Feedback GAME REBALANCING FEEDBACK THREAD

Discussion in 'Test Server' started by DSO Production Team, Apr 6, 2018.

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  1. Kaydranzer

    Kaydranzer Someday Author

    This video is absolute BS.
    Thats infernal 2 with two other characters+ your damage is too low for this mode.
    In addittion to that, which dwarf runs into a group of mobs in inf2, places his turrets and stops moving?

    This video just proves, that the guy behind this character lacks of movement.
     
    trakilaki and VoulaAek1 like this.
  2. VoulaAek1

    VoulaAek1 Forum Connoisseur

    I am trying to find the problem, but i can't... Did you try to move your mouse just a little bit more ; You are stable in a certain place, how can survive with that hp?
     
    trakilaki likes this.
  3. Kaydranzer

    Kaydranzer Someday Author

    I want to adress an issue no one is aware of.
    Its the new monster and boss rebalancing.

    Almost all Bosses got their defensive stats pimped.
    I want to take Sigrismarr as an example:

    Sigrismarr:
    Armor+50%
    Fire Resistance -25%
    Ice Resistance +200%
    Lightning Resistance +200%
    Poison Resistance -25%
    Andermagic Resistance +50%

    As a mage you have two options to do damage, frozen sphere and lightning strike.
    Right now, armorbreaker arent working on TS. So how are mages suppose to defeat Sigrismarr? With magic missile?
    The other classes only have to deal with 50% more armor and mages have to deal with 200% more resistances?
    Are you out of your mind?

    Dont forget, that most bosses have similiar stats to sigrismarr, either you have to use ice or lightning. You are screwed if you play q4 Set.

    Just lower all resistance buffs to equal the increase in armor.
    As it is right now, mages are the weakest again, good job BP.
     
    sargon234 likes this.
  4. panikovlimenos

    panikovlimenos Forum Greenhorn

  5. lovatic66

    lovatic66 Junior Expert


    The solution is simple:

    "TACTICAL TURRET", return steam as before, hopefully they pay attention to us, I am not the only one who asks for it, most of the dwarves need that skill back and more now that our turrets are destroyed. :)
     
  6. Kaydranzer

    Kaydranzer Someday Author

    You still dont get it, do you?
    Turrets are destroyable, but they dont get targeted by any monsters or bosses.
    They only get destroyed if the player is stupid enough to stand behind the turret.
    You dont lose steam if it gets destroyed. Just read through your wisdom tree.

    Your argument is invalid.
     
  7. lovatic66

    lovatic66 Junior Expert


    Of course you want us to tank or that, the stupid thing is to think that it is not going to be destroyed, put me back or forward, move me to left or right, q7-q1, q3, blow away, explosions, etc., of course the boos do not attack our turrets , but we can only activate 2 and wait many seconds to turn them on again because we no longer have a steam regeneration, in fact I am not interested if they are destroyed or not, the issue is the cost of steam, there are almost 50 steam per turret and that we need the tactical turret to recover that steam, I invoke 2 turrets and I'm left with nothing, and the stupidest thing you said, the turrets when they are destroyed do not return anything, only if we activate the ability of 20 steam for 300 points of wisdom , ridiculous ability when I probe it is not even noticed, in fact I do not use it, the other 2 bonuses are more useful.

    And I do not ask for a return of the tactical turret for the simple fact that the turrets can be destroyed, I ask for it back because it gave us MOBILITY, it allowed us to dodge the attacks and continue activating the turrets, now what skill do we have to recover steam? we are going to take something so important for the dwarf's gameplay, then we will be selfish and take away all races also, to war the war cry, to the magician his teleportation and to the hunter his adrenaline, I sincerely prefer my tactical turret returned and not be asking nerf to other classes.
     
  8. AmarWilrick

    AmarWilrick Forum Pro

    perhaps in normal farm , but a fight with bosses like grimmag,herald spaming meteors will be impossible :/
     
  9. lovatic66

    lovatic66 Junior Expert

    As I said the dwarf has removed much mobility to play, NOW WE ARE SLOW, above our skills are already slow, our fast shot has a turtle animation and does not even help us as it should to recover steam at a decent speed.
     
  10. Kaydranzer

    Kaydranzer Someday Author

    They wont get destroyed if you place them wisely.
    You have an extra talent, that lets you get steam back, if your turret gets destroyed.
    If you dont want to use it, its on you.

    Its true that some bosses spam their aoe's like herald but he wont cast a meteorite on your turret only on you.
    And if you are smart enough, you will place your turrets and move away from it. Turrets dont draw aggro. So they are technically undestroyable if they arent used as protection.

    its not, as i said, he doesnt target your turrets, only your dwarf.
     
  11. lovatic66

    lovatic66 Junior Expert

    Haha you continue with the same, the meteors Heraldo and Grimmag hit yourself and also the turrets, but this is mainly when you go in a group, in fact going alone to kill the herald is easier than in group with respect to the destruction of turrets is concerned, but now we are slower than before, so there will still be blows that will be given to us or the turrets, but look with sincerity the automatic turrets are not the best attack for those 2 boos, they have resistance to fire, then the tesla and the mechanical turret + heavy shot is what you have to use, you really are an expert with the dwarf, in fact, have you tried the dwarf on the test server? Do you think it's faster than before? I only see that we are a little more limited, the only improvement is to play in a group, but we go back 5 steps when we play alone.

    If you know so much about the dwarf, you make it so easy to play with him, because you do not record a video of all the boos, hellish minimum eye, 1 and that your turrets are not destroyed even once and at the same time you have so much steam to move freely as in the normal server, in fact there are so many buff in the test server that one can equal the damage, the life, the armor and the speed that we have in the normal server, and I with almost the same statistics in the normal server I can beat all the boos without much difficulty, except maybe q6, but now I feel so slow to play.

    But as I said for me the destroyed turrets are in the background, certainly a subject that you are focusing a lot, rather I want you to tell me why you do not want our tactical turret to return as before. (I WANT TO HAVE THE SAME MOBILITY THAT I HAVE IN THE NORMAL SERVER), I do not understand why they have to limit me to eliminate our steam regenerator, if they are going to eliminate that, we start with a disadvantage with the other races or they are also thinking about eliminating their regenerator of mana / fury / adrenaline in the other races so that there is "balance"?
     
    Last edited: May 3, 2018
  12. Kaydranzer

    Kaydranzer Someday Author

    The mage has the biggest disadvantage right now. Just look through the resistance value the bosses will get.
    Calm down, dwarfs will remain stronger than mages ;).

    In fact, i tried the dwarf on testserver and its easier to clear q1 as with a mage, due to sustained damage of turrets.
    If you want mobility, craft runspeed on your boots, but in on that subject, mages and dwarfs are equally screwed.
     
  13. lovatic66

    lovatic66 Junior Expert


    Clean a map that funny haha, I speak of killing a boos, not clean xd map, I guess you tried it with both pj with the same statistics, the magician has so many distractions that would not have any problem in cleaning maps, mind control, guardian and not to mention the uniqueness that makes everything easier for you.

    And do not worry, look until the most inexperienced magician can go to infernal3, just activate their uniqueness in the boos. will do more than any of the group. :D

    Resistance to boos affects all you are not exclusive :)
     
    semen470 likes this.
  14. Kaydranzer

    Kaydranzer Someday Author

    what is uniqueness??

    Resistances affect all other classes too? Smash-spamming DK's arent affected, EA-spamming Rangers arent affected, Heavy Shot-spamming Dwarfs arent affected, so tell me more about affecting everyone equally.
     
  15. Rhysingstar

    Rhysingstar Forum Ambassador

    I think that it is adorable when ranged classes talk about being affected unequally... Meanwhile the Dk's who have to stand there taking a beating have to directly deal with the following.

    Some you can dodge most of the time, but not nearly as easily as ranged classes.

    Increased attack speed
    Bee Swarm Attack - Cooldown increased by 25%
    Bee Swarm Attack - Damage increased by 100%
    Lightning Strike Attack - Damage increased by 20%
    Base Damage increased by 50%
    Destruction Attack - Damage increased by 25%
    Melee Attack (Swing) - Cooldown reduced by 33%
    Melee Attack (Swing) - Damage increased by 33%
    Meteor - Damage increased by 25%
    Melee Attack (Swing) - Damage increased by 200%
    Base Damage increased by 5%
    Base Damage increased by 7,5%
    Homing Frost Orb Attack - Damage increased by 20%

    So excuse me if I have zero sympathy for the ranged classes who constantly beg for my class to be nerfed on a daily basis.
     
    semen470, wolfie54 and lovatic66 like this.
  16. lovatic66

    lovatic66 Junior Expert



    Haha, I mean the uniqueness, break the armor to the boos, great idea of DSO, activate the uniqueness in the boos and these will become more a normal bug than a final boos, I can already imagine the complaints when this comes to the normal server. :D

    And then you can use a little head, I do not know, for q3-q8 fire and electric attacks, for example, electric discharge, pirabola, meteorite, in q7-q1 using ice and electric attacks, ice projectile example, frozen sphere + electric shock, q4 fire and ice attacks, all is not lost.
     
  17. x_Dragon_Slayer_x

    x_Dragon_Slayer_x Someday Author

    @lovatic66, ¿Are you testing it personally? i'm not right now because it causes me problems loggin on to the live server, i tried all the characters with the "same" stats and i think that the Dwarf is much better for farming, even with another ranger with x2 basic damage than the dwarf and it was the same, trakilaki says that the armor break is not working on TS so i believe him... and if you think that the mage is toooooo easy, why you don't create one? after all, you only have to lvl up to 55 and then use the "uniqueness" to do inf3 bosses, isn't it?, you have at least 2 weeks to do that, that's more than enough. Just stop saying the same thing over and over again.

    Regarding the changes about the DK (i'm a DK), i think that removing the 5 points skill of battle frenzy (outburst) will affect pve, but it's better for pvp, since those "DKs" will not heal too much (i guess xd), but i think that without the wisdom bonus maybe it will be harder to kill a dk, because they will have lots of hp and we'll have less damage to overcome the healing. I haven't tried the new 5 points skill so i can't say anything about that.
    The banner of war it's not a welcome change, i just tried it in the live server and think that even if it's not necessary, it's a great skill...
    The Charge 5 points skill, i was using it, and it was usefull, but i think that Rage Attack can replace it (with the cooldown skill, of course). It was a annoying skill for pvp combined with a "tank" dk (i'm not saying that it's OP).

    About the Dwarf changes... i was waiting for it, they will not just put 2 tactical turrets, 2 machine guns, and/or two mechanical turrets, and then run like in a marathon (in pvp). They will have to use the skills wisely if they want to win or deal damage to the bosses, not just spamming turrets every time and will have to use critic instead of just ignoring it.

    The "balanced" resistances (of the bosses)... i think it's toooo much, 200% will affect mages more than anyone, fire resistance for fireball and meteor (even if no one use it), lighting resistance for... lightning strike and chain lightning, andermagic for destruction and magic missile, ice for frozen esphere... and the dk and the others will have the fire (dk and dwarf), poison (ranger) and physic attacks (dk and ranger) "nerfed". And obviously the fewer hp and stun on bosses is the "solution" to not make them too OP. And regarding the bosses skills... ¿are you serious?, in particular the bee swarm of bearach, that will have doubled dmg and cooldown decreased... it already one-hit most tanks dks (not high end of course, but above average) and i think all the 2h dks, even if they will have fewer hp that right now, i'ts too much.

    And the mobs hp, armor and dmg, they said that they didn't change it, but obviously they did it. i have nearly the same armor and hp in the live server but they hitted me much more... as i said, i tested it 1-2 weeks ago because it causes bugs when i enter in the live server (like kicking me after enter in another map or bugs with the chat... or "dsoclient stopped working").
     
  18. lovatic66

    lovatic66 Junior Expert

    You talk about farmear maps ?, because that even the dumbest can do it, I talk about boos, and no, I never said that the magician is easier, I just explained what skills they have to use when I get there # 208

    Well it's not a bad idea, I already have a magician, the problem is that I do not see why I have to play with another character that is not the one I have as main, dwarf and warrior are my favorites.

    But as I repeat, I just want my tactical turret returned, is there a problem with that ?, I do not ask for more since I see it difficult to increase the animation in our attacks. :)
     
    Last edited: May 3, 2018
  19. heror

    heror Forum Baron

    They deal physical dmg so they are being reduced by armor/

    @lovatic66 you like playing dwarf and tank ? good abuse the tank while its still op on the test servers and stop wanting the dwarf to have infnite steamn and crit cuz the idea is broken
     
  20. Kaydranzer

    Kaydranzer Someday Author

    I am pretty sure the made the bosses deal more damage to force overall groupplay, which leads to forcing DK`s to switch to 1H.
    Or they did that to counter the massive gains in HP, Armor and Resistances after r208.
    But if you keep playing on 2H of course you will take the beating.

    I am not asking for someones sympathy here, i am only trying to raise awareness about incoming changes.
    If you are upset about it, just try to do something against it.
     
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