Bug Multiple old Bugs reappearing.

Discussion in 'General Archive' started by DocWhisky, Feb 5, 2015.

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  1. DocWhisky

    DocWhisky Forum Connoisseur

    In the last week I have seen the reappearance of several older bugs that were supposedly "fixed"

    (1) Rubber banding when teleporting/jumping/leaping
    (2) Invisible mobs and players in dungeons and invisible players in pvp.
    (3) Losing mount when going through a door/portal
    (4) Skills either executing but being infective, or failing to to execute at all. (personal experience is with Ground breaker not doing dmg or stunning, but still goes into cool down. Row of thorns not executing, but goes into cool down, Watchman not executing, but goes into cool down. Net not executing, but goes into cool down or executes but does not stun/mark mobs. Frostwind executes but fails to freeze mobs and goes into cool down.
    (5) Loot pick-up lag is worse than ever.
    (6) Mobs not taking dmg under certain situations and it happens in almost every map I play.

    Most of these happened at some point and were supposedly fixed. Did the license on the fix run out and now they are free to run rampant again??

    On a separate note ... why??? Why on God's green earth would our pets hinder our movements or even block shots??????? All too often my "pet" will get tangled up with my mount and then I start bouncing back and forth. ?????? Do the pets have hit boxes?? and if so... WHY?????? Its not like they can take or do dmg to other npc/mobs or players in the game. They are basically an animated buff! and should act like it. They need to be more ghost like and less of a bother.

    My $0.02 worth.

    Thanks, Doc.
     
    Piipero likes this.
  2. Darwarren

    Darwarren Count Count

    My guess is that the new fixes unfixed the old fixes. It seems to be company tradition.

    "The operation was a success, but the patient died."
     
    Piipero and DocWhisky like this.
  3. Piipero

    Piipero Junior Expert

    same with C14 micro-rocket.. it shoots out and explodes but doesn't stun or weaken. Also getting increasing amounts of not hitting my targets when shooting them. turrents may or may not be executed. In pvp I've heard of occasions where a SW tosses a singularity on top of a DK and sees it hitting him and weakening. The DK on the other hand said it missed totally thus of course not weakening etc at all. Its funny how the same occasion can have 2 totally different outcome for the 2 persons present. I understand the scenario where singularity hits but doesn't weaken thus making it a lag miss but to see it weakening ones target when it in fact isn't.. now that's interesting in my humble opinion..
     
  4. Durrendal

    Durrendal Padavan

    You sure your friend wasn't joking or exaggarating?
     
  5. Firefly

    Firefly Active Author

    why do you doubt this???? remember Dragan's flying skull? it was almost every time flying in the different place on different screens :)
     
    Piipero likes this.
  6. Piipero

    Piipero Junior Expert

    I rest my case! :D
     
  7. Durrendal

    Durrendal Padavan


    Because it isn't just a matter of display at different speeds due to net speeds. Hitting a monster or object means the attack collides with their hitbox. Hitboxes are a very mathematical. Even if net speeds cause attacks to lag and displayed at different areas, numbers do not lie. either hitbox collides and damage is dealt. Or it isn't and no damage is dealt. Easiest is to realize that if the numbers denoting damage are rolled, you have hit the hitbox.
    Numbers do not lie. It's practically impossible to have two different result in hitbox-player manisfestation in same instance.
     
  8. Firefly

    Firefly Active Author

    no it's not impossible... just servers not in sync. it's same thing than when you identify example items and then you sell etc etc whatever ... and after you change map or something everything pops back in your inventory and everything is back in square 1, inventory full with unindentified items.
     
  9. Durrendal

    Durrendal Padavan

    I am afraid it's a different story. The items popping back are actually very logical. Your chracter leaves a footprint of what it does at every instance. If you melt an item or accidentaly destroy it, in between a period of 2 weeks you can ask support to retrieve it. So, items popping back is just some error in which the footprint is not updated and it resets. Very common if you ask me.
     
  10. matami

    matami Someday Author

    There's a little error in Piipero's text. And that is that the SW who saw the tank in singularity is NOT the one who made the singularity (so no numbers..). I know that because i am the SW. what i did see was tank standing on the edge of singularity and he had broken shield over his head and his hitbox was blinking red. and we had skype call going on at the same time so i asked him "why he is standing in singularity?" and he(the tank) said that in his screen he doens't stand in singularity at all. hope this helps :)
     
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