Suggestion Valorize the farm of "all" uniques

Discussion in 'Creative Corner' started by vegetadavid, Jun 26, 2024.

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  1. vegetadavid

    vegetadavid Forum Mogul

    Observation / problem:
    For each equipment slot (ring, weapon, helmet, ...), there are often only one or two items that are interesting to play at high level. Once obtained, they are kept for a long time and there is no further progression on them.
    So I thought it was a shame that all the other lesser-valued uniques were worthless, even though some of them are interesting or complicated to obtain (during events, for example).

    Idea:
    Create a new "Spirit of unique items" skill page where a large number of unique items would be present, and which would count the number of times theses uniques have been obtained.
    We can imagine 3 levels:
    > Obtained 1 time
    > Obtained 10 times
    > Obtained 100 times (maximum, no longer count over 100)

    For most "basic" uniques, we could have small stats gains according to these 3 levels, for example:
    - 100 / 150 / 200 damage
    - or 200 / 300 / 400 health points
    - or 150 / 225 / 300 armor
    - or 0.002 / 0.003 / 0.004 attack speed
    - ...

    For uniques associated with an element (fire, ice, electricity, poison), there could also be an "elemental spirit point":
    - 1 / 2 / 3 fire spirit points
    - 1 / 2 / 3 ice spirit points
    - 1 / 2 / 3 electricity spirit points
    - 1 / 2 / 3 poison spirit points
    These points could be used to improve skills, unlock skill variants, increase resistance for example (several ideas are possible).

    For some unique from events or with interesting unique values, we could also have bonuses that are a little more interesting than the basic ones.
    For the example of Arachna's amulet which for mages increases the singularity talent by 4:
    In addition to a small gain in stats / poison spirit points, it could give:
    - Increase the Singularity talent by 0 / 2 / 3

    Complementary ideas:
    - Combined with this, we could imagine objects (event rewards or other) that allow you to destroy a unique to increase the count of that unique by +5, for example.
    - Or a jewel that gives an X% chance of +1 to the count of uniques obtained.
    - In addition to classic equipment (ring, weapon, helmet, ...), to make this system a little richer, there could be a new category "totem" used only for this new skill page to get more spirits points. For example, 4 types of totems for fire, ice, electricity, poison (event rewards or other). And for each of these totems possessed, you get an extra spirit point of the corresponding element.
    - Also, it could be interesting to have to reach a certain number of points to unlock special maps for new high level content.

    Conclusion
    The details and the way of doing things are open to discussion, but the main idea is that most unique items become interesting to farm.
    Without breaking the game, it would add a variety of objectives for many players to achieve.
    If new uniques are released, even if they're not very strong, they could become interesting to obtain!
     
    Last edited: Aug 5, 2024
  2. vegetadavid

    vegetadavid Forum Mogul

    Hello, do you have any feedback on this idea? If it's not clear, don't hesitate to tell me.

    I would like it to at least be communicated to the game designers even if they don't validate the idea.
     
    valki44 likes this.