PVP is going GEARLESS!?@#

Discussion in 'General Archive' started by bruluci, May 3, 2018.

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  1. sargon234

    sargon234 Commander of the Forum

    If it becomes like [EDIT], it might actually become successlfull and played by more people than there are now

    It might even become famous and known

    And no, it wouldn't magically change its genre, it would remain an rpg, it would not become a MOBA
     
    Last edited by moderator: May 4, 2018
  2. Viki

    Viki Forum Mogul

    of course, because DSO with the current game engine can easily compete with the big publishers...lol

    if they change PvP in this way, many non-payers and casual players will be happy, all players who have spent a lot of time and money to build their chars so far, will be disappointed.
    i have my doubts that DSO will win significant amount of new players through this new pvp system, but i am very sure that the game will lose many veterans. and above all, there is no sense for us veterans to pay even for premium, even if we stay in the game.
     
    Last edited by moderator: May 4, 2018
  3. piteris2

    piteris2 Regular

    These potential changes to PvP are INSANE.

    The whole reason why people farm for hours and hours is to get better gear, then craft it to make its stats better. Why do you think people care so much about stats? If you say PvE, you’re an idiot who doesn’t understand why the majority of people play DSO in the first place. It’s ALL about PvP! I couldn’t care less about how quickly I can kill a PW boss or clear a PW map, the PvP element is what makes me hyper in this game (and many others). Why do you think so many players have spent thousands of euros/dollars in this game: obviously to be the best in PvP; and now the devs are saying that they’re flushing all that down the toilet?

    How can the devs say that PvP will be “fair and balanced”? You mean that a level 10 player will now be able to kill a level 50 player, since level will no longer matter in PvP? This is CRAZY! If this is the direction PvP is taking then I (and many others) are forced to leave the game for good.

    Well done devs, great job kicking out most of your playerbase.
     
  4. sargon234

    sargon234 Commander of the Forum

    For you perhaps, i couldn't careless about pvp, i'm in the same camp as Rhysingstar, i do pvp just for clover and for the mounts and for the costumes and for the objective
    Then after that i would do it for clover and i'll simply be there, partecipating and being killed

    The most effect pvp had for my gameplay was seeing classes getting nerfed due to the seas of salt mined by pvpers crying because they got killed by a class and a player and then screwing over pve players because some crybaby pvper couldn't handle losing and went to the forums to whine and cry and mining salt
    If this idea removes the constant crying for nerfs because "muh op class killed me and it isn't fair" and whining, it doesn't sound like a bad idea
    I am skeptical though
    Not my problem

    I have to see how they do it
     
    Last edited: May 4, 2018
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  5. ghostmagicus

    ghostmagicus Forum Pro

    This change will affect all players, you also. SOme of your friends may disspear from game, even game may dissapear due to some bad decision.

    This "i dont care, not my problem" attitude, is not good, try to see wide not narrow.
     
  6. Novadude

    Novadude Commander of the Forum

    Ambivalent on this. The heavy pvp'rs are likely to be blending heavily pve farming with optional spending. Going gearless or creating a separate PvP gear seems like it will affect players desire for pve farming.

    If the gap between players in PvP is getting too high, there might better ways to address that. For example, making augment core crafting easier and cheaper would enable faster advancement of gear.
     
    trakilaki likes this.
  7. Rhysingstar

    Rhysingstar Forum Ambassador

    There is an old saying "Be careful what you ask for, because you might just get it."

    There are hundreds of posts begging for pvp nerfs. Well, now the big nerf hammer is coming and hitting everyone.
    There are hundreds of posts begging for pvp balance. Well, now that balance may come from lvl 1 to lvl 55.
    There are hundreds of posts begging for faster pvp grouping. Well, that may happen also because everyone is going to be the same level.

    Players have been demanding for something to be done. Well, looks like something is going to be done.

    Who really knows what the dev's are ultimately going to push through. Maybe a lot will quit, won't be the first time, probably not the last.

    Maybe the game gets better, maybe it goes away altogether.

    If this change actually occurs (and it may not) the one good thing that will come out all of this, is that most people will never demand another nerf.
     
    sargon234, Phyrix, Icke and 3 others like this.
  8. emmaaxxx

    emmaaxxx Someday Author

    True , thats why ppl must grow up and think more carefully what they ask and make suggestions , instead of just asking something to change straightforward (like nerf this , nerf that , nerf all ....) without even think about the consequences from what they ask.

    DSO like it is now , is a unique wonderful game that u cant find similar and we like it with its problems too. Trying to mimic other games and removing gear from pvp makes it a common game (hmm i know some, dont need to say again) solving ofc the unbalance pvp problem.

    Its better to play a unique game having some problems, than playing a common game that is perfect without problems. (Think about it ^)

     
    Supersimba likes this.
  9. HellenicMacedonian

    HellenicMacedonian Active Author

    I like the central idea for pvp leaderboards.

    There has to be drastic changes to pvp.

    There is a lot of room for improvement.

    I doubt if things could get any worse than it is now.

    I hope the pvp in the future will be the cause for some people to start playing drakensang.

    I look forward to more information.
     
    Icke and Conqueror21 like this.
  10. Arr

    Arr Forum Expert

    well, pvp is ridiculous now because its based on player stats (pve stats) so most matches depends on your luck (better stats opponent you lose, lower stats you win)

    *** why are they editing that games names?
     
    Last edited: May 4, 2018
  11. steelfox1973

    steelfox1973 Someday Author

    I disagree ,its a disater , they will split the game in 2 bad games , an really bad boring mmorpg, and a very simple moba.

    Who play drakensang on pve currently is an masochist : Bad drop even on high levels,bugged skills ,the dammed random uniques,
    lag lag lag ,200ms make a lot os skills like mind control fail,ppl are complying about bad exit arrows for years that make players loose map entrances, bosses or boss drop..... the Game Physics Collision Detection is really bad fixed an 2 years ago, so game is not smooth anymore like in the past, and to finish the progress on pve now is much much slow ,you need ate least 2,5 years of hard playing to pick inf 3 gears and an 1/3 of gems and runes needed Paying premium every month, killing same boss 200x to drop an random crap.

    And about the moba you are planing to do ..sorry guys you cant beat [EDIT], but if you manage the pve will be shutdown for sure.

    -- MERGED --

    the response for this post is simple:

    Steve Jobs :
    Customers don’t know what they want

    That's not sound good ,but he is right !! that's brilliant!
     
    Last edited by moderator: May 4, 2018
  12. trakilaki

    trakilaki Living Forum Legend

    Little advise for those who "don't care bout PvP".
    You don't care ... don't play it then. Simple as that.
    PvP is not for noobs anyway

    someone is forcing you to play PvP?
    No?
    Well don't play PvP then. Let others play because they care about PvP.
     
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  13. Rhysingstar

    Rhysingstar Forum Ambassador

    I do not care about pvp (haven't since R155). I do not play pvp (haven't since R155).

    However, that does not mean I want pvp nerfed. For all I care, they could sell god mode potions.

    They can keep pvp the way it is, fix it, remove it, I don't care as long as no one gets nerfed anymore.

    Now if you or others wish to call me a noob because I have chosen not to play in this broken pvp system, so be it. My feelings do not get hurt because of what some random stranger says on the internet. I promise that I won't shed one tiny tear over it.

    They do need to separate pvp from pve so that when players decide to complain about so and so being OP, those of us who do not play pvp don't get nerfed.

    If they wish to "add" a skill only section, great. Add it and see if it works.

    I've made my opinion known about every nerf because I hate to see anyone's hard work and/or money taken from them.

    Players did not break pvp, and therefor should not be punished because of that.

    In the end, our opinion means very little to DSO. They have proven that time and time again.

    I'm sure that they have thought about their bottom line. We all know that they try to milk every dollar possible out of players, so if they do in fact choose to nerf pvp completely, that only means that they think they'll make money somewhere else.

    Maybe they are wrong, maybe they are right. Either way, it isn't our decision. All we can do is voice our opinion and choose whether or not to play this game.
     
    Last edited: May 4, 2018
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  14. zynickal02

    zynickal02 Forum Greenhorn

    Based on the vague announcement and the few bread crumbs Fidelis fed to us, we can only speculate with big IFs and MAYBEs. Playing DSO for several years now, with BP I learned “Be careful what you wish for” and “The devs are not capable of fine tuning, they just implement extreme solutions”.
    I’m not sure if I like the changes. I enjoy PvP from time to time but I don’t play it seriously / consequently (I’m mediocre – at best).
    Anyways, if BP will provide us with a “streamlined” PvP gear for their idea of balancing and fairness, it’ll maybe backfire on them on an economical level – and this may become the only (hypothetical) problem that BP will be interested in. BP is still a company and needs to earn money, even though some of you “free-to-play, I don’t pay one cent for this game” gurus don’t see it. But then again, BP will come up with a new strategy to get our money.

    1) No more serious need to pay / spend andermants to improve our gear – hell, not even buying Premium / Deluxe anymore.
    - For the serious (also for some “part-time”) PvP players, (one of) the reason to bear excessive grinding in PvE / crafting / farming or buying gems & runes was to improve the gear to get better in PvP. As this aspect of farming motivation gets rather obsolete, why should I invest more time and/or money in this game? To be prepared for the upcoming higher Infernal modes? Maybe. For killing a PW boss 10 seconds faster than before? I don’t think so.
    - What about the “veterans” in the game who already had invested a lot of time and/or money? They’ll definitely be disappointed by the changes (as already stated above by Viki).
    - Non-payers and beginners might be happy with the changes at first sight, but if disappointed players will stop the game, the guild & friend lists of all of us will suffer from that.
    - I have to admit I'm a little bit gloating over the PvP cracks getting angry about not being able to show their big ba... anymore (at least not in PvP matches; I don't care if they can still club each others heads in Swerdfield with their PvE gear and red ess). But I don't think that this gloating will compensate for the expectedly severe changes on the long run.
    - Getting a good cube set on T6 including transfer crafting will become obsolete for PvP. Why the heck should I continue to pay premium? For the upcoming gathering of wisdom points, new trees etc.? For free travelling to the scaling dungeons where BP wants us to farm more intensively due to the core changes / new alchemy system? I don’t know.
    - On testserver R209, we already have 2 free tabs available in each tree for switching between settings (once every 5 minutes after having entered a map), 3 tabs with Prem, 4 with deluxe.

    2) With implementing separate daily challenges & rewards for PvE and PvP, there maybe won’t be a need anymore to “premium-switch” the dailies for getting the clover leaf reward (for runes) through an easier challenge. But knowing BP, IF they’ll remove the dailies’ clover reward, we might have to gamble our andermants at the jesters or spending if it’s in the daily deal gold reward – but then again serving only our PvE gear.

    3) This is my personal concern on a “social” level: DSO is only a virtual game, but I’ m loathing cheaters (as in real life).
    There will be no more serious hurdles anymore to prevent formerly banned bug and bot users /cheaters from creating a new account and to join PvP again. They’re not discouraged anymore to create a new account with high effort to get a good char, because they won’t need to intensively farm / pay / get gems & runes again to catch up and to improve gear for PvP (as it was up to R207).
    Removing partially the pressure from us to improve gear will also serve to bring easily back the former scum to PvP and its leaderboard– and the punishment by BP’s ban waves (even though not 100% effective as we all know) was for nothing!

    4) PvP only in groups of 5 – this still might result in problems getting enough players registered for battles outside of the prime time (e.g. late in the night / early morning); especially for the less populated servers.
    And what about completing the PvP quests to obtain the costumes / mounts from 1v1, 3v3?

    5) Mixing chars of different XP levels at a wide range (but same “PvP gear”) in one group – the devs see it as a solution to get the groups filled quickly, but how do we have to imagine the battles in detail?
    Do you, as lvl55 XP char with some or excellent PvP experience, want to be thrown together in a group with a fresh lvl10 XP char and no PvP experience? I don’t.
    And how will the battle mechanics work, as a low-lvl char hasn’t unlocked all the character-specific skills yet (e.g. jump, singularity, dragon hide etc.)?
    Or will we get not only a PvP-specific gear but also only a restricted / selected set of PvP-specific skills depending on our selected role in the battle and that is the same set for everyone, i.e. lvl-independent?

    6) Prerequisites for getting honor points and PvP ranking: As we obviously will be “all the same”, will it still be dependent on the damage dealt and number of kills? Or something else, e.g. DKs getting points for the loudest battle cry; Rangers for the most beautiful “blade dance with the stars”; Dwarfs for the most aesthetic pirouette death animation; Mages for the brightest fire ball. :D

    Most of it is speculation right now. Let’s wait for the respective releases and the possible sh..storm. ;)
     
  15. Marsicanus

    Marsicanus Forum Veteran

    PvP Gearless? Perfect.
    So everybody need only 1 build 2H for farming PvE (dk included).
    Everybody can farm half time because they need less gold and cores for craft, less glyph, they spend less.
    I can combine all gems that I have in 3 builds becoming ~full royal gems and we spent less andermants for everything.

    If like some of you said probably many players come to play this new PvP but in PvP premium is useless, they spent 0 money for gems, runes or something else so servers will have a greater workload.

    So, imho:
    - PvE players (especially old ones) have no need to buy something or premium;
    - PvP will be gearless so players don't need spent money for equip;
    and BP where get new funds?
     
    trakilaki likes this.
  16. EhtovK

    EhtovK Old Hand

    Mind y'all, let's try and dive a just wee bit into the current state of the game overall and put it in perspective...

    Drakensang Online, on its core design, has the typical freemium archetype, you can access all the game content one way or the other, but you'll achieve it faster through micro or macro transactions, this is something that becomes evident as one progresses through the game, and remains true to this day.

    The PvE experience weighs more for me, DSO has a relatively nice and enjoyable experience level progression and the game is entertaining to go through, when compared to similar games and other MMORPGs, and even players with sub-standard gear and builds, are able to go and beat every single aspect of the game even being 100% free to play, given they apply the right strategies and teaming up, I see a lot of my guild members do this on a daily or regular basis.

    Considering the statements from the last paragraph, this game offers you the possibility to improve your gear so that you can get to a more comfortable position and solo said content, or just make it less painful to run through with your team mates, and that's that, congrats, you used to beat this content in 10 minutes, now you do it on 5, welcome to the end game, where to go now?, ah, we'll apply an increased difficulty level, so that you can spend another gazillion hours farming cores, gold, materi fragment, etc., to be able to mantain your 5 minute completion time in this new difficulty, rinse and repeat, rinse and repeat, sustain brain damage, rinse and repeat. In short, the PvE end-game in DSO is weak, once you craft everything, even 3/4 or 3.5/4 items into uniques, you just need to keep soul core or augment core crafting onto the new tier, and the game is wide open to skip tiers altogether.

    Then why is it that we keep going?, ah, because of the dark side, the PvP, right?, when people is beating the end-game content with substandard gems, crafts, builds, and sometimes even poor gear choices, why is it that some players have gone as far as to spend money?, or slave into the solo and group leaderboards to keep crafting duplicates and try different builds?, yes, because of PvP, don't have the gut to deny it, ask Trakilaki, Baragain, Sebastian, Wigger, and many others if they craft alternative builds to try and kill mobs, or bosses with a different set?, why do we upgrade our equipment with glyphs of power?, you could settle for the weapon and some crit sources on a DPS class and be done with it, but we keep farming, why though?, we're supposed not to be hit (much) ain't we?, yes, you guessed right again, PvP, you don't even need to be full sacred, in regard to gems, to be competitive against the end-game PvE content, why do we ask for premium day for its offers, and keep farming and purchasing gems?, oh, right, PvP, why do we bet gold and andermant at the jesters?, I can remove each and every single jester rune for my SW and do just as ok as I do, where is it that these actually matter?, ah, silly me, PvP again.

    Let's have a look at other aspects: what's so entertaining about the leaderboards?, do we obtain a lot of pleasure running maps a million times after we're already geared up enough?, no, then why?, (hint: it's the gold), tadaaa!, but, why?, well, because we need gold to keep feeding that monstruous RNG called the workbench, for what purpose?, ah, to have a secondary weapon with selected and analyzed enchantments that would suit green essence better, to try that witch seeker set, to have that awesome shield and 1H build, to push for that Bouncing blade Gnob's bow, to have a Dragan ring, a Cube's ring, a Tear holder, a Bloodtooth, that Q1 torso, that Q8 set, that Twin Queen set, why? for PvP again, this game is so weak on the end-game that I only need ONE set of gear for PvE and I'm set, I can go anywhere, it works everywhere, just pick what works best for your playstyle and you effectively have beaten DSO, no reason to craft side-sets unless you find it challenging to try and beat bosses with a shield on (rofl). Other games beat this by adding specific enchantments or requirements to effectively defeat certain PvE areas (e.g. %dmg against undead, goblins, demi-humans, etc.), but it's not the case for DSO.

    What about events?, those highly sought after Drakens have been put into some good use for runes and augment cores ain't they?, right now I only use augment cores on my weapon, because I can't be bothered to go through the pain of buying another weapon with high end base stats everytime a new tier is added, why?, because I won't be able to play through T7 content with a T6 weapon while I try luck purchasing a good one?, wrong, because if I happen to want to play my rare PvP session, I'll be effectively behind a lot of people. The runes, we lived withouth them (%HPotI on %DotI ones) for so long, and guess what?, we were doing okay on the PvE side already, guess where they had the biggest impact?, correct, PvP.

    And before anyone jumps at me, I know these are all mildly significant on the PvE experience, mostly to make it faster and resource effective, but some of them are ultimately not necessary to beat what this game has to offer.

    But hey, I get it, PvE oriented players do like the sense of accomplishment of being able to play a higher difficulty even if it's almost carbon copy of the previous one, that's what it's all about, ain't it?, because aside from a few "different" (aka recycled from other maps) monsters thrown into the maps, and a few additional boss skills, the game experience doesn't change much, right?, well guess what?, PvP players, even casual PvP-ers like me, chose to stay in this game because, with all its flaws, the current PvP offers that exact damn same sense of accomplishment, being able to compete with other ever improving players, being able to carry that flag whereas you couldn't before, beating that person, or those persons that you couldn't before, or stand your ground against them, accomplishment, right? (not to be confused with gloating), a sense of accomplishment that you also earned, and don't even start with the "pay to win" manure, that money some of us have thrown into the game was earned through actual investing of time and effort in our jobs.

    Also..., aside from that MOBA-like archetype Fidelis was talking about in the stream, which produced this rant, he mentioned that the fame tree is to be reworked, and that will be one of the few differences between one another in PvP..., well, they better make fame leveling just as fast and easy as the experience one, because I don't see a single ounce of sense of a retired Marshal, former twink Marshal, Paper Marshals, or whatever high ranks, just have a base virtual advantage over people who has farmed their rear off to improve, while they got a high rank by mopping the floor with their own bodies in the arena when beaten by players who actually made an effort to improve. Another point, 5vs5 only?, on a server like Tegan that can have 25 minutes waiting queues for freaking 1vs1 on non-peak hours?, brilliant.

    And the PvP leaderboard will give exactly what as rewards?, of course with the "almost carbon copies of one another" mentality, they cannot hand out rewards that will overpower a few people above the others, right?, which leads me to the next point: Are we gonna get paid for playing or something?, they're about to implement a core that's only obtainable on the scaling maps, which means that you'll have to actively farm those if you happen to have gear that requires them, but guess what, you'll earn zero leaderboard points, and zero materi fragments, which are always necessary for Soul cores, unless you want to farm Mortis until you have a stroke, and then you'll have the events, the only "reliable" and barely sustainable (nowadays) source of Draken, which you can't afford to skip most of the time, and now PvP leaderboards, and they're not rebalancing the LB point system with the upcoming release, nor they are rebalancing the Draken economy, so, have you estimated the time the game is demanding?, or are we just supposed to skip certain parts of the gameplay experience on purpose?

    It just surpasses me how some of you say "I don't care", the power some people wield on PvP was also obtained through effort or through investing real money, stripping them off of that is actually worse than the so called "nerfs" that we've had in the past.

    Last but not least, I know most of this is based on a super basic idea that they just exposed, but it's just so damn terrible that it shouldn't make it to development, TS, nor anywhere, speculation?, aye, on a basis that's available for everyone to see in the live stream, feel free to disagree, this is just my personal opinion and take on the matter after all, and if you made it through to this point, thanks.
     
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  17. Icke

    Icke Forum Greenhorn

    I have no clue, which changes should be done, that PVP is balanced (or nearly balanced )

    Just to disable the sets? Disable wisdom in PVP? New matchmaking system, which avoids new and old player in 1 match?

    My thoughts are, that PVP has been created new. Seems like BP is thinking the same, but this way ("gearless PVP with all lvl´s in a battle") is leading this game to a graveyard. As many more already said, there is no reason to farm/spend money anymore.
    I know, its easier said than done, but i think, there have to be 2 kinds of PVP. The one "Veteran-Mode" (or as i call "Massacre-Mode") and something like the "gearless-mode". The idea itself isn´t so bad. I like it, when skills and tactic/teamplay leading to the win, and not the fear, getting a hit and being down with one hit - all the time.
    (and i know both sides of that never ending story ;))

    There is one important point: PVP isn´t unfair, it´s just unbalanced. All are fighting with skills or gear, the game gave them (maybe the way to get the gear is "unfair" cause it´s based on luck, and the matchmaking, which pulls all together). It´s the own gameplay to check the grievance of every class, and to play on exactly that.

    So my vote (even we don´t have a poll) is going to the Two-kind-PvP, because it´s considering all players. It has nothing to do with 2 class-community, but players are consolidated by chance to play PVP, which are avoiding now cause of the massacre, and veterans can enjoy the exisiting mode.
    You can´t get both satisfied under 1 roof.
     
  18. Phyrix

    Phyrix Count Count

    Well let me throw in my 2 cents.
    If they want to make changes to the pvp, a moba system for the pvp would not be bad.
    However as mentioned by other players a gearless mode and geared mode would be nice.
    Also what would be cool is a different set of skills that can only be used in pvp both geared and gearless mode. (example sws being able to do double dragon fireballs or meteor storm etc or berserker mode for dks enhancing all their offensive stats by 50% )

    This way a lot of players would keep their gear and keep farming pve but get a totally new experience from pvp.
     
  19. sargon234

    sargon234 Commander of the Forum

    Then why do have people have to get nerfed because someone couldn't handle losing in a pvp match?I would be happy doing PvE, but when a Pvper crybaby gets killed, he starts crying and whining and convinces other crybabies, then they make so much ruckus and BP caves in and i get nerfed in Pve and my gameplay gets affected, because someone lost in pvp and threw a temper tantrum

    We have seen this behavior many times and it only ended in a quick nerf that damaged everyone, but the cries have never stopped, the crybabies have moved like locusts on another class to whine about
    Those crybabies are locusts, they destroy everything and they aren't satisfied

    Not all pvpers are crybabies, there are some of them providing good feedback and they are objective, but they are the minority, most do not go beyond" da class killed ma character, nerf it", without providing going further or providing maths

    Like i said, i am skeptical of this change, i recognize that many people care about pvp, but perhaps they should stop pretending to be representatives of all gamers and projecting their desires on all players?


    I do not make friends with crybabies and spoiled brats,i would never befriend anyone like that

    And if it goes away, amen, i'll find other games, i'm a pc gamer, there thousands of games out there, this isn't a console
    As opposed to skill not working on pvp, escape skills not working or teleporting your corpse, duels that never start, or where you lose automatically, without being able to fight or winning or ending in a draw, the game being unstable, crashing and then you being kicked and having to suffer a penality of 15 minutes

    Let's talk about the broken 6vs6 game mode, where being on the blue team is a guaranteed 99,99999999% of times
    Let's talk about easy spawn camping in 6vs6 and in 5vs5
    let's talk about the game having a dumb elo system which makes unbalanced teams

    Let's add to those points about bad latency, which affects pve and pvp, not just one of them
    The same can be said about collision detection and the time it takes to be strong, this affects pve and pvp, it affects pvp much more

    Now the conclusion is that you must be a masochist to play pvp, but you know, isn't it convenient to ignore that some of the issues are issues of the game and not issues of one mode?

    The game is broken, not one mode
     
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  20. _Baragain_

    _Baragain_ Living Forum Legend

    Nope, because, to quote Einstine, "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." The vast majority never learn and keep saying stupid things.
    I like this. A new "fair" mode could gage the interest and potential success of implementing it across the board.
    Agreed, which is why I am so shocked by the announcement and I'm sure that money will factor into this in some way we have not yet envisioned.
    I'm an odd ball. I like PvE, but the vast majority are indeed motivated by PvP.
     
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