Announcement Ask the CMs in English

Discussion in 'Headquarters Archive' started by CM Greg, Jul 14, 2015.

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  1. CM Haruki

    CM Haruki Community Team Team Drakensang Online

    Hey there everyone,

    here we go with another answers batch of awesomeness. Buckle up, it's gonna be the ride!
    First of all, I got some insights from the narrative designers about some of the lore questions you had.
    As a reminder...

    QUESTION: As far as the lore goes, both Agathon and Balor are sons of The Dragon and Nefertari, which gave birth to them thanks to her seizing some power from the world's heart, we've never seen Agathon, but observing Balor's behaviour and the way his skills work, we can safely assume he was formerly a Dragonknight, so, are all the Dragonknights in Dracania direct descendants of Agathon and Balor, thus being this the source of their rage-based powers?

    ANSWER: Agathon and Balor are both sons of the Dragon and Nefertari, so they will have similar powers. The Dragonknight have a name and skills that imply that their power derives off of these dragonlike powers. This is due to a blood bond that every Dragonknight has to form with their superiors to be initiated into the order. The powers are transferred that way. Since Agathon is the founder of the Dragonknights, the powers come from him. And Balor was already captured in the Anderworld when the order of the Dragonknights was formed. He absolutely was not a Dragonknight, in fact, the Dragonknights were gathered to make sure there were warriors powerful enough to fight Balor should he return (as he now did)

    QUESTION: Also, I know there's a destroyed statue of Fyrgon in the Thunder Crest, but it strikes me as it might be the image the dwarves had of Fyrgon rather than his true form, could you please ask the amazing art team about this stuff whenever you have the chance?, thanks!

    ANSWER: Let me first state that, with gods, Fyrgon and Fjalnir should not have a defined form. All images displayed are those that those worshipping them are making – usually after their own image. So, Fyrgon would look like a dwarf to dwarves, but to humans, if they would still worship them, he might look human – or flamelike.

    I also asked our art team and there are no art works in the concept archives about this. ^^

    And now, let's head to the other ones...


    Those are rather interesting rumors... but they are completely baseless, I am afraid. They are just very rare random drops. We haven't changed anything and we are not even technically able to block drops for specific players.

    As for your drop question: there are no immediate plans to revise the drop rates right now.


    Hey there Taketh,

    well, I am sorry if our answer was deemed disappointing... Of course we try to convey the good side of things in our Twitch sessions (there's no point in burst in tears and break our nerf guns in disgrace). I think that particular phrase does not destroy the validity of gathering feedback across communities for a post-mortem meeting, that is happening anyway in order to see where we can get better with this event. I'm of the opinion that of course we can improve things for the general player and make the event all the more accessible - I am also of the opinion that in one year you can totally gather the Tier 1 of the set plus the weapons. But that farming almost one hundred total items for crafting everything to Tier 3 is rather... difficult to achieve for the less hardcore gamers. Even for the veteran ones. That's also my opinion.

    Please bear a little bit with us and please do not let a sentence during Twitch destroy everything you think a community manager does for you and the rest of your fellow comrades. My job is to facilitate your existence to the best of my abilities by being a mediator. I do not get particular happiness by destroying your dreams.


    We fixed it!


    Hey there,

    yeah, the realm fragments are happening very soon (this is real).
    The portals to bosses are at the moment in the backlog. Eventually they will be tackled, yes, but not at the moment. That's not an excuse, by the way, it's the pure reality of things at the moment.


    Hey there,

    we passed the other day a list of Improvements to Production. It makes sense to add a customizable auto pick-up option to the settings and make your farming experiences all the smoother. Now it falls on Production lines to make the calls and order priorities. We would love to see this happening and I believe it's a quick win. We'll see!!


    Hey there,

    I'll need to double-check with the team on that one to adjust any future Dragan guides that we make.
    Sorry for the miscommunication in that respect, m8!

    ---------------------------------------------------------

    And this will be all for today. Jumping in early next week to offer more answers and general charade.
    Please bear with me until the answers drop.

    Wish you all an amazing weekend,
    Haruki
     
    EhtovK likes this.
  2. Scythe

    Scythe Someday Author

    charade (noun): an absurd pretense intended to create a pleasant or respectable appearance.

    Seems about right. :)

    But honestly, thanks for keeping up with the 165th page of these questions Haruki, and it would be cool if you could pop in the other threads once in a while.
     
    Armando likes this.
  3. MANOJ

    MANOJ Forum Pro

    Or are you waiting for players to get over this issue and silently kill this plan?
    Looking at the way it is being pushed away from every update make me feel that DSO doesn't wants to increase realm fragment drops for some stupid reason. They just want this demand to fade away in time with players losing hope and stop asking about it. o_O
     
    Morinphen likes this.
  4. Morinphen

    Morinphen Forum Overlooker

    The guide being wrong is one small thing, but the real problem is within the event: i.e. the sets themselves not dropping as they should and the blatant lie cover-up that they're "not yet ready". Not a vital issue, yes, but still... they're testing players' nerves as of late... IDK how long it will last.

    EDIT - it's sad, but the Invasion event suffers from the same issue... nowhere does it say that the besieged map can change, therefore a lot of confusion, also with Anne Reed's quest to find chests. Then, the guide for it contained a promise of a SM AI... but there's none (even if those AIs are mostly worthless - decoys, that's all - and the scrolls are almost never come by - one from progress bar and maybe more form Amphoraes, wow...).
     
    Last edited: Jul 9, 2016
  5. Werzus

    Werzus Forum Greenhorn

    Hi.... in one twitch 19.2.2016 you sayd in the future come a inventory for mounts, pets, costumes, emotions. When will it be? Will it something cost or for free?


    And sry for bad english I am from Slovakia. :)
     
  6. trakilaki

    trakilaki Living Forum Legend

    the answer is:
     
  7. bezryl

    bezryl Active Author

    if essence cost is increasing to 8 for turret on dwarfs this will happen:

    groups will consist of 2 people for fatal dwarf and tank only..

    no more dwarf nearly killing boss and rest come in and pick up loot AT NO ESS COST TO THEM..

    me personally on my dwarf will be playing alone or with friends/tank only

    for pve i just dont understand why people complain? dwarfs are sooo op you get fast pw maps? dwarfs are so op you get fatal boss loot for 0 ess? ive never been picky about who is in my group or what class they are, i even didnt mind to much using my ess to kill the boss and the rest can come in when its nearly dead, doing so would in most groups mean i use less ess

    people wana bitch and complain soo much we get a nerf then my opinion now is to hell with them, ill keep my ess for me myself and my handy tank

    PVP: dwarf was never *godlike* in pvp...playing on mine i can be in iron dwarf mode with 80% to all stats except block ammount at 70% and mages/rangers still can kill me with ease

    the real op ones in pvp are the mages hitting 15k fireballs(10k kills most non tank players) or the rangers 1 hiting without even marking or scatter shot and run with bearach bow.

    dwarfs can 1 hit players as well in pvp with a heavy shot but since we have no use for critical it takes insane dmg to do that, i play in pvp with 8k usually and it alot of the time is not enough. lets not forget the way the skill itself works makes it VERRY hard to hit with and has a cooldown time so it cant be spamed

    fireball, easy to use just push a button and off it goes rangers exsplosive shot too, there is no delay as much as is on heavy shot.

    scatter shot is stupidly easy to use, if you cant hit someone with that you got problems

    dwarfs make up for it with turrets and those are not gona 1 hit you, and if you stand in them(tesla/ machine gun) thats your fault

    final thought: rangers are weak in pve! please buff them not nerf others
     
    babu_o_babu and taketh like this.
  8. fab

    fab Advanced


    Maybe u forgotten that dwarfs turrets does the aiming by themselves, u doesnt need to aim anything and all u need to do is run and heal and bump up ur damage to maybe 5-6k
     
    SUPERDOUPER likes this.
  9. bLoodZ

    bLoodZ Someday Author

    Uhm... No you didn't!
    Just improved it. It's still there, now you get to load the maps for sure, but with my lvl 50 char it takes around 30 seconds to do that, the lower lvl ones take less time to load based on how much info is in the compendium!
    So... please add a disable/enable option for the compendium in the settings menu [off/on]!
    Rocket Science?
     
  10. Hyean

    Hyean Forum Apprentice

    In world of Duria where chat contains massive messages with something like "2 or 3 dwarfs needed!" someone still doubts if dwarfs are OP. Yeah, they are. The range they reached having Dragan's set is beyond any other class, my guild mates have 5-6k damage and they aren't the examples of the best dwarfs in this game, they also don't need to care about critical hit rate.
    Scatter shot stupidly easy to use. :D So does turrets and running around just to keep yourself safe from any shot from a mage or a ranger.
     
    Last edited: Jul 9, 2016
    jayr3d likes this.
  11. taketh

    taketh Regular

    Hi Haruki,

    By "you", i think you are referring to a normal player, who can play 1 or 2 hours a day. Taking a year to gather tier 1 items is not an achievement, and it shouldnt be the goal of the event. That goal shouldnt be used to justify the poor drop rate. Tier 1 items are useless, i could be wrong, but i dont see people being happy about getting such weak items after a year. The set bonusses happen in tier 3 only, if there were set bonusses for tier 1 and 2, maybe players would wear it.

    Compare this dragan event to the last one. It was possible to get the warlord set in a weekend of hardcore play, and now BP are asking players to farm 17200 drakens. BP even nerfed the draken drops, i didnt recieve one 1k draken drop compared to the last event where i probably recieved it four times in the last event. It isnt luck, BP changed it so that instead of 40, 100, 1000, you had more variations so that the 1000 drop would be less likely, 40, 60, 100, 250, 1000. Players need the old warlord set because the tier 3 new sets arent as good, and are impossible for the normal player to get. The dragan event was seen as a way to improve characters, and now it seems BP are planning for players to not improve at all, so they either quit in frustration, be a noob forever, or pump ander trying to get enough gems to tank.

    Tanking for a dk is hard, even with the warlord set. Without, it is that much harder.

    If you made the dragan event worse than how it was, why did you bother? You wasted your time, you could have rehashed the same event and would have got a happier public.

    Im sure you can find people that are happy with the new change. I am not happy, and it is a shame to see people that i would have helped become stronger now sit out forever because they will always be weak. I tried convincing them to use crafting 2.0, which seems to be their only hope now, which requires lots of ander and gold and time, again inaccessible to noobs.

    BP has made their decision, and the only way they will change if it hits their bottom line, if more players decide to give up than players sitting there for the long haul.

    Thanks
     
    Last edited: Jul 9, 2016
    babu_o_babu and icicle478 like this.
  12. taketh

    taketh Regular

    @bezryl Dwarfs pvp strengths got taken away. Now we have to compete as pure damage builds, and we come up short. Our 1h weapons are half ranged, which means we have to chase down people much like a dk does. The heavy shot deals a lot of damage, but is impractical because of the animation times. I hardly ever get a hit in. The dwarf bomb can be easily avoided.

    The pure damage dwarf can be used in 5v5, set up turrets to defend the flag. Same thing can be said for 6v6. As for 1v1 and 3v3, its messed up, chasing down a mage or a ranger is a losing strategy, especially when they have all kinds of stun breaks versus our 1 rocket with a 30 second cooldown. Maybe in 3v3 the dwarf can protect a running mage or something.
     
  13. _Baragain_

    _Baragain_ Living Forum Legend

    You really think that 8 essence it too much? LOL!

    Here is some math to show you how much you don't know.

    The Tesla turret does 220% per second for 10 second. Machine Guns do 233% per second for 10 seconds. That is 22.00x of your base damage and 23.30x of your base damage for 5 and now 8 essence. Before this change, it was 4.4x and 4.66x of your base damage per essence used. Now it is 2.75x and 2.91x damage per essence.

    Lets compare that essence use to other classes' spamable skills and nonspamable skills.
    DK: Fury of the Dragon, 600% over 5 seconds for 6 essence, 1x of base damage per essence
    Smash, 240% for 3 essence, 0.8x of base damage per essence
    Charge, 175% for 2 ess, 0.875x of base damage per essence​
    SW: Frozen Sphere, 50%+333%= 383% for 4 essence, 0.958x base damage per essence
    Destruction, 750% for 7 essence, 1.07x base damage per essence
    Lightning Strike, 333% for 3 essence, 1.11x base damage per essence
    Fireball, 126%+90%= 216% for 3 essence, 0.72x base damage per essence
    Meteor, 600% for 7 essence, 0.85x base damage per essence​
    RA: Precision Shot, 300% for 4 essence, 0.75x base damage per essence
    Bird of Prey, 300% for 3 essence, 1x base damage per essence
    Explosive Arrow (after changes), 500% for 5 essence, 1.0x base damage per essence
    Deadly Blow, 160% for 2 essence, 0.8x base damage per essence​
    Also, for RAs, since their DPS with a long bow is often about 75% of the other classes, their essence use could be adjusted down some to make it more balanced too, but that isn't part of the proposed changes at the moment.

    So, How can you be complaining that the two primary means that Dwarfs use for DPS have been made more expensive when they are still 2.5-3 times more efficient at converting essence into damage than any other class (as opposed to 4.5x-5.5x as it is now)? If anything, the costs could have been increased to 10 essence per turret, and they would still have more damage/essence than any other class. There is no question. This change is more than fair.

    Then you must not use a "Heal and Run" build like most SMs do in 1v1, 3v3, and 5v5. Those builds are indeed *godlike* for the reasons stated in post #3288. There are plenty of videos of this in practice, and it is simple a statement of fact that two similarly gemmed, glyphed, and geared players where both have similar skill levels playing their toons, where one is a SM, the SM will win in a 1v1 match more often than the other player. The change to HP regen is crucial to correcting this imbalance. In fact, your comments about people still being able to kill you in Iron Dwarf shows that that skill is well balanced and does not need much in the way of balancing.
     
    EhtovK, Dionysos, Yogo and 1 other person like this.
  14. Hyean

    Hyean Forum Apprentice

    By "balancing rangers" you mean increasing concentration points for some skills just like it is set on test server? How lovely, I'm 100% sure that rangers will love the change if you decide to introduce it.
     
  15. Novadude

    Novadude Commander of the Forum

    2H dwarf was way way too easy for fatal boss killing and 1H heal and run dwarves were way way overpowered in pvp.

    I actually spend quite a bit of time on this game being an antisocial solo dwarf pw runner in 2H mode. The typical day on my dwarf is ignore everybody, run stonekeep 3 boss of entire q3 on level 1 solo depending on my mood, throwing out about 75% of the green ess i get, and when i get too many materi frags, buy direct passes to heredur level 3 and do that with only blue ess solo (I find it is usually faster solo)

    When the dragan event was going, it was also easy to simply loop around ravencaw difficult and suck up the anders, glyphs, gems and blue ess as I would almost always loop faster than the respawn time.

    I also probably threw out 100K or more of green essence in the past month because I was acquiring it faster than I could use it.

    The balancing measures were probably needed.
     
    _Baragain_ likes this.
  16. _Baragain_

    _Baragain_ Living Forum Legend

    Are you talking about my pots? Or is that just a random comment to the CMs that just happened to come after a post of mine where I mentioned a little sentence on balance where I said that RAs reserved a little attention in the essence use area?
     
  17. Hyean

    Hyean Forum Apprentice

    No, I wasn't referring to your post. I asked CMs about that because of changes I've seen on test server concerning increasing concentration costs. For example net is more "expensive" there and needs more concentration points, I don't remember how many precisely, but it's easy to check. I didn't want to discuss issue you addressed. What you wrote above seems really decent but I thought that announced "balancing" will make rangers stronger (what is absolutely general and relative thing, but I think you know what I mean) and won't create another cost. The changes applied on test server doesn't seem to change rangers' position at all.
     
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  18. Dylannn

    Dylannn Board Analyst

    I don't think you could call this easy in any way.
    Not my fight. (strong friend of mine...)
    [​IMG]
    So please, that healing simply had to be nerfed and I'm glad they've done it.

    Cheers
     
    EhtovK, Dionysos, Yogo and 1 other person like this.
  19. _Baragain_

    _Baragain_ Living Forum Legend

    Wow... 684k against a SM in a duel. That makes 1H heal DKs look weak by comparison.

    The worst part is that it takes no skill on the dwarf's part. They just run around an heal while their turrets do their work for them. A well programmed bot could do that.
     
    jayr3d likes this.
  20. wangwang

    wangwang Active Author

    The game eats up RAM along with the time,starts with0.6G/8G and when it reaches 1.13G/8G,it tends to be laggy and crash,which doesn't exist in non-bp server.
    Wonder if it is the "probe" or some other thing working.
     
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