Feedback Dark Legacy - Content Expansion

Discussion in 'Discussions on Current Topics' started by teddy.bear, Nov 3, 2020.

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  1. Javah

    Javah Forum Veteran

    I do not see anything idiot in such people. If devs will allow us to get 100+ gear in a such ridiculous way, be sure ALL players will do it. It is in human behaviour to take advantadge in every possible way, even behind the rules, if no watchdog in sight, and this is even not against any rule. So, be sure, everyone will do it.

    I also see problematic to put a seal that will unlock after 50% map would have been cleaned (by YOU = in solo mode? so no chest in group?).

    There is a much easier way, and I hope it will be the one they will choose for live server: chests will give other valuable resources, as well a modest chance to get pretty big gems/runes, but the items found inside will be at level of the playes, not of the monsters.
     
  2. Akageshi

    Akageshi Forum Duke

    Wrong word. I got carried away. Yes, everyone who likes "hacking" the system is going to do it. But nobody will be able to because as Traki pointed out, you can't enter higher modes on low level. I think the carry business will be quite different in DL.

    Well it's not a relevant thing now, but no, not solo. Can't the game tell who killed what? If not, then it's weird and should be fixed maybe.

    Yeah different tings in the chests might not be a bad idea in any case.
     
  3. Hvězdonoš

    Hvězdonoš Forum Apprentice

    It would be good if they add "In game clock" which could be turned on/off like indicator of latency when playing with full screen.
     
  4. Javah

    Javah Forum Veteran

    There is no carry business in all of this. Just enter bloodshed, run, open, fast pick up. At least, it is what I understood people are doing on ts. And they seem to succeed.

    When monsters are so stronger than any player is, there is nothing to fight and carry, just to run and dodge. And anyone can do it, more or less easily of course... and revive itself in place, in worst case, then restart to run/pick up. Did I understand wrong?

    Sure the game knows who killed who. But this would assume that in a group of five each one kills (approx) 1/5 of mobas. It'd be a weird system in my opinion.
     
    Last edited: Nov 25, 2020
  5. DamarèRo

    DamarèRo Padavan

    Hello guys! Anyone can tell me a supreme rune(eg. 40% idoti) will become after CE a white/green/blue/ or a purple rune?
    Another stuff, is better to keep my runes on low mode or rank them up untill the big CE ? I want to know what is better for runes to have maximum profit on dust...
    Please anyone, thanks !!
     
  6. cigarbennett

    cigarbennett Board Analyst

    For someone that has looked at the jewels. In the current game jewels have caps on them. Example cap 10 pyramid jewels, 3 pumpkin jewels etc..... Are those caps still applied in the new game with this fancy trinket bag?
     
  7. Novadude

    Novadude Commander of the Forum

    1) How do you get trinkets and rune holders or whatever these things are? The game doesn't really point the players on how to get these new items.

    2) where are the new quests? the only new quest i have found is the fyrebough dirt quest and it doesn't seem user friendly. i have run the fyrebrough map a couple times and not found this dirt.
     
  8. cogix

    cogix Regular


    According what you said, people will enter in the higher mode and start to kill mobs. OK, nothing wrong with that.
    BUT seems that higher lvl will require probably someone to be a tank (like it happened when lvl 50 and 55 just went online), so the DK will not be able to open any chest because the DK just tank while the other were killing? Does it sound fair for you?
     
  9. JimJupiter

    JimJupiter Advanced

    dk can barely recharge his life
    paralysis is released every 30 seconds. that's a joke?
    we ask for a life charge and paralysis release for the warrior
     
    jackoneill1976, 1vanka and cogix like this.
  10. EmilyRose

    EmilyRose Forum Duke

    yes
    [​IMG]
     
    Steve75, Taurissan, bibere and 4 others like this.
  11. sargon234

    sargon234 Commander of the Forum

    Does anybody have the new stats for the Sargon Amulet?
     
  12. ΣMiwel

    ΣMiwel Forum Ambassador

    They drop. Also they've promised we would get a starter pack of those on live servers.

    You're in the incorrect Fyeborough. You should enter the version through Tegan's Sanctuary, not through travel stone.

    What is paralysis? I don't see any problems with DK anyways.
     
  13. Darkness90

    Darkness90 Junior Expert

    This mean now 1 magic pyramid turn to 10 trapezoids? would i create magics pyramid gems before to CE?
     
  14. menestrelul

    menestrelul Someday Author

    Some positive and negative things from my point of view:
    With the melting of stones and runes, we will have more space in the inventory. It doesn't make sense to collect so many stones in the inventory, focus on just a few.
    The rarity of the stones has been preserved, this can be seen in the cost of melting.
    It was very frustrating at events when you only dropped cyanite from the bags of stones. We are no longer affected by this.
    I hope to introduce auto pickup for stones.
    There are fewer items in the drop, but their quality is better.

    Negative:
    Cool-down and effects of skills it forces me to play only with the mouse. I prefer to increase the cost of mana\concentration to ability, we have several rune categories for this.
    I do not understand why the fire must be stronger than the rest of the elements. Who programmed this for sure is a pyromaniac.

    I think it is about the maximum number of stones \ runes that you can put in items.

    I apologize if the expression is not the best, but Romanians do not have their own forum.
     
    Taurissan and Darkness90 like this.
  15. EmilyRose

    EmilyRose Forum Duke

    no
    the number represents the amount of gems you can add to your equipment item

    yes :)
     
    Darkness90 likes this.
  16. cigarbennett

    cigarbennett Board Analyst

    Thank you,, looks like same caps as now. The snow flake jewels will be missed pffftttt. Appreciate your time.
     
  17. trakilaki

    trakilaki Living Forum Legend

    They drop from both monsters and chests ... BUT ... they are having levels.
    The things on TS are so bugged one can't tell what is a bug and what is not, but ... I have level 71 rune trinkets that are marked with red and I can still use them (i am level 62 ATM) . In same time I have level 62 trinkets that were red before i got to level 62 , now they are not marked as high level item that you can't use.
    If this is a bug ... and probably is ... that means even if we get trinkets by any chance , that doesn't mean we can use them if the level is too high. That also mean we would have to constantly changing them until we get to cap level because the higher the rune level the more slots you can open. Yes you have to open those extra slots with andermant (100 as far as I can see) ... just like every extra slot in any item has to be paid 2000 ander each.
    These are two separate maps as far as I can tell that can be accessed from different places ... BUT ... there are different versions of the other maps depending on where you enter from.
    [​IMG]
    [​IMG]
    [​IMG]
    In order to enter through the door you need to run through other maps
    They are both at same place and the only difference is whether they are being accessed through travel stone or via door. If this is not a bug it is a so cheap move and so embarrassing ... trying to slow players down ... just like they did with all of the other maps especially boss dungeons. You can't enter those maps by selecting the difficulty anymore you need to run trough maps again and again if you need to change the difficulty. no more "I have key of prowess" and I can farm the bosses ... you have to suffer and run trough other maps. That has been done for event purposes in particular ... so you will have to suffer even more than now.

    The level requirement for difficulties on these new maps is higher than the requirement in PW ... even if the item and monster levels are higher on PW.
    [​IMG]
    [​IMG]
    Yesterday monsters were scaling to level today they are not scaling anymore (I will have to check different maps and difficulties).
    So far it looks they only scale on normal difficulty. I can't tell what is bug and what is not. (facepalm)
    The runes also have socketable amount ... they "cap" as you say is much lower than before on many of them.
    In every way.
    even the story is cheap and cheesy

    Looks like Ice stun can't be disrupted ... teleport, dive and jump are not working on them.
    If not a bug ... people will laugh hard on permanent stuns in PvP :)
     
    Last edited: Nov 25, 2020
    Steve75 and ΣMiwel like this.
  18. 7Kana

    7Kana Junior Expert

    If you want to open the chests you will have to stay naked for a day under a frozen waterfall, with the possibility the chest does not open, if the chest does not open you lose all your lockpicks, for those of poor health, you must buy whip from the premium shop and self scourging for a whole day.:D:D
     
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  19. Akageshi

    Akageshi Forum Duke

    Guys don't worry about it. If higher difficulties can only be accessed at a certain level, it seems there's no issue anymore.

    Although there might be a problem, because just like now there's a huge difference between level 55 toons, there will probably be pretty big differences between level 100 toons - given by crafts, wisdom level, and gems/runes/jewels. Therefore carrying will be possible and will be abused. A strong level 100 can help your weak level 100 clear high modes and can help you get your locked chests comfortably. Don't tell me it's not easier to have someone killing all the mobs so you can chill when opening chests. And you can probably open lots of them. I have a relatively fresh level 55 toon now and he has like 3k lockpicks, that's 30 golden chests. But this is not just about locked chests, this is about carrying in general.

    Question is if carrying is even a problem. To me it is, but I admit it might be quite subjective. Freeloading always makes me angry and I know maybe it's irrational, but I can't help it. This is still an RPG, and that's a kind of game in which you are supposed to be a hero who deserves what he fights for. A freeloader doesn't. And someone who simply skips 50 levels of gear by opening a few chests, doesn't really either. It goes against the whole point of this kind of games.

    I don't have a solution. You guys have pointed out problems with detecting damage dealt to mobs etc., which are valid objections. Tanks would be screwed for example, I get it. There would have to be some sort of a general-contribution-to-the-group kind of system which could detect how much you're actively contributing to the battle - not just by damage, but by de/buffs, sucking damage as a tank and so on. Which would be too difficult to design, I guess. I don't know.

    Simply something so the game is not again like this:

    [​IMG]
     
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  20. cigarbennett

    cigarbennett Board Analyst

    LOL
     
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