Dks and their woes in 2019 and a set that will fix it for them

Discussion in 'General Forum' started by Phyrix, Sep 12, 2019.

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  1. Phyrix

    Phyrix Count Count

    At the moment am using my "ideal build" although non plat ofc
    And why I said at the moment is because I would prefer 2x tear holders once I can afford them.
    Either way once sargon comes I believe it will bring severe changes to current metas.
    As you can see in the following pic I reset my build by quite a lot by moving to a different server.
    [​IMG]
    I have not augmented my dragan or witch seeker gear in spite of being able to.
    The main reason for that is fearing that sargon might change metas.
    With current metas in mind I would use 2x tear holders once they are t8

    If i did use belt of zeal it would be with that set you see a few posts back. I use belt of zeal just for farming.
     
    gbit likes this.
  2. DBS-Flamelurker

    DBS-Flamelurker Exceptional Talent

    Good idea. :cool:

    I understand what you mean.

    I agree on the change of outburst, but not on Dragon Skin.
    Dragon Skin has a cd of 60 and a duration of only 8 seconds, DK 2h needs it in pve. Bloody wild swing is useless in solo.
    Smash damage, with this big change (outburst) must have 300% base (360% with talent), wild swing 300%. In this way DK will be stronger in pve, less strong in pvp.

    Change of outburst is enough to justify the new percentages given in pvp.

    However, remember that pvp - in theory - should still be subject to future changes. In practice it will remain this way for years, lol :eek:
     
  3. ΣMiwel

    ΣMiwel Forum Ambassador

    Don't try to balance out PvP guys.
    PvP can't be balanced as long as there are such bugs all around there. First fix the bugs, then look at the class balance there.

    In PvE no class rebalancing (don't mistake with set rebalancing, required on dwarf especially) is needed in my opinion... you all guys are mistaken.

    1. That video is useless. It's debunked already. Don't reference it anymore, please. I could analyse it more and explain more and more failures... but I don't want to. There are too many. It's all failures.
      If you want to make a real comparison video, make it
      • playing each class properly (eg. in that video dwarf was running the map wrong and knight was fighting the boss wrong)
      • on all the Q's (arachna helps mage because it takes more ice damage and helps ranger because it stops very often, giving him time to attack)
    2. The game is broken as a whole, beyond reason. That's why healing&hp doesn't mean anything.
      1. Resource doesn't mean anything, due to buffs and unlimited potion spamming. That's why lower cost-lower dmg skills (like smash) are worse than high cost-high dmg.
      2. Everyone is running what they can run fast (due to drops not scaling properly to the difficulty). On those difficulties nobody needs more defence, only bigger damage output means something.

    Classes are not supposed to be the same, to be equal. DK is actually supposed to have lower damage output than the others in exchange for defence and and healing, which it has.

    If you think anything in your DK is too weak, change your equipment. Class is playable and not any worse than others. :D:D:D
     
  4. gfffffgggggfff

    gfffffgggggfff Forum Apprentice

    This is absolute bullcrap, not any worse then others? Mages and dwarfs can solo inf3/4 easy and for DK no matter how godlike your stats it's a nightmare. Now how will you debunk that? And it's not about balancing pvp, you clearly missed the entire point here.
    It is about balancing pve without screwing up pvp, and maybe even improving pvp as a nice bonus. Not even mentioning the fact that arachna is one of the faster bosses to beat for DK since she gives us unlimited rage due to the poison. About the buffs, DK's are also pretty much forced to always go with defensive buffs since otherwise they won't survive. The other 3 classes have the freedom to choose any of the buffs they desire.
     
    Last edited: Sep 14, 2019
    DBS-Flamelurker likes this.
  5. Phyrix

    Phyrix Count Count

    most dks cannot solo higher than fatal, this is a class exclusive inconvenience, and iven if we could we would take twice as long.
    This is not fair by any means, this is not how it used to be.
    All the ranged classes has armor break built into a skill they actually used to use before but not dks.
    Our armor break skill is seperate
     
  6. ΣMiwel

    ΣMiwel Forum Ambassador

    It wasn't a nightmare the guy from that video, and he wasn't "godlike" for sure, he wasn't even playing the DK well.

    You can use potions, like the mages and non-q7 (or those q7 who want to speed up even more between buffs) rangers do, on every boss.
    Arachna is one of the fastest (and maybe cheaper due to little spiders providing mana regen on sphere) for mage due to the elemental affinity and one of the fastest for ranger, because it stops pretty often, allowing almost constant attacking. For DK it's only cheaper, no easier damaging compared to the other bosses.

    Not exactly true. Mages, unless they're nearly maxed out, have to use defensive buffs and spam more potions instead - otherwise their guardian will die too fast.

    Debunk above. Your claim has no more arguments than the ones debunked above, does it?

    Guess what... most mages and rangers as well. Not sure about dwarfs, but probably the difference is little in this matter... because reasons.

    What a conincidence, our too! And also it forces us to stay near the boss, like a DK! So that their area attacks sometimes hit us even when the guardian is up, too!

    Almost no mage placed singu on boss before R220.
     
  7. Phyrix

    Phyrix Count Count

    Because he was standing in the acid?
    That is our pool of "infinite mana"
    imo he was playing the way a dk should play
    you use potions to kill faster not to survive
    Regarding all this btw, lets debunk spellweaver damage, you have a large area of effect do you not? FS for example
    You say mecs do 5k% per second but thats on a focused target.
    tell me quickly your base per second per mob? per mob? yes per mob because if its 1500% per mob then your base per second surely is not 1500 on the contrary its much more.
    You often refer to the dps of a ranger because of EA, but mages have a much higher affinity for resources aka mana.
    And? you didnt need to because of your damage, which you do now but thats not a problem since you have a multi purpose skill
    be it to cdr your skills or be it to armor break mobs and bosses, and you cannot tell me mages didnt do it before beause before it didnt give armor break, but you used it for your own purposes in anyways
    regarding that hows the slow going at bosses?
    Now, we were all being civil and talking about how we feel till you came along...
    you are quick to attempt to debunk what is said above but you forget youre talking to a class that used to be able to do bosses in 20 seconds when inf2 and 3 was max.
    Wanting to be equal in kill time and not 3 times as fast as the other classes is not asking too much if you take that into consideration.
    Even 80% as fast as other classes is acceptable but not half, thats redicilous
     
    Last edited: Sep 15, 2019
    DBS-Flamelurker likes this.
  8. ΣMiwel

    ΣMiwel Forum Ambassador

    Nope. It looks like you either didn't pay attention to the video, or you can't play DK yourself.

    For example, that DK wasn't using Fury of the Dragon. And then you complain that he's slower...

    So you can, too.
    On bosses like Heredur, where you don't always have infinite rage, you can use resource potions inbetween to recharge rage.
    Afaik, cooldowns of health potions and resource potions (as nonexistant as they are), are separate anyways.

    What else is a boss? Hmm... a focused target!
    On the maps, mechs have automated turrets...
    With that, mechs have way more than mages anyways.

    Also, it's 1500% per mob when using potions.

    It's probably about 30% slower than the other classes, counting in proper gameplay... and not stopping here and there with DK and mech, when you're running forth with mage and ranger.

    And regarding ranger: he's faster only because of adrenaline, which allows him to go faster on maps.

    Classes are balanced, just different. The problem with the game is that it favourizes certain strong sides and not others.
     
  9. gfffffgggggfff

    gfffffgggggfff Forum Apprentice

    LOL dude, WOOW you actually don't have a single clue what you are talking about and yet you are here telling us we don't know how to play DK. Such disrespectful behaviour.
    Fury of the Dragon? since when do q7 DK's have room in their skillbar to even take that skill? Not to mention it's useless, the time it takes to cast that takes away precious rage attacks that would otherwise reduce our cooldowns so we can use more banners, Dragon hide, rage jump and groundbreaker.
    Believe me i know what i'm talking about. All my DK's offensive stats are maxed with 195k HP. Stop talking please you are just making fun of yourself.

    Here you are finally getting to understand it a bit. So what will we do about these certain strong sides being favored above others? Oh i know! Give DK's a strong side that can also be favored just like the others! Every class has it's own area of expertise. Only the DK seems to miss this important favorable strong side. How about giving it to them?
     
    Last edited: Sep 15, 2019
  10. Ворон_Одина

    Ворон_Одина Forum Apprentice

    1 Tactics - no use Fure Dragon
    9 sec - 1 sec earthquake 2*100% + buff Herold 3 sec (17 smash) + 2 sec Hit Rage (4-6 hit * 100%) + 1 sec earthquake 2*100%+ buff Herold 3 sec (17 smash)
    Buff Herold 3 sec = 17 smash = 17*(240+150)%=6630%

    200+6630+600+200+6630=14260% - in 9 sec.
    dmg 1 sec - 14260/9=1584.44%

    2 Tactics - use Fure Dragon
    12 sec - 1 sec Fury Dragon (600%) + 1 sec earthquake 2*100% + buff Herold 3 sec (17 smash) + 1 sec Fury Dragon (600%) + 2 sec Hit Rage (4-6 hit) + 1 sec earthquake 2*100%+ buff Herold 3 sec (17 smash)
    14260+600+600=15460% - in 12 sec
    dmg 1 sec - 15460/12=1288.33%

    Result
    1 Tactics - no use Fure Dragon = 1584.44%
    2 Tactics - use Fure Dragon = 1288.33%


    It can be used 1 time Fure Dragon, at the beginning of the battle, when the boss is still animated. But now the animation bosses canceled.
     
    Last edited: Sep 15, 2019
  11. ΣMiwel

    ΣMiwel Forum Ambassador

    If you don't like the class, change it.
    What are you asking for? To attack stronger than mages and rangers? To have dwarf attack level, which by the way should be adjusted a long time ago?

    If you have a strong character and know how to play, you should know that we can't reach the state where knight is a stronger damage dealer than mage.

    Fix the game so that the strong sides of DK are actually helping him. It's way complex than you think, man...

    I forgot that they removed the attack speed dependance from it... I'm still using an old table by Wigger.

    Well, then, why don't they make all the attack skills attack speed dependent? BWS, MWS, FotD, Headbutt, Ground Breaker...
    Then also Bomb (would require some nerf of 5p. talent in that case), Shrapnel, Bird, Net, Destruction and Frost Nova.
    Regardless of class strength, I'm advocating for these to be made attack speed dependent, regardless of other changes.

    Think about mage. Bloodrune staff is the same for all the classes. It's the best build option for mage, while it's worse than Q7 or even Q4 for the other three classes.
    Not only your poor DK has problems.
     
  12. gfffffgggggfff

    gfffffgggggfff Forum Apprentice

    Pff dude stop quoting if all you are doing is dodging the questions and making up weird arguments that are not at all referring to what i was talking about. I do agree on making all the skills attack speed dependant, this would help DK's a lot and more then it would help other classes. I don't know if such a thing is possible.
     
    Last edited: Sep 15, 2019
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  13. Ворон_Одина

    Ворон_Одина Forum Apprentice

    [​IMG]

    This table (q2 i4) is based on the known record shows that DK warrant significant strengthening of the class.

    No need to invent anything special. Simply do so, to all classes more-less equally passed bosses. If you need to fix some of the bosses (the Mortis for example), then do it.

    Make a comfortable game for thousands of DK, they are waiting for it. The rest of the classes are more or less balanced.
     
    DBS-Flamelurker likes this.
  14. ΣMiwel

    ΣMiwel Forum Ambassador

    It's all about changing one number for every skill... at least that's what Magafounias told me.

    This table is based on one run.

    It would take at least 5 such videos made by 5 different people, each video featuring all the nine Qs, and showing the stats of all the characters in order to prove they can be compared... then we could make some conclusion by taking average times for each Q, and comparing... but only then, and even then it would be not binding.

    What you're doing is like asking a single person on the street about who are they going to vote for... and assuming the person who they pointed would win the election.

    On top of that, such tests can be easily skewed.
    I have 4 characters (of 4 classes) of strength similar to each other on the test server. They're far from being maxed out, but they have sets and I could compare them... and I could record a video that would show that mage has 5 times longer time than DK. Would you take it as a valid test or would you start pointing out fallacies?
     
    ValkonGo likes this.
  15. DBS-Flamelurker

    DBS-Flamelurker Exceptional Talent

    Show all DKs how to fight Arachna Inf4 with your DK ;)

    How to solve, then? ...

    DK must not have the same damage, but must get the SAME TIME with similar statistics. Is this concept so difficult to understand?
    Increase damage is a possible solution. :cool:

    Surely he uses it better than you, right?

    Come on, this is your "balancing" proposal:

    Here is the result of these changes:

    GOD TIER: Mage.
    LOW TIER: DK, Ranger and SM.
    :rolleyes:

    All classes lose much damage, except Mage. Why? Currently the Mage is the most complete class, he does not have the same damage as SM but better skill.
    50% cost reductions on Smash is useless, changes to SM's Q7 makes Q7 useless without the current Q8.
    Q8 is the OP set for SM, not Q7. Without Q8, Q7 is not so strong.
    With these changes Ranger would be garbage compared to Mage. The only thing Ranger has better than Mage is damage and mobility, if you decrease his damage Ranger is like a Wizard but with:

    - less damage.
    - worst evocation.
    - worst stun.
    - no Singularity (ability now OP, thanks to the "bug" you discovered)
    - worst resource regeneration.

    Maybe it's the opposite.



    Look here. This war is weak, right? ...

    Double time to defeat Arachna, with OP defensive statistics and damage.

    About Fury of the Dragon...

    You don't know DK, right? It is like suggesting a Mage to use Destruction to increase his damage. Hilarious, right?
     
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  16. Ворон_Одина

    Ворон_Одина Forum Apprentice

    Let the game developers and official testers deal with this problem. Players revealed a serious imbalance between damage DC and other classes.
    Developers have the opportunity to give their testers limit builds, keep statistics
    It's not our job to prove anything as meticulously as you ask.
     
    DBS-Flamelurker likes this.
  17. Phyrix

    Phyrix Count Count

    bws mws fotd and iron brow maybe
    but not gb
    that would literally be a mistake because it is what buffs q7
    frame based? really? 750% per attack? thats like asking for insta kill for mages as a 20 frame skill it would be 3000% per second broken much?
    that would be like banner and dragon hide be frame based too
     
    Last edited: Sep 15, 2019
  18. DBS-Flamelurker

    DBS-Flamelurker Exceptional Talent

    This, I agree.
     
  19. Phyrix

    Phyrix Count Count

    But are they aware of this problem?
    if not how long before dks get an imrpovement?
     
  20. gfffffgggggfff

    gfffffgggggfff Forum Apprentice

    there is nothing wrong with attack speed based destruction as long as it has a cooldown, same for groundbreaker. attack speed based MWS and BWS would actually be a big buff to q4 DK no?
     
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