Change Solo Leaderboards

Discussion in 'General Archive' started by cdeepal, Dec 20, 2017.

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Would you like to change the rewards for the solo leaderboards?

  1. Yes, I like reduced rewards for solo leaderboards to encourange group play

    3 vote(s)
    14.3%
  2. No. I prefer playing solo

    12 vote(s)
    57.1%
  3. Yes, for other reasons detailed below

    0 vote(s)
    0.0%
  4. No, for other reasons detailed below

    6 vote(s)
    28.6%
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  1. cdeepal

    cdeepal Forum Baron

    We have two leader boards. Solo and Group with same rewards.
    But, most players do not have time to complete both, so tend to do the solo leader board first. This discourages team play.

    I suggest that solo leader board rewards to be changed to encourage more group play.

    Group leader board rewards should stay the same.

    Solo leader board rewards should be one fifth of what it is now. Meaning:

    * Gold League: 700 materi fragments, 2x Magic Glasses, 60x Infernal Passage, 30x Soul Core, 30x Pristine Core, 300x Gold


    * Silver League: 400 materi fragments, 1x Magic Glasses, 40x Infernal Passage, 16x Soul Core, 16x Pristine Core, 100x Gold

    * Copper League: 200 materi fragments, 20x Infernal Passage, 10x Soul Core, 10x Pristine Core, 50x Gold


    In addition, the points required to complete the solo rewards should be reduced as well. I don't think it should be reduced to be one fifth of what it is now, but perhaps 1/3rd of what it is now should be reasonable.
     
  2. Rhysingstar

    Rhysingstar Forum Ambassador

    Why are most ideas expressed here on the forum involve nerfing or lowering?

    If you want to change something, why not suggest raising the group rewards or provide some incentive to group?
     
  3. _Baragain_

    _Baragain_ Living Forum Legend

    So you are saying that something that takes two months of work should reward us with less... simply to encourage group play?

    The number of things wrong with this is astounding. Who in their right mind says "Give me less stuff for my hard work." This entire idea reminds me of Communism. Doing anything for your self that doesn't benefit others is bad... the good of the many must be placed first!

    Like Rhysingstar said, how come people are always advocating nerfing? How about a change that encourages group play without hurting players? How about keeping your idea of 1/3rd or 1/5th as many points, but with the same rewards. That way, solo players get their rewards faster and, unless they are seriously competing on the Overall Leaderboard, they can move on to the group leaderboard without feeling like they need to divide their attention between solo and group. I'm at all silver in solo and if I had all golds, I would be doing nothing but group runs. That said, I can get more bang for my buck soloing since many groups are inefficient, slow, or just plain frustrating to run with.

    The real pain is that BP increased to total number of points needed to get all gold rewards while also doubling the number of rewards to farm for. The only legitimate complaint is that they made it a Herculean task to get all golds, not that the rewards are too good for solo players.
     
  4. Zoltan

    Zoltan Junior Expert

    I dont mind the idea behind the post. Would be good to have more incentive to Group. However my character is far from strong and therefore any progression in team leaderboard is slow for me involving a lot of standing around.

    At least with solo I can run map relatively quickly. I may not be strong enough for most bosses to solo but I can still accumulate points.

    Long term I do understand that to improve my character I will need to group more to get access to stronger items but in short term the gold and rewards from solo leaderboard will go towards improving my character which will hopefully make me more attractive an inclusion in groups.

    Am voting to leave as is.

    Zolty (Tegan)
     
  5. babu_o_babu

    babu_o_babu Advanced

    I agree that the rewards for solo leader boards should be different from group leader boards. But your polling is biased. Can't there be any other reasons behind disagreeing with your poll except preferring to play solo?
     
  6. _Baragain_

    _Baragain_ Living Forum Legend

    True, there are plenty of reasons. One could prefer solo play, another appreciates the efficiency of solo farming, others may play at odd hours and find it hard to get a group, still others may not have time to find a group and play with them for extended runs, but they can get a couple runs done solo in the same time.

    Also, let me say that I don't mind if the rewards are different, but different does not mean "nerfed". Different could mean rewards that may have more importance to a solo player than a team player. For example, add Mighty Spirit Guards. For groups, add the group healing potion they demoed ages ago but never fully implemented in game. But to say that BP should give us 1/5th of the rewards is ludicrous.
     
    semen470 and Rhysingstar like this.
  7. As babu_o_babu pointed out, people may have a wide range of reasons why they may or may not support this idea. I've added options to the survey to reflect those other positions.
     
  8. Rhysingstar

    Rhysingstar Forum Ambassador

    Now if someone wants to suggest various ways to encourage more grouping without penalizing those who solo (for whatever their reason might be), I'm all for that.

    Let's not forget that some of us play on the ghost server where grouping is not always the easiest task.

    Some things off the top of my head would be more or a slightly higher amount gold drops, more or slightly higher amount ander drops, etc. Not dramatically, but enough to provide some incentive. I like the idea of spirit guards also as a possible group reward. A little encouragement can go a long ways.

    Of course how the monsters scale would need to be addressed as this currently discourages grouping. I can farm most maps far faster solo than I can in a weak or moderately weak group.
     
    semen470 and MikeyMetro like this.
  9. MikeyMetro

    MikeyMetro Forum Overlooker

    No. Reason: Ghost Server. Here on Tegan (and likely Balor as well) there just isn't always a group available for the Q that I want to do; when I want to do it.

    I would also support the other 'No' option. Sometimes I just prefer to solo. I feel that punishing solo play as a means to encourage group play is completely unreasonable.

    The fact that group leaderboards simply exist should be encouragement enough.

    Luck be with ye,
    Mikey,
    Tegan
     
    semen470 likes this.
  10. SillySword

    SillySword Regular

    I really don't know how this idea comes from. My DK goes painful solo because it's a glass pistol not even cannon. Sometimes other player invites me going inf. I or inf. II. My answer is "No, thanks!" And I don't know whether the monster HP scaling is good for grouping or not.

    BTW don't forget a longer solo leaderboards time means fewer rewards per year. I see no reason to have another nerfing again.
     
  11. Fugnuts

    Fugnuts Forum Master

    I prefer solo playing too but i agree that it kills the group playing especially on dead servers, and by the looks of it, on populated servers solo leaderboards only encourages botting.My suggestion would be to simply remove these solo leaderboards at least until you find a solution to the botting problem.

    Sure, those who prefer solo play will be against it but at the moment, solo leaderboards do more bad than good.On servers such as Balor, the group play is almost dead because of this feature, and on Heredur, those that win do it via bot.So you tell me one good reason why solo leaderboards are ok other than the gold rewards because the top rewards are won by boters.

    If you consider to keep solo leaderboards id suggest to lower the duration of these to max 1 week or so while adjusting the rewards accordingly.Having them go for 2-3 months will only encourage more people to use bot because theres no other way to win.We've seen plenty of proofs with whats happening on heredur because of this.
     
    Last edited: Dec 20, 2017
  12. babu_o_babu

    babu_o_babu Advanced

    Currently, in Heredur sever, I am ranked 54 in solo leader boards and 15 in group leaders board.

    Yet, I am still against group leader boards. My believe is that group leader boards discourage farming with random groups and weaker members in the guild because they will only slow down the players those are aiming for top three positions.

    Another reason is the time zone difference. I have limited time to play in group as my guild members and I have almost 10 hours time difference. So, when I come online to play they would be getting ready to go to bed.

    On topic, It will be good idea to add draken and argument cores in the leader board rewards since, cores to craft PW items are already added but we also need insane amount those cores to craft Event/Gnob's unique items.


     
  13. Demon

    Demon Forum Mogul

    I don't fully agree.

    I think for the solo leaderboard there should be prizes according to difficulty level like cubes rewards.
    Make the rewards bigger for infernal 2 so that it can worth to buy entrances to get golden rewards i dont know maybe one 2% speed rune for each solo golden league achievment .
    They should keep actual prizes for infernal 1 leaderboard.
    Lower the prizes as you put here for fatal.
    Difficulties lower than fatal no prizes they can get some prizes from group leaderboards if they cant farm solo on fatal+ mode.

    I always sed that this leaderboard is like some monthly quests and this should not be like that.

    General leaderboard should count only points gain on infernal 1&2 that you get when you finish also the final boss to avoid nolife bots being in first 100 places.


    At the start of leaderboard you will have to choose a difficulty for each parallel world and if you cant do it you can lower the difficulties but you cant grow them after that.

    Also killing the boss in solo should be mandatory to stop the bots farm in first map, that should double the points for leaderboard only after all line is green so that cant be exploited killing just the bosses.

    I think killing the boss solo should be a requirement to access next difficulties of parallel worlds because i always see players trick other team that they are able to go infernal 2 when they cant even farm on letal.


    To make the group leaderboard more enjoyable you can give bonuses like X% more leaderboard points for that map.

    2 players get +1% more points
    3 players get +3% more points
    4 players get +5% more points
    5 players get +7% more points

    If in group they are players form the same guild
    2 players from the same guild get +1% more points
    3 players from the same guild get +3% more points
    4 players from the same guild get +5% more points
    5 players from the same guild get +7% more points

    So if we have a group with players from the same guild they will have more 14% points bonus.
    Also the leaderboard should not be more than 2 months in this format.

    Solo leaderboard should be exclusive for big players and group leaderboard for the weak one.Is a contest not a quest.
     
    sebastian_fl likes this.
  14. Rhysingstar

    Rhysingstar Forum Ambassador

    So all the average players and weaker players should simply be ignored and just the toughest should be rewarded? That's a wonderful idea. Then we can get even more cries for nerfing.
     
  15. sargon234

    sargon234 Commander of the Forum

    There are some shills for corporations here, i am baffled at the idea that someone can suggest something like this
    So the suggestion is "please master bp, reward us less for doing more work"?Well, that's astonishing,you can go shill somewhere else

    Well, you can always dig the bottom of the pit of bad ideas, so new lows can be reached, i think i should start being cynical and not be surprised anymore
     
  16. EhtovK

    EhtovK Old Hand

    No, this proposal is just as bad or even worse than the nerf-asking due to PvP, PvE doesn't need to be meddled with anymore, we already take enough hits from the dev team to be asking for more.

    The reasoning..., servers with low population like Tegan or Balor could have you struggling to find a group for the PW you're currently working in, be it because there's simply no people available, they're already gold in said PW and want or need to work in another one, or you just find random groups of weaker characters that you can't carry, or a group of strong people where you can't keep up and end up with a crappy amount of points because you keep dying or can't keep the pace, thus increasing the amount of time required for you to be able to complete the points needed for the tiers you want.

    I have limited playing time, some of those things stated above I cannot afford, or I'll end the leaderboard season almost empty handed. On the other hand, I have full control of how much I can invest, in the form of time and effort, on the solo leaderbords and I can calculate my completion times, etc., yet I still dedicate time to do runs with my guildmates and other people to get points in the desired maps for the group leaderboards, so, no, just no.
     
    Gevilson and MikeyMetro like this.
  17. Demon

    Demon Forum Mogul

    Maybe the way he put the problem was wrong, my approach i think is better- instead nerfing solo prizes they should put some bufs for group leaderboards.
    But i dont think bot- ing style in any mode is a solution because is not faire for people that has struggle to grow a better character.
    You know the reason why agaton or grimag or balor are empty?
    - lack of knowledge about the game make people quit when they see that they cant handle and this can be very feustrating.
    How can you understand the game so that you can grow and enjoy the game? I cam see 2 ways - a harder way is to read from forums and wiki and a easy way is watching tutorials from youtube but they require to pay attention on them instead playing.The best way is to learn the game while you play and that require to join a guild that use ts3 discord or skype so that you can ask question when you play and you get stuck with something that you dont know.
    Few years ago DSO has developed a partnership with razer but that communication software dos not exist anymore.That time they have realised this problem and try a solution.Now is up to us to find a communication solution but they need to make some changes in order to make group farming more enjoyable and i think this bonus for group leaderboard can improve this.

    -limited slots in guild make master and officers from guild to make room for other active players and that can be frustrating when you come back in game is like they reject you and you don't have players to join parties and so on and that time necessary for you to join another guild can be definitory for you in order to continue playing or quit .(here they can put on sale for andermant slots)
    In my opinion playing solo is the most boring thing in this game and this will.make you quit very fast if you don't have friends and a community to enjoy the game together that is why is necessary for them to.make some changes.
    Also is necessary to make some changes to get ride of bots from solo leaderboard - that means to make them inefficient and you can obtain that if you force him to kill a boss in infernal mode.Yes i know that will mess some of your farming routes but is for the health of this game to get ride of parasites like bots so you should accept this as a compromise from your side.
     
    Last edited: Dec 21, 2017
  18. Fugnuts

    Fugnuts Forum Master


    Yep, group LBs on Tegan and Balor should have much lower requirements for each map.There are like 4 groups on Balor SV in Cardhun right now.Most ive seen at once was probably around 9-10 groups in Cardhun. Compare that with the number of groups available on Heredur.The current group requirements are too high for servers such as Balor.There are probably 20 ppl at most who will be able to get gold on all Qs on Balor at the end of the leaderboards on both group and solo mode.

    Sure you can say that u have two months to do that, but theres the time zone difference + the fact that there arent many active players + that when you do find a group, not everyone needs the same map such as you + events that might be running along with the leaderboard or mini challenges and so on.

    The guys from the DEV team should take this into consideration next time they decide to increase the number of points required for each Q.It is way harder to farm group LBs on Balor than it is on Heredur.
     
    Last edited: Dec 21, 2017
    MikeyMetro and semen470 like this.
  19. EhtovK

    EhtovK Old Hand

    I'd say +1, buffing should be the way to go, because having a buff on points obtained through group leaderboards, it would mitigate the issues like "I've already completed that map", little group availability and what not, if my point pool had a chance to grow faster I wouldn't mind helping a group in a map I've already completed because I'd still have a good shot at maps I'm needing to play.

    Or..., there's an even more simple solution, make the group leaderboard's requirements 300k for gold in all maps, like they were in solo leaderboards before, you'll see me (and most likely a lot of others) jumping into groups without a second thought and leave the solo ones as a secondary achievement.

    I have to disagree, we regular players at all levels should not be punished by BP just because they can't or don't want to do another bot ban wave, if the spots at gold tier per map were limited, and the botters were keeping fair players from getting those rewards, I'd be screaming for them to remove the leaderboards altogether. There's been situations (like the 5th anniversary exploit), when we did take a compromise and didn't care what it could take to punish the abusers, but the impact of said exploit was literally immeasurable, here, we're talking a handful of good rewards every two months, and it's botter against botter, their power won't skyrocket in a similar manner as it did with the anniversary one, it sucks?, big time, big big time, but we shouldn't be paying the price.

    Think of the average player who can only, through a lot of effort, bring a few maps to silver or gold in painful mode, or those players who rely strongly on monster points because they can't quite kill the bosses solo, they have a good opportunity here to get resources to improve their characters and do better the next season, and before anyone jumps at me saying "they have no business doing leaderboards if they can't kill bosses", let me remind you the leaderboard rewards by themselves are mostly resources, your character doesn't magically improve when the season ends, you need to invest those wisely, so, I don't care if "noobs that can't kill bosses" (as someone called them in other thread) get the rewards as well, the resources are a necessity due to all the new features around (crafting 2.0 and core crafting) and they give new players a nice ground to start improving towards the end game, so long as they obtain them through time and effort like we all do, I don't have an issue, and putting "anti-bot" measures in the leaderboards screws them more than it does to us who are a bit stronger.

    I agree, and as I said above, I think reducing the GL point requirements to the original 300k would be a nice and fast measure, also, it's not like they need to make it definitive, they could try it for a season and according to their numbers, they could decide if it's okay or need tweaking, it didn't seem to take a lot of time to change the requirements against us anyway.
     
    MikeyMetro and Demon like this.
  20. Demon

    Demon Forum Mogul

    I think diferently. First of all i' m a medium player myself second i own a guild on heredur and i have the oportunityes to recruit many players usualy noobs with only legendary on them or pieces of sets rank 2-3.
    What i have seen on them ?, Why they are noobs? Answer is - lack of knowledge about game.
    They dont know how to craft items for transfer, they dont know what they need to get better and that is why they are noobs.If they make leaderboard they usualy spend the money on jesyers because they dont know what to do.
    After they came in my guild they get some lessons about what they should do and in 2 3 months they became good enough to farm (in a productive maner)alone in fatal mode and infernal 1 mode with group.
    Whi they can do that ? Because they het answers when they need.Because on my guild there are some interdiction like they are forbidden to play on jesters untill they have craft all items, and many others.
    So in this comunist way they progress, because you know the freedom of choise is not everytime a good thing , many times it became distructive or no productive if you dont have some goals established.
    After they make beter gear they have the power and knwledge to do what they want so the freedom of choise is restored.
    So if you take them and go on inf2 to farm unique you dont make them better, if they get the leaderboards prizes and they dont know what to craft and how to make legendaries for transfer because they dont have basic knowledge about the game, they cant get better.
    So in order for them to learn how to fish you need to create a necessity so that they have to learn how to satisfy that.
    For instance if you give to a poor man food he will not work because you feed him,if you give him a tool to help him get the food he will sell that tool and spend money(on jesters) if you make him understand that he has trouble and the only way to solve them is to learn how to get food and after that you also provide him the tool for that , you have a chance to make him work for that, if you also help him every time he get stuck or have problems and cant understand something in his job you can have a big succes with that guy.
    That is working for me and my guild for now, we will see later and we will try to develop.new strategies.
    Maybe is not the best way and some of you have better solution i just wanted to share with you what i see every time when i recruit a member in my guild.They are noobs because they are carried by others and is easy for them, there is no need for them to learn something from anyone because there is no solo task that require him to do something alone.Maybe will take more time to develop a character but they will understand the game and they will like the game after that.
    I thing this step by step growing in dificulties can create that necesity to learn, to search informations in guilds, forums youtube.

    They can always make leaderboard on every dificulties for group i only want to have restrictions for solo leaderborad because i see this solo as a top not as a quest and i want to see strong players there not bots.

    About the ban wave i dont think we can handle another wave because there are alredy empty servers so i think another solution should be implemented.
     
    Last edited: Dec 22, 2017
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