Release 189 is online!

Discussion in 'General Archive' started by DerTester, Apr 21, 2017.

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  1. Fugnuts

    Fugnuts Forum Master


    Indeed.You get few hundred extra crit from the tier 5 items and each infernal takes away few thousands from you.We will probably need 30-40k crit if not more for infernal 8.Some classes will have to adjust and lose dmg or other stuff in order to get the crit rate back up while 1 will continue focusing on dmg alone and easily rush through them infernal modes.Why is the crit rate the thing nerfed in infernal modes and not attack speed or dmg?Does no one there from BP see that these restrictions only favor 1 class while killing the others?

    Its like you guys are set on making the mages and rangers extinct.
     
  2. Demon

    Demon Forum Mogul

    I think there should be nerfed for each type of character something diferent, like:
    Dk- life and armor
    SW- crit and damage
    Dwarf- damage and speed
    Ranger- crit and crit dmg

    Also i think that nerfing that crafting items from level 50 was a mistake they only should make them scale wors than it was and let them as it was cuz if they bring infernal XX we should be albe to use more more build variations.
     
    Last edited: Apr 28, 2017
  3. Arx_X

    Arx_X Advanced

    [EDIT] again, stop about dwarfes , as if a free to play dwarf can just roam infernal I ..yet alone II or IX . Unless you've played your dwarf half a year or so and somehow managed to craft some decent %dmg gear (under 50% from helm, torso and belt is a disgrace at this point.. and not everyone has 40% helms like Michelle) and a more than ok rifle with 150+ dmg only from gems ..you're just a "noob dwarf" with not enough dmg.
    yes , dwarfs don't care about crit nerf in Infernal, and have it easier than everyone else, but who the hell can keep up with the pace of the game ? every month starting from scratch when it comes to gear (gems and runes..well they're nice to stay)
     
    Last edited by moderator: Apr 28, 2017
  4. Demon

    Demon Forum Mogul

    They should nerf what character can achieve more.
    So that he can regain that if he can optimise the gear.
     
  5. Gevilson

    Gevilson Active Author

    Now you're suggesting them what to nerf? Please... They don't need our suggestions. They're doing a great job on that department.

    That infernal debuff should be REMOVED all together. We asked for changes when Infernal I came, instead they made it worse for Infernal II. What's the point in giving feedback? The game they're making is not for the people here in the forum giving the feedback anyway. We have seen that. They don't care about it. Those they're making the game for are out there playing, buying, spending their never ending deep wallets on a "F2P" S2D (Soon To Die) game.

    I don't even have any hopes on them increasing the essences drop rate/stack size again, since the targetted players don't need them, they just change to purple/red ess anyway for bosses. If anything, they're sparing them some inventory slots...

    Anyone else finds it interesting that all the videos we are seeing from TS now are coming from dwarfs or tanks holding the boss for dwarfs?

    Amen. Feels like that whatever we do now will be made obsolete sooner than later. And if you're not spending to get there, your efforts will be made obsolete before you even reach a goal.

    I am still waiting for a rework on event items, since I don't want to spend my legacy movement speed enchants on Grimmag's boots, that appart from the base stats have no interest for my build.

    And is this the progression for andermant drops? Seems good, right? As they implement increased debuffs on players, the drop quality decreases (I don't even notice when I'm being serious or when my sarcasm takes over, sorry).

    painful: 150%
    excruciating: 200%
    fatal: 250%
    infernal I: 260%
    infernal II: 270%
     
  6. Audriukaas

    Audriukaas Forum Apprentice

    that sucks i put my gold legendary to tier 3 uniques now updating tier 5 :DDDDD noobs EDIT
     
    Last edited by moderator: Apr 28, 2017
  7. bloodyneo

    bloodyneo Forum Master

    they should remove the critical nerfing from infernal lvls as 99% dwarfs not using it
     
  8. DocWhisky

    DocWhisky Forum Mogul

    Actually, All they need to do is bring real and true character balance to the game once and for all. Fair and balanced play sytem as well as balanced pvp system.

    The way they are going about it now ... may as well stop playing and wait til the game stops being handled like its still in beta testing, and if the end result looks good, start playing again... if not, well at least you didnt waste any more time on it.

    Thanks, Doc.
     
    Gryngol likes this.
  9. oOKellueHazeOo

    oOKellueHazeOo Regular

    Oh they reworked the wolf shield? Not suprised... its Bigpoint after all, They don't listen to the community they don't give us good releases they don't give us time to get stronger and to adjust to new updates... The stronger get stronger, The weaker get weaker with every release and if you don't spend money? Good luck.
     
    Gryngol likes this.
  10. trakilaki

    trakilaki Living Forum Legend

    Actually i would take that with a grain of salt.
    Because everything in this game is broken and false.
    Just like the Arachna's Wand

    [​IMG]

    Since when the wand has 1.05 base attack speed? :D
    It is the same with the DK's axe ... it has 1.05 instead of 1.00.
    And that wand is the only wand in the game that actually has 1.05 base attack speed instead of 1.00.
    It is clear as day they don't even know what game they are working on.


    BTW ... I noticed the attack speed of all classes has been nerfed down. Was it since R185?
    ^ it was my behemoth skill XD
     
    Last edited: May 1, 2017
  11. Nostradamus88

    Nostradamus88 Active Author

    after r185 it was 1.00 and the neck was 10 attack speed. In one of the latest releases the neck became 5 and the wand 1,05, so i think it is intended.
     
  12. UndergroundKiller

    UndergroundKiller Forum Expert

    so... longbows still have the same attack speed of a 2handed weapon, but other 1h weapons get a little "boost" on their base attack speed? :\
     
  13. Novadude

    Novadude Commander of the Forum

    Only certain uniques for mechs and dks. Arachna uniques, I believe. Maybe a few others. I don't play sw or ranger, though.
     
  14. Demon

    Demon Forum Mogul

    You are wrong there, even the players that pay cant compete with the greedy of BP.
    Remember the sapphire rafine system was so bad for many of them that has all royals.
    I alredy made room in my inventory cuz my deluxe will expire and i dont plan to renew.
    I feel like i m strugle to fight with a sistem that became more bad each day and i give up it has no logic why to fight
    when BP is ruin your work each patch.
    You cant fight against that, you can write on forums,farm and buy deluxe andermant is all pointless, you became weacker with each patch.
    So the question is why to waist my money and my time in a game where i have no satisfaction, only frustrations with each patch.
    Like this new patch, they will obliterate the best shield for dk and no news about the old dragan set.(in my opinion that set will die)
    Cuz they want us to craft rings and amulets with block streght.
    And all this to make us feel weack so that we buy rafiners,gems esssences bufs to farm higher dificulty but in fact more players consider this game dieing and they wont open the wallets.
    Wake up BP , you doing it wrong.
     
    hudtasd likes this.
  15. trakilaki

    trakilaki Living Forum Legend

    Ity doesn't matter if it is intended or not.
    There is one thing called Standardization
    - 1m = 100cm
    - cars have regulated dimensions and maximum allowed speeds
    - all electronic parts are also regulated in many ways - dimension/cables/material used for manufacturing ... etc
    - etc etc etc

    Only in Dwarfensang there are new "designers" who thought they can do whatever they like with the item's base stats.
     
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