Suggestion Making unique base spells

Discussion in 'Creative Corner' started by Bubble, Apr 8, 2019.

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What do you think?

Poll closed Apr 22, 2019.
  1. Yes

    6 vote(s)
    60.0%
  2. No

    4 vote(s)
    40.0%
  1. Bubble

    Bubble Someday Author

    The only ones of the events fall more than before, but the drop is still bad for them to be with bad base spells. An example of everything I got in the last event:

    [​IMG]

    My proposal:
    That by melting these unique ones, the base spells accumulate and arrive at a certain number of foundries of EACH item, that item can be elaborated by choosing spells from that accumulated base. This will reward the farm, and not only depend on the "alignment of planets" to get a good unique
     
  2. MikeyMetro

    MikeyMetro Forum Overlooker

    I am not totally in favor of this particular suggestion. That being said, I have before suggested that this game needs a more predictable path of progression. Anything that reduces the amount of prng nonsense I have to deal with gets at least a soft +1 from me.
     
    sargon234 likes this.
  3. TwiliShadow

    TwiliShadow Count Count

    Is he proposing a way to collect individual "base stat glyphs" and later improve the base stat of any item with the same base?

    If so, it wouldn't be long till many have (100%) on all base stats on their favorite Unique. That would be nice, but would mean that you would only ever need 1 drop/buy of any given unique.

    I just made 3 times the needed runs against the Black Spider Queen (Inf4) trying to get boots that were better than mine (crap) and got 2 boot drops (both even crappier) and 1 Roshan's Circle. None of those runs beyond progress would have been needed if we got what I think he's suggesting.
     
  4. MikeyMetro

    MikeyMetro Forum Overlooker

    Easily overcome by restricting the pool to stats from the same unique.
     
    Bubble likes this.
  5. Bubble

    Bubble Someday Author

    @TwiliShadow Accumulate base spells of EVERY item in particular, would not be a general spell bag, and would have to reach an accumulated X to unlock the workbench and be able to manufacture that unique by choosing its base spells
     
  6. TwiliShadow

    TwiliShadow Count Count

    That would be a programming nightmare and will never happen.

    However, "melting" all the "base damage", "base armor", "base all resistance", "base health", etc would not be a programming nightmare and could all be put on one additional page of the ingredient bag.

    Remember, the player needs to be able to see the progress of each type or each type for each unique. So the dev's would need to put each stat from every individual unique and that would take many pages to keep track of it. Think how many unique items there are throughout the game per class.
     
  7. MikeyMetro

    MikeyMetro Forum Overlooker

    I'm thinking it could be done as (yet another) workbench recipe. Put the gear in, select the recipe and it would show the stat pool.
     
    Bubble likes this.
  8. TwiliShadow

    TwiliShadow Count Count

    Except every ingredient used in the workbench can be see somewhere in inventory/locker/ingredient bag/etc. You always know how much more you need to go without going to the workbench.

    Understand, I have the workbench and peddler at hand at all times these days (wisdom is 133) and now future points are going into coins and then mounting speed. Thus I'm also thinking of newer players on this.