Q&A Development Team Letter

Discussion in 'Discussions on Current Topics' started by DSO Production Team, Aug 16, 2017.

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  1. trakilaki

    trakilaki Living Forum Legend

    I have a proposal to make to BP.

    Since the devs are trying to convince us they are making a better PvP based on the French national motto Liberté, égalité, fraternité therefore providing us "fair PvP for everyone".
    Therefore all players will be equal no matter of:
    - level
    - class
    - effort
    - investment
    - knowlege
    - gear
    - time spent to make the gear
    - time spent to get gems, runes. glyphs ...etc throughout the years of loyalty
    in other words ... a fair game for everyone. A game where we will all be one great big family filled with joy and love ... we will live equal happy life forever and ever ... and make a bunch of kids.

    Therefore we are asking the same to be applied to them as well ... with the following actions:
    1. We all want everyone to be happy and equal ... therefore you should cut their pay to $200 a month .. because there are developers and programmers in Burundi and Malawi who are getting no more than $200 per month. In the spirit of fairness and equality this is the right step to be made.
    2. No employee shall have more than $200 per month ... no matter of the working position and working hours. House keepers, programmers, IT engineers and CEOs will all have same salary of $200 per month. There will be no overtime pay and there will be no cut to the salary if someone is working less than the generally accepted Daily/Weekly hours of work.
    3. Every single individual shall be granted permission to apply to any job position within BP ... no mater the education, skills and experience. Not the most suitable candidate will get the job ... but the company shall be using FCFS (First Come First Serve) method. That means if a plumber applies for a developer... the plumber must be granted a game developing job position. In same time ... since we know the numbers of employees are limited ... and since we all know FCFS is also called FIFO (First In First Out) ... the first in the queue shall be let out to make room for the new employee ... no matter of the dedication, skills, knowledge, experience and contribution made for the company. In example: we shall let the Designer go ... in order to make room for the plumber who will get his/her position.
    All that in the name of fairness and equality.
    4. All employees (female and male) shall be stripped off personal belongings like engagement rings, amulets, bracelets , clothes, Valentine Day's gifts (including but not necessarily limited to: rings, shoes, boots, vehicles, g-strings and thongs ... etc). Employee's hair will be cut off and their head shaven. No employee shall be using any item unlisted in the predefined working uniform which looks like this.

    In short:
    With these rules we want to prevent coworkers to have desire to get something that other coworkers have. Just like in the game where we want to prevent players to use runes, gems and crafted gear that the other players don't have.
    We want to make BP employees not being "picky" and choose what kind of work they want to do and what work they don't want to do. Just like in the game ... forcing people to play PvP mode they don't want to play.
    All in the name of fairness and equality.

    Make these rules ... and let us know if you still have employees.
    If they are having no objections to aforementioned proposal ... neither shall we have objections regarding the proposed brainless clone-like boring "fair and equal" PvP.

    Fairness and equality for all!

    ... And justice for all!
     
    Opalsion, kraken, emmaaxxx and 7 others like this.
  2. trakilaki

    trakilaki Living Forum Legend

    You picked up a very unfortunate list since some of them were stripped of their honors due to use of illegal substances :p
    This is going to be fixed partially with the exclusion of Wisdom tree in PvP.
    Why is PvP 1-shot-dead fiesta?
    Because players are given ultra high damage ... but the damage is not a problem on its own. They are all using 2H sets + wisdom tree travel speed. They don't even bother to invest in HP or any other defensive stat. When you combine ultra high damage and ultra high travel speed ... combined with ultra high attack speed on 2H ... that is what you get. With the exclusion of travel speed from the wisdom tree (and it will not work in the arena) they are getting slower and can be easy target to 1H builds with a lot lower damage. their travel speed will only rely on boots and some item bonuses.
    Those 16% attack speed runes (double from 1Hs) were intentionally made so they can create a mess in the arena ... so the devs would have to "come up with a solution" . And here we are ... this is the solution ... which in the future can be the problem so they have to offer another solution. it is a never-ending loop.

    I must say that i have predicted many outcomes beforehand ... but I have never been able to copy-paste the future. My predictions were accurate but in general.
    However ... there are people which i knew they are not what they claim to be ... who literally copy-pasted the future.
    In fact they copy pasted the words of Fidelis said few days ago ... back in 2016-17.
    That is not a coincidence ... it happened many times (it happened with crafting 2.0 too) .
    At least now I am 100% sure who is what and who is not what they claim to be.
     
    iNeXoRaBlE likes this.
  3. sargon234

    sargon234 Commander of the Forum

    are they now making 1 hand players ubermensh now in pvp?
     
  4. trakilaki

    trakilaki Living Forum Legend

    Not really ... 1H build will be just more reliable in the next R until the final ^^^ screw up or improvement depending on what will they choose ... $200 and equality or hard work appreciation.
     
  5. trakilaki

    trakilaki Living Forum Legend

    Trust me I have been avoiding the forum yesterday at all costs ... I didn't want bad words to come up ...
    I am still pissed off ... but at least I could avoid the "killer mode" in which i was yesterday.
     
    MademoiselleCaramel likes this.
  6. Jhinstalock

    Jhinstalock Active Author

    I totally agree with you on why PVP is like that. I'd focus more on defense if there was any value to it, but unfortunately more damage is the most helpful in both PVP and PVE. I've been crafting some items with a mix of damage and defense enchantments, but whether that's due to laziness in finding the right lines or because I want to have a more balanced set of stats, I don't even know myself.
     
  7. sargon234

    sargon234 Commander of the Forum

    But aren't they already kind of more reliable than 2h builds? i see 1h players with schield and they kick ass already
     
  8. DocWhisky

    DocWhisky Forum Mogul

    What is the expected average lvl of wisdom a new average player will achieve by the time they hit lvl 55? Just kinda ballpark it. (150? 200? 300? 500? etc etc )

    Thanks, Doc.
     
  9. -HARRA81-

    -HARRA81- Forum Mogul

    I believe that many players would appreciate , that the BP would give us answer for final plans for PVP. When the decision is final.
     
    Viki likes this.
  10. trakilaki

    trakilaki Living Forum Legend

    If you are referring to level 55 in experience ... probably much higher than the old players did it until they got to level 55
    If it is level 55 in wisdom, it would be the same ... but they would get there much much faster.
     
    DocWhisky likes this.
  11. DocWhisky

    DocWhisky Forum Mogul

    Sorry Traki, I said wisdom, but meant wisdom points.
    A new toon is started... when that average toon hit lvl 55 what lvl of wisdom will he be at (on average) and how many wisdom points (on average) As these new players/toons will be progress through the game they will be getting wisdom drops too... So my question is just that.... What lvl and how many points will a new toon achieve (on average) by the time it hits lvl 55???
    Im willing to bet they will have higher points than 330 wisdom points, Which is @ what we (Those who have lvl 55 wisdom now) will have after the next release... @330 points out of 1665 points....... If a toon can average 500 or 600 points by lvl 55, I believe that is what all lvl 55 players should receive when the release goes live. and then pro rate it down for lesser lvls ... why should we, the established players who have spent a lot time and/or money on our toons, be penalized (compared to a new start) because our toons already exist??

    Thanks, Doc.
     
  12. kraken

    kraken Forum Apprentice

    Hi there,

    I fully agree on this one. Atm, my playtime has been reduced to 30-40 min/day and not every day. I simply do not care anymore due to followings:

    I am satisfied with current craft, being able to solo any inf 3 boss except mortis (as a mage). I already play since couple of months with funny builds, eg: replaced dragan helm with heredur helm for better looking, playing now with khalys set and grimmag robe (atm 231 mana).
    I am also going to craft/augment today 1h sets (heredur and cube set) just to test both aspects of PVP.
    My gems are at max except hp ones, but soloing with 48k-61k hp depending on 2h builds is enough for me.
    My runes,while they are not so great, are more than enough for now. I can still maybe get more of those as I have ander to spend on jokers, but nothing interesting on DD; i still have about 1k entrances to circus.
    In terms of pets I miss atm 2% dmg bonus and 3% health bonus.
    Costumes I have about 80% of them but who cares about that. Same for mounts/emotes. I already have the shield bearers (ty Demon) and barrel roll.
    I am about 2k achievement points over experienced warrior.
    I am at 70% materi runes and i spend all materi for glyphes for the 1h sets(buying and melting amon set) while farming stuff goes to be sold for gold.

    So what the hell am I supposed to do anymore in this game if farming is not impacting PVP anymore???

    Because, I am missing all PVP mounts and nemesis title. Why? I don't like dying so fast so I try a bit PVP and i go back to farm to improve. All the time, until I will be satisfied with my PVP build. And I have never complained about that. So when you go to MOBA like playing game, well keep in mind MOBA's have dozens of champions to be played. Not 4. And if this brainless farm becomes only for fun and not usable for PVP, i prefer to play real AD^D stand alone games like BG, PT etc. Because DSO, on quest side is missing the real story, the choose that or that actions that impact your toon and it misses the stats required for a real story, stats like charisma, intelligence, wisdom etc.

    Have a nice day!
    PS: and the socialization aspect of DSO is totally missing. No possibility to set status to afk, to put some auto reply, to receive conversation even if you are not logged in and so on.
     
    lucashu, semen470 and ULTRAPEINLICH like this.
  13. trakilaki

    trakilaki Living Forum Legend

    Bingo!
    They are always punishing the existing players who were playing and supporting the game just to get few new players who will play under new easier environment. But that is not a problem ... the problem is they are making changes but can't attract significant amount of new players.
    As for the wisdom ... it would depend on the playing time. That is not something we can calculate ... but they will have more wisdom and higher wisdom level than we are having right now. When they hit level 55 they would most probably have more wisdom than the amount of wisdom we will have when the new R will come to live servers.
     
    MademoiselleCaramel and Iliaki like this.
  14. Shiro

    Shiro Padavan

    I don't care if BP makes newer players' life better because DSO takes a lot of time and many newbies leave along the way.
    What I hope for DSO (tbh, I should say "for myself") is it to become like it was when lv40 and 45 were cap levels, with lots of players etc.
    But, I wouldn't feel offended if, while giving a hand to new characters development, BP gives me a treat for having played the game this long :rolleyes:
     
  15. Iliaki

    Iliaki Forum Apprentice

    @trakilaki You could not have spoken better my friend! Spot on! It's really remarkable (and also surprising) how few of us can see reality....
     
    trakilaki likes this.
  16. dawmjr

    dawmjr Junior Expert

    yes back then i had fun, and all i knew now, i need to talk some where but where
     
  17. dawmjr

    dawmjr Junior Expert

    keep normal , normal, some of us like to log in kill monsters, such , for fun, see how many people crush candies, pop bubbles, we all do not want an outrageous challenge, these the people you going to lose
     
  18. dawmjr

    dawmjr Junior Expert

    i embarrassed to say in past i put over 10,000 American dollars
    this account, do not do this, i log in , i kill monsters, i will go to candy crush, you make it so hard, i wish log in kill some monsters, have fun , i do not want to be challenged, if i want challenge i go inferno, keep normal normal , painfull painfull, all else do what want if need add new lvl, leave me be , or i go crush candies
     
    Jhinstalock likes this.
  19. sargon234

    sargon234 Commander of the Forum

    I would like to notify you that normal is still normal, painful is still painful ecc ecc

    Yes, they made the game harder, to adapt to the new group effects and to make solo playing more difficult

    The solution are the scaling normal dungeons or grouping up, if you want less challenge

    If you spent 10000 dollars you should be fine doing difficulties up to fatal at least
     
  20. dawmjr

    dawmjr Junior Expert

    6 years or more , i close give up,
     
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