Same party diferent maps

Discussion in 'Technical Support' started by luishorus, Feb 26, 2021.

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  1. luishorus

    luishorus Padavan

    Hello,i dont know if someone posted somethig about this bug, but is a realy anoiyng bug especialy in higher modes. The problem is that even if we are in the same group some times we get transfer to diferent maps or we enter the map already death,this problem is not new to the game but seems the devs are not woried to solve it. please fix this bug now.

    p.s sorry about my english ,is not my native lenguage and its been sometyme since i wrote or speak it.
     
  2. Nostalgiac

    Nostalgiac Advanced

    Hi, you need to create a system and go in one by one, where each entering player moves to the side as soon as they get in and inform the other player in line they can safely enter.

    This applies to most boss rooms.

    It may be tedious but unfortunately it's the only solution right now.
     
    ΣMiwel likes this.
  3. TwiliShadow

    TwiliShadow Count Count

    There is another way. Everybody gets the door window open and you have some sort of "voice over etherent" (like TeamSpeak or Discord) and someone counts down and everyone clicks at the same time. In this way, everyone has started the "portation" before anyone has landed at the other end. This mode works very well too.

    Otherwise, you go in one at a time and report when you've landed and moved OVER out of the way for the next person.

    Anyone who is not out of the way causes the next person to "launch" out past the "start line" which locks anyone else out of that instance who hasn't already started the "portation".
     
  4. silverseas

    silverseas Count Count

    That only works if everyone has the same quality of internet connection too. I used to regularly voice chat with a group of friends over Discord, but if we did what you suggested, there's one guy with the worst connection who would always end up entering the map ~5-10 seconds after everyone else.

    It's just easier to go in one at a time.
     
    jeffzrx likes this.
  5. TwiliShadow

    TwiliShadow Count Count

    We've had problems with "one at a time" with people who type and that is so slow... ;)

    Co-ordination is a b.... to get right sometimes. :p