Suggestion Fixing DK Skills (& Wisdom) !

Discussion in 'Creative Corner' started by raider, Sep 1, 2020.

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  1. DBS-Flamelurker

    DBS-Flamelurker Exceptional Talent

    Decreasing the cds will not change anything, because the mws does not depend on the attack speed. The dk have to use rage attack to reduce the cds to high levels, so you will always have mws available.

    Increasing its damage to 300% would be better.
     
    kuwabaraz likes this.
  2. raider

    raider Forum Pro

    Rage attack, (if critic) then MWS, Rage Attack doesn't really make sense in this absurdly fast-paced Solo farming game.

    So yea, better damage and 1 sec less base cooldown is better.
     
  3. Gfy2FR

    Gfy2FR Forum Apprentice

    I personnaly use only bloody wild swing because it has nice movement and attack speed debuff and for healing well i do use potions like all classes do why not :) and we can regen group ' s hp with it so it is a nice plus in my opinion but i use it solo as well
     
  4. raider

    raider Forum Pro

    I used to use it but.. It doesn't go very well with Q7 & Smash..
    Idk if that debuff is helpful at all either.

    If it gets more Damage.. sure why not
    With Group runes (apparently they help Solo too) it's even better
     
  5. Dzungla

    Dzungla Forum Expert

    Well, try to make your toon capable to "understand" advantages of most important DK's skills instead of making subjective (and absolutely wrong) opinions as suggestions!

    That's what I meant above ^.

    Don't get me wrong but you're close to downgrade from newbie to noob if you continue to spam here instead actually try to play.

    If you have problem with MWS cd, maybe you could try Rageful Swing with 3 pts *20% less dmg but only until you reach comfortable zone:

    First of all - you have to improve your toon with set from current event.

    Dragan's set parts you need with q7 if you have/wear it are ring, boots and helm (gloves are also must have for any other comb.)

    New moon is coming soon - try to get any part of Witch set (torzo, belt or pauldrons), event is every month so, maybe you'll soon have them all and feel importance if those two set's bonuses.

    Amulet, adornment and other ring - for now, grab any unique you can (medusa, spider, cube).

    Even with those you are far from enjoyable playing because:

    You need glyphs, a tons of it (every item has 5 lvl upgrade (55->60 till November).

    You need craft for every item !

    *hint - if you have problem with gold, try random craft (pink to leg with 3/1 (3 items you need more, but chose the different one with 25% chance also smth you need, for example 3 x 2h + 1 x amulet = 75% chance for 2h ... )
    Note - with higher tier chance to get better lines is higher but I can't confirm that is the rule. (gold enchant lines only, not plat one) .

    You need gems, months at least to gain first royals for wich then you'll need mining to upgrade those gems once, then once more ...

    Then Jewels etc.

    This all is a painful and looooong process so please, try to understand that you aren't in position to suggest anything ... yet.

    Hope you'll find some fun while doing it (for example - master every difficulty lvl till you feel comfy there etc.).

    I hope you'll manage to keep your DK "alive" for many years btw to feel real end game.
     
  6. raider

    raider Forum Pro

    Oh here comes "who knows it all"

    Guess you are happy with your OP DK in this sad state of game?
    Yawns. Yes, just because you say so.
    I've said this many times.
    I DON'T CARE about End-game (if there is such thing in this endless farming game that is!).

    I wan't to enjoy the game and feel the "balance" in every stage if possible.
    It's Not like "End-game" is balanced anyway! Odds are against DKs on every stage at the moment. Maybe just a little less if you are OP af playing for a decade.

    So you can't just sit on your high horse with an OP character of years and comment about what "newbies" should, or not.
    Just because you have "suffered" doesn't mean newbies should. Devs doing their best to make us suffer to slow-down the power-creep they caused anyhow.

    Those being said, I'm not the only one doing such suggestions. You see a lot of "old" players around here too. I'm just being more vocal cause I'm relatively new.

    Oh.. You maybe think they ain't in position to suggest anything either.. Since, somehow you get to decide who can, or can't.

    Also
    --- MERGED ---

    For the record,

    I already have T5 Q7 set with T6-7 Dragan set (Ring, Boots, Helmet) then Asar's T6 Necklace, Adorment, Belt (yes I know it's not "great" set but still good)

    15-16k Dmg now but still Glass-Cannon af. Although less Dmg output compared to other Classes thanks to Skills.
    So, just Glass, I guess?
     
    Last edited by moderator: Sep 14, 2020
  7. Dzungla

    Dzungla Forum Expert

    "who knows it a little bit better"
    Of course I am ... NOT, but also am aware that you just think that state is sad ...

    After I spend 10 mins trying to help you to go somewhere before I made that conclusion I get 7yo child comment - I'm giving up!

    It's you're choice at the end - spending time here or actually playing the game.
     
  8. raider

    raider Forum Pro

    Yes I'm 5 mins playing 50 mins writing here..
     
    Last edited: Sep 15, 2020
  9. Dzungla

    Dzungla Forum Expert

     
  10. raider

    raider Forum Pro

    Not that I'm totally new to the game but I already know those (surprise! I actually read!) and already criticized that stupid progress in various posts/threads.

    Why am I not even able to enjoy "lower" difficulties as a DK while others can?!
    They often be killing things before I even get to hit (apart from Ground breaker, at times) ..
     
  11. kuwabaraz

    kuwabaraz Forum Duke

    I think it's okay if you use (Rage Attack) + (Mighty Wild Swing) you don't have a problem with cooling times, so there are also some runes to help you use in the necklace. The problem, as DBS-Flamelurker wrote, is the damage done primarily to Guardians, bosses, and some champions. They have too much armor not to tear damage and regenerate life to continue the fight. Basically with two effects you don't perform one of the (Mighty Wild Swing)!

    Here are always the messes created with the r220 and the tons of armor that were mostly given to the bosses.

    Ps. I think all advice is good they are different points of view Dzungla only wrote you his thoughts. I won't go into the whole discussion.

    It is true that after the gems and items are at their maximum, in these 3 years, the ones that had a high level only had to increase the items and some changes interest you differently between new and old players!

    But the Talents are always the same and here lies the problem if they improve, it would be a good way to help new players or not discourage them from the beginning with a simple class comparison!
     
    Last edited: Sep 14, 2020
    raider likes this.
  12. raider

    raider Forum Pro

    Uhm, I don't think I know that language :D
     
  13. DBS-Flamelurker

    DBS-Flamelurker Exceptional Talent

    Rage attack is one of DK's best attacks, not only pve but also pvp... :)
     
    kuwabaraz likes this.
  14. kuwabaraz

    kuwabaraz Forum Duke

    Fixed after a war with Google Translate and its browser!:p
     
  15. raider

    raider Forum Pro

    Insane Armor values indeed.
    Being the only (almost) "pure" Physic Damage class.. It affects us very badly.
    Yea but low dmg and only 1 target.. (It was always like that, I know, I've played in Beta :D)

    The speed buff u get with it don't help to Swings since they aint speed based.
    Smash yes, but that won't cover every angle like Swings.

    I mean, I'm not complaining of the Skill really, but nowadays the game is too-fast-paced with other Classes..
    Can't keep up with them as DK..
     
    Last edited: Sep 14, 2020
  16. kuwabaraz

    kuwabaraz Forum Duke

    I understand this very well, all current development is a problem. Part of the mobs are too weak, with high damage skills + everything else, from the bosses the negative effects are too strong and in a group it is ridiculous, for 3 classes minus 1.

    There are also unspoken elements that are inferior to those of other classes, along with skills.

    Add it all up and there are many things that don't work, you can switch skills but that's not enough because the game is broken elsewhere too.

    Maybe they give a shake up via the November expansion if they get there now I only see their desperation in selling cloaks after losing many paying users.
     
    Last edited: Sep 14, 2020
    raider likes this.
  17. Phyrix

    Phyrix Count Count

    Thing is though weve discussed it being an attack speed dependant skill both mws and bws
    yes bws with bleed and 100% base would be awesome as a 15 frames skill
    mws as a 20 frames skill and yes about 300% base would be amazing
    mws at that level will force more dks to push for 3.637 attack speed
    bws at that level looks highly attractive to me too yes not as much damage but 2 rage per hit enemy you could just spin your way out of trouble especially when combined with the current group runes
     
    raider likes this.
  18. raider

    raider Forum Pro

    Exactly. Those runes work in Solo too even.

    But Skill-Bleed damage is too low :(
    And slow-down effects of it seem useless. Bugged or whatever, I just don't feel 'em.

    --- MERGED ---

    Sooo.. Tonic Hp buffs same for all class?!
    +20k at highest.. Big % for non-DKs but very low for us.. Odd..
     
    Last edited by moderator: Sep 15, 2020
  19. KulawyMao

    KulawyMao Exceptional Talent

    U have also 24% HP BUFF.
    Dont think that dk get some buffs more than others classes
    If u want more power look for IT in the skills/sets bc its the same in a other way. DMGers can Ask why do Has 100 mana from BUFF :p
    Btw
    I still dont know why Ranger have more Basic HP than mage/dwarf
     
  20. blackassam

    blackassam Forum Expert

    This will probably be due to the fact that they have partly included combat skills at close range - impalement - so that it is a class in both long-range and close-range combat. That's why they have partially increased HP at the base compared to Mage, Dwarfs.