The balance in PVP mode

Discussion in 'PvP (Player vs. Player)' started by Thavythegreat, Oct 14, 2023.

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  1. Thavythegreat

    Thavythegreat Forum Greenhorn

    Hello, I have some idea how to deal with balancing PVP mode. This idea might or might not work, it depends, how will be players motivated to play PvP mode. I can even share that idea, but NOW this balancing.

    So I looked on different characters all over the game and I saw that power of player is defined by equipment (the items you wear). This might lead to finding arena of players via these points.

    Because of higher level in game you can get better items with more points, so there we can avoid the problem of joining the PvP and get killed someone with higher level or kill everyone on one shot. Neither of this would not be enjoyable for longer playing of PvP mode.

    If i get back to these "points", defining the power of player, it might look hard to balance, how big difference can be between players. To answer this, we can just look to average number of points from the beginning (level 1) to the endgame (level 100). If we put this score to excel we get nice curve, showing average points. From this math graph we can easily put players to groups with similar power level.

    If you see somewhere in this balancing a problem i would be happy to get back feedback.

    [to make players play PvP mode is there a way. No, the ranking system will not be necessary, don ´t worry. We just need the motivation to play, for example get more points from PvP, combined with some rewards (can be existing rewards, bottles, scrolls, weapons, or some crafting material which is repetitive ect.) which can motivate the player. Even if the PvP might help player with the progress in event (little, the player can not complete (only if he is insane) full event via ARENA). I think this is the way players will be motivated to play ARENA, just because they are tired of running one map million times, just to get some herbs or broken multitool or steam cores]
     
  2. AniDrakenSniper93

    AniDrakenSniper93 Someday Author

  3. Enaggelion

    Enaggelion Someday Author

    This game is mainly designed for PVE because that's how DSO makes money. PvP is a side thing to attract players - that's why PvP is squeeze out of the game now. There are several factors:

    1. DSO is not making money from PvP - unless they come up with a new idea from it.

    2. Imbalance characters - unfair classes, unfair gears and built - so the only way to balance is all character reset to a default stat when you enter a pvp map - so all are on equal grounds - with same stats and gears - with the adjustment of HP and damage too because it's not fair for example, mage compared to DK, which triples its HP.

    3. The biggest issue is that PvE is so grindy and running with so many concurrent events, there is no time for PvP in the schedule. PvP can take a long time for each session because it's cat and mouse play so it's unfeasible to earn progress points.

    4. Following up on this, players need a motivation to do it and so far there is none.

    5. You can cheat around PvP because you can arrange a winning or losing game with people you know - so, there is no way DSO can counter this because it's a subjective matter. Small server like Tegan, everyone knows everyone, so they can work out 'I will scratch your back if you scratch my back' game. So, in the end everyone is a winner because they can get the prize they want.

    For those who want PvP, you are in the wrong game. Look for LOL, DOTA 2, Albion or Fortnight.
     
    Last edited: Aug 29, 2025
    _mrak11_ and Woida like this.
  4. Woida

    Woida Padavan

    1- I don't know about that.

    2- I agree on everything.

    3- Ye, too many events all at once, it's a mess.

    4- That can be related to the first 3 points above. Personally, so many events all together are so chaotic that they take away any motivation.

    5- Wintrade? At least leave us this, it is the only way to overcome the imbalance.
     
    Last edited: Sep 1, 2025
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  5. Enaggelion

    Enaggelion Someday Author

    DSO - I am saying this because there is no items for pvp on sale - as there is no need for it. DSO survives by selling items for events such as packages and attires. It's intention is for the whales, because their survival is based on it. DSO cannot implement a progress bar for pvp etiher because the enemy is another player, who is not a mob controlled by DSO system. Between players, as I said, they can work to compromise each other for mutual benefits. Without a progress bar, DSO is limited in what they could sell - hence, not making money.
     
    Last edited: Sep 2, 2025
    Woida likes this.
  6. Woida

    Woida Padavan

    I agree with your opinion, I also think that the solution(2) you proposed for pvp should be seriously considered.

    I was thinking about a detail about this when in arena two players, one is level 12 and the other level 15:
    - should weapons and armor applied to both be of the same level as the player or something in between?
    - should weapons and armor have the most appropriate stats for the type of class you use?
    - what type of weapon should be assigned to the character? Two-handed weapon or one-handed weapon with offhand? For this choice it would not be a bad idea to put a timer of 15 or 20 seconds in which the game asks the player which one he/she prefers and based on the answer he will be assigned the weapon chosen between 2h or 1h + offhand.
    - It must not be possible to replace any piece of equipment with those in the bags!
     
  7. Enaggelion

    Enaggelion Someday Author

    I guess my point is PvP is a waste of time for this game, which implies there is no need to pay attention to it. DSO would not focus on things they don't make money - this is evident from many years of negligance in PvP.

    If you insist on doing something about it to make it more fair and playable then what I suggested in point 2 is the only way. This implies for lower levels, the system just need to set both players to the same stat ond default gears. e.g. a lv 15 vs 20 - in entering the map, the system sets both to lv20 with the same gears and stats, so it's fair game. Any other detail setting that keeps the player's stats or gears would not work because the variation is too large to cater.
     
    Woida likes this.
  8. Woida

    Woida Padavan

    I think so too.

    Yes, I missed this alternative.
    A level 15 player vs a level 20, the level 15 player raised to the same level. This should make it easier, I think.
    Same level for players and equipment, no gems and no possibility to replace pieces of equipment during the fight.


    The best player wins and in this way they could put an end to all those players who like to win a little too easily.