Feedback Spring Festival 2020

Discussion in 'Discussions on Current Topics' started by Mal3ficent, Apr 10, 2020.

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  1. .RakshaRanja.

    .RakshaRanja. Forum Pro

    Go kill bosses that have 2,XXX,XXX,XXX hp with the set flexibility.

    It doesnt matter, its absolutely irrelevant that SWs can use multiple sets when all of them are weaker than your one and only build.

    The statement that "set is only for mage" is manipulative and incorrect. Not only all classes can use it but on top of that mages are the only profiting because their sets are pure GARBAGE in relativity.

    Q7? Garbage - Fireball is a meme skill used only by people who cba to drink pots (and who doesnt care about being an inconvenience for their party).
    Q8? Garbage - SW is punished with SIXTY PERCENT DAMAGE REDUCTION on ice missile. Would Q8 be broken if ice missile damage be simply tripled? No, not at all. Meanwhile SMs that have their damage tripled from mechanical turret (on top of cdr as well) complain that they can't stop playing with Q8. No, you can but you wont for reasons I dont have to mention due to being obvious. How about we reduce mechanical turret damage by 60% as well when using Q8 :) ?

    I wish I was in position where I was complaing about 2% dps increase for sub 1800% dps class while having 4000% dps myself.
     
    Last edited: Apr 17, 2020
    aBDuLHaMiTHaN likes this.
  2. SuperTeO41

    SuperTeO41 Forum Apprentice

    ok. I'm not saying that mage are the best of the dwarfs or other class, but this set is made for mage because with the skills they have, they can easily change sets as thay want.
    Dwarves only benefit from the set bonuses Q7. without q7 we can't play in the infernal mode. I also play with dragans and witch sets. So if i put this easter set, i lose DMG and other values, such as the dragan ring bonus, and resistances.
    Don't get upset, but mages are now the most complete class, you have more freedom of choice.

    @.RakshaRanja. '' Meanwhile SMs that have their damage tripled from mechanical turret (on top of cdr as well) '' WHAT are you talking about?i f i have the same dmg , impact, and critic of the mage/ranger, i make less dmg. su can arrive to make more than 1m dmg, unlike dwarves who cannot because abilities prevent it
     
    Last edited: Apr 17, 2020
  3. sargon234

    sargon234 Commander of the Forum

    it isn't made for mages, it's that mages can use it, because they don't have insanely OP sets forcing them to use them and use them only, preventing the construction of alternative builds.
     
    magux and Bundin like this.
  4. vkillerx

    vkillerx Forum Pro

    Raksa talks about your mechancial turrets stacking 3 projectiles + each projectiles equals 1s cdr + you have Q7 effect all day + you can stack 6 turrets + you can spam specials cuz of Q7 what can a mage do drink triple of pots you drink and spam 1 skill for which eb still complains it´s too op...
    And about you and your Q7 giving you values turn on your brain and do the math yourself you can do the exact thing as any mage and any ranger but the amount of stacking you can do and the profit your sets gives you is far superior to the mage or ranger even with equal stats

    Also those 2% which "easy change mages" is still not that easy for most nor it´s that profitable as you think with your genius midget mind
    Thank you :*
     
  5. .RakshaRanja.

    .RakshaRanja. Forum Pro

    Your Q8 set makes mechanical turret shot out 3 bullets instead of 1 (aka +200% damage).
    SW Q8 set makes ice missile deal 3x30 (90%) instead of 75% (aka +20% damage).

    If you really think that Im sorry but you're beyond saving.

    DK does 1350% dps.
    SW does 1800% dps.
    RA does 2100% dps.
    SM does 4000% (not experienced) - 4500% (experienced) dps.
     
    magux and kuwabaraz like this.
  6. kuwabaraz

    kuwabaraz Forum Duke

    It's the fantastic balance of the BP branded classes!

    I wonder that in their twitch they did not say anything about this mess!

    However a set more or less in these conditions does not change the problem!
     
  7. TruthOfZero

    TruthOfZero Forum Apprentice

    Event feedback regarding this Spring Festival event edition!

    ~ Your overall impression - good, ok or disappointing?
    disappointing

    ~ What, specifically, lead you to that view?
    The emotions i feel about all this after all the grinding i did.

    ~ What aspects of the release did you particularly like, and why?
    The set of the unique items that drop of the two rings and the weapon adornment that both have crit hit ratio. and the jewel of rage.

    ~ What aspects of the release were you unimpressed with, and why?

    The lack of creativity in Quest creation, the monotony of the repeatable quest of "A hard Egg to crack". An event with just one quest... and then the endless grind
    around and around and around to open the eggs and defeat the mobs.
    The eggs that give a reward of just 1 progress in the bar no matter the difficulty.
    The False Festival Egg that is piling in the bag with no use of it in any way.
    Another waste potential here for those things be of some kind of use.

    ~ What could have been done better, and how?

    More chain of repeatable quests to break the monotony of grinding 1 and only map for 12 days 3-8 hours per day.
    Make a story, first with quests giving some progress and at the end the repeatable quests.
    More deeper map creation, make us explore the Event...

    ~ Which maps did you particularly like, and why?
    i liked the second map... the secret lair...it was better, it had more surprises ...than the Egg Island from the event itself!

    ~ Which maps were you unimpressed with, and why?
    I was unimpressed with the 1st map and mostly with the 3rd and the 4th map because they where not there!

    ~ What was your view of the difficulty of the event? Too fast/easy? To hard/slow? Or about right?
    About right!

    ~ Did you find the event interesting, or was it a bit of a grind?
    It was a bit of 99% of grind and 1% of... quests.... interesting

    ~ What, specifically, could be done to improve it?
    More maps and quests, make/build a story and as we travel the maps defeat minions and at the end we beat the final boss, then put the repeatable quests when the progress is close to finish.
    An event should not be much of a grind, its an event... to participate and finish it in one run... it should be easily finished with quests and gain the rewards...because you participated in the event.. and others don't.
    If then the players wants some unique set of items, then the grind will begin for better stats for those items.
    Since Draken Merchant is no longer in events then the drop rate of items from Boss should be 100% which it equalizes it as if the merchant was there.
    To make this a reality....there is only this way...that doesnt go against your core aspect of the game... my way...due to this to avoid someone getting carried to buy the items or drop from Bosses so easily with a group, in higher difficulty's, it will ONLY be available when they play solo... the merchant or the 100% drop rate... to absolute equalize it!!!Your choice one or the other!!!

    ~ What was your view of the rewards? New and interesting? Same old, same old? Ok, but a bit poor for the time/effort involved?
    For me the rewards where new for others it was the same old things.
    Even tho you can and could control everything in the progress bars of players with the Achievements Points using it as of some kind of filter that gives specific progress bars to everyone, you didn't fully utilize or dare to say grasp the potential there of how many different progress bars you can create depending of what a player is capable of.

    ~ What rewards would you have preferred?
    Honestly?...the ones that makes me stronger and better, different than everyone else...
    Rewards that are specifically chosen by me like having some choice which quests to do and have a different quest path from others..thus beginning the individuality of character creation...but wishful thinking ...too much for you all this.
     
    Last edited: Apr 18, 2020
    Bundin likes this.
  8. sanket

    sanket Forum Apprentice

    Sorry, but I dislike this event. The only useful rewards are in the last two event's bars that are impossible reach for me. Of course we are not obbliged to do an event, but having these eggs that spaw a lot of "immune" minions into normal rooms make the game more complicated. Why this messy? Why put Egg's entry only in Kingshill as other events?
    Have a good game to everybody
     
    Bundin likes this.
  9. Mops413

    Mops413 Forum Apprentice

    Hello, I've returned to Drakensang recently, lvl 50 SW. Here's a viewpoint of a "n00b char" if you want it:

    Overall impression - disappointing
    ~ What, specifically, lead you to that view?
    Difficult and annoying.
    ~ What aspects of the release did you particularly like, and why?
    I like the rewards, if only I could get any.

    ~ What aspects of the release were you unimpressed with, and why?
    Difficulty, grinding, constant annoyance.

    ~ What could have been done better, and how?
    1. remove the Immune monsters around eggs entirely. They are designed to frustrate and I don't want to play a game just to be frustrated.

    2. Colorful Essence drops are very low. I didn't do any general calculations on how long it would take me to collect X essence or finish Y event progress, it's just too little for me to bother with the event.

    Event feedback
    ~ Which maps did you particularly like, and why?
    Nothing specific.
    ~ Which maps were you unimpressed with, and why?
    Nothing specific.
    ~ What was your view of the difficulty of the event? Too fast/easy? To hard/slow? Or about right?
    Too hard and slow. Even if it wasn't as hard, even if I'd kill every single mob everywhere in 1 hit, drops are so bad I would give up the grind just as well.
    ~ Did you find the event interesting, or was it a bit of a grind?
    Extreme grind, 0 fun. What a game eh!
    ~ What, specifically, could be done to improve it?
    See above.
    My opinion is that if an event can't be completed in 1/3 of it's duration by a hardcore player, or a casual (2h/day) can't complete 50% of it during the whole duration, the event is too hard. Seeing such events makes me want to Alt F4.
    ~ What was your view of the rewards? New and interesting? Same old, same old? Ok, but a bit poor for the time/effort involved?
    Rewards are good, but probably for many, impossible to get.
    ~ What rewards would you have preferred?
    I'd prefer this event to disappear from my screen entirely, along with the stupid eggs and immune monsters, so I can just play the game.

    Conclusion

    For me specifically, this event is not only useless but a hindrance, as it negatively impacts my normal gameplay. I absolutely don't care if high-end characters can do it.
    What I look for in an event are reasonable rewards that could help me develop my character and this event is nothing like that.
     
    Bundin and JoeXOnu like this.
  10. EmilyRose

    EmilyRose Forum Commissioner

    I have a suggestion for the developers: make the probability to get the pets and the mounts from the boss like the same it is in the daily deals.
    It's more pleasing to get the rewards from the boss.
    Where is going this game?
    I remember when I was in love with it, my passion is going to an end, event by event ...
     
    DreamWill likes this.
  11. JoeXOnu

    JoeXOnu Forum Greenhorn

    General release feedback
    ~ Your overall impression - Meh
    ~ What, specifically, lead you to that view? - Nothing special.
    ~ What aspects of the release did you particularly like, and why? - Nothing.
    ~ What aspects of the release were you unimpressed with, and why? - N/A
    ~ What could have been done better, and how? - Almost everything.

    Event feedback
    ~ Your overall impression - Disappointing (or worse).
    ~ What, specifically, lead you to that view? - Almost everything about it.
    ~ What aspects of the release did you particularly like, and why? - .Nothing
    ~ What aspects of the release were you unimpressed with, and why? - Unimpressed with? more like ; Hate the Egg Dragonspawn that swarm you and require an essence change.
    ~ What could have been done better, and how? - Lame Event IMO also See above.
    ~ Which maps did you particularly like, and why - Any that don't have the Giant Egg and therefore the stupid Egg Dragonspawn-See above.
    ~ Which maps were you unimpressed with, and why? - All maps that have the Giant Egg and therefore the Egg Dragonspawn , See Above , get my message yet?
    ~ What was your view of the difficulty of the event? Too fast/easy? To hard/slow? Or about right? - The dang Egg Dragonspawn , am I getting through to you?
    ~ Did you find the event interesting, or was it a bit of a grind? - If the event is interesting what I am doing on this thread spending time typing instead of playing the event?
    ~ What, specifically, could be done to improve it? - Removing the Egg Dragonspawn unless one attacks the Giant Egg and is participating in the event and then all this ; essence and keys increase drop, better rewards, adding special rewards.
    ~ What was your view of the rewards? New and interesting? Same old, same old? Ok, but a bit poor for the time/effort involved? - see above
    ~ What rewards would you have preferred (no Lamborghini's or Ferrari's, sorry).? - I will say special equipment, mighty runes, special gems, special pet's and everything else that could be interesting from the players point of view.
     
    Bundin likes this.
  12. chrif

    chrif Forum Apprentice

    General release feedback

    Overall impression - so and so
    New difficulty and same old things + rewards aren't updated.
    ~ What aspects of the release did you particularly like, and why?.
    Nothing.
    ~ What aspects of the release were you unimpressed with, and why?
    Hard modes without a real improvements to the drop, at least not same pace as the increase of difficulty.
    ~ What could have been done better, and how?
    something players asked for ages ago, the leaderboard rewards should be updated and soon to match up with news changes:
    1. The gold rewards make no sense since the inflation you introduced during r214.
    2. Add new infernal passage to the lb rewards
    3. Top 100- top10 -top3 player gets what? polished gems bags for keeping thier rank and farming 25millions points.


    Event feedback
    ~ Which maps did you particularly like, and why?
    i like the egg island for visual and graphics. a bit refreshing
    ~ Which maps were you unimpressed with, and why?
    Nothing specific.
    ~ What was your view of the difficulty of the event? Too fast/easy? To hard/slow? Or about right?
    About right
    ~ Did you find the event interesting, or was it a bit of a grind?
    a bit of grind, that i don't mind if the rewards were good, but they weren't.
    ~ What, specifically, could be done to improve it?
    - Again the rewards weren't really attracting except the jewel of rage.and people who had can still melt it. but the rest of rewards are total bummer. for a lvl 55 experienced warrior character. this is the second event in row with the same mistake; inusable rewards, i mean inventory expension could easily be changed for andermant. do you think an exp warrior still need inventory expansion or a normal pet that can be brought with gold or splintred gems bags or.... you get the idea
    as for low character the progress needed is almost the same as high end character with the difference that high end can play higher mode for more progress and the low character need to grind 5 times to get the same amount of progress. which make me confused is the rewards are good for new character and the progress is for high end character. what's happening in here?
    - the drop rate of pets and mount is extermely low. i finished the event (4th bars) 0 pets dropped and 2 mounts that i already had from last spring event.(same thing happened with sewer event. completed mini event with no eye wink pet dropped)

    ~ What was your view of the rewards? New and interesting? Same old, same old? Ok, but a bit poor for the time/effort involved?
    See above
    ~ What rewards would you have preferred?
    the rewards should be changed for lvl 55 char at least the experienced warriors. if you are stuck on ideas just give the respective value of rewards with andermants. so instead of 7 slots axpansion give 4k andermants
    reduce the amount of progress for the low lvl character. to get 999 colored essences you need to spend 97 anderment (2 stock drop for lvl55 at inf3 & 10 stock drops for a low lvl)

    Conclusion
    It's nice to see new map and content introduced but the core of the game isn't yet refined the time/effort involved isn't rewarded appropriately
     
    Last edited: Apr 18, 2020
    Bundin likes this.
  13. JamesFDelaney

    JamesFDelaney Forum Apprentice

    Please remove this entrance to the event from PW maps.... how to kill second map boss these mobs continue to spawn to switch this essence everytime??? think for a second for your users ...... funny company
     
  14. Mops413

    Mops413 Forum Apprentice

    That's what colorful essence is for lol.. Actually the essence is not for you to kill those mobs, but for BP to get your money for buying it. It's why its drops are low, actually it's why this event essence exists in the game in the first place.
     
  15. vampiro

    vampiro Advanced

    Essence drop is not low, you can finish event without buying ess and even if you want to buy ess to save some time, the essence are really cheap in this event.
    This event is pretty nice compared to sewers, on sewers the essence crafting is a pain and with a real bad drop of ingredients, easter is heaven compared to that.
     
  16. Mops413

    Mops413 Forum Apprentice

    Well I'm VERY glad I wasn't around when the other event was ongoing xD
     
    JoeXOnu likes this.
  17. 9ndrei

    9ndrei Forum Expert

    Almost finished the event. The only nice thing about it is the new map. I hate to bash almost every event, but you don't seem to hate to bash players.. so we're even. So, here's what I think should have been changed for the good, but will be changed for the bad next year.

    - Progress is slow. A lot better than last year, but still a drag since you can't do higher infs, because the essence drop is low and it's not difficulty dependant.

    - Like I said, I almost finished the event and received NO PETS. You keep adding them to the Daily Deals, but I am not going to spend upwards of 60k ander to get a pet no one uses.

    - Utter crap rewards. Why do you insist on putting INVENTORY EXPANSIONS and COLORS? Add 1 andermant instead and it's better. Insulting. You play hours on end.. so you can get an inventory expansion? Which you cannot use? Wait. You cannot even have them as an item for later use.. when you'll do some content expansion.. in 2050 or later.

    - Eggs give out 1 progress. Ahaha.. you rendered them useless.

    - How about autocollect event items? No? Ok.

    - No progress by defeating the Lair Troll? Why? Just because? Ok..

    So you see? You either didn't learn anything from the feedback on the previous event.. or you're just not interested in tweaking things to make it more pleasant for the player.

    Either way.. I lost another 5 minutes of my life typing this thing which no one will ever consider. My bad..
     
  18. Věštec

    Věštec Forum Greenhorn

    I appreciate that there are items like inventory expansions in the progress bar. But why they are not at the start of bar? My opinion is, that this is meaned for lower players. I like unicates found in amphores but for normal player is incredibly hard to get in through the big egg (meaned infernal modes).
    Big lack of this festival is absence of autocollect (Do I have really click on every 10/20 essences?).
     
    Last edited: Apr 21, 2020
    1vanka likes this.
  19. FAALHAAS

    FAALHAAS Forum Commissioner

    Only good about this event: No more clicking 1000s of eggs like last year. Progress is allot easier now.

    Bad:
    * mount/pet drop rare is beyond terrible (havent seen a single drop after about 200 runs)

    * progress bar rewards feel like a slap in my face. Litterly nothing usefull except Jewel of rage. Almost all costumes n stuff were in last year progress (which was terrible boring grind to get and now you give it again....)

    * Lots of stuff for new players (nice for them....not nice for people who play for years)

    * And the annoying eggs in every dungeon; I level up new toon and it was the biggest annoyance ive had in longgg time. Quest givers litterly behind an egg (almost impossible to click on). Quests overall allot harder cus of the egg spawning monsters who spawn every second causes it to make it super annoying to kill the specific monster needed for quest. And they're there litterly trying to milk the new players, since killing the egg takes 1000s of essence for a new player. Just shows what BigPoint's train of thought is here....


    All this game had were events to look out for, but lately its just void. No rewards after a terrible grind, cus of these dumb droprates.
    -You say in patchnotes; mount/pet drop from event boss and a SMALL chance in daily deal. I think you mixed those 2 up; Daily deals show me mounts/pet every day in multiple slots, yet not a single drop.
     
    Last edited: Apr 21, 2020
    1vanka likes this.
  20. AngryMOB

    AngryMOB Forum Apprentice

    Soo.... lets all say it ...like every time on guild chat... bye bye
     
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