Development Team Letter - CLASS BALANCING

Discussion in 'Headquarters Archive' started by DSO Production Team, Nov 1, 2017.

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  1. Saved_81

    Saved_81 Forum Master

    And I would explain why a SM wouldn't have chances against a DK with 2 working brain cells.
    SM can place all the turrets they want but they cannot chase the DK since every time the dwarf will try to re-deploy the turrets near the DK, the DK will have the time to counter attack or just ove to another area out of range of turrets.
    This means that every time a DK loses half of his HP, will just have to run away from turrets, eventually stay in range of mech turret or just take a single hit from MG turrets to replenish rage and spam heal.
    In this scenario, DK have two main avatages:
    -they have monstre rage regen (basically 1-2 hits will fully restore rage) and so they can spam the regen skill a lot faster/easier than mechs (which can only rely on tactical turrets in PvP as long hitting a moving target with autoattack in PvP isn't relable in anyway)
    - they have burst dmg that dwarfs don't have (the only skill that can use crits are Quick shot and Heavy shot, but heavy shot has 3" cooldown and long channeling while quick shot it's only 60% dmg and if you make it fire dmg you'll end to do less dmg than without talent because elemental dmg is affected both by def & magic res)

    The only chance for a dwarf to have such burst is to catch the DK with C-14 rocket to enable the q7 buff wich is basically a suicide because any DK with such 2 working brain cells, will save Dragon skin to escape from the stun and immediatly counter-stun the dwarf with an assault/head butt because c-14 rocket has such a slow traveling speed that it must be used only as a point-blank shot.
    The only scenario in which you can really stun a DK wich C-14 is in 5vs5/6vs6 when you have stalkered the DK enought to see that he has Dragon skin on cooldown so he won't be able to breack the CC/armor break, in 1vs1 a SM has litterally zero chance... unless you use the wonderfull strategy to run untill the healing is disabled and then try your best which lead to the conclusion that healing should be disabled in PvP because, when healing is disabled, other classes finally have a chance to kill a DK.
    Obviusly a 1h SM has no chance against a DK because he doesn't have the burst given by the Q7 buff... unless the DK has 0 walking speed which means the SM will have to chance to hit&run and slowly kill the DK once healings are disabled but this is true for every classes and a decent DK will have a lot of Waling speed if they know what they are doing.
     
  2. Demon

    Demon Forum Mogul

    So in this scenario we all know if they nerf Dk it can be viable only on 1v1 so in 5v5 and 6v6 or 3v3 is just meat for xp.
    That is why i will maintain my suggestion to make different settings for every arena map for every type of characters.
     
    Last edited: Mar 5, 2018
  3. _Baragain_

    _Baragain_ Living Forum Legend

    Let me fix that for you:
    And I would explain why a SM wouldn't have chances against a 1H DK with 2 working brain cells.

    A 2H DK has very little chance against a high damage mech. Always specify which because my 2H DK has more than two brain cells and the only chance I have against a 2H SM is a fast burst that takes them out in 1-3 hits.
     
  4. sebastian_fl

    sebastian_fl Count Count

    Widow set has nothing in common with the concept. You misunderstood everything I said. Perhaps, you need few more years of experience so you can follow.

    Life on hit aka life per hit is also completely opposite concept. Not sure how you play the games. But given with all you knowledge of DK you were spreading false claims about q4 set vs. Bosses, I'm not surprised.
     
    Last edited: Mar 5, 2018
  5. Demon

    Demon Forum Mogul

    My knowledge about Dk are more advanced that any of you that ask to be nerfed, i can see that you have never struggle to grow a dk.(that dont make me a pro just that i have spend more time with k than any of you i guess)
    You should be surprised because i dont play 2h builds and i don't really care about the affixes of actual weapons sets that in my opinion are bad.I have seen that all of you try to deviate the attention in other sector when you see that you screwed up with your ideas and that is so childish.
    You are like politicians don't matter what is right or wrong is all about what you can gain making some people miserable or ruining their work.

    So gaining percents of resist and armor with each block has nothing to do with gaining life percents each block?
    I need to follow you next years maybe you will enlighten me in a special way.
    I can understand you when you write such nonsense just because you as i can see you did not play anything than Dso.
    There are already tank dwarfs in pvp that carry the flag and Ra 1h that also carry the flags , if we can't regen in pvp we will die so fast in front of crit build dwarfs and 2h Rangers so what is left for us to play 1v1 and hope to get a 1h SW?And why? Because is easy for you to ask a nerf instead of asking BP make your skills better.

    If they will nerf the Dk for the x time i will give you my dk to test what you like because i don't need a piece of meat that struggle to catch a mage/ra and die after 5 seconds of running after him because he has no regen.
     
    Last edited: Mar 5, 2018
  6. sebastian_fl

    sebastian_fl Count Count

    Can someone explain this PRO the difference between spider and lifekeeper concepts?

    I'll try one more time. Odds are you are not going to get due to either your 'maturity and expertise' or will.

    A player performs an action that supposedly should benefit him (taking life, causing an armor break, slowing down) but instead, thanks to some ridiculous item that only one class owns, player benefits his opponent (increases his HP, increases his armor, increases his speed).

    Spider set doesnt have this 'opposite' concept. Spider set increases armor over the course of a number of blocks. It is not a lot different then just having armor/resist % as a bonus. Only difference, spider is more specific and the bonus should be gained by blocking. It DOES NOT revert player action, it DOES NOT make an opposite effect.

    I have listed quite a few hypothetical examples you can compare lifekeeper concept to. But again, your maturity level is so questionable, you are not gonna follow.
     
    semen470 likes this.
  7. DBS-Flamelurker

    DBS-Flamelurker Exceptional Talent

    I propose to remove War...

    ...then Ranger...

    ...then Dwarf.

    All with mage. ;)

    You know the difference between a melee weapon and a ranged weapon, right?

    The pike has more range than a dagger, but it is a melee weapon.

    The war, to work, must reach the target.

    Some attacks have more range, but a ridiculous range than the range of other characters.

    And no, he's not a character with a range. Otherwise Ranger has healing, because he has wolves ... lol
     
  8. trakilaki

    trakilaki Living Forum Legend

    According to Sensei Newton
    [​IMG]
     
  9. Saved_81

    Saved_81 Forum Master

    Untill there's this 1shot fest, disabling healing in PvP won't solve anything obviusly.
     
  10. heror

    heror Forum Baron

    Arguments like this that state either it aint easy to build a DK or that if dk are nerfed the game will be done are laughable to be honest .If DK get useless it wont be such a problem since you have 2 possible builds. I already go inf 3 with 0 tanks and to be fair it aint bad.

    About your argument its exactly EASY to builkd i dk i have played it myself from lv 40 to now.. if you dont have good dps for fatal or smt you just find a semi good shield and start going lv 2 or 1 for "free" since you wont use ess on the boss or anything, hek i have tanked heredur fatal with 20k hp because you can run around him and agro while you let him hit you with the weaker atacks to generate fury.... The busted part about DK is He has skills for 2 klasses. If they split him into 2 classes it will be a win for everybody, Dragon hide skill is busted for full defence build while the 40 lv skill is op for full dmg since it gives you time to smash like a mad man + dragon hide gg,,,, no other class has 8 sec of total invulnerabilty to death,,,,

    One last thing, you may not use the busted sets but others do so.. use it while its op i guess.. the grimag + sigrismar bug for mage was removed for EVERYBODY despite if you were using it or no( that combo was equal to your lv 40 skill+ dragon hide, so ours got removed but yours is still on... hmmmm...
     
  11. _Baragain_

    _Baragain_ Living Forum Legend

    You haven't done many Infernal III bosses with a 2H DK, have you?
     
  12. heror

    heror Forum Baron

    I dont know why you ask me this... a tank with 35-40 k hp and 70 percent armor and resistances can do inf 3 with the invulnerable combo im speaking of.... like .... idk if i dont have atleast 35k hp i wont go inf 3 solo so.....i think your question is kinda irrelevant
     
  13. sargon234

    sargon234 Commander of the Forum

    I do not think a tank with 35k-40k would be able to do inf3 in any way, 40k is for noobs
     
  14. _Baragain_

    _Baragain_ Living Forum Legend

    I ask you because you continually demonstrate a lack of understanding of DKs in general, yet you act like an authority on the subject. There are some people here who don't play a DK as a main, but at least they don't pretend to know what they don't know. Those same players also at least present a well reasoned and somewhat persuasive argument when they talk about DK's being powerful.

    No tank with 35k-40k is going to be able to do jack in Infernal III, even with the buff from Dragon Hide. Also, why are you talking about tanks when I had quoted a part where you were talking about "full dmg" DKs being "invulnerability to death"? To quote you again, you claim "while the 40 lv skill is op for full dmg since it gives you time to smash like a mad man + dragon hide gg,,,, no other class has 8 sec of total invulnerabilty to death" but in reality, many of the T6 bosses have skills that kill in a single hit, even through DH. Bearach's bees, Grimag's laser/meteor, Herald's fiery marbles, Heredur's spiked ice orbs, and many more.
     
  15. KubQn

    KubQn Forum Apprentice

    If someone is doing Inf3, he is experienced enough to dodge skills you mentioned above. So for me I agree that it make tanks immortal during that time, atleast those who do something more than pressing one button. Tho 40k HP won't be enough for sure. Anyway let's just wait for 'news coming soon' before we all start discussion. For me Tank is OP aswell and need to be nerfed in some way. With current survivality and bonus hp from items, he should have the worst DPS of all classes.
     
  16. _Baragain_

    _Baragain_ Living Forum Legend

    Those are simply the skills that go straight through almost any character. But with 40k or less HP, even some of the heavier basic attacks could give a 2H DK trouble, even with DH.
     
  17. So do you want DK nerfed for PVP or PVE, or both? Personally I would never wish a DK to be nerfed in PVE especially, because they are the ones tanking the boss while the group attacks beside.

    In PVP though, I have come across DKs that are pretty much invincible. For a mage, our class (after careful consideration) cannot really compete with a well developed DK. Its damn near impossible. If one has done so. I would love to see the video. I would also love to see your stats as a mage. lol A mage can throws shots, and dodge all he/she likes but the damage and health of a mage is nothing in comparison I feel to a DK. I have come across weaker DKs that are actually destructible but if I ever come across say...Doc in pvp, I am going to turn tail and run out xD
     
    Last edited: Mar 7, 2018
  18. Rhysingstar

    Rhysingstar Forum Ambassador

    Why not suggest improving the Mage or Ranger or whatever instead of constantly asking for a class to be nerfed?

    Nerfing doesn't just affect the super OP that you are all so focused on.

    The simplest solution would be to put a cap on pvp. X amount of damage, X amount of HP, etc. similar to how crit and resist are set amounts. That way players can still max out and NO ONE gets nerfed.
     
    Dragonnns and GoulishNightmares like this.
  19. sebastian_fl

    sebastian_fl Count Count

    There are some conceptual issues with a very specific class skills and a couple of items. You cannot patch those issues by bringing even more ridiculous ideas and concepts into a game.

    Speaking about passive healing, I would rather have DK with double (whatever) of their HP but no healing. Things are getting worse every day and defense grows faster than offense. That means, ability to deal more damage than tanks can heal decreases. And it's already about 0.
     
  20. Paavelsons

    Paavelsons Regular

    yes go on smarty smarty.. mathematican.
    make a thread about how many people have on boots 9.9 run speed 10. speed lines on gloves and 14.80 crit lines on helmet and 78%+ on weapons... class ballancing.. this should be fixed and fair for all.. to everyone should have them to have possibility to craft such gear.


    other.

    on classballancing.. i see i can add on wisdom attack speed run speed add more damage and more damage behemoth skill.. and so on.

    but i dont see option to increase armor nor crit nor give me time to think.. wisdom lacks lot of things but yet simplyer things as damage OP is here. but we need crit hits cause game wont stop at inf3
     
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