Feedback Release 220

Discussion in 'Discussions on Current Topics' started by teddy.bear, Jun 28, 2019.

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  1. MaxDisappointed

    MaxDisappointed Forum Master

    Because it was the only option, nothing else.
    Not true, we are not all in the same situation of the game progression, some uniques that are useless for me, are helpful for some newbies or some players in different status in the game, it all depends in your building, there isn't a single useless unique in the game.
     
  2. MikeyMetro

    MikeyMetro Forum Overlooker

    Too funny :D
    Oh wait, you're serious

    :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
     
  3. Orange_George

    Orange_George Padavan

    is this fabric from Nefertari really been added? I don't know of any player who has any. after several hundred key of prowess used/wasted I have still yet to see one myself.
     
    cigarbennett and 1vanka like this.
  4. mitaksoula

    mitaksoula Forum Greenhorn

    With the new update to get some andermants is so much harder . I am making new characters and i am doing the quest to get some . I think that is unbalanced . The other things are just fine and i love the event calender
     
  5. god47ak

    god47ak Junior Expert

    The game is to hard...
    Make an option for players not playing in group
    to access maps in lover difficulties than players
    in group.Same tier but with lower damage output
    from monsters.what i mean.Make monsters easier
    to kill.
    i know it would be unfair that solo players could
    farm good items on lower difficulties and just join
    a group afterwards.
    Then it could mabye be done so that players that
    collected these items,would not be able to join a group
    with the items epuipped.
     
    Last edited: Jul 18, 2019
  6. MaxDisappointed

    MaxDisappointed Forum Master

    You do hotfix and bug more things than fixing... Asar was buged and doing the animation, now it's not only Asar but all bosses, pff.
     
  7. Yogo

    Yogo Forum Great Master

    Only just checked King Heredur on Infernal 1; there was no animation - all straight to business.
     
  8. sargon234

    sargon234 Commander of the Forum

    i don't know, prior to today's hotfix i did asar inf 1 and he had that animation
     
  9. Yogo

    Yogo Forum Great Master

    I know , I know but I just mentioned that I checked King Heredur on Inf1 and there was no animation- just to see if that's "all the bosses" that are affected:)

    over&out:)
     
  10. TwiliShadow

    TwiliShadow Count Count

    Both last night group/solo Inf 3 (850 group / 1380 solo red essence) and this morning in group on Inf 4, Sigrismar did his full animation after we got there.

    I've only seen a couple times on painful+ where the boss was waiting for the battle to start (Khalys is on board with the program, the rest I've seen are not).
     
  11. MaxDisappointed

    MaxDisappointed Forum Master

    Not talking about the Qs. Gorga, Herald, Asar, Arachna, ... just all buged. All doing animation in additional difficulties.
    Obviating Asar, they were ok before hotfix.
     
    Yogo likes this.
  12. ΣMiwel

    ΣMiwel Forum Ambassador

    I just don't know... are they working drunk, do they have EDIT problems, or are they doing crap on purpose? But what could the purpose be...?
     
    Last edited by moderator: Jul 19, 2019
  13. MaxDisappointed

    MaxDisappointed Forum Master

    Green bosses of new moon are sometimes dropping nothing at all. It also happen with trees.
     
  14. cigarbennett

    cigarbennett Board Analyst

    They double the HP add armor to the boss, make you spend 3-4 times longer pounding keys to kill them. And you guys whine about 5 seconds of animation.. Boss animation at the beginning was the only cool part. I would much rather BP fix real issues in the game. You know like that glitch where you enter/exit a map and lose your buffs. A lot of wasted resources there.. 5 seconds pfftttt no wonder this game is in shambles.
     
  15. DamarèRo

    DamarèRo Padavan

    Hello to all.
    In last time i do not play to much, i log in only to say the boss now are very good, like i wish for a long time, i like they now don't die in 15sec is a foward step and this is my opinion and i like they be more harder then they are now i like to fight much longer (with boss, bcs they are BOSS in the end) and i think is fun to fight a boss about 7-10 minutes but devs. please make our work worth it becose we lose resurce and time, and there are no problem if we are good rewarded even if is much longer the fight with a final big boss.
    Many of you will say i am a noob maybe bcs i think this way but keep in mind this, personal i prefer to fight with a boss for 10min and take a good reward (if they will improve fairy this in the future) in > r219 we can kill a boss in 15-20sec inf3-4 and the reward was ...you know normal so i hope the devs. finally think with they brain and give us after about a 10min fight with a boss.. what we deserve good rewards. I wish you all a good hunt.
     
  16. ΣMiwel

    ΣMiwel Forum Ambassador

    The thing is, I realised it's close to impossible to give good rewards with the current economy for a long bossfight. Well, there are three solutions in fact:
    • Make bosses drop additional x extraordinary equipment (stacking item, that could be opened like a cube or daily chest). For example 30x from inf4. Reason? People have to look for platinum lines and craft them. Giving more items without giving more inventory space is simply cluttering. In addition to that, make the special boss set uniques drop way higher.
    • Another way would be to change the whole game economy (this is the way I consider the best). This way, crafting should be way less item-hungry. Easiest version of this would be to make the "revert" option return all the 4 items.
    • The last way would be to increase the chance for golden lines even further and severely increase the drop rate of platinum lines.
     
    Last edited: Jul 23, 2019
  17. Ворон_Одина

    Ворон_Одина Forum Apprentice

    Please explain to me why a dwarf can do it - one to kill the spider 2 in 1 buff in the group, and I can't? Could you increase the damage of other classes to the level of the dwarf?
    [Content Removed]
     
    Last edited by moderator: Jul 22, 2019
  18. Shine2

    Shine2 Board Administrator Team Drakensang Online

    Hello Ворон_Одина ; unfortunately your video from your post had to be removed- it contained a shortened version of a vulgarism.
     
    Last edited: Jul 22, 2019
  19. ZantezukKken

    ZantezukKken Someday Author

    And to answer to him he just selected ice boss (karra) where mages can't stay faster than other, like on heredur, but with end game char and red ess, rangers and mages can do it too on magotina. the others use the good pets, and with all debuff and potions every sec that's again more easier.. nothing new..
     
  20. Tilwin90

    Tilwin90 Padavan

    I don't know about other classes, but SW does superbly well against all bosses. Sure, the frozen sphere is less effective against Karabossa, and I find it stupid to go against her using Sigri's set anyway, but I still find her easier to manage than Magothina (whose poisoned breath is a complete nightmare and her recent teleport/singularity sometimes takes me by surprise).

    Actually Karabossa is easier to solo specifically because she summons only one (maximum 2) frozen meteors.
     
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