R231

Discussion in 'Test Server' started by ΣMiwel, Mar 25, 2020.

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  1. vkillerx

    vkillerx Forum Pro

    That equals eternity per run no thanks


    --- MERGED ---


    So...
    • The game is rewarding but not for everyone especially those with little time or will to pay
    • Difficulty bounds were not removed yet moved to painful
    • Easy events mean they are not doable without critical brain damage
    • harder means more annoying boring,tedious,repetetive etc.
    • the path is not lenghtened but built anew so they can milk some more of those who have will to pay
    • The path for newbies truly is paved with ease but we´d have to have more then 2 a day to really make it pay off
    They will NEVER.... NEVER!!! do it balanced
    They don´t do it easier as they don´t even have idea how the hell it work in the first place have you seen Jesse on last stream he was lost on those maps and infernals... also that´s wrong people shouldn´t be able to obtain things that took months to get great example are the mana jewels from winter event some people sacrificed 5 runes of enhancement to make upgraded stars and they played every year to get one just to be robbed of all that by the great DEVs and now they given newbies who play maybe 2 months opportunity to get 5 mana jewels at once if they nolife enough
    Do you think that people who build their career for years should be taken equal to those who are just starting bcs that´s the same thing as they show us no respect to older playerbase no respect to our feedback wishes and reports .. just nothing..
     
    Last edited by moderator: Apr 2, 2020
    sargon234 and ΣMiwel like this.
  2. ΣMiwel

    ΣMiwel Forum Ambassador

    Yes, unless it was changed.

    No, actually the opposite. 1h builds became less viable again.

    At least they split the upgraded stars into 3 each, giving lots of spare dust to upgrade everything to those who had 5x upgraded stars.

    Think about jewels of rage or onyx skulls. They didn't even split that. I used to have a few upgraded onyx skulls for example. That was pure stealing.
     
    sargon234 likes this.
  3. GotAnswerz

    GotAnswerz Forum Apprentice

    I can't find any Festival Crashers, except for the Chiefs
     
  4. TruthOfZero

    TruthOfZero Forum Apprentice

    i think my heart pulse is increasing ....im calling Mental Health Helpline to support me, XD

    [video removed]


    they are going to ''fix'' it, ok, i should feel better now! XD
     
    Last edited by moderator: Apr 2, 2020
  5. gbit

    gbit Forum General

    these are the percentage value fixed, actually (thanks to @kuwabaraz):

    [​IMG]

    quick table for critical hit (hope is clear):

    val % = val imp/f(n)

    val % = CH percentage value
    Val imp = CH absolute value
    f(n) = difficulty dependent factor

    INF(n)f(n)max val(80%)
    124019200
    228022400
    332025600
    436028800
    5571 (570)45680 (45600)
    680064000
    71538 (1540)123040 (123200)
    obviously we must check if it arrive in the same way on live server.
     
    Last edited by moderator: Apr 2, 2020
    TruthOfZero likes this.
  6. vkillerx

    vkillerx Forum Pro

    I still want to see whether those 3 tiers will give enough :D because it seems that these will be even more tedios than anything else with 40k % hp on inf7 and need of such critrate basically means we have to go full crit again with likely same or less dmg against almost fivefold hp and also high as hell mitigations as well
     
  7. TruthOfZero

    TruthOfZero Forum Apprentice

    NICE!
    If you go on a gate and scale the bar to Infernal 7, how much increasement, shall will we expect in the basic stat values of a tier10 item?
    Because for example for INF(7) to have the max value 80%, so what we must have, what we need is 5 times more! of what we have at INF(3)/INF(4) to be able to have 80%!
    So do we have better, higher, min -max basic values of an item that drops from tier10 in the basic stats? or its the same increasement scale up to INF7 and we will not be able to have 80% ??It will not be enough in the end (also armor and resistance % at INF(7)??)
     
    Last edited: Apr 1, 2020
  8. vkillerx

    vkillerx Forum Pro

    That´s the main problem the difficulties scale much quicker then the statistics on items do therefore we have larger increasement than in case of eg. T7 to T8 but it will be far from sufficient for the new infernals

    Also we can expect people running with at.s weapons in arena soon or even resist rings
     
  9. gbit

    gbit Forum General

    I calculated the values from a video on youtube, where a player shows the stats:
    arm/res new inf:

    INF(n)f(n)val max (80%)
    1768030720
    2895835832
    31024040960
    41152046080
    51600064000
    62240089600
    739800159200
    this is a weapon T9 (thanks to @AK47TestPlayer ), so, as you can see, they increase normally, and I think we will need some other stuff to reach 80% for all statistics...
    [​IMG]
     
  10. vkillerx

    vkillerx Forum Pro

    That will be like what 200 base damage on t10 that´s at most 7k dmg for about 5x the health
    Seems fair :p
     
  11. TruthOfZero

    TruthOfZero Forum Apprentice

    Does the new level cap of level 60 new content help us?,is it enough?, the glyph needed, will be of the charts!! to make a 65 level item then i guess INF(7) will be doable !! XD
     
  12. vkillerx

    vkillerx Forum Pro

    Ye after two years of collecting glyphs and passages :)
     
    TruthOfZero likes this.
  13. KingsGambit

    KingsGambit Forum Expert

    I highly doubt it gonna be 5x health. To be different than on inf IV now they have to remove health cap on bosses which will end up with x5 health right here, right now. On inf VII with removal it gonna be 25 times more hp ;) And having your res/armor value divided almost by 4 means every mistake is death :rolleyes: Of course they can possibly not remove cap so hp on inf VII is same as on inf IV.

    Glyphs aren't biggest issue. Biggest issue is stats scaling. Take armor - right now for 80% you need 46k on inf IV, inf VII at 55 is 159k... while inf VII at 60 gonna be almost 550k... :D:D:D It's just unmanageable. They simply have to change scaling formulas both for infernals and for lvl increase but what is simple and obvious for us for them is molecular astrophysics ;)
     
    sargon234 likes this.
  14. TruthOfZero

    TruthOfZero Forum Apprentice

    NICE_2!
    so to have 80% for INF(7) you need 4 times! what you have from 80% INF(3)/INF(4)

    With the limit of 4 x platinum enchantments and the 5 gem/rune slots in an item...which we cant change anything(don't touch my spaghetti) XD ..... it cant go higher than
    val max
    ~ 74000 and im generous here
    which is 80% for INF(5)

    ....only the basic values will help to have an increasement.....it will not be enough for this!!

    i will recalculate with potions in my excel file to see if it can go higher....
    and this to see what is possible....
    [​IMG]
    They probably will remake the future Bosses with an elemental weaknesses...
     
    Last edited: Apr 1, 2020
  15. gbit

    gbit Forum General

    Bosses still have now an elemental weakness... Perhaps they will introduce purple and legendary gems, and other slots for gems too, I don't know.
    At the point we are now inf7 numbers are unachievable, so they must introduce something new... I'm afraid.
     
  16. TruthOfZero

    TruthOfZero Forum Apprentice

    Yes, they show that, before you enter a Boss room, but, did you actually deal elemental damage to them? and take the hit as of such?!! XD
     
  17. gbit

    gbit Forum General

    I don't know... I'm a war and I only give bosses a great amount of smashes till one of us is dead :D
     
    TruthOfZero likes this.
  18. sargon234

    sargon234 Commander of the Forum

    If you play shield +1h in pve now you are handicapping yourself and so will be in the future.
    1h builds have been made yet again even weaker.

    We have to see trakilaki's opinion on this disaster.
     
  19. vkillerx

    vkillerx Forum Pro

    I did some meme math with gwenfara´s off-hand 4 plat crit helm,ornament and book w 3 jewels from Halloween on blue + herald´s cape crit jewels arachna crit buff and some other stuff and got to about 140k crit rate which is with small adjustments sufficient with about 40k dmg on 4plat 1H + the gwenfara off-hand effect... so yay
     
  20. cogix

    cogix Regular

    someone posted that there will be 5 new essences (Fire, Ice, Poison, Lightning and Andermagic) and each one will be White, Green, Blue, Purple and Red.
    Does it mean 25 slots in our inventory will be used only by those new ess?