they say balance is what they want?

Discussion in 'General Archive' started by Jlcoeur69, May 3, 2018.

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  1. Jlcoeur69

    Jlcoeur69 Forum Greenhorn

    ok first you cannot have balance in a game where not every player can have access to the same stuff!!!!!

    example 1: sapphires older players have them NEWER players cannot get them this means older and newer players are not balanced.

    example 2: in collectors bag under pets last one on list, players that where playing back when that event was going where able to get those pets giving them Health resist and damage bonuses. players coming to the game since then cannot get those bonuses which creates an unbalance between older and newer players.

    ok now for some creative suggestions i hope the gaming community can support and push for.

    1: increase the melt and gold value of items by tier!

    since items stats increase with tier and the resource cost is higher to run in the higher tiers most people just run normal or painful when farming for drops to melt or sell. so to encourage players to step up to higher levels and have to use resources why not? this gives players a reason to risk tougher levels for better rewards (gold to craft or gamble and glyphs to level gear)

    2: expired event items (pets / costumes / mounts / emotes)

    these items players need to fill in their collectors bags and get bonuses and rewards and in some cases this is not possible because there is no way to get them anymore. things like the white wolf or the viscanium pets these are things we cannot get without certain events and the events have not been run in awhile and may never be again. so you should figure out a way to allow players the option to obtain these items either thru special mini event or daily deals or Emilia merchant or Gnob merchant, maybe add these items as random special rewards to different progress bars or event amp pots idk but im sure you guys can think of something.

    3: crafting

    ok this one really has me smoking hot, we as players spend days ,weeks even months farming for items with gold lines. then pay gold or ander to work on crafting green to blue then blue to purple then purple to legendary ect... to get a good set of enchants to transfer to our choosen gear. so we can become strong enough to handle inf 3 ect.
    now when crafting gold lines (lets say green to blue) the new blue item has its enchants selected from the 4 options on the items you are using to craft right?
    so why the heck do you make it so when we craft we may get the enchant from a gold line we are using but AS A LOWER % and therefore no longer gold???????
    if i use 4 green rings all with 60% or better health on this item (thats 4 items with gold lines) then my blue should have a garunteed 2 gold health enchants.... not 2 health enchants for 25-30% each giving the blue ring less health on this item then any of the 4 i was using to start with.
    and i lose 2 items if i revert so i can not lose all 4 on a junk ring. this needs to be fixed the enchants choosen to be placed on the new item should be exactly the enchant on the item its selected from. it takes so long to find items worth using just to throw away gold and ander repeatedly for nothing hundreds of times and is very very very frustrating when all we want to do is play and see that we are making progress to becoming the charater we want to be and is unfair you are milking us of resources on a flawed system.

    tyvm i really hope you read these posts as you said you do on the youtube livestream we will see i guess if i get an official response or not.
     
  2. Shiro

    Shiro Padavan

    They talk about balance between classes and not for each of us players.
     
  3. Archane

    Archane Forum Apprentice

    Well Jlcoeur69, my experience with crafting has been that because it's so random you never want to throw 4 greens with gold lines hoping for 2 of them to cross to a blue.
    I only put one green gold line and three junks to cross that green to a blue and then when i have 2 blues with a gold line on each i craft them with 2 junks until they cross into a pink with 2 gold lines and repeat until i have 2 pinks with 2 gold lines each.
    Then i craft these with 2 junks into a gold with 3 gold lines and repeat until i end up with 2 golds with 3 gold lines each.
    Then combine them with 2 junks until i finally get a gold with 4 gold lines.
    It's not a fast process and it's painful because of all the randomness and expensive so i have to farm gold alot but it does work in the end.
    Just requires alot of patience and being able to deal with the frustration of lines not crossing until it finally happens.
    But once it does happen you feel alot of satisfaction at a successful craft.

    I'm sure players that have played much longer than me can also offer some suggestions on better ways of crafting, this is just what i found works for me.
     
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