dragonknights healing abilities

Discussion in 'General Archive' started by dovid, Feb 5, 2014.

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  1. dovid

    dovid Forum Greenhorn

    hi
    i know there is a lot of posts in this topic so please dont start conversations about OPs. im wandering if its possible to stop all healings effects after the time is out on pvp. i have just finished a 3v3 battle that took over 30 minutes because of two dragonknights that used there healing talents to make sure they dont die of exhaustion and the only reason the battle wasnt 2 hours is because 1 of them gave up and let the other 1 kill him. im not saying to nerf there talent but at least cut off lvl 40 pvp talent when time ends.
     
  2. Torefas

    Torefas Padavan

    That's not happen between 2 giant DK because 1 headbutt smash would instant kill the other. That is exceptional case when 2 high defense (with low offense) DK meet.

    Reducing or disabling one class is not fair. It could be fair with increasing exhaustion damage to surpass DK healing power instead of nerfing DK.
     
    Goat and Master0fpuppets like this.
  3. Master0fpuppets

    Master0fpuppets Forum Baron

    I agree with Torefas.
     
  4. Goat

    Goat Forum Apprentice

    Even though even as dk I can understand your frustration very well, increasing exhaustion damage (maybe gradually with each tick) is a better idea.
     
    _G_R_A_M_P_S_ likes this.
  5. dovid

    dovid Forum Greenhorn

    i played in different times against both DK in there dmg was high 1 of them dealt me over 4k dmg with headbutt and smash and im lvl 38 pvp 50% armor and i have a buckler the thing was they both had over 8k hp and they kept running away from each other any time there hp went under 33% in a diffrent pvp game i had 2 marshals with me and the dk just run and waited for exhaustion (we were 2 RA and 1 SW) and that way he won i am not saying to nerf there lvl 40 pvp skill im just saying that once time is ended to stop it or like u said to increase exhaustion to surpass dk healing power.
     
    Last edited: Feb 5, 2014
  6. spiro_spula

    spiro_spula Forum Connoisseur

    Exhaustion damage should be tweaked because it cannot kill a DK with enough HP and a good shield. Once his life drops below 33%, the skill heals him faster than exhaustion does damage, meaning that it effectively only heals him up to 33% if he drops below. Probably was not intended to be that way.
     
  7. joe6699

    joe6699 Junior Expert

    The result of a draw after the time is up, is Fair for all classes.
     
  8. ArcaneMaster

    ArcaneMaster Active Author

    but increasing dmg per tick will kill sw in no time.
    if dmg has to be increased then it has to be in terms of %
    let each tick reduce hp by 5% that way all classes have the same urgency to finish the game.

    or i think joe's suggestion better.
     
    _G_R_A_M_P_S_ likes this.
  9. Torefas

    Torefas Padavan

    With draw then mediocre SW/RA with lvl 35 pvp skill can match field marshall DK by running until the end of time. While in the opposite position a field marshall SW/RA can easily win against mediocre DK. Not fair enough.
     
  10. ArcaneMaster

    ArcaneMaster Active Author

    or what if after timer every one loose hp in % and they turn off all healing skills like dks regen/ rangers wolves/sw mind control(this will also disable multiple teles so sw dont run away).

    fact is dks healing is quite annoying if that dk has like 11k hp (pretty easy for dks though).. lol these days i see so many dks in 1v1 3v3 just running around not even attempting to fight and yet get a easy win.
     
  11. KasKISkyWalKer

    KasKISkyWalKer Forum Apprentice

    I agree most of the top players use this at pvp so boring.
    Some matches can take 15 min (1 vs 1)because of this.

    Not true pro-gamers survive I've seen a lot of good players alive they run and hit run and hit then using dragon skin skill. This is not good pvp it's boring.

    My tip is when a war vs a war shut off this skill otherwise they can fight for hours.
    A war with 7-8000 armor, 10-11 000 hp and a good block shield (4 block) have no problem to survive the exhausting round (one of my friend has this stats one of the best war at heredur). It's the same for a good ranger and a mage but they don't have this regenerate mode.
     
  12. Torefas

    Torefas Padavan

    Exhaustion damage is poison damage and has nothing to do with armor. With 1100 resistance a DK still get around 140 damage/second and with 10k hp he heals 150/second. That means he only healed 10 - 90 (if block occured) / second. The healing is not OP at all.

    It's not hard killing a dk with 10k hp when exhaustion kicks in unless you don't have proper damage because DK regen is VERY SLOW at that moment. Even some mage can finish DK before exhaustion with his 2.00+ speed and 1k damage (I can name him if allowed). DK healing is not a problem for him.

    If your problem is you can't survive the exhaustion then that's not DK problem. I've met a hardheaded mage who keep struggle with exhaustion and need 15 minutes duel with him (I can name him if allowed).

    DK healing cannot be compared with all those skills. It is ultimate skill of 40 lvl pvp DK. And turning off skill is ridiculous. So people playing pvp for months only to get they skill deactivated after 3 minutes.

    If you want to look solution don't expect DK changed to suit you. See yourself first. You can start talking DK overpowerness when you have 1k base damage with 2.00 speed.

    "DK is OP" - said no top player ever.
     
    Last edited: Feb 6, 2014
  13. KasKISkyWalKer

    KasKISkyWalKer Forum Apprentice

    That was not what I mean. You said that they die when they use head butt.
    I have seen u at the server if you are so good why don't you beat the best?
    Sure you kill the best wars cuz' u know what to do but let me tell you the best wars can battle for hours.

    Do you think that's fun at 3 vs 3?

    Hm I survive and I'm not a War. The only hardheaded mages at heredur is botters and we can't name them. :D
     
  14. Torefas

    Torefas Padavan

    My comment is not for answer you personally, it's for all.

    I never said 'I'm the best and I can beat all the DK'. I just know how to play and how to kill a DK. Two DK battle for hours is a myth. If that happens, like I said before, it's because both DK have high defensive but low offensive.

    From my experience top DK vs DK won't close to 10 minutes, and they battling in kingshill arena where there is no exhaustion plus everyone have natural HP regen. So in 3v3 or 1v1 it's much easier.
     
  15. KasKISkyWalKer

    KasKISkyWalKer Forum Apprentice

    There are battles in 1 vs 1 and they are more then 10 min. But the thread maker talks in a specific case 3 vs 3. I agree with him.
    3 vs 3 has bigger area and the fights can be long it's not a myth at all. Top players run for the life and wait for the dragon skin and regenerate. It's nothing new but it would be fun if they have a time limit like 5 vs 5 max 5 min after the clock is finished.

    I wouldn't take off that skill but it's boring when fights are long and the rest are just waiting for the match to end. Top wars use potions too that's why some of them are really hard to catch.

    So you admit it can be a long fight then and it's not a myth then :D
    But I have seen battles with top wars and they are longer then 10 min.
    A agree with you that no top DK fights for one hour in 1 vs 1 they give up earlier.

    Last:
    True this is a debate and all can see and members can reply on it. I never thought it was personal. But when another user responds on it. It will always be personal because he/she uses personal experience. Good hunting :)
     
    Last edited: Feb 6, 2014
  16. Torefas

    Torefas Padavan

    This is never ending topic since the old forum. So this is my last comment.

    The point from this topic is the starter wanted DK healing to be stopped after time out. This will result unfairness for DK.

    This is one of fair solution. Draw after 5 minutes time out so total 8 minutes max per rounds (3v3).

    Making instant draw just after time out is ridiculous. Noob will just run to avoid losing.
     
  17. Multi-Sev

    Multi-Sev Forum Overlooker

    That seems to me a very simple solution to this "problem". Just keep everything the way it is, but include a five or ten minute timer on the exhaustion phase. If there is not a clear winner after this timer expires, then the match is declared a draw. This causes opponents to actually fight, or face a tie, and prevents any extremely long matches if they do not fight.
     
    Torefas likes this.
  18. ArcaneMaster

    ArcaneMaster Active Author

    putting a timer on exhaustion is brilliant idea. but if this needs to be really effective than it must be around 1-2 mins to be fair for classes with lower hp and regen.
     
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