Inventory categories (bags)

Discussion in 'General Archive' started by Akageshi, Aug 24, 2017.

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Do you like this idea?

  1. Yes

    10 vote(s)
    90.9%
  2. No

    1 vote(s)
    9.1%
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  1. Akageshi

    Akageshi Forum Duke

    Dear DSO community,
    I have an idea to improve the inventory which in my opinion is quite messy and insufficient even when fully unlocked (8 pages = 224 slots).

    How about we have the inventory divided into a certain number of categories or bags, and in each one of the bags we could store only items of the same kind?

    [​IMG]

    For example bag A would only store equipment, bag B only gems, bag C only quest items, bag D only potions and consumables etc.
    There would probably be just a few bags, like 5 or so, let's not go all crazy right away :]

    In each bag there would be some max number of unlockable slots but quite enough to have multiple pages just like it is in the game already. We need to have a limited number of slots for it is an important feature of this kind of game.
    Then we could increase the number of free slots by spending andermant exactly the same way as we can now.

    We could choose in which bag we want to increase free space, but what if the next day we need more space in bag A, but so far we've been increasing space massively in bag B instead?
    Well, we will be able to move free slots from bag to bag either for free or for copper/silver. So we can have many free slots in bag A for glyph farming and with a flip of a switch we can have all those free slots moved to another bag or bags, say event items bag because there is a cool event on that requires a lot of inventory space.
    So you would be able to adjust the distribution of slots freely between the bags any time.

    [​IMG]


    The whole idea of having different bags within the inventory between which we could move free slots as we need, has a simple purpose: to make the inventory much cleaner and perhaps also bigger (bigger because each bag could ideally have many pages just like the current inventory has).

    And of course the button that auto sorts items on current page would be still intact.

    Thanks for reading!
     
    Last edited: Aug 25, 2017
    MikeyMetro likes this.
  2. -DeathRaider-

    -DeathRaider- Forum Pro

    No way, what if I wanted to use almost all my inventory for crafting items. This idea would limit inventory for certain items and mess with everyone in a negative way.
     
  3. Akageshi

    Akageshi Forum Duke

    We will be able to move free slots from bag to bag any time and as many times as we want.

    There is an exampe in the original post but one more time for you:
    In case you want almost all inv. space for crafting items, you just move free slots from your other bags to the equipment bag.

    Please reconsider your vote.
     
    Last edited: Aug 24, 2017
  4. -DeathRaider-

    -DeathRaider- Forum Pro

    I did and thanks for the clarification. I like the idea, will help with organization.
     
  5. Akageshi

    Akageshi Forum Duke

    DeathRaider, thanks. I'm aware it may end up as too much clicking all the time as we move slots from bag to bag, but currently from my own experience it already is too much clicking as I'm trying to keep my inventory clean - and I fail a lot.

    I took inspiration from some other games in which you have inventories divided according to the item types. There is fixed number of slots though, which is limitting a lot. Some games don't limit the number of slots but that will never be the case in DSO :/
     
  6. Iselda

    Iselda Advanced

    More inventory space is all that we need right now ;) The more the better :D I also fear of having to click that much, but let's try, maybe your idea will be somehow improved :)
     
  7. Akageshi

    Akageshi Forum Duke

    Iselda, I imagine there might be like a button displayed in the top left corner where the pages line crosses the bags line. If you press the button with right click, it removes say 7 slots (one line of slots) from current bag, then you select another bag and left click the corner button again to add those 7 slots there.

    Something like so:

    [​IMG]

    You could also right click the button say once in bag A, three times in bag D and twice in bag E, thus "picking up" all these slots from all these bags at once (6*7=42) and then left click the button in bag B to insert all of the removed or "picked up" slots right there.
     
    Last edited: Aug 25, 2017
  8. TwiliShadow

    TwiliShadow Count Count

    I think the dual array would confuse too many people. They'd loose where they put stuff. And everytime you change screens, it's two clicks to get back to where your spirit stones and essences are (I keep mine in my highest numbers slot, away from the pickups).

    Personally, I like the array idea (8x8x28 slots = 64 pages of 28 slots = 1792 slots). With that we wouldn't need currency bags or pet bags, or a locker, etc.

    Another problem is when you pick something up, where does it go? Do you fill all the "A"s first, or all the "I"s first? Or do you put Helmets in IA, and Shoulders in IB, and Armor in IC, and Gloves in ID, etc.
     
    Rhysingstar likes this.
  9. Akageshi

    Akageshi Forum Duke

    Hi. I think you kind of misunderstood the idea. The A B C's are bags. Each one has pages I, II, III and so on. If you pick up a piece of equipment, it goes into A for example and it's placed on the page that has a free slot. So if A is empty, it goes to page I. If A's pages I through IV are full, it goes to A's page V.

    Simply put: A B C line are several inventotries of the same kind as we have now, with pages (I, II, III, IV, ...).
    The purpose is to keep equipment separate from consumables and from event items and so on.

    Because I think 8 pages of one inventory where you put everything is mess.
     
  10. TwiliShadow

    TwiliShadow Count Count

    Oh, I didn't misunderstand at all.

    The programming on it would be a nightmare due to the fact that some people will want consumables in this bag and other will want it in that bag and how many ways can you organize 64 pages, not to mention the Andermant cost to buy all those lines of storage.
    I've been playing for way almost a year on my SW, and he only has 5.76 bags. Bags 1-4 are for drops, bag 5 is for event/quest items and the start of cores, bag 6 is for Essences, spirit stones, keys, Cardhun portal, refiners, bombs, etc.

    It would be back to the new people never having enough storage for all the pets, mounts, emotes, costumes, and currency that now seems to come in droves. There are many many costumes that I don't have in my collection now because I didn't have space back then.

    With the collectables bag and the currency bag, BP is going in the right direction. Those are things that the brand new toon needs from the git-go. Not an 8x storage system that they have to buy.
     
  11. Rhysingstar

    Rhysingstar Forum Ambassador

    Too complicated, plus the cost to open all the space is too much.

    A simple solution would be to up ess stacks to 99,999 and then add an event bag since more and more of these events require holding onto too many things.
     
    TwiliShadow likes this.
  12. Akageshi

    Akageshi Forum Duke

    No. It's so much simpler than that.
    This is an inventory from a 2001 single player RPG:

    [image removed]

    SO

    [​IMG]

    You CANNOT put consumables in a gems bag for the system would make no sense.
    The blue button is for removing or adding FREE SLOTS that you need in the bag.

    I'm shocked you think it's complicated...
    Works in other games, why not in DSO. The only thing I've added is the ability to move free slots from bag to bag so YOU ARE NOT STUCK WITH A FIXED NUMBER OF SLOTS IN THE PARTICULAR BAG unlike in the game I took the screen from [where you have 60 slot limit as you can see].

    Also the system can work even with relatively small number of unlocked slots - just imagine you have 5 bags with only like 7 slots unlocked in each one of them. That's 35. The current inv has 224 slots.
    Then you can unlock the rest in the same way as now.
     
    Last edited by moderator: Aug 27, 2017
  13. Rhysingstar

    Rhysingstar Forum Ambassador

    I've played games that have similar storage items and that works in those games because the system is different.

    In DSO once you reach end game and you're working only on crafting it takes up a ton of space. With my DK considering I need a 2H and 1H build, I'm currently using 3 pages just for crafting ingredients.

    Add to that many of us at end game have a page or more of just ess. I have a page and a half of just blue ess stacked up.

    With your idea, each category would have to hold multiple pages or a minimum of say 100 spaces. Currently it costs us 10800 ander for 21 slots.

    We don't more things to spend ander on when the solution is entirely too simple.

    Games do not have to be complicated, basic commonsense works best.

    Increasing stack size is free for players and makes us happy. I remember when things got bumped from 999 to 9999. We were happy. Stacking gems is another example of making players happy.

    Adding more space, costs money/ander and doesn't make us as happy.

    Providing free storage like the mount/costume and currency bag makes us happy.

    So the solution is to increase the stack size to 99,999 and provide an event bag. Simple and easy, no fuss, no muss.
     
  14. Akageshi

    Akageshi Forum Duke

    Yes, you're right that in different phases of the game you need different amount of free slots to work with.

    That's why there's this button

    [​IMG]

    It's not for purchasing new slots. It's for moving empty slots between the bags.
    SO you do not have a fixed number of slots in each bag. You can remove them from bags that don't need much space in, and add them to the bags you need the slots in - like in case of end game that you mentioned, where you just collect equipment for crafting and such, just remove slots from Gems bag and add them to Equipment bag.



    I know the bags we've recently received like the collector's one are good, but they've been happily accepted especially because they've added space for free. Well guess what, immediately after that there came events like Infested Sewers that took up massive portion of the inventory. Why? Because developers count on spending ander on inventory is typically the most acute thing players feel they have to do.
    They can add a new special inventory for event items similar to the collector's bag, so we feel like we've been given something for free, but immediately they will fill up our inv with some other new items. It's a vicious cycle.

    I quite like the idea of making stacks larger 999 -> 9,999 -> 99,999 and such, but again once the devs do this they will soon come up with new items, as they've already announced in the letter for community [new craftable consumables and such, maybe more kinds of potions etc.]. This means that all the space you regain by having larger stacks will be taken up by new kinds of items.


    In short, I think my solution is a quite acceptable middle path of
    1/ players getting a clear, better sorted inventory to store all items
    and
    2/ BP getting a transparent opportunity to charge players for expanding the invetory more
     
    Last edited: Aug 27, 2017
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