Feedback Community Letter Release 213/14

Discussion in 'Test Server' started by Sunlight, Oct 29, 2018.

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  1. menestrelul

    menestrelul Someday Author

    The item price dropped a lot.
    The q4 items have the following prices: Bearach's Untamed Scorn( the weapon) - 71.999
    Bearach's Instinct ( the belt)- 38.999 Astaya's Ring of Life - 26.999
    All tier 7
    Is this the final price or is it for the test server?
     
  2. MaxDisappointed

    MaxDisappointed Forum Master

    What's happening with gem refiners and joker for jewels and runes?
     
  3. sargon234

    sargon234 Commander of the Forum

    gem refiners will no longer be useful, since old gems will be removed from the game

    Sell them when the patch is launched, since they'll now be sold for 1 gold and you'll need lots of gold

    The jesters are gonna be removed from the game, no more gambling ingame
     
    Last edited: Nov 19, 2018
  4. ghostmagicus

    ghostmagicus Forum Pro

    Keep refiners after update, price will incresee. Jokers for combining stones and runes will still be avalaible. jesters will be removed.
     
  5. So can anyone tell me whether ALL current tier 1 runes will be converted to tier 2 in R213/14? Or is it only attack speed runes?

    For example, Wisdom Runes tier 1 runes you get from farming now.. will they be converted to tier 2? The premium NPC is selling the tier 2 version for 299g in test server.
     
  6. Demon

    Demon Forum Mogul

    Yep they don't have a hideouts and homes but they develop hack and slash plants. They just find a solution to elemental cores and instead they bring zillion herbs, elixires and tonics in this game. There is one or many guys in development team that has no clue about this game.
    The best things was simplity and fun (pvp fun) that is why players ask to bring back lv 40 45 because then complexity was reduced and pvp was fun and also was based on browser and that means easy access and many players.
    Is so simple. We don't need complex game we don't need zillions herbs complex crafting system zillion type of runes gems, zillion types of currency, we don't need zillion event currency elixires and essences, we don't need complex quest system is not a big game and will never be.
    Remember viscanuim or first essence storm event we just make some pickaxe and kill them all, we just kill the essence vortex was easy and fun" a really hack and slash game. Remember pvp events easy and fun. Why they think that complex is better?
    I think complexity ruin new players contact with the game.
    Just remember this-if we want complexity we can play other games.
     
    Last edited: Nov 20, 2018
    Bubble and Javah like this.
  7. Javah

    Javah Forum Veteran

    Exactly.

    That's the prove that current dev team is totally detached from the logic of this game, and probably greatly incompetent with regard to development tools. That'd explain why they stopped to develop anything new, in term of contents, and just reuse and rearrange old environments in order to don't change/add nothing worth to be played. I am really curious to know who ever is eager to play a fantasy-Farmerama in place of the "epic" mmorpg on whom all of us opened our accounts.

    With all these messes and complications, absolutely useless as well as irrelevant from the point of view of fun for the player, they only risk going to compete with the giants of the mmorpg / arpg sector, which can devour this little game in one bite. The only hope of survival is to remain what it has always been: a small toy, which is within a gigabyte, runs in every computer, and makes you do repetitive things but without having to think about anything. Any attempt to elevate it to a higher level, which is obviously not his, will be doomed to failure.
     
    trakilaki and MikeyMetro like this.
  8. sargon234

    sargon234 Commander of the Forum

    this was never an epic rpg, it was always a small browser game

    Adding complexity in the game is not bad in itself, it's how you do it

    I see no problem with gathering herbs or mining, to craft potions or essences,ecc. those activities are present in other rpgs, the problem is when they make gathering boring and tedious
     
    Bubble and Javah like this.
  9. Phyrix

    Phyrix Count Count

    Quite true, if gathering didnt have an animation but instead of just click and collect like the wolvesbane in varholm it would be much much better.
     
    Bubble, TwiliShadow, bLaind and 2 others like this.
  10. Paavelson

    Paavelson Junior Expert

    AMEN
     
    TwiliShadow and Phyrix like this.
  11. SillySword

    SillySword Regular

    Please do not use any animation when player is gathering materials. It's just wasting time. That's one of the reasons that I stopped playing "DDD", a boring animation of crafting gems and gears.

    Thanks!
     
    Paavelson and Javah like this.
  12. Javah

    Javah Forum Veteran

    "The time has come for a new order of warrior to step into battle and fight the terrifying dragons and savage monsters of the Anderworld. Join your comrades to wage a brutal war against evil in Drakensang Online, the epic new browser-based action RPG game."

    I understand that this has been lost in the mists of time, but this is what it was at the beginning.

    Anyway, the addition of complexity should coincide with an improvement in the gameplay, otherwise if they both get worse then you only have an increase in the frustration of the players. And it does not seem to me that this is going in the right direction, unfortunately. I really do not see any satisfaction of becoming (almost) invincible after drinking the Asterix potion (as well as I don't feel any by clicking on the buttons that allocate wisdom points).

    I fully agree with those asking that at least all the animations related to the gathering are completely removed, as well as the fact that is implemented the autoloot for all the plants.
     
    Last edited: Nov 20, 2018
    Bubble likes this.
  13. couda22

    couda22 Forum Commissioner

    Autoloot of plants (alchemy ingredients) is implemented in dailybuild_923.
     
    Hetsunien likes this.
  14. Javah

    Javah Forum Veteran

    Luckily. Thank you.
     
  15. Paavelson

    Paavelson Junior Expert

    group overview.. map name where is player located should be PW6 ocean of bones and second map PW6 M2 halls of the dead
    and it should apply to all PW maps but not to normal content. many players join to group and they didnt realize its normal maps

    so mortis secret lair is fixed can enter but its random lairs there and once i got kicked to city didnt notice wich lair it was.
    in secret lair painful mode goblin hp is too high. who ever tested goblin hp from developer side was probably with high end gear.
    did you know that in group on painful all monsters hit harder and have even more hp even on live server. thats big reason why people play.
    solo

    green item crafts are nosense aswell with blue. if drakensang does his job on this then remove them completly and i am going to do random crafts and i belive everyone else too. that was great on live but now its getting ruined.

    crafting is too expensive. even deluxe doesnt help me there.
    unique drop is nerfed big time. legend drops is nerfed big time
    how i suppose to advance in game with crafting and melting for glyphs ? with such release from scrats to start over it takes now 3 years instead of 2 to reach op status.
    and platinum lines are some kind of joke ? boot maximum platinum line run speed should be atleast 12%
    pvp going to be no go for me anyway even if it gets rework.. enchaments doesnt work there anyway so atleast make pve fun and fastpaced.

    thankyou


    edit.
    20k extra hp potion and rest potions is only in kingshill. its not available on garhun city. didnt chek other citys.
    and in kingshill near that potion shop theres empty shop but logo is still on map. its confusing . remove before releasing. thnks

    2nd edit
    goblin on varholm drops only silver essences. it was super when it droped a ton of pinks blues now its no point to go to that corner.
     
    Last edited: Nov 20, 2018
  16. Javah

    Javah Forum Veteran

    Where did you get that list?

    If I am not wrong, those items are not present in the list of old loot box items that will be removed in next release: https://board-en.drakensang.com/threads/deleting-old-loot-box-items-with-rel213-14.76376/

    I am asking this cause I am still keeping some golden/silver/bronze leaderboard boxes, and I would know if they will give different (alias, more useful) rewards after the advent of the R213/214. Or will they simply be empty, if they are not opened now?

    Thanks for the answers.
     
  17. couda22

    couda22 Forum Commissioner

    I got it from client database. The PW LB reward items (for both overall and dungeons) in R213/R214 version are not the same as in R212 version. They are different items, so if you keep your LB boxes and open them in R213/R214 version then you will definitely NOT get the new loot. You should get the loot of R212.
     
    Javah likes this.
  18. DocwhiskyTS

    DocwhiskyTS Forum Apprentice

    Before you can even begin to craft all those ingredients that you gathered thru boring and repetitive game play, You need Alchemy Crafting Tomes, You have to run a normal map, in painful or better and get XX drops or kills to complete the quest ( Usually 4 -5 runs in each map, 2 maps per quest) Then you turn the quest in just to receive garbage ingredients and not the Tomes for crafting you worked for. Did this several times on TS and gave up.
    As there are many tomes to get, and the quest rewards is riddled with garbage... along with the "possibility" of getting tomes .. it may be months or even years before you get the 1 drop you really want.
    You could end up getting the same tome 50 times... this kind of programming is garbage.
    This reminds me very much of the old End of Time, Mortis quest .. where he was nearly impossible to kill, and it took a team of elites to do it. And the drop was random. By the time I got my drop, the reward (end of time axe) it had become obsolete. I , personally had over 50 kills before I finally got the drop..... This is the kind of crap that drives players away.

    This is why I made the suggestion earlier about making the quest rewards a special coin, one that allows you to select 1 tome, (or ingredient) and all tomes had to be purchased in order ( Normal, Improved, Magic ) With as many different kinds of alchemy there is, at 4 - 5 runs per map X 2 maps per quest, your still looking at upwards of 30 runs to get that Magic Tome of Celerity, or HP, or Dmg, Crit, Etc. Etc.

    When you layer the amount of mindless, boring gathering, on top of the frustration of RANDOM QUEST REWARDS , You increase the tedium exponentially, and instead of making the game engaging, you will drive players away.

    Thanks, Doc.
     
  19. Javah

    Javah Forum Veteran

    Ok, it's clear now. Thanks a lot.

    It is exactly what I meant in my posts. But I was not aware that the situation could be deteriorated up at this point. At the worst there is never limit.... such a sadness.
     
    Last edited: Nov 20, 2018
  20. Nendamos

    Nendamos Forum Greenhorn

    When is the new release coming? :)
     
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