Release 224

Discussion in 'Test Server' started by stegon, Oct 11, 2019.

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  1. stegon

    stegon Forum Apprentice

    VIDEO:

    [PART (1/2)]




    IMAGES:
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    PART (2/2)
    [0:22-1:55] FOREST + WENDIGO
    [1:55-3:06] CASTLE + GWENFARA
    [3:06-3:42] JULLOV, DROP
    [3:46-4:20] GWENFARA (2nd)
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    THX
     
    Last edited by moderator: Oct 14, 2019
    Javah, Selene-Rip, vortex0811 and 4 others like this.
  2. rcch

    rcch Advanced

    Dear moderators. Can you ask from developers why they have changed bloodmage weapon on test server?

    We all know that despite the description that 100% modifer has worked as weapon damage not increased damage modier.
    Now they have changed it to work as in description(and thus -10k dmg for example for me :)).

    HOWEVER and this is the point. When this has been asked from developers before. By moderators on DE forum(I'm not native german speaker so cannot ask this there). Dev team has answered that the fact it works as Weapon Damage is intended!
    So if you could ask why they have changed their minds and what other changes to expect?

    This and also the changes to DK shields to me are completely pointless and ONLY discourages to put any effort on gear.
    Thanks beforehand on your effort whatever the response or lack of it will be :D
     
    MRDarak31 and DreamWill like this.
  3. sargon234

    sargon234 Commander of the Forum

    that's simple, they want mages to be forced to use q7 set, no diversity allowed

    And guess what, i'm thankfull that i never payed a cent to this game, because apparently paying here is actually a waste, given that they'll take away your results
    They did this with sapphires and now they are trashing the work of people who dare to defy the directives of BP
    How dare they use different builds than the plain q7 + dragan + witch seeker!

    Just like they trashed every one that attempted to have a 1h set, especially rangers, by removing all longbows

    And if the problem is that mages have actually more viable weapons than other classes, maybe, just maybe, the problem is in the other classes, especially rangers who have to use q7 set to be competitive
    Maybe it's the q7 set that is op

    Maybe balance other classes not around one single set
     
    JohnWick likes this.
  4. hacker09897

    hacker09897 Someday Author

    I dont see a problem with that. Mages classes has too q4 weapon, which he give 75% dmg from thunder. With q7 set it will be more usefull then now that but he will maked little low dmg then bloodmage weapon bcs lower basic stats. Secound will be a emilia weapon if she is usefull but idk.
     
    menestrelul likes this.
  5. sargon234

    sargon234 Commander of the Forum

    i can tell for a fact that you know bugger all about mages if you think this is in any way justifiable: first of all, they arbitrarily decided that this isn't intended because it didn't fit the description( and if that was the problems, they could have fixed the description then, look at how easy it is), second q4 weapon is weaker than blood mage and q7, thunder is a lousy crowd control ability, unlike frozen sphere which is much better and that bonus only applies to charged enemies, third q7 set is going to be a must even for mages now, because diversity is bad, according to the "geniuses" at BP, who apparently' can't keep track of a few weapons and balance them properly

    I don't even understand what you said there, apparently you say that q7 weapon has less damage than bloodrune weapon, even though that's demonstrably false: you must be either a liar or a complete noob who doesn't know anything about mages:q7 weapon has more base damage than bloodmage weapon, but both weapons however have roughly equal dps, so there's no problem and with the q7 bonus, it has much more dps

    And you top this trashcan of a comment by suggesting mages to use emilia's weapon: have you ever played a mage or looked at that stuff?How can you suggest something like this, with a straight face?
    Not only it is a t0 weapon and you have to farm monstrous amount of resources to increase its tier, but the weapon is complete garbage.

    If you want to shill for BP and support actions against player at least do it properly, don't write something that can be debunked by basic information and basic knowledge
    Of course you don't see a problem, you don't care that people want to be free and don't want to be dictated around by BP and don't want to see their efforts being destroyed
     
    vortex0811 likes this.
  6. vampiro

    vampiro Advanced

    The point is that all those mages complaining were only using bloodmage weapon to exploit q7+bloodmage in bossfights profiting the q7 bonus with the bm damage, so stop crying, this change is all because of the mage exploiters there. Keep your tears and farm as you should. I'm also waiting nerf to mages in PvP.
    By the way if mages can exploit this things is all because of the 9 seconds of damage increased by q7, a ranger cant be doing this every 2 seconds and every time he has net again, for mage was so simple to just throw meteor and deal absurdly high damage during 9 seconds ;)
     
    Last edited: Oct 13, 2019
    Hetsunien likes this.
  7. MRDarak31

    MRDarak31 Padavan



    haha lol. but do you realize, that in this way of thinking BP could delete q7 buff with change on bm? so why lower it by a whole 20%?
    nobody even uses this buff, it makes no difference with dps, probably the only such actions you saw on YouTube in kids trying to show off

    you write nonsense without realizing how this class even works. Nobody will make new 4x90 weapons from your ignorance
     
    sargon234 and ΣMiwel like this.
  8. ΣMiwel

    ΣMiwel Forum Ambassador

    The point is you are a total noob.

    Normal set buffs get removed once you remove one item of the set... q7 buff is bugged and doesn't. If they wanted to keep people from abusing this bug, they should simply fix it... it's no rocket science.

    On top of that, that bug isn't even so beneficial to begin with. Time lost for switching weapons, and possibly gloves, means just a loss of too much of DPS you could deal in that time.

    Absurdly high damage? Lol. Read paragraph above, it's not even useful.

    Do you know who deals absurdly high damage? Dwarfs with Q7+Q8 set, and that's a fact. We've got maths behind this... have you got anything to support your claims?
     
    aBDuLHaMiTHaN and sargon234 like this.
  9. vampiro

    vampiro Advanced

    And I'm a total noob cause devs dont fix it? I already proposed them to fix this bug, they didnt. So noob devs or noob me? I'm just pointing this is happening due to some exploiters, casually almost ever in the same class happening such things :O
    I want it to be fixed as you both want, devs decission is not my decission dude.
    We all know you want to be 1st at dps, so youll bully dwarfs until you take their place, obviously. Mages have a lot of benefits from some "bugs" and "no bugs", you just prefer to look aside and divert attention to dwarfs instead, of course.
     
  10. ΣMiwel

    ΣMiwel Forum Ambassador

    Firstly, dwarfs' dps (only with the one set combo!! without it's different) is over double the mages' dps on vulnerable bosses... and about triple the mages' dps on resistant bosses.
    Secondly, yes. Mage should be the strongest damage dealers... in fact, I'd advocate for a subclass system that would fix a couple of different problems, including diversity, but that's another topic.

    Point me single such "benefit". Set switching is not one, because, as I said, it takes too long to be viable.

    No. You're a total noob because you say:
    ... and it is not as efficient as you are making it look. And you say:
    ... while none of us have been "abusing" this bug, which was not even efficient, and I personally am not even using the bloodmage weapon. And you say:
    ... without stating any reason for that (except for rEeEeE mAgEs Op). And you say:
    ... and not even think that if ranger loses whole 2 seconds of buff on switching the set, how much damage could the mage deal in that time - and would it be worth it? And you don't even think that it's because you don't need anything else, as not only does the Q7 set give you the damage bonus, but also you get infinite EAs during the buff.
    And you're a total noob because you don't even know (or refuse to acknowledge) that the set switching is not really worth it nor is it beneficial.

    Moreover, I'd advocate for making the Q7 buff last the same time (eg. 6 seconds) for all classes and have the same cooldown for everyone (eg. 20 seconds), as well as removing any special effects from the buff (eg. free EA, faster smash, faster and infinite SS) while giving back something similar regardless of the buff (eg. EA cost reduction - but not 100%, smash costing less, SS cd reduction but without speed increase).
     
  11. sargon234

    sargon234 Commander of the Forum

    that pestilential noob doesn't even realize that the q7 bonus set for mages is actually the weakest and the least op of the four classes.
    yes it lasts 9 seconds, but uses a skill with a long cooldown( but that can be ignored given how singularity works).
    Also the complaint about absurdly high damage is complete bollocks: first of all, the dps of bloodmage weapon and q7 weapon is roughly the same and second, that absourdly( whatever that means) high damage is also available to other classes, infact other classes have it better

    the ranger bonus set is much op and gives rangers much more dps than mages in the 9 seconds.
    Mages have to worry about mana and don't have the option of spamming frozen spheres without having to give attention to mana
    That's the reason mages don't have to use q7 weapon necessarily and could use q4( although q4 is still a bit less viable, as lightning strike and grape lightning are still not as good as the magic missile + frozen sphere combo) and bloodmage weapon.

    maybe we should nerf q7 set and buff up the other weapons of the other classes, in order to allow at least 2h alternatives
    And after that, we should buff 1h weapons in order to allow for 1h based end game builds.
    If you EDIT ever bothered to think once in a while, instead of writing utter nonsence, you would have realized that the problem is the exploit, not the weapon( which has the same DPS as q7 weapon, by the way, but let's not get the facts get in the way of a temper tantrum)
    Besides, you only realistically use the exploit if you're fast enough to change weapon and most likely gloves and i don't think a normal human can do that without programs or other cheats
    And even with that, why punish honest players who never used the exploits?

    The problem is that this is exploit is possible, so in other words, if you remove the q7 set, the bonus given by meteor should be removed as well
    Of course they never mentioned the exploits so far, but even if it was for that reason, that's a stupid excuse [content removed]

    The thing is, those that have bloodmage weapon actually farmed a lot and had to farm much more than those that use q7: they had to farm draken cores, which are much less available than materi cores and for most of the time, didn't have the possibility to buy the weapon
    And if the result of farming are taken away because BP wants all classes to use the same build, what's the point of farming? and what's the point of farming if your results will be taken away by BP?

    Yes, mages have 9 seconds to use the bonus, however mages have to worry about mana and can't for example spam frozen sphere without having to worry about mana
    Besides, ranger deal absurdly high damage in those two seconds, much more than mages
    So, nerf ranger too then( and never rebalance weapons and sets, because that requires thinking through every decision), according to your "logic"
    You're a noob because you are a pestilential bootlicker that doesn't want to fix the bug, but nerf a weapon that doesn't have problems
    What you proposed is the fix to the q7 set, but a nerf to the weapon, which doesn't fix the exploit, infact exploiters will continue to exploit regardless of the nerf.
    Your "fix" will only punish honest players who never abused a bug, but won't do anything against exploiters.

    Instead of writing easily debunked nonsence you could have used your intellect and not write nonsense.

    So you're a butthurt dwarf for some reason, which is explains your incoherent and irrational temper tantrum.
    And yes, realistically the mage should be the strongest DPS, however it should also be the most fragile DPS at the same time, while rangers and dwarves should be intermediate between mages and warriors.
    You complain about mages being too powerful, while also being capable of achieving double to triple the dps a mage can achieve, while having to farm less
    You're in no position to complain
     
    Last edited by moderator: Oct 13, 2019
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  12. KingsGambit

    KingsGambit Forum Expert

    Bro, don't say that stupid things ok? It's roughly equal if i remember correctly on 4x saint (t.VIII of course) - once you get royals it overrides q4/q7. I think it get's as good as +28% raw dmg output with Bloodmage weapon or at least sth very similar.
    It's huge nerf to mage overall. After switching places of +100% buff weapon will be crap as it's potential up to 20.5% (not including plain dmg from items for simplicity) reduction on dmg. At the end of the day change will make Bloodmage weapon possible to use ONLY for people with TOTALLY max rubies. And it's still gonna be discussable.
    Conclusion is that weapon will be dead.

    Btw. I'm really curious if people who have put a lot of work into that weapon still gonna play after that change. Some probably will not. Good job BP.
     
    vortex0811 and blackassam like this.
  13. vampiro

    vampiro Advanced

    No, Im not dwarf, so all you said after that is nonsense.

    I love the way some of you do assumptions and insult those who dont think like you, and this is not only for me, you are doing this constantly during months unpunished, while other players suffer censorship for nothing. I love it.

    You dont even know what I proposed cause I did not proposed it on forum :)

    [quote removed]

    [quote removed]

    Nice insults, nice impunity.

    [quote removed]

    If you knew all the things I say about the decisions they make in the game and how I criticize the devs (not only in the forum, I don't use cronies like an enraged pack against the one who thinks differently from me) you wouldn't say that.
    Mages want singu to fit description in order to take profit.
    Mages want to change bloodmage description in order to keep taking profit.
    I love the hypocrisy.
     
    Last edited by moderator: Oct 13, 2019
  14. Phyrix

    Phyrix Count Count

    Well only half right, I will show you shortly
    You dont get it either.
    Actually berserkers are supposed to have highest reachable dps and hp <- dont ask me, ask google its stated like that on 1001 sites.
    Also the ranged vs melee argument is not isolated to dso <- believe me we are still civil in comparison to what people out there are saying to each other.
    Can you guys maybe tell me roughly what level of damage can be achieved with 134% weapon damage and 500% damage?
    And believe me, I am very very well aware that all you mages farmed those platinum lines, farmed that draken core, sweating, tears and blood went into your bloodmage weapons.
    However what they are doing with the meta does not doom just mages but every player that has been playing dso for a while now.
    Remember when 2h became the meta with dragan?
    Let me show you something.
    [​IMG]
    Okay maybe I made that pic a little too big xD.
    but think about it for a moment.
    that gem is white, so blue it will have what 50 or 75% damage?
    3x is what 150% when blue combined with mortis? 675% damage.
    But lets skip mortis for a second.
    dragan gloves boots ring
    gwenfara off hand, and the q2 set
    Just as a silly example, but those spiders explode for 350% of your base.
    what happens now if you use a gwenfara item, and a item from gnob? <- as any class
    Heck what happens if you use the item from gnob combined with gwenfara and mortis?
    what about the item from shar karab?
    If youre not seeing it I will tell you...
    They will be making 1h the new meta <- if not that well then they are certainly making 1h viable in very strange ways.
     
    rcch likes this.
  15. vampiro

    vampiro Advanced

    They ask for more options for months(or years?)... more options arrive and they keep hating. Probably cause its not enough to their purposes, do they want diversity or do they want to delete q7? but then why they complain if bloodmage weapon changes? They only want nerfs on q7 just for simple hate? Mmmm...
     
  16. Phyrix

    Phyrix Count Count

    Well q7 will not be alpha damage anymore for any class
    So...
    Thing is all players have invested a lot of time and gold and ander into their builds, and their crafts, taking this hard work from players is what is the issue, I would propose a system where players do not have to keep doing everything from scratch, as this will cost BP their player base
    EDIT:
    Just thought maybe some form of transfer core, that has a 1 in 10 drop chance and the transfer of enchants costing 10k ander and gold
    atleast this will protect players hard farmed lines
     
    blackassam likes this.
  17. couda22

    couda22 Forum Commissioner

    R224_0:
    • normal - 25%
    • green - 35%
    • blue - 45%
     
    vampiro likes this.
  18. Phyrix

    Phyrix Count Count

    And is it 45% of the 25% of the buff or direct 45% increased damage?
     
  19. couda22

    couda22 Forum Commissioner

    It is absolute value/modifier, so with equipped 3 blue jewels the effect of the buff will be 25% + 3 * 45% = 160%
     
    Phyrix likes this.
  20. rcch

    rcch Advanced

    I believe that yes, you are on to something here. 1h is coming back. What I do not get is why hit few specific items then( dk shields and BM wpn are the examples I know) with unnecessary changes...do not see the point and that is what I'd like mods ask from devs(most likely they will not get an answer but at least it is asked then). They can just boost up 1h items(with gems above, mortis) without other changes.

    offtopic not related to 224:
    I've tested that mortis set and died 4 times by mortis in 1 q3 inf3 run :D. Based on my little few hour playing with that set... could be good for boss farming like DTU. Otherwise mortis comes to visit too often to my taste. That 0.5% change for mortis visit seems to be true and therefore will not be that ok for general purpose solo farming that I mostly do.