Suggestion Sentinel should appear in the same spot every time

Discussion in 'Creative Corner' started by nvmind, Aug 14, 2018.

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  1. nvmind

    nvmind Forum Inhabitant

    I'm talking about the final boss, the sentinel, that appears after a dungeon (not PW) has been cleared on mode painful or higher.

    First time this was introduced, the sentinel appeared on different points on the map, randomly. It was a bad idea.

    So the devs listened to the players, I believe, and changed it to appear in the same spot every time. That was a nice change.

    Then no idea what really happened, but they changed it back to appear randomly.

    One of the annoying things during farming is mounting your horse and crossing an empty map to kill one mob on the other side, just before restarting the map. Makes absolutely no point for anyone besides the one who approved this change. I'm betting all my andermant that he doesn't play DSO.

    My suggestion is to change it again and make the Sentinel appear in the same spot every time.
  2. vegetadavid

    vegetadavid Forum Mogul


    -1 because you will take your horse in every situation same or randomly spot so i prefer keep the random aspect it's less humdrum.
  3. nvmind

    nvmind Forum Inhabitant

    Are you saying this from experience ? The most farmed map is the FBI, the one with the foxes. There you get to the end of the map and there was where the sentinel appeared, no need to mount the horse and run back to the beginning of the map, as it is now. On other maps, if you know where the sentinel appear, you do the map in such a way to get there last. What you're saying is that you have no plan when farming.

    So you actually found a way to bring some excitement to farming, by making it longer. gj
    Last edited: Aug 14, 2018
  4. sargon234

    sargon234 Forum Demigod

    do not bother arguing with BPs shills
    They walk on the chessboard, throwing all pieces and declare themselves winners

    The sentinel should simply spawn at the place where the last mob was killed
    I know, this actually saves the players time, so it's not a welcome suggestion in BPs world

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