Dailybuild_1071 & 1076

Discussion in 'Test Server' started by trakilaki, Jun 5, 2019.

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  1. Jhinstalock

    Jhinstalock Active Author

    It would be nice if item tiers didn't allow you to get stats over what's considered 100% of base value, but rather increased the chance of good percentages. The problem they have is that people spend so much time to max out everything they can, that those people run out of content, and people who don't play a lot will never reach anywhere close to max stats. The things they added to increase this ceiling includes but isn't limited to:
    Item max level being 60.
    Item max tier being 8
    Platinum lines.
    More gem tiers as well as green/blue royal gems.
    Enchant Crafting.

    There is no reason to spend time on doing all this, the only result is feeling an obligation to keep playing to "retain" your strong stats.
    PVP has been changed so that it doesn't require much grind at all to get good stats, and perfect (triple gold line on all items) isn't too bad either, especially if you can farm t8 items fast. That's a step in the right direction since the main goal of PVP should be fair, but it also ruins a lot of diversity, mostly in the form of unique effects allowing for different playstyles. I miss that.
     
  2. .RakshaRanja.

    .RakshaRanja. Forum Pro

    DSO is defined as Hack n Slash MMO not ARPG.
    I never said 50 minutes. I said way more realistic and reasonable time aka Q1 taking 15-20m per run (so m1, m2, boss included). Maps like Q4, Q6, Q7, Q8, Q9 would take more (most likely about 30+m, still quite short for dungeons including 2 huge maps).

    Obviously with such change many aspects gotta change aswell - you gotta multiply by 3-4 all of the listed below:

    - Currencies per run (Gold, Anders, Materi, Glyphs per item)
    - Infernal fragments from boss and chests
    - Ranking points (per mob, boss and time)
    - Unique items drop rates
    - Exo items drop rates (due to platinum bonuses) or increase platinum bonuses appearance

    You cannot just simply make dungeons 15-20m long and leave everything else as it is.
    We know for a fact that we get more exos per run (about 40-50% increase) but monsters hp is increased by x2,38 times (aka 138% increase). For bosses it's almost 7 times more (aka 600% increase). Even with permanent armor/resists break it's 300% increase.
    This clrearly shows what is their goal - it's not about making "challenging" dungeons. It's about slowing us down.

    What about materi drops, what about infernal fragments, what about ranking points (especially!), what about gold, anders, glyphs?
    See there's nothing wrong with some amounts of grinding but there's a limit to it.

    One human being has a fixed time a day (aka 16h) to function. Add work, family into equation and you get much less than that.

    Currently you have grind:

    - Uniques with golden bases
    - Platinum lines
    - Gold for platinum lines (and other expenses like pots, buffs, ect)
    - Infernal fragments/materi for infernal fragments
    - Cores
    - Tier 8 items
    - Keys of Prowess
    - Gems (and this is currently ridiculous, getting to royals should NEVER take YEARS - catch-up mechanics are long overdue)
    - Crafting ingredients (mostly these for gems if you're lucky enough to own royal gems)
    - PvE Ranking
    - PvE Event
    - PvP Ranking
    - PvP Event
    - Events (realm fragments based like new moon/full moon/dtu and non-realm fragments based like ghost festival, anniversaries, dragan)

    And there's prolly more but I couldnt be bothered.
    Also, some people have alts that they care about.

    There are so many simple solutions to make game environment much less toxic, they are simply refusing to acknoweledge there is WAY too much grinding and the reason is that grinding is a simple solution when youre unable/dont want to release new, fresh content. You just recycle/outsource stuff (aka 34085743 editions of dragan, 4 moon events in a month, adding another ranking-related progress you have to collect on a monthly basis, ect).
    Im almost 99% sure you're either unemployed or <18 years old. Nobody with a life can sustain such levels of grinding while having actual stuff to do.

    I never came here to applaud ideas that are hurtful to the game. Oh wait, what? They aren't hutful? Yeah, right. Majority of DSO's community left (just look at the forums and admire the tumbleweed rolling around) cause ... why? Cause they are no longer to keep up with the ridiculous pace that has been established with the "random stats" long, long ago. And then even more randomness came into play.

    Most of the non-grimmag servers are DEAD. And that's why exactly? Ah yes, that's cause everybody love the game in its current state.
    They should be happy that people like me are still here and want to actually provide feedback and help the game grow back or at least ... not collapse into oblivion. And there are people like you, who praise them cause they twitched their finger.

    Exactly. Im sick after 1h of running Q1 or Q5 15-20 times. I was playing for 7h today to catch up with my 6kk event progress. And Im not logging back until last second of my deluxe validity. That's how much Im eager to grind my back off. For 400 max anders per hour. But almost nobody's concerned cause why would you? I'll patiently wait until free premiums run out and when boosted newbs that got their 6kk prem will need anders to res once again.
    The current content drought is beyond acceptable. We already got recycled maps as lv55 expansion. Parallel World expansion is long overdue (was announced for 2018 MIND YOU! / we're almost in 2nd part of 2019). People are bored. Not even a month of free deluxe each month will keep me in game cause there's literally nothing to do.
    And no, I refuse to grind for platinum lines. Im sick of pointlessly inflating players stats just to buff mobs/bosses cause we got too high stats.
    The "scaling hp according to number of players on the map" was a mistake and I was always saying that. This is when weaker/random people got their chances to get into groups ruined.
    No amount of group skills or "+x% hp, +x% exp per group member" will fix this.
    Back when we had had to enter PWs through normal world (aka Q3 entered from kingshill) people would accept anybody if they couldnt form 5/5 from guildmates/friends. That 5th person, no matter how weak, would at least contribute something (like singu or some dps) unlike going 4/5 since mobs would have the same amouts of health anyway.

    I would go further than that. I'd say we can easily multiply hp by at least 5. You having a group should be way more profitable than it is now (silly magma shield or group adrenaline wont fix that, this should be in base skills not something you HAVE TO GRIND!).
     
    Last edited: Jun 26, 2019
    MikeyMetro and ΣMiwel like this.
  3. heror

    heror Forum Baron

    ye "fair pvp" if its fair why do we have differences in items base stats. Vargulf s 1h is better than the cube weapon. why? The pvp still; needs fixing. Also 1h shouldnt give crit to anyone. Dk should loose the shield and 1h axes withg crit and get offensive 1h , altough it wont make sence because dk s dmg is deal mostly overtime , so it will be overkill or a reason for most of the Dks to call everyone else op for killing them before they get near the opponent.
     
    Jhinstalock likes this.
  4. Jhinstalock

    Jhinstalock Active Author

    I also hate the base stats situation. I don't personally have that gear yet because I came back to dso very recently. It sucks to play against trash players with more than double my crit yet i still lose sometimes because of that difference.
     
    ΣMiwel likes this.
  5. .RakshaRanja.

    .RakshaRanja. Forum Pro

    So lemme use arbitraty numbers.

    Are you going to grind painful stonekep for greens when:

    - We have a drop "schemes" from pre platinum patches (aka all items from green to legends drop on inf3/4, less legends obviously due to gold bonuses still being easier to get)
    - Chance to get platinum line from t0 green is 0.0025%
    - Chance to get platinum line from t7 green is 0.02%
    - Chance to get platinum line from t7 blue is 0.2%
    - Chance to get platinum line from t7 exo is 2%
    - Chance to get platinum line from t7 leg is 10%
    - For comparison purposes, curret t8 drop is 0.5%

    *Consider these numbers as a scale rather than actual percentages.

    Getting legendary should always be more exciting than getting exos. This is unarguable. Same goes for Unique - Legend relation.
    Platinum lines should be at least "Old gold 2.0" quite literally.

    Drop system needs a big rework. Gold itself should be dropping in much bigger stacks and items should be much more valuable progression-wise. Getting an item should be exciting - flooding people with thousands upon thousands useless items and their only purpose being sold/melted is beyond stupid and that's a fact.
    With drop system changed glyphs system should be adjusted accordingly. This system just looks like it could infinitely scale but it cant. Numbers already are ridiculous.
     
    Last edited: Jun 27, 2019
    MikeyMetro, ΣMiwel and Jhinstalock like this.
  6. ΣMiwel

    ΣMiwel Forum Ambassador

    I still remember their R185 statement: "we created a scalable framework" - that is the item format with base states, enchantments and unique stats, I think. How scalable is it? We see it currently... I agree that stuff (items, grind, numbers, etc.) is getting ridiculous, 'cause it already got out of hand a long time ago.

    And I totally agree that the drops have to be like before...
    The item flood is unnecesary and annoying. Sell, melt (as we have the smelter atm), sell, melt, sell, melt... change maps in the meantime.
    I remember the times when I was able to farm with one line open in inventory and only sell/melt when I got to city after a full run...
    Greens most common, then blues, then exos, then some legs... some uniques. Everything should have its price, items should be rarer, but should be worth more gold (drops of gold are also still not enough), more glyphes and chance for finding better lines should be increased. Heck, if they did it correctly, I'd be up for a return of white items. No idea why though :p
     
  7. humunkulus

    humunkulus Forum Apprentice

    It is your opinion, then i suggest you not to play grinding game. Its like complaining that playing ice hockey on ice is stupid. You still can play ground hockey or completely different sport. Anyways I didnt come here to discuss grinding aspect of this game.

    I didnt get any explanation neither disagreenments. Just ofensive questions wheter I am reading what I am responding to or wheter I even know what I am talking about. Regarding to topic i got only explanation what probability of getting platinum lines dependant on item rarity means, which is not anything new to me.

    Dude, I dont really know why you are so triggered but I dotn really think being toxic at other people is best way how to deal with it. I was just explaining you my opinion why current mechanics allows you to get platinum lines only on extraordinary items. THATS ALL. I ve never even mentioned that i like implementing platinum lines nor that i like (or that actually I am) grinding nor that I like developers aproach to this game. Besides more or less euphemistic insults i didnt get any relevant opinion back from you. Youre creating your own assumptions just to have reason to be ofensive to others.​

    Did you really ask me if i even try to process what you write? Shouldnt I ask you instead? :) Good thing is that you finaly started to discuss instead of creating wrong and irelevant assumptions about me.

    (like i said before) Good platina lines are super rare, if their chance on blues was 10 times lower than on exos, chance would be really close to ZERO and green ones would be literaly non existing. Thats basicaly how mechanics works right now, no platinums on green and blues. We re suposed to start with 1/1/0/0 purple crafts which lead to quiet long run, unlike starting with green/blue.

    (like i said before) If good platina lines werent so rare (or you played a lot or you wouldnt care about platinum value and take even low ones, f.e. 85%) you would get couple of blues pretty easily, use them for crafting two 2/4 purples which would lead super easily to final product. Especially when you could put platinum exos on 3rd and 4th slot, since crafting 1/1/0/0 would be inefficient when youre able to make 2/2/0/0 or in this case even 2/2/1/1 exo crafts. Greens/blues would be most desired ones.

    (like i said before) If you were able to (alredy easily) make 3/4 legos from exos, there would be only efficient way how to use platina lego drops using them in 3rd and 4th slot in 3/3/1/1 crafts, which would make whole process even easier.
     
    Last edited: Jun 27, 2019
  8. .RakshaRanja.

    .RakshaRanja. Forum Pro

    It is scalable though. Our stats scale up as much as monsters' stats do :D:D:D Perfectly balanced as Mad Titan said.
    And then they wonder why people use macros :D:D:D
    I mean look at that:
    [​IMG]
    Sorry for my native lang. client. Still this should be fairly easy to decode.

    From 1 000 on lv 45 (late 45 was already 95% 2h weapons),
    through 15 000 on lv 50,
    to 60 000 on lv 55,
    between 240 000 to 900 000 on lv 60 though, cant wait till I crit for 15 750 000, will be EPIC.

    Also, 2,01 with sapphires in both weapon AND adornment on 1h weapon - currently I have 3,637 on my 2h.

    22,5 times more hp yet I would live longer back then than today.
    Both armor and resistances are prolly on the same level of mitigation, yet ... I have 27 times more armor and 16,5 times more resistances.

    14 times more crit.
    Almost 2 times as much crit damage.

    This is just sad.
     
    ΣMiwel likes this.
  9. Mal3ficent

    Mal3ficent Guest

  10. Phyrix

    Phyrix Count Count

    You don't say
    [​IMG]
    So I guess this makes you an expert on the genre?
    Meanwhile I have probably put 3 to 5 times more hours in arpgs since 1999 till now than you have put totally in dso as a whole.
    Fyi the terminology hack and slash is derived from arpgs
    The belt of zeal goes back to I think when level 45 or 50 was max?
    Back then the belt had 5k crit in enchantments :D
    Anyways it does not compete with the witch seeker set at all, when they reworked it they considered a buff its damage and speed does not compare with 3 witch seeker parts and yet it does but only when maxed.
    If you look at older arpgs base stats grew with your leveling and you could distrubute them accordingly <- much like wisdom but more base stats oriented.
    one specific game that allowed a player to go to level 200 as a character made a player really OP, and the uniques that you got only complemented your base stats. (these stats were called attribute points)
    A player could run around without any gear and still be a killer.
    In dso its the total opposite where your gear is the base stats basically
    Turned based sux...
    Guess youve never played gothic?
    eek that game sucked , you hit mobs "live" (there still wasnt much action)* this is what defines arpg from non arpg, you go in and get a kill count racking up the numbers.
    It was more a 5 mile run half the time and an occasional weird monster along the 5 mile 30 minutes run <- that is not action it is a dread.
    Either way traditionally if you were to look at other mmo arpgs, basically the mobs give you nearly nothing. they are all huge mob sizes that you trample like insects and then the boss fight lasts 5 to 10 minutes.
    I remember the first time I played borderlands <- role playing shooter but still tons of action.
    Anyways in dso you get to a boss and kill him and its all fine and dandy and over.
    In borderlands once again a shooting game and nothing to do with dso apart from the fact that you could get epic loot had a different approach in mind
    After killing the boss it was no stroll down memory lane to get back to town but instead in was a map infested with bad booty mobs :O
    The trip back was twice as hard as the trip there xD
    Haha xD
    I have a vivid imagination ok...
    No herbs needed :D

    Look, many players want the game to be harder and if not harder more challenging in some way or another, others dread the escalating need for core.
    Some players have suggested a "hoard mode" meeh I dont think so <- reason being what would the latency be?
    It would be insane 900000 ms +
    So you want the game to be harder huh?
    Do you really?
    Are you sure?
    You have been warned.
    Keep reading then.
    How about no gear at all mode
    You farm this mode you cannot use prem or stones to revive someone at all.
    Anderment does not work on this mode either.
    However you make it through this mode either solo or in a group you gain 1 attribute point <- this point goes to 1 of 4 base stats
    Strength, Vitality, Dexterity, Intelligence
    Firstly these stats gets boosted when you do geared modes.
    Secondly these attribute points count in pvp.
    Now how these attribute points work are differentl.
    Firstly they cannot be reset ever.
    They are your base stats so when adding an attribute point be sure 100% that you want to invest in that stat.
    At first glance you must think more vertical grinding and kind of yes but also no.
    They will have to lift the attack speed limit to more or less 6 maybe even 10 for this to really work.
    However how these stats affect all players is different.
    Where a sw will opt for more intelligence and thus gain more mana they will not benefit a lot from strength.
    Whereas a dk will benefit more from strength and a little from dexterity but virtually nothing from intelligence.
    And a ranger will gain more from dexterity and little from either intelligence and strength.
    Yes your damage does increase for your class if for example you put points in intelligence and youre a sw.
    Yes your damage does go up if youre for example a ranger and you invest in dexterity.
    Anyways I talk too much xD
    Hammer of Zeal -_-

    EDIT:
    QUESTION:
    Does the cloak of heroes still show as a drop at khalys in r220?
     
    Last edited: Jun 27, 2019
  11. Marsicanus

    Marsicanus Forum Veteran

    I think real chance is:
    - Chance to get platinum line from t0 green is 0%
    - Chance to get platinum line from t7 green is 0%
    - Chance to get platinum line from t7 blue is 0%
    - Chance to get platinum line from t7 exo is "noone know" % but very very low
    - Chance to get platinum line from t7 leg is 0%

    From R214 patchnote
    Something changes?
     
  12. .RakshaRanja.

    .RakshaRanja. Forum Pro

    I think you missed the point entirely.
     
    Marsicanus likes this.
  13. heror

    heror Forum Baron

    Belt of zeal was released in the premium shop at end of summer 2017 idk what lv 45-50 are u speaking of. But that was definitely lv 55.
     
  14. Phyrix

    Phyrix Count Count

    Maan why you had me search all over the internet?



    [​IMG]
     
  15. heror

    heror Forum Baron

    im speakiong after it got changed and became relevant , when you could craft it. Rereleased
    +this was the test server versionm and it never saw the light of the day with these stats i think it was hard nerfed.
     
  16. trakilaki

    trakilaki Living Forum Legend

    Belt of Zeal was released on 1st of October 2017 with the first Premium Day.

    [​IMG]

    You have found videos of the old TS version. That version of the belt was present on TS for a short time before it was removed ... because no sane developer would give you 444 Damage and 2 billion crit Hit XD
     
    heror likes this.
  17. TwiliShadow

    TwiliShadow Count Count

    That person who does that when going to m2 should be kicked out of the group and never ever allowed to join again... cause they don't play well with others. And add them to the ignore list as well. And tell the whole guild so they can do the same.

    And as you can't kick someone while still in the map, at that point, I wouldn't use anymore of my resources to get that toon all the rewards that I'm not going to get a chance to get because that toon is an inconsiderate toe-rag.

    And maybe one day, when nobody will group with the toe-rag, they might finally "get it".
     
    Last edited: Jun 27, 2019
  18. Phyrix

    Phyrix Count Count

    ok ok you've got me convinced.
    Since I did not play back then, there was actually a player that told me about this belt which is how I searched and found that video, this person referred to the old belt of zeal, the same player also referred me to the old witch seeker set thus I thought it was real. (the one with 50% max damage)
     
    Last edited: Jun 27, 2019
    trakilaki likes this.
  19. ΣMiwel

    ΣMiwel Forum Ambassador

    What if you're playing with a 5/5 random group and you don't know which one did that? And it happens more often than not, especially in q9. There it just takes one idiot who jumps down and clicks, or runs a few steps right and clicks. In q3 it looks like more people think what they're doing, or there are not enough such insane people with strong enough characters to make such a wild run every time.
     
  20. TwiliShadow

    TwiliShadow Count Count

    Then you refer to the second part of my post. Simple.

    Ya pull out your basket and just start collecting. And if everyone else catches on and does the same, then only the guilty one (or those who entered before the one) will be working.

    And none of this applies when you know you are coming into an already started map (which would be the first map) as you have accepted your not going to get the chest at the end.