Suggestion Plan to successfully implement level 60

Discussion in 'Creative Corner' started by LongShlong., May 17, 2019.

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Is this a good idea?

  1. yes

    3 vote(s)
  2. no

    8 vote(s)
  1. LongShlong.

    LongShlong. Forum Greenhorn

    I've been thinking about level 60 lately.Its gonna come someday.And we can only hope it will be put in a way that wont make us start basically from the beginning like last expansions.
    My idea is to make a complete transition from level 55 to level 60 items possible.
    Some people may say:"You can already remove glyphs and use soul cores,wait for 1 kara and 1 dragan and you're good!"But most people endgame are enchanting only unique items with gold base stats.And with soul cores you can't keep these gold base stats,which sometimes take an absurd amount of time to get,especially for 2hand weapons or some unique gear.
    The other problem is that enchantments on dropped items scale with the level the item was dropped on.So if you get a gold line for weapon damage on level 50,if you get the same line on level 55(same %) it will be like 3% higher.Here's an example:
    And this is far worse for the full-plat folks,some of them grinding to find plat lines 96%+.
    My idea is to create a new core.I'll call it the Basel core for the sake of simplicity in the post.
    How this core will work is that it will upgrade the base level of the item you use it on.It will increase the base level(level without glyphs),the base values and the values of the enchantments.So if you have a 4x gold weapon damage staff like the one above,when upgraded once it will go from ~290% weapon damage on base level 55 to ~295% weapon damage on level 56.Items will have to be upgraded 1 level at a time,from 55 to 60,so I think it will be fair to make each upgrade cost 5 times less than a craft with any other core.Here is what you will be required to put on the workbench in order to upgrade your item:
    I would have made more sense if you had to put an item 1 level higher than the one being upgraded,but the way Qaizah was made,you literally can't get level 52-54 items if you are already 55,and I'm guessing the next expansion will follow the way of Qaizah and make dungeons 55-60.
    The core in my opinion should be either exclusive or easier to get in the dungeons in the new expansion,as it will give the players more incentive to replay the dungeons,instead of completing the quests in 1 week and going back to the same pw maps.(Also the recipe for crafting with the core can be received from the crafting master in the new town)
    One problem I currently see with this,is that the core will be useful only for the first 2 months from the release of the expansion,and after that it wont be used again until the next one.The new expansion has to feature more stuff to add replayability,not only the core.
    On the other hand,if the Basel core was to be implemented,it will give the developers the freedom the just add more dungeons and more levels without worrying how to not infuriate the playerbase by making them go and hunt for entirely new sets of gear.They will just add +5 levels like they add new difficulties.
  2. ΣMiwel

    ΣMiwel Count Count


    All they have to do is not implement lvl60 at all, fix the bugs, create a real balanced pvp (the current one is crap), add more classes, add the lvl50-55 skill to the exp tree for all the classes, add some new maps (without increasing the lvl cap).
    sargon234, piteris2, Zoltan and 2 others like this.
  3. sargon234

    sargon234 Forum Demigod

    we have no need for a level cap given the amount of issues of the game
    We need new good events, revisited good events, like Sargon, new parallel worlds, new maps
    Bug fixes, a working pvp, the fifth classes that they have been mentioning for years,ecc.

    there are ways to implement new and good content without increasing the level cap
  4. ΣMiwel

    ΣMiwel Count Count

    We have Sargon at home
    Sargon at home:
    sargon234 likes this.
  5. LongShlong.

    LongShlong. Forum Greenhorn

    I didn't say I want level 60.I definitely don't,given the current climate of the game.I just said that 60 is inevitable,which after thinking about it again,it maybe isn't..Maybe there can be a new "island" of dungeons without more levels.The question is,how will it motivate us to visit those dungeons?The motivation for completing quests and going through areas was getting xp fast.What will these new quests in the new expansion give if not xp?Maybe there could be a new currency that you receive a lot of from these quests?Either that or make it so it requires you to complete all quests to unlock the final boss that should drop some really powerful uniques.Maybe put 10k anders reward from last quest in the main questline?What inventive does one create so every average player would visit this new expansion?I can't really think of anything more right now,but I would love to hear your ideas.
    Also is there a way to change my forum name lol
  6. MikeyMetro

    MikeyMetro Forum Overlooker

    Given what the devs have been doing the last few years I do not think level 60 is in their plans at all. The devs have just been reinventing the game, making major changes to the mechanics, every year or less. Each time the devs do this they pretty much force players to repeat the same ole grind in order to rebuild/update their toons.

    But if the devs were to change their master strategy for the game I think the best way to implement a cap raise is what they did with level 45. Simply add a new region with a new character class to go with it without any major changes to the game mechanics. (ofc, they would also have to undo a lot of the nonsense added to the game since lvl 45 ;))
    LongShlong., ΣMiwel and louloumimi like this.

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