New classes? Or, more options...

Discussion in 'Creative Corner' started by Jougarnaut, Nov 25, 2019.

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  1. Yes

    5 vote(s)
  2. No

    2 vote(s)
  1. Jougarnaut

    Jougarnaut Forum Greenhorn

    Hi folks again! :)

    Just as Dragon Warrior has 2 types of configuration (Berserk attack- Tank defense) I suggest that other classes have more flexibility, for example:

    Hunter x Mercenary (bow beast with charge shot...)
    Magician x Bishop (more heal for he and group...)
    Mechanic x Engineer (guns, knife, bomb c4 timmer...)

    And with that expand wisdom and add new skill:D:D:D

    Please vote, and comment!!!

    TY so much for read and to participate!
  2. ΣMiwel

    ΣMiwel Count Count

    We've already talked about that in numerous threads.

    Everyone can be more offensive or more defensive. The question is, is that viable?

    And the answer is, it usually isn't.

    If they added a subclass system (with 3 subclasses for every class), they would have to care for every subclass as they would for a whole class, so many of those builds could be at least a bit viable and would be made more interesting by subclass-specific skills and talents.
    For example, mage could choose fire, lightning or ice element (each could be named nicely), and each would have different effects on the gameplay (fire=AoE oriented, lightning=single target oriented, ice=crowd control oriented). Ranger could go for a sniper (typical ranged bowman) or melee (blade fighting style), or some shaman sort with summoning etc.
    Dwarf could go for a gunner or mechanic style, or for some melee fighter (bayonet, iron dwarf etc.). DK could go for berserker (2h oriented) or tank (1h+shield oriented) style, or for a dual-wielding style (would require dual wielding feature).

    On top of that, at least two other classes would make sense, that is Priest of the Order and Jester.
    Next time maybe just search the forums and join an existing thread...

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