Feedback GAME REBALANCING FEEDBACK THREAD

Discussion in 'Test Server' started by DSO Production Team, Apr 6, 2018.

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  1. bassevents94

    bassevents94 Someday Author

    i dont find a answer on a question that i have.

    Is it true that with the dwarf, if the turret is destroyed after r208, that you do not get +20 steam more back?
     
  2. MademoiselleCaramel

    MademoiselleCaramel Junior Expert

    I was testing dwarf on test server, and I noticed something.

    Machine turret gives abnormally big dmg. Normally, turrets should deal dmg per second, and now on test server they make dmg per hit (hit comes 3x in one second). Same goes for tesla skill (actually they have identical dmg rate, if you have bonus +50% for MG and +25% for tesla), it makes dmg every 0.3sec, and that is waay too much.

    Here is an example:
    I have base dmg 1613, and I deal 403dmg to mobs. (1613*1.25/2=1008; minus 60% dmg reduction from mobs, equals 403dmg; (this calculation is without +50% bonus on machine gun)). So normally, I should deal 403dmg per sec, and per hit it would be 403/3=134dmg. And now we have 403dmg per hit. With bonus +50% machine gun would give 605dmg!
    In conclusion, I will deal 1815dmg (605x3)per sec with my base dmg 1613 to a mob that has 60% dmg reduction. Makes no sense to me.

    I am worried if this comes to live servers, ppl will make a rebellion against dwarfs, then there will be a nerf, and everyone will be mad...
    Seriously, these changes seem very much ''OP''.

    I hope the devs will look into this, and will realize what this bug/feature would do to the game, and what could be the consequences.
     
    semen470 likes this.
  3. lovatic66

    lovatic66 Junior Expert

    That ability was not even noticed when it worked, now less, hopefully return the tactical turret and return steam as before, without steam we are conditioned to almost always be stuck to the warrior, it will be little annoying to make the individual classifications :oops:
     
  4. AmarWilrick

    AmarWilrick Forum Pro

    MG turrets gives abnormal big dmg ? lol serisouly ?!!
    with this dmg and critical dmg its normal to have this abnormal big dmg ?
    [​IMG]
     
  5. iNeXoRaBlE

    iNeXoRaBlE Forum Great Master

    with all those buffs, can they do something so the buffs wont take 1/4 of our screen?
     
  6. Purgerzg

    Purgerzg Active Author

    First,you don't test things with all wisdom-weapon-ammo... put on to you
    This picture that you put show what is the biggest problem.You see that you giving to upper monster 7487dmg(non critic)?
    Well,that is only 1/3 of your dmg (because MG hit 3x in second).The developers remove AS from MG (for me it is bug),but they put that MG give dmg every 0.3 second.
    OK,tesla work like it is say in description;but MG do not work like it's write in description.Now I will show you picture of my test acc http://i63.tinypic.com/fubsp.jpg You see that I give 538 dmg?But I give 538dmg*3,that is 1614dmg per second
     
    MademoiselleCaramel likes this.
  7. MademoiselleCaramel

    MademoiselleCaramel Junior Expert

    I did not post my thoughts in this thread, cuz I did not plan to even discuss this thing. It was just a simple feedback about SM, where I gave my opinion as it was asked. Yes, the mods may find my post more suitable for this thread, but that is their opinion. It is fine by me, I respect them. But personally, I will not bother with any thoughts and opinions of other players regarding my post!

    ''Do not get into conversation with other players even if you think their proposal is not acceptable or unreasonable. Let other players express their thoughts and opinions.'' (sorry Mal3ficent, I do not know how to quote post:oops:)

    I just hope that my thoughts will be read by devs, who will stop and think for a sec about my concerns, and what I am trying to point out.

    Peace.
     
  8. AmarWilrick

    AmarWilrick Forum Pro

    hello,
    in your picture you are hiting 3 mobs at the same time, and for me i play this game since 6 years, i will know if my MG turrets was making dmg every 0.3 sec, this configuration is for tesla not MG , when i tested it it was making dmg every seccond (R209_1) ,you are spreading false information bro .
     
  9. MiSi1234

    MiSi1234 Someday Author

    Correct, this is exactly what I reported a little more than 1 week ago,
    My post was before they changed the 100% dmg to 50% but it still seems to work the same way so Im not sure why the devs just halfed the damage like that.
    This same problem seems to happen with tesla turrets.
    My suggestion would be to let Machine Gun Turrets be affected by attack speed again, change the 50% damage back to 100% damage like it was and then fix the formula for Machine Gun Turrets & Tesla Turrets.

    - Michelle
     
    MademoiselleCaramel likes this.
  10. Purgerzg

    Purgerzg Active Author

    MG and tesla was always give dmg every 0.3 sec (0.333 sec if you want correct)
    Didn't see any post about this problem (probably didn't read all posts carefully) I agree with you about MG
     
  11. Mal3ficent

    Mal3ficent Guest

    Hello @MademoiselleCaramel,
    Your post is on topic, you have nothing to worry about. That quote is from another feedback thread where we have strict requirements on what kind of feedback we are looking for. This thread has no such strict requirements.

    @AmarWilrick, it is such a shame you play for a long time, yet, you have not learned the basic forum rules.
    When a moderator deletes your post as spam, you don't create another post with the same content.
    When you disagree with someone's calculation you can provide your own view in same way. Point them out possible errors made in the calculation, instead of making useless statements as " lol seriously ?!!", "i play this game since 6 years", "you are spreading false information bro" so on and so forth. Moreover, the same issue has been already brought to attention earlier by @MiSi1234.


    Cheers.
     
    MademoiselleCaramel likes this.
  12. lovatic66

    lovatic66 Junior Expert

    The turrets hit a little better than in the normal server, EYE a little is not that the dwarf's damage is triggered and becomes too op, is supposed to be giving us critical, do you want us to inflict less damage than before having critical? What is the point of that, now I invite you to try the automatic turret in boos de fuego, q1yq7 for example, how are you doing, in fact I am surprised that they do not say anything about the mechanical turret has more damage than the automatic turrets and the Tesla, but it is better not to say anything, that apparently the only thing that some people know to say in nerf to the dwarf, is that there are other races that kill faster than a dwarf, and I do not ask that they harm other races. For my part I just want to return the tactical steam turret, I will repeat it as many times as I can.

    It will be seen when it reaches the normal server, we will be stuck to the tanks but can not, what a nuisance that will be. :D

    Testing the dwarf today, the turrets
    automatic are a little better, but not too much, it should be noted that tesla inflicts more damage, but only serves to activate 1, follows the bug of 2 teslas, only 1 inflicts damage and not 2.

    https://image.ibb.co/eQnDRx/dro_release209_1_21.jpg

    What I do not like is breaking armor to boos, q7 almost 50% reduction less dmg by fire resistance.

    https://image.ibb.co/kvBJtc/dro_release209_1_27.jpg

    + buff from q7

    https://image.ibb.co/mygJtc/dro_release209_1_31.jpg

    Now breaking armor, it seems excessive, the boos will be very easy, the magicians will use singularity and goodbye boos in seconds.

    + q7 + buff breaking armor

    https://image.ibb.co/kArweH/dro_release209_1_30.jpg

    The damage is triggered by seconds, and I imagine how it will be when the magicians use singularity

    As a suggested suggestion, you should only include it until infernal1, so that those who are just beginning have more facilities to play, but infernal2y3 leaving it like this, would only make the game too easy. :eek:
     
    Last edited: Apr 29, 2018
  13. Purgerzg

    Purgerzg Active Author

    I only play dwarf (on live server),and have DK,mage and dwarf on TS.I don't want to nerf any class,but the dmg of MG are bugged, so they have to correct MG dmg to dmgxAS/3 (like it is now on live servers).Now on TS a lot of monsters (and bosses) have high elemental resist (MG have fire dmg so it will affected them the most),so they will "silently" nerf the MG.Armor break on bosses for me personally are nonsense.Only 1 tesla give dmg,don't know if that is long forgotten bug but it was always like that.And about tactical,without giving back steam it will become useless.
     
  14. THQ1.King

    THQ1.King Forum Apprentice

    I want to say something special for steam mechanicus
    I see it as the main character in the collections
    With the strengthening of leaders in the new modernization, this character must be worthy of killing rather than delaying the group
    critical on turrets
    This is a good way to speed up the improvement of other players as well I do not think there is a total that you would not like dwarf with him
    The dwarfs eats all of them
     
  15. Fugnuts

    Fugnuts Forum Master

    Soooo...any changes meant to make the 1hand builds for mages not suck anymore? As it is right now the only way to fight with a 1hand as a mage is to spam q8...when will the fireballs and/or other skills be tweaked in order to be used with 1hand aswell and not only with 2hand?
     
  16. ULTRAPEINLICH

    ULTRAPEINLICH Forum Duke

    I actually believe 1h mages will be much more viable after this release and i appreciate that. Frozen sphere will be much more useful in pvp thanks to the removal of its dmg gradient and explosion trigger mechanic, q8 will become even stronger (which i dont like too much, again spamming but welll..) and with the removal of wisdom and especially wisdom healing off and def extreme will decrease, which is a good thing for all balanced 1h builds.
     
  17. lovatic66

    lovatic66 Junior Expert

    The dwarf needs to increase the speed in the animation of all his attacks, they are too slow, right now we need minimum to pass the 3.00 attack speed so that he does not look so slow, now with criticism that would be impossible, any race his attacks are more fast, our only fast attack are the automatic turrets and only points a direction, in fact skill that will pass to the background after the # 208 :confused:

    And the tactical turret returns steam.:(
     
    os_boris likes this.
  18. Fixbullet

    Fixbullet Forum Greenhorn

    Congratulations BP-Team. You managed to destroy the dwarf class. Take a look at stats of the dwarf in the video bellow. Take also into consideration that this dwarf got all the knowledges in the tree and explain how should i play now. Thank you in advance. Too low dmg output, too slow animation, i just can not do anything. Speed multiplicator must be remained. All dwarfs will change to crit build so the speed itself will be not higher than 2.2-2.3. 17000-21000 base dmg, 22000 chance of krit, 320% krit.....

     
    os_boris and AmarWilrick like this.
  19. Jhinstalock

    Jhinstalock Active Author

    Hey, you also need to use a minimal amount of skill. It appears that your stats are working just fine, you no longer deal way too much damage.
     
    trakilaki likes this.
  20. trakilaki

    trakilaki Living Forum Legend

    You expect to play Infernal with those stats and low HP and uncrafted items ... by only using green essences?
    Not a single class would survive with those stats /items ... not just your midget.
     
    _Baragain_, Jhinstalock and VoulaAek1 like this.
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