Suggestion Bring back tier 1 and 2 PW sets.

Discussion in 'General Archive' started by bLaind, Jun 4, 2017.

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Do you agree?

  1. Yes, please.

    20 vote(s)
    90.9%
  2. No, I'm one of those OP players. :p

    2 vote(s)
    9.1%
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  1. bLaind

    bLaind Forum Baron

    Seeing how OP characters become more OP now with the PW transfer crafting, I was thinking that maybe you could bring back the PW sets [and the other 2 uniques too (justice and cloaked wrath in the DK's case)] for painful and excruciating modes.
    But just like the PW rings, they should be only for lvl 50+... And the same at the boss map merchant too.
    I mean, why not let the average, weaker players also get some lower tier sets to transfer their crafts into?
    This would mean that we'd have to farm MFs and cores, but I personally am not doing that since I have no hope for getting any of the tier3,4 "containers" for transfer crafting.
    If I had the possibility to get tier1/tier2 containers, I would actually have a goal to farm for.
    So... Please bring them back.
     
    Fynkz, trakilaki, gun and 1 other person like this.
  2. Arx_X

    Arx_X Advanced

    I never understood why they removed the drop chance in modes below fatal , so yes and double yes.
    twinks don't need them , but at lvl 50+ it's a major upgrade for many players, due to the set bonus alone
     
    bLaind and trakilaki like this.
  3. MikeyMetro

    MikeyMetro Forum Overlooker

    +1
    Many of us are stuck in this 'catch 22'. We need better gear to kill the fatal/infernal bosses but we have to kill the fatal/infernal bosses to get better gear.

    Luck be with ye,
    Mikey,
    Tegan
     
    Akageshi, alchimista, Fynkz and 4 others like this.
  4. Rhysingstar

    Rhysingstar Forum Ambassador

    This is easy. It is because the DSO developers have never played a game, let alone this one. Therefor they do not understand why this is necessary for weaker/newer players to have some chance of improving.

    It would seem that the idea behind such a stupid move is that newer/weaker players will either get frustrated and drop a ton of cash to improve or leave the game all together. Either way, the complaining stops.

    You also have to keep in mind that one of the very popular games installed the whole "infernal" thing some time back. Because the DSO developers only poorly copy other games without understanding why these things work in those games they don't make a lot of sense in this one.
     
    Last edited: Jun 4, 2017
    bLaind and trakilaki like this.
  5. gun

    gun Forum Great Master

    I agree on this.
    This will give fresh 50-55 chance to develop their toon at least 1-2 iteration to be able to survive in painful map & farm there.
    Thus they able to do more iteration to get into harder mode.

    Stats wise in pvp the gap just to wide.. at a point you are speechless when you able to kill your opponent with 1 basic attack.
     
    bLaind and trakilaki like this.
  6. trakilaki

    trakilaki Living Forum Legend

    I agree.
    BUT ...
    In that case those items would be available to twinks.
    You see ... they don't want to close the PW for twinks. Long time ago PW was exclusive content only for cap level players ... now they are controlling the drops by putting level limitation at the entrance. Twinks can play in Painful ... that is why they removed those items from those modes. The events are using the same mechanics too. It is easier to limit the level at the entrance rather than limit the drop by level ... to already scaling items.
    PW rings are available to anyone who can enter there ... meaning level 10+.
     
    Last edited: Jun 4, 2017
    bLaind likes this.
  7. wolfie54

    wolfie54 Active Author

    Couldn't agree more with the idea of giving the less powerful player (I consider myself one of those) a decent chance to get gear that would help my character progress in the PWs. Incentive is a big part of going through the PWs and that suffers currently from the present conditions. MikeyMetro you hit the nail on the head!
     
    bLaind likes this.
  8. Novadude

    Novadude Commander of the Forum

    I agree. The new level level 55 game is aggravating for 2H DKs. The only way to get some of this gear and cores is to give up and become an aggro spamming 1H tank on the level 3 bosses.

    The obvious contrast is to 2H mechs, who can solo everything with old level 50 gear and get nearly all the cores needed (except dark cores at khalys) and then get a group to just buy whatever missing set pieces and pristine cores are needed.
     
    Rhysingstar and bLaind like this.
  9. Arx_X

    Arx_X Advanced

    do you even own such a 2h mech at lvl 50-55? they can't solo &$%ß unless you invested a lot on $(for that cool ruby cocktail) or got some nifty 3-4 gold lines IdotI and "just" 90% dmg from belt+torso+helm and enough AS from saphires+ att speed gloves.
    As you can see a lot of and, and when you have all those, it doesn't matter which class you play


    Edit: @Novadude
    we are not talking about soloing Mod I , since mod I doesn't provide any relevant unique drops anymore (hence the topic of this thread) . we are talking about Mod 3+ where the goodies still have a chance to drop.
     
    Last edited: Jun 4, 2017
  10. Novadude

    Novadude Commander of the Forum

    Yes, my alt used to be a mech, and is now my main. However, turret and run works on all the tier I bosses except for khalys and mortis (and is not ideal on sigris but doable), and that is gear independent.

    And that means you can get most of the gear/components/mat frags needed for the herald set and you can also do easy core farming if you can't find a group. I have nearly 300 blazing cores, mostly from running grimmag solo on level 1 but some level 3 or 4 in a group and some level 2 solo. The real sticking factor is the dark cores, but you can still solo herald tier I.

    I do have an old level 50 3x idoti 2H gun (4th line is +damage), which was easy enough to get in the level 50 game with time. I also have a nearly comparable 3x idoti axe on my dk (4th line is +crit), which is useless against these bosses.

    I was able to use my old gear to obtain 2 tier 3 rings of life from the deer boss in wildherz caverns, and I managed to craft two of my old level 50 torsos with 2 level 54 or 55 torso to get a level 52 with gold armor base line and 2x gold increased damage lines (also includes a 3rd increased damage line and increased armor on this item line). All the rest of my gear on my mech is old level 50 gear (full sparks set, including an originally level 40 gloves), black warlord regalia, defender adornment/bullets. (necklace is a level 50 dragonsilver set necklace, I used the full set at level 50 and put the full dragonsilver set back on whenever I go 2H in pvp)

    Gems are a mix of flawless and radiants, and there are ways to farm gems/anders fast (plus, being able to do more than half the bosses solo means you'll get that 25-35 refiners from dailies more often than not).

    Now, my DK is mostly sacreds and flawless with a royal cyanites, so I've invested more in him, and despite that the highest core count he has is 81 venom cores. He only has 39 blazing cores, 22 shock cores and 9 dark cores.

    Edits: My mech's 2H attack speed at the moment is only 1.31, so I am not as fast as many mechs going with speed gloves, as a result of going with sparks. However, as soon as I am ready to move to the herald set it will take a massive jump forward into the 1.6's.
     
    Last edited: Jun 4, 2017
  11. bLaind

    bLaind Forum Baron

    Hey guys, keep the class differences/bashing/balance out of this!:oops::rolleyes:
    For real? I thought they drop for lvl 50+ since they show lvl 50 stats for low lvls.:confused:
     
    trakilaki likes this.
  12. trakilaki

    trakilaki Living Forum Legend

    Interesting ... I need to test this one.
    They might changed it. It was not that way before the expansion.

    EDIT
    =======

    I just did.

    They are showing level 50 stats indeed ... however if they are showing the lowest possible level ... then something isn't right here.
    They are showing level 50 stats even for T4 (infernal I) but the minimum level requirement for infernal is level 55 ...BP's logic.

    [​IMG]

    BTW that is level 16 character I was testing with.


    EDIT 2
    ========

    And that is why I was complaining when they removed the requirement level from the entrances. Now it is only showing if your character is below the required level.
    Which is another BS because they are removing info deliberately.
     
    Last edited: Jun 4, 2017
  13. Dragonnns

    Dragonnns Count Count

    Ok... now I am a bit confused. So you were testing with a level 16 character who would be eligible to receive a level 50 item? I can't do Infernal yet but I thought level 49 and lower didn't have access to Infernal?

    Or is it just displaying a level 50 item to a level 16 player who can't actually receive that item?
     
  14. Arx_X

    Arx_X Advanced

    maybe they just want to show lower lvl players what items you can get later down the road.
    this might push some to hurry to 55 and get recked because they got carried into the 55 and have no self sustain
     
  15. krawler2018

    krawler2018 Junior Expert

    at every entrance the rings show the stats on rings for lv 50 even if u play with a lower lv character, the item that shows stats for ur level are the untouchables set but not the rings
     
  16. Novadude

    Novadude Commander of the Forum

    Btw, as an update to my post a few messages above, I have managed to get a feel for how to solo painful khalys as a 2H mech with a turret and run strategy in two phases and blue essence. As such, the only barrier for a skilled mech for completing a tier III or IV herald set would be time to acquire the dark/blazing cores and mat frags (which can be done solo) and one completed kill at the appropriate level (to buy the pieces if there is no luck with drops).

    I actually just got the herald gloves at tier III with gold line base stats as a drop over the weekend, and already had a mediocre tier III herald gun with 310-550 base stats. But I am considering seeing what my luck is like on infernal so that I can skip the entire tier III process.

    Meanwhile, my DK with the better gems is pinning his hopes on the dragan event....
     
    Last edited: Jun 6, 2017
  17. Rhysingstar

    Rhysingstar Forum Ambassador

    So true and so sad.
     
  18. alchimista

    alchimista Forum Pro

    Scale growing is part of that grinding fair is DSO used to be.
    As new lvl 50 you must enter mod1 than farm rings to be strong enough to enter mod2 and so on. OR if you want not, just buy tons of stones.
    Many players use to ask for groups or join mod3 groups even not knowing that the best mod they will be able to play is mod1 or mod2.
    Step by step. One after another.
    Scale grow farming is intentional from Bp.

    To be able to craft unique with legendaries, you must slowly be able to enter in higher difficult mode.
    Same for pristine cores that only drop in infernal mode, BUT if you don't want to take it easy, just use few €.
     
  19. Llogos

    Llogos Junior Expert

    I tried with a smaller char i have to go into excruciating, but it tells me that is available for 50 level. In that case, what is the problem to put the items again in this difficulty?
     
    Last edited: Jun 8, 2017
    bLaind likes this.
  20. bLaind

    bLaind Forum Baron

    Indeed, if they can't put the sets on painful too, with lvl limiters, they should at least put them on excruciating since it's already limited to lvl 50+. It may be harder and more expensive that for some tier 1s, but at least weaker players would, kind of, have a goal.
     
    Novadude likes this.
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