage feature kind of astonished me. Especially when considering that ever since the ranger class exists this feature existed. Every time we asked about whether this is a bug or not the support told us it works as intended.
    I dont like and agree with your reasoning why this feature needs to be disabled. As many players (from all classes) agree, ranger struggle with the highest essence consumption BY FAR, not sure how others can feel this might be unfair when rangers still have a higher ess consumption.
    Weak and middle class rangers have more problems than any other class at finding a group.

    Whatever is about to come that you mention in your statement, I would like to see (finally) a real, useful PVE improvement, that helps rangers in PVE and doesn't destroy the PVP imbalance even further (like the latest EA tweaks...)

    I propose something like a real precision shot rework:
    * essence cost decrease to 3
    * rework of current base skill (optional): 160%base, 320% marked
    * rework of current talents: 10% conc regain when you hit a single marked mob, some sort of stackable buff with every mob hit (something like the balor set, I really liked the idea of this mechanic), dmg talent
    or anything similar imaginative. I'm sure dedicated rangers could come up with reasonable, good ideas that are not completely over the top in terms of balancing :)
    Llogos, TyraelJr, draco994 and 12 others like this.
  2. Ioedavide

    Ioedavide Forum Apprentice

    If they don't want to be creative, at least, they have to decrease the cost of PS to 3.
    It's a plain and almost useless skill, which need other ess to be spended to mark the enemy in order to works properly: how many time there is one non-marked mob in front of a group and the Ps just deal so low that u can actually hear the group of mobs laughing? A lot...

    Now they also have taken away that minimum of brain needed to farm, was fun to look for the best angle to deal double dmg... Now for ranger is just shooting, knowing that any of my hit can be outclassed by a skill from another class, very rewarding game experience.
  3. angelo96

    angelo96 Forum Greenhorn

    for rangers do double damages with precision shot was a good thing because the class can do the same damages of other classes for the use of essences (rangers use more essences than other classes). now, for the fix of double damage, for rangers is better delete the char because with a simple shot, they can't do the same damages of other classes. i play dso for a lot of time and do double damage is very usefull for us
    SweetRanger likes this.
  4. mjmuju

    mjmuju Junior Expert

    What, do you mean this announcement? Or there's another announcement I missed?
  5. sebastian_fl

    sebastian_fl Count Count

    Oh come on, bug abuser :))) 5 years of abuse man, 5 years) or 6 or whatever)

    You've got support from my mage) archers have to be improved in terms of PVE. I would only kindly ask you to replace one skillless skill with whatever else you prefer. The invisible EA explosion from the ground. You can have more damage, more marked damage, more whatever, but as you hit an opponent please :)

    And hopefully they will revisit the balance overall, including archers. And hopefully r177 will be a begininng of the end of the dwarfensang era, as it will show how ridiculous it is now.

    But, to be honest, i still enjoy fast running duo with archers no matter the no wall trick) #StrongerTogether

    PS. I like the team is fixing very old bugs. Hopefully sometime in 2020 they will address disappearing singularity and so on)
    draco994, semen470 and Morinphen like this.
  6. MikeyMetro

    MikeyMetro Forum Overlooker

    Deja Vu all over again :D Some of us remember farming mobs summoned by a range attackers for loot and xp. Just hide behind an obstacle so the summoner could not hit you and farm forever. After 3 years of doing this suddenly it was declared an unintended game behavior and changed. Not like it was a secret since it was often suggested as a useful tactic by players on the forum. And just like PS the devs knew about it all along.

    So now it happens again. Only before, the summoned mob change affected all three classes equally, so oh well. Now one class is singled out. It really cannot even be described as a bug, let alone an exploit, simply because of the length of time the game was 'designed' this way. This is a 'nerf' not a bug fix as far as I am concerned.

    Luck be with ye.
    trakilaki, Gevilson, semen470 and 2 others like this.
  7. hooandkee

    hooandkee Forum Greenhorn

    That is to be invited in groups more times.
    "Sigris hard we need rangers"

    We need double damage whitout obstacle or more energy bar, and 2 hands weapons.
  8. LudiGrozd

    LudiGrozd Advanced

    RA class already have double damage (pearcing, marking) and long bow wich technicly is a "2 handed weapon" altho RA can't use 2 hands to hold the bow .. How is he gonna pool the arrow? With teeth maybe? :rolleyes:
  9. Opalsion

    Opalsion Junior Expert

    Exactly :) And with this logic double damage was always feature... it was something on ranger's nature. I know they said the only reason they decided to "fix" this was because of the new PW score board marathon, but honestly people would still prefer dwarves over rangers for faster score, so I have no idea how double damage would harm our community's casual gameplay.

    I agree 100% about the essence cost and the concetration regain idea since mechanic set is doing a part of this job and it seems effective few times without being something unreasonable. :)
    Gevilson and SweetRanger like this.
  10. wangwang

    wangwang Active Author

    Make a talent "allow precision shot pierce through unmarked foe,deals 125% to unmarked,250% to marked",happy ending
  11. LudiGrozd

    LudiGrozd Advanced

    Good ser, do you want a few hand granades and a bazoka with that? :rolleyes:
    noor1991 likes this.


    Good ser, may I inform you about your lack of knowledge? Speaking of dso mechanics, long bow is technically a 1hand weapon (enchantments pool of a 1hand weapon). I dont see how asking about how to pull an arrow in a fantasy game makes sense in a game mechanics related discussion? #philosoraptor

    However, I agree that unlimited piercing might be too strong.
    Improving our resource management with precision shot talents would help a lot I am sure. And buffs per hit linked to the amount of mobs around you (like in corruption set) would strengthen rangers in pve and hardly affect any pvp gameplay.
  13. LudiGrozd

    LudiGrozd Advanced

    Wigger, your just like the rest of the players who want to dissbalance the game and always cry, whine, about something. You are to stuborn to understand that long bow is classified as a RA "2 handed weapon", the reason it has lower stats compared to the other classes is that you can equip a buckler or a quvier and it would be highly unfair to the other classes that long bow have higer stats like SW, DK or SM (80% increase damage lines), what's more it's really odd. For comparison here is what a SW would look like in your term, big staff + book or shield, overpowered and unfair. Lack of knowledge you say? Naah! :rolleyes:

    Oh PS: I have all 4 classes but shhhh :oops:
  14. Excalibur1974

    Excalibur1974 Junior Expert

    And your most played class over your available time is Ranger, for sure [sarcasm].
    Am i wrong? :p
  15. LudiGrozd

    LudiGrozd Advanced

    That's sopose to be a secret, shhh :oops: :p
  16. trakilaki

    trakilaki Living Forum Legend

    Don't you recognize him? He is the most famous archer ... the Comanche Chief Ludigrozd (CrazyGrapes translated in English). :D

    What did the lustful girl say to the Chief archer?
    You make me quiver.
  17. Gevilson

    Gevilson Active Author

    Isn't it interesting that when R155 was implemented, and every skill revised and updated, our "bug" remained? Hmm :rolleyes:

    By the way, Mr Miller in Q3 is clearly not a ranger, his missile can still do double damage under every circumstances we did double damage. :D
    Opalsion likes this.
  18. trakilaki

    trakilaki Living Forum Legend

    Other classes can double damage too ... did they fix their double damage "for sake of the fair play" or it is only the rangers who have to be nerfed again and again?
    Last edited: Nov 5, 2016
    MikeyMetro and Troneck86 like this.
  19. Opalsion

    Opalsion Junior Expert

    Apparently few mobs protested for this "injustice" so they had to fast remove this unacceptable thing :p



    Would you please forward this to the developers? Or maybe one of them would even like to discuss with us since we currently don't have any CM? That would be great :)
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