Removing PW Traders isn't fair...

Discussion in 'General Forum' started by zdravko1337, Aug 28, 2019.

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  1. zdravko1337

    zdravko1337 Forum Greenhorn

    Getting uniques set in PW as a new player right now is hell. I've done over 120x runs in Q7 and around 70x in Q8 in inf1-4 and got nothing except the Herald's gloves.. New players before R220 could just farm Materi Fragments and buy the whole sets without bothering about drops and now we new players post R220 are forced to beg other players for help since we can't get uniques easily anymore.. This wasn't good idea BP.....
    vegetadavid likes this.
  2. vegetadavid

    vegetadavid Forum Mogul


    A solution i see could be to reduce core(augment core and others) needed for tier 0 to 5 but increase it for t7

    What we have now :
    • Tier 0 - x100
    • Tier 1 - x150
    • Tier 2 - x200
    • Tier 3 - x250
    • Tier 4 - x300
    • Tier 5 - x350
    • Tier 6 - x400
    • Tier 7 - x450
    => Total 2 200 cores

    What could help new players : (To adapt if infernal 5 comming)
    • Tier 0 - x5
    • Tier 1 - x15
    • Tier 2 - x40
    • Tier 3 - x90
    • Tier 4 - x150
    • Tier 5 - x250
    • Tier 6 - x400
    • Tier 7 - x600
    => Total 1 550 cores

    Interests :
    * Not more simply for high levels because get tier 8 is more expensive.
    * To increse all items T0 that we got, it's simpler (1 750 cores => 950 for get it tier 7)
    * Low levels could up their items tier 6 really easily (550 augment core = 165 000 materi frags).
  3. zdravko1337

    zdravko1337 Forum Greenhorn

    Now this is good idea...
    vegetadavid likes this.
  4. sargon234

    sargon234 Forum Demigod

    That's simple: drastically increase the drop rates for these uniques and sets
    Easy, problem solved
  5. ΣMiwel

    ΣMiwel Count Count

    I'd add a tier squish... and stopping them infernal modes coming. A new suggestion shall follow.
    vegetadavid likes this.
  6. vegetadavid

    vegetadavid Forum Mogul

    For a new player, even find a group for one run in inf 3/4 is complicate and if we drop one unique every run it's a little boring for our game advance.
  7. sargon234

    sargon234 Forum Demigod

    i'm not saying drop a unique every run, just have high enough drop rates, say 20-25% drop probability

    besides, a new player now is going to go on painful
    there would be no problem with additional difficulties if there was actually any change between them, change in how the mobs worked and in the loot
    But maybe you're right a bit, 10 levels of difficulty is a bit too much

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