Suggestion Suggestions on how to improve the DSO experience

Discussion in 'General Archive' started by -amaliada-, Apr 9, 2018.

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  1. -amaliada-

    -amaliada- Forum Greenhorn

    In view of the current discussions about release 208 and given that the company has requested feedback from the players about said changes I have compiled, in this post some of the most requested improvements/additions/alterations with regards to our game.
    GENERAL CHANGES
    • Locker: Add more pages of purchasable boxes (possibly in a second line as shown below so as not to make the tabs too small and thus difficult to click); a lot of players including myself are getting short on inventory.
    [​IMG]
    • Essences: Change the stack size to 50k.
    • Jesters: a) Remove Kaboom explosives (it used to work depending on what ess one used. Now it does a flat ~20k dmg and is thus useless), b) Add option to gamble multiple/bigger amounts of gold/andermands (a lot of players have hoarded thousands of gold and gambling them 5 at a time at best has become tedious work). This can be done in two ways. Either raise the amount of gold one can bet for eg. 10 or 20 gold a pop OR allow the player to choose to gamble 10 rolls of 5 gold with one click and then get all the winnings together.
    • Honour Talents: Adding a 2nd page for preset skills, as already exists for Experience would be handy.
    • Achievements: A reward system similar to that of the Collector's Bag would motivate players to complete them.
    • Crafting: There should be a "temporary place" where the last 3 crafts are stored for a limited amount of time; this way players will be allowed some time to decide on whether they wish to keep the item or not. An important side effect of this is that it would allow a player to recover his/her items after a disconnection or a client crash.
    • Gem/Rune Bag: A special inventory that stores the Gems/Runes would be highly appreciated.
    • Gems: The cost of removing a gem from an item should be lower; having multiple builds has become unnecessarily expensive.
    • Capes: Update the statistics of the 1, 10, 100 and 1000 gold capes to help new players who have them and to also give them an interest in getting them as they now stand very low in terms of stats compared to other capes in the game which can be attained far more easily.
    • Mini-map: Should display the location of a fallen teammate; more than often fallen players cannot be located in order to be offered a spirit stone.
    • Smelting Furnace: Should be bigger in size allowing players to melt more items at a time.
    • Group Finder: There should be an option to find players that are "similar" to you in terms of stats for a dungeon run. Screaming in the region chat "q1 inf3 2/5" reminds me of a greengrocer trying to sell cabbages in the street market.
    • Temp Folder: Game data should not be downloaded and stored in there; utility programs/windows10 frequently delete it and some players end up downloading the game almost every day.
    • Ranger’s Hp: Gems/hp base values for rangers should be same as for mages and dwarves as it is a ranged class.
    SETTINGS RELATED CHANGES
    • Auto identify items: Items dropped should enter the inventory already identified. Crystals of Truth were removed a really long time ago, and identifying items now only serves to distinguish new items from old. Other than that it has no other use, and it just boring and frankly a time waste to identify 6 pages of items. Especially when speed is of the essence for e.g. when running say with buff for materi fragments.
    • Cursor: Size should be adjustable; cursor can be easily lost from sight when playing with big monitors.
    • Hotkey Bar: The second Hotkey bar does not currently allow one to change the Left mouse + Right mouse + Alt. buttons and these buttons remain the same by default as on the first Hotkey bar. There should be an option to change these as well thus allowing the second Hotkey bar to be truly useful to players.
    • Quests: Quest items should be auto collected. BP has said that this is not implemented as it will lead a lot of players to having excessive lag. Assuming this is so let there be an option in settings to allow one to choose what he/she wants in this regard.
    SKILLS REBALANCING
    A. Dragonknight
    :
    Aggro: a) Remove the bug with the guardian from the Dragan ring whose aggro is stronger than the warrior’s aggro and pulls the boss/monsters to the guardian instead of to the tank, b) after a tank dies and resurrects his aggro sometimes does not work.
    B. Mage:
    Frozen Sphere: It should not have a fixed distance. Rather it should operate as a kind of slower fireball with the range determined by the location on the screen where the player clicked.
    Lightning Strike: Needs to be altered to deal equal dmg near the edges of the skill/ so that if the opponent moves it will still be worth the shot. As it stands it is useless in arena as with the increasing movement speed of players it is impossible to hit anyone.
    Ice Missile: Talent Synergy needs to be altered to work on all skills by 0,33 seconds per critical and not just Frost Nova & Frost Wind.
    Frost Nova: Talent Ice Age should have its damage increased, 80% extra dmg on an already frozen foe for 5 talent points is ridiculously low and not worth for a player to select as an option.
    Q7 set: The reduction in mana cost granted by the Q7 set for the fireball should be reduced from -25 to -10 and the direct dmg should be increased by 33% OR the burn dmg should be increased 2x.
    Q8 set: Q8 set allows 2 extra ice missiles for every first missile fired. I propose that each player has a limited number of those extra ice missiles for “x” amount of time.
    To explain this a bit further:
    NOW: a mage with a speed of 2.00 can fire 20 ice missiles in 5 seconds (of those missiles 2/3s are extra missiles due to the Q8 set, approximately 13 extra missiles and 7 are first missiles)
    AFTER: a mage with 2.00 speed will fire 7 first missiles but in the 5 seconds that it would take him to otherwise fire the above 13 extra missiles he can only fire 6. Once he has fired those 6 extra missiles and for the remainder of the 5 seconds the skill will only fire the first missile. No extra missiles.
    Arena has become a place of mindless spamming because of the last 2 sets.
    C. Ranger:
    Explosive arrow: a) Increase the explosions' delay to 2 seconds b) Alter the explosion’s dmg to deal less dmg the less centered it is (in exactly the same way that Lightning Strike, Frozen Sphere, Singularity and Bomb work). The rationale for this second change is that the skill should be escapable. 375% or 500% (marked) dmg AND breaking armor at the same time (marked) is just huge for a fast moving projectile and it makes the ranger OP in PvP as no other class has a skill that even closely compares.
    D. Dwarf:
    Dwarf-in-the-Box: Large Package should increase the dmg of the explosion by 35% instead of 20%.
    ---
    PVP BALANCING
    A. 1v1, 3v3
    :
    Sudden death (life/items trick):

    [content removed]


    B. 6v6:
    • The arena should be reworked so that both teams are ‘Attacking’ and ‘Defending’ at the same time i.e. both teams will try to destroy the towers and mechanism of the other team.
    As things stand now Red team has 80% win ratio over the Blue team.
    • In the 2nd phase (after the bridge has fallen) the mechanism should have the same type of protection by the towers as does the mechanism in the first phase. To explain this a bit further in the first phase you cannot suicide attack the mechanism before destroying the series of towers leading to it. It should be the same for the 2nd phase.

    WELL KNOWN BUGS THAT REMAIN UNFIXED
    1v1
    : Fix the ancient bug of auto victory.
    Player X and player Y join a 1v1. If player X disconnects, player Y will find himself winning 1-0 against a new player Z that will join the duel.
    Cooldown Runes + Teleport + Singularity:
    Normally Teleport has a 10 sec cooldown; by using Singularity with Synchronicity Skill it has 5 sec cooldown.
    If you use runes that provide an 18% cooldown reduction, Teleport will have 8,2 sec cooldown (will show 8 sec on desc. because it rounds down)
    Inside the Singularity it’s 4,1.
    If you use runes that provide a 21% cooldown reduction, Teleport will have 7,9 sec cooldown (will show 8 sec on desc. because it rounds up)
    Inside the Singularity normally it would be 3,95 but instead it bugs and it’s still 7,9 sec.
    Frozen Sphere: The explosion doesn't deal 332% (now 400%) on its center as the description says.
    Longbows (with shield) + Dragan’s Belicose Helmet + Gloves + Boots: The 6% increased damage on two handed weapons applies when using a longbow as a ranger (even though it is actually a 1 handed weapon).
    Chat: Randomly disconnects/disappears when changing map.
    Group: People are able to send you join requests when group is full or hidden.
    Q7 set: After a successful stun with Net (for Rangers) and C-14 Micro-Rocket (for Dwarves) the q7 set bonus is sometimes not triggered.
    Skill Casting: It’s impossible to aim/shoot if you hover the mouse over the Group overview and the buffs/debuffs area.
    Daily Deal/Daily Challenges: If you change map at exactly 00:00, they don’t reset.
     
    Last edited by moderator: Apr 13, 2018
  2. Arr

    Arr Forum Expert

    Essences: Change the stack size to 50k. ---should be 99,999
    Longbows (with shield) + Dragan’s Belicose Helmet + Gloves + Boos: The 6% increased damage on two handed weapons applies when using a longbow as a ranger (even though it is actually a 1 handed weapon). ---there are practically no good one-hand bows so this buff is pretty useful, they should fix the description to "6% increased damage on weapons"

    for 6v6 i suggested almost the same changes some time ago, and im not the only one for sure. I hope they read this and fix that arena someday, as well as all of the other things that has to be fixed
     
    Last edited: Apr 10, 2018
  3. -amaliada-

    -amaliada- Forum Greenhorn

    This 6% buff doesn't apply to any other 1 handed weapons, it only applies to longbows as it is a remnant of pre 55lvl era when rangers didn't have 2 handed weapons.
    They should either apply this buff to all weapons OR remove it from longbows.

    Ranger's 1handed weapons are already buffed in comparison to other classes.
    Shortbows offer the same base damage but have a base attack speed of 1.05 (others have 1.00).
    Longbows offer the same base damage and have base attack speed of 1.00 but have -20% cost of skills.

    This seems unfair in my honest opinion.
     
    DBS-Flamelurker and _Baragain_ like this.
  4. Arr

    Arr Forum Expert

    Im using a longbow and I dont want to be 1 more herald bow + net + explosive arrow ranger so I prefer the first
     
    Hetsunien likes this.
  5. ipaTcH

    ipaTcH Forum Apprentice

    I agree with most of the things, for me the most important is to make the ui and cursor adjustable and the minimap too omg it's so huge takes away the half screen specially on the bloodmoon map
     
  6. trakilaki

    trakilaki Living Forum Legend

    Wrong.
    All 1H weapons have been made with DK's base stats ... shortbows/wands/guns have 1.18 attack speed and low base damage.
    The other shortbows/wands/guns with lower attack speed but higher damage are only a variation.
    Longbows have been nerfed down not buffed up. You can read that in my past postings.
     
    GoulishNightmares likes this.
  7. -amaliada-

    -amaliada- Forum Greenhorn

    I never said that they weren't altered with lvl55 (base speed from 0.833 to 1,00 and lower dmg). I said that this variation that exists today is simply a "buffed" version of what others have.
    Tanks have a buffed version as well in one case.

    Let me post some of the uniques bases of each class on tier6 to prove my point.

    This is the base dmg of: "High dmg and 1,00 attack variation"
    (Predator + Cube weapon for all classes + variation of longbows without crit (q6 Alliance weapon)
    299-371//////383-455 with base attack speed of 1,00
    While every other class has NO other bonuses, rangers get either 1,05 base attack speed (Predator) OR -20% concentration reduction (q6)

    This is the base dmg of Starlight, one could say that the equivalent version for rangers is Predator.
    242-298/////326-382 with base attack speed of 1,00
    Not only it doesn't have 1,05 attack speed like predator, but it has lower dmg base as well.

    This is the base of New Moon Weapon which is "High attack speed but slightly lower dmg variation"
    268-340/////326-398 with base attack speed of 1,177
    While every other class has NO other bonuses, tanks get an extra 1840-2120 critical with NO cost of dmg.

    So, explain to me why some classes get to be special snowflakes in the very same unique.
     
    VoulaAek1 likes this.
  8. Demon

    Demon Forum Mogul

    Amaliada you are the new tree of wisdom in this forum.
    Nice complilation of sugestions.
    You have my support for all of them. There are much more to be done and maybe just few of your suggestion will be implemented.
    I have stop making sugestions because they usualy implement under 10% of our sugestiins and if they do that they always find a way to monetize that .
    There are many suggestions burried in that creative corner that can revive in this thread but what for.
    The hope is lost they implement stuff like combining multiple gems and bigger stack of essences because they want to bring also something good with all those nerfs hiden in 208.
    We have ask many of those long time ago and im glad that you put them in one post.
    Thank you.
     
  9. cdeepal

    cdeepal Forum Baron

    These are great suggestions and good work for compiling them. But, I only have 1% of a hope that they will implement any of these despite that most of these are undeniably favored probably by a good percentage of the player base.

    That is why I would not even want to spend a bit of time, giving a reply with some minor alterations to some of these ideas, because the hope I have is almost NIL that they will even look at these.
     
  10. wolfie54

    wolfie54 Active Author

    Nice work on getting this list together. These suggestions, if implemented, would be good in my opinion. As to the dragan items, I'd like to see this damage changed to include 1h weapons as well since those players opting to use a 1h build are currently without any such bonuses (from what I've seen).
     
  11. trakilaki

    trakilaki Living Forum Legend

    Nice collection of old suggestions and reports collected from forums :) ... wrapped up nicely so you can ask nerfing of all other classes including your own SWs who are using different gear/setup than yours :)
    Sebastian's school no doubt in it :p ... twist and mask the things up so it would pass unnoticed :D
    Most of the suggestions are old and already implemented in the game ... those bug reports are also old and have been already reported.

    General Changes
    - locker - already reworked with the new "rebalancing"
    - essences - why 50K when it can be 99999?
    - jesters and kaboom - already suggested multiple times
    - Honor tree and preset skills - sure , but have in mind you can't change them in the arena so making second preset is useful only before entering the arena.
    - Achievements - already suggested long time ago ... the way the things are it is not going to happen at least not soon. They are not adding even new titles let alone rewarding system.
    - Crafting - already suggested a temporary solution BUT in context to losing items during mistake or connection failure. Whet you are suggesting is unacceptable. You should decide whether you will revert or accept the craft at the time you are crafting.
    - Gem/rune bag - seriously? you have gear to put them in, they are stacking now and there is a new multiple gem crafting feature on TS. what would you use your locker and inventory for?
    - Cloaks - already suggested
    - mini-map - already suggested multiple times
    - Smelting furnace - sure why not
    - Group Finder - No Way! what you are asking for is making strong players even stronger by playing with other strong players ... while the weak players would hardly find any group. You don't know what cabbage is tastier until you try it :)
    - Temp folder - already suggested thousands of times
    - Ranger's HP - :) :) :) only if my rubies are giving more damage than yours ... then we would be equal. Ranger is hybrid class between ranged and melee. Just because every noob is using Q7 set and has forgot what DB is that doesn't mean that rangers are not tanking. I am tanking all the time.

    Settings related changes
    - auto ID items - already suggested option in settings for that purpose. You would be able to select on or off according to your preferences.
    - cursors, hotbars and GUI - already suggested in multiple threads
    - quests and auto collectible quest items - Not really. Quest items should not be auto collectible ... you should always see and pick up every quest item.

    Now the fun starts :)
    Bugs
    - 1v1 auto victory - old bug indeed i bet it has been reported in all forums more than 5 times.
    - Cooldown Runes + Teleport + Singularity - Is it a bug? If it is a bug it should be fixed ... But if that is not a bug it should be mentioned in Singularity's tooltip.
    - Frozen sphere - already reworked
    - Chat - annoying thing that has been reported many time ... it never got fixed until now.
    - Group - So far no one had been able to send me a request when the group is hidden (my group is always hidden). I am not claiming there is no bug but if there is a bug you should report it individually not like this in batch of already obsolete stuff.
    - Skill Casting - this was the main reason for the GUI adjustment suggestion already mentioned ^ earlier. Skills are not working and there is a lack of visibility.
    - Longbows + Dragan set - already reported. It doesn't matter if you are using shield or quiver or no offhand at all . But like wolfie54 already said it would be better to make the bonuses available to all weapons for all classes. Why would 2Hs have advantage over 1Hs especially when there are very few (if any at all) sets that are good for 1Hs.

    - something you forgot to mention - :) Funny ... in this section you forgot to mention the oldest of all bugs. Everyone knows it is a bug and no one is fixing it :) --- Mind Controlling a player --- it is a bug but SWs are abusing it in the arena to get unfair advantage . Yes it is a bug ... already confirmed long time ago by the devs. Lets just say it is not a bug (but it is) and you can mind control a player. In that case why am i not getting 200% more damage if you can cast it on me :)


    Skills Reballancing
    Even if they have been reworked ... here we go

    Dragonknigts - all those have been reported and have got nothing to do with rebalancing ... but you had to make it like you care so you can input what its coming up next ... right? :D

    SW:
    FS and LS - already reworked
    Frost Nova - If you don't find it worth 5 talent points don't spend your talent points and don't use it. However ... it has been already reworked and now it deals 100% Ice damage.
    Q7 and Q8 sets - Haha ... now you go against your own class just because you nerf the other SWs who are using different set up than yours :) Lets face it that is the purpose because you are no using Fireballs in PvE and you are using 1H setup in PvP :) Brilliant ... i have never seen anyone so far ... asking to nerf all others who are not using same set up as they do even from their own class
    Lets recall what Sebastian has said about Q8 https://board-en.drakensang.com/threads/r207.75167/page-3#post-682910 and then ... later he can't remember in what context has all that been said :D

    Rangers
    EA - Yea right :) :) You are so obvious i am reading you like a notebook :D


    Nerf everyone even your own class just because your "poor weak SW" is losing all the time .
    In order everyone to get the big picture of your abilities ... these are your 6v6 stats
    [​IMG]
    It looks like your "weak SW" is not having trouble at all ... on contrary . So with those changes you are trying to propose you want to get to #1 :) ... just because "you are weak".


    PvP arenas

    B. 6v6 - I agree there is a need of changes in order to have fair matches.
    A. 1v1 and 3v3 - Exactly that is what all cheaters are doing. It has been reported long time ago ... still not fixed (even though they are aware of it). Now ... i wonder how the Forum Mods have missed your post and left it without editing ... because bug/exploit detailing in forums is against all rules.

    That is all from me dude ... see you in game :p


    EDIT
    ///////////////

    Ups i forgot about this one

    So your wands were buffed up in both damage and attack speed ... but that is not enough for you :)
    Shortbows have always had 1.05 attack speed and wands 1.00.
    Longbows has been nefed down in damage and boosted in attack speed ... however ... the attack sped is not providing any boost after a certain break point ... but damage does. And the damage has been nerfed down heavily.
    If you ask me i would prefer my old style Longbow with 0.83 base sped and higher damage ... that way I can easily get to the break point that I am currently on ... and it would provide me a great damage boost.
    I also disagree with "shortbows having higher or same damage" as longbows.

    Starlight is having a 40% mana which is huge boost ... Predator is having 20% concentration. But SWs are having super fast mana recovery plus they are having a skill without cooldown who is regenerating/replenish mana. Rangers don't have that. So it is logical Starlight to have lesser base damage.
    On top of it ... while talking about "special snowflakes" ... you are able to combine it with a special item for "special snowflakes" ... a shield with 60% critical damage unique value ... even on top of it with Starry Robe :) How come rangers and dragonknights have no such opportunity?

    The other thing ... 20% reduced costs for longbow ... you want some too? Well you won't get it. :D you alredy can make up with your mana regeneration and skills.
    As for the dragonknight "special snowflakes" with crit on weapons ... you accidentally forgot to mention that those weapons called "axes". All axes have lower base damage but having a crit as base stat. You want to change that too? Wow.

    But you forgot the midgets ... they are having Increased range for Quick Shot and Heavy Shot on 2hs. You can have them too if you like.

    You can have them all in one ... a boosted wand with 20% mana reduction with base crit hit rate and increased range on all skills. Sure why not :D
     
    Last edited: Apr 13, 2018
    MademoiselleCaramel likes this.
  12. sebastian_fl

    sebastian_fl Count Count

    @-amaliada- grandma, we have been busted)

    Traki, this dude put some serious effort into this wrap up, as well as provided his vision on how to make the game skillful. guess worth some respect, huh?)

    I'm not sure I know him, but if he is who I think he is, he is 2h mage, not 1h) and he does use q7)
     
  13. trakilaki

    trakilaki Living Forum Legend

    The effort is noted ... but it is too late.

    Oh Sebastian don't tell me you don't know your "arena partner" :)
     
  14. sebastian_fl

    sebastian_fl Count Count

    I didnt play mage since January, with few exceptions. and I really don't know who he is. if you say it's my partner, should be one of two then. both play 2h however, or, at least, I never seen them playing 1h.
     
  15. trakilaki

    trakilaki Living Forum Legend

    OK then :)
    I know you know him ... i know him. We have already talked about this in game few nights ago ... I promised him I will get him "proper reply".
    I have great respect for the fellow :) otherwise we wouldn't discuss things in game for hours instead of farming :D
    My reply should be some sort of provocation :p
     
  16. -amaliada-

    -amaliada- Forum Greenhorn

    No, you can actually change them while you are inside the arena, whenever you die + 3-4 seconds every time.

    It would be convenient. I have noticed that devs add new features for "special places for x items" (Currency bag, Ingredient Bag, Collectors Bag), in my opinion it won't be long before they add this "gem/rune bag as well".

    "Ranger is hybrid class between ranged and melee" Well, theoretically yes, it started this way, but ever since 50 lvl, rangers don't really act as melee class anymore. I have seen how they act in both arena and farming, 95% of them don't even bother using their melee skills anymore. You are one of the few exceptions to this rule as you are an older player, newer players (after lvl50) try to outrange their opponents. I don't blame them, I blame the game for this. They have changed their abilities/sets in a way that it's not worth it for them to attack from close distances anymore as they get their conc. back really fast in comparison to 4 years ago (Hunting arrow not needing conc. if you choose "Reflex Shot", q7 set, q8 torso reducing Adrenaline's cooldown, cooldown runes, blade dance reducing cd-now removed)

    - Cooldown Runes + Teleport + Singularity - I agree, if they don't consider this to be a bug they should at least inform us...
    As it stands right now, a new player with no cooldown runes has 5 sec. cooldown of Teleport inside his singularity while an end game player with 30% cooldown runes has 7 sec.
    This is completely ridiculous if you ask me, I am forced to remove runes from my amulet because I lose dps in bosses...
    And before you say anything, yes this was reported to support a long time ago :p.

    - Frozen sphere - yeah, they should have implemented that change from the beginning.
    Frozen Sphere had 3 "weird properties" + 1 bug
    1. It didn't have attack speed factor -fixed about 8-9 months ago.
    2. It has fixed distance, making it hard to aim, so we are forced to become a mid-range class instead of ranged class that we are (in this case we needed the extra 10% life more than you did :)) - fixed in the test server.
    3. Explosion deals less %dmg the less centered it is. So, as you can understand a lot of dmg is lost if the opponent moves just a little. - fixed in the test server
    1-bug. It's impossible for the explosion to deal 332% dmg as the tooltip says. Made numerous tests about this, even when perfectly aimed on a static target I could not deal more than 277% (fixed in test server)
    All of these together make it a more or less useless skill both in arena and farm. Believe it or not, sometimes I prefer using q8's ice missile (which is a basic skill) to kill enemies as it kills them faster in comparison to my "high end lvl50 skill"

    - Group bug - Let me explain when that happens.
    0second: Player X forms a public group.
    10s: Player Y loads the group interface to check the public groups in his area.
    20s: Player X hides the group.
    30s: Player Y finds the now hidden group in the public group interface as he had loaded it before Player X hid it and he is able to send a join request.
    Same applies to when group is full.
    I know that this is not serious but even still, it's not the intended use of the "hide button" so I added it to my list.

    Mind Controlling a player - I wasn't even aware that this counts as a bug.
    But if it is then it should just perform an anti-buff of lets say dmg on a target that it cannot mind-control, in a similar way that Grimmag's Mind Control works. Last time I checked I am not a mob as well :)

    Dragonknights - I actually do care, you know that I play with other classes as well right? :p
    I actually had made a pretty long list about both Dragonknights and Dwarves, but they implemented a way bigger version of my suggestions so I deleted them as they were no longer up to date.

    Q7 and Q8 sets: I wear both of these sets as my main build, they are the first uniques I try to find when new infernals arrive....
    My main purpose of these changes is that the sets would be "stronger" in terms of usefulness or dmg% but the skills that they buff would not be spammable anymore.
    As I already pointed out, I don't like spamming, whether that is skills or stuns or whatever.

    EA - Don't you agree that ea is really strong for a skill of 21 projectile speed?
    Keep in mind that our frozen sphere has a projectile speed of 9, it doesn't break armor (slows instead) and you have to actually aim (after the changes) in a specific location instead of just choosing the angle you want to shoot at.
    I could post all of the properties of every single skill (projectile speed, elemental dmg%, explosion's radius, radius of projectile) but that would take a lot of work and I am too bored now.
    As you rightly pointed out, these are MY 6v6 stats, they don't actually represent an average mage, do they?
    If you want you can find other examples of tanks/rangers/mages/dwarves that have way better scores than me in any arena, not only 6v6, that doesn't necessarily mean that X player has this score because of his class, it might also mean that said player has way better items, way higher gems/runes or just he actually knows how to use his abilities to the fullest.

    I would like the see an example of mage's unique with higher base values than the equivalent from other classes.
    I would love to use this unique in this case :D

    Starlight - Still useless, noone would choose so lower dmg in exchange for 40% mana, but I am more than sure that some rangers still use Predator to this day for the 0.05 weapon speed boost + dmg boost + 20 conc. or the longbows for -20% conc costs.

    Starry Robe - you do actually have similar version, it's there in q1 for you to take :p.

    I am not talking about the axes in general, I don't want them to change this, I am talking about this specific unique (New Moon weapon) which has both the properties of an axe + mace, aka as buffed

    And like I mentioned before, I had made this list 1-2months ago, It used to contain a lot more but I removed them as they were no longer relevant.
     
    Last edited: Apr 14, 2018
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