What Do We Know So Far?

Discussion in 'General Forum' started by raider, Sep 10, 2020.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. TwiliShadow

    TwiliShadow Count Count

    I got that image from the Drakensang Facebook page. Anyone can see it.

    They've been opening pieces of the puzzle and with each is information on the CE. To date, as far as I know, they've opened 8 of the 12 pieces. Scroll down and you can see what info is release with each piece.
     
  2. trakilaki

    trakilaki Living Forum Legend

    Neither is really theirs.
    95% of the game content is a stolen and then modified content from other games, movies ... etc ... it is like Chinese or Turkish snickers brand Adidasos / Adibas instead of Adidas or Niki instead of Nike.
    50% of my inventory and locker is containing old items ... they were the reason i needed more inventory and locker slots in the first place.
    If I couldn't keep them I wouldn't buy more slots.
    It is clear that these people are the worst team to be working on the game ever.
    I am quite sure Tom Green is the head of the project.
    It looks like they are getting the old format of the items that is why they are destroying our old items.
    From the things people are telling here in the thread i have a feeling like they are implementing a modified version of my PvP proposal which was meant only for PvP not for content expansion and PvE ...
    What is that? I don't know anything about the content expansion.
     
    mrmlja, Javah and vampiro like this.
  3. rcch

    rcch Advanced

    I disagree having everything t10 now to be max after CE. What would be the point of farming anything on higher level then? It will be fun to have a bit of challenge chase for good items once again... I mean isn't this the point to certain extent .
    I do have all items with 1-3 gold max stats and I can do this again if needed. I mean why to stress something like this? Items will come if they come and if not , well C'est la vie,that's life. Even not having everything gold but on max level is more than sufficient for efficient farming. Having things gold is just fine tuning not a must for any toon.
     
  4. blackassam

    blackassam Forum Expert

    In that case, you can melt your gear ...and start from the beginning you'll also have fun for a very, very long time. I wish you good luck in crafts and agriculture.:rolleyes::D;)

    There is quite a significant difference whether the craft is for a few weeks or lasts for several months to years. If the player has just finished the build and there is no time phase for fun and for the return on resources, it is natural that he will react rather negatively.
    Then it's about BP's position on how much it has a mutual interest in retaining existing players and what conditions it will set for them, so that the transition at the time of CE will be as smooth as possible.
    The overall devaluation of values can be quite frustrating and can be quite a crucial decision to decide whether to continue. I think it is in the general interest to keep the player base as full as possible.
     
    Last edited: Oct 16, 2020
    amuntak47 likes this.
  5. Phyrix

    Phyrix Count Count

    That is literally a noob statement
    I LITERALLY MADE A CHART SHOWING LEVEL 55 T10 = T0 LEVEL 73
    and our cap would be 65
    I really do not understand why you do not understand
    Item level will be a thing after ce

    That so?
    because I could swear it said img before I asked what it showed actually my screenshot shows exactly what I saw
    There I would have to differ a bit, it would be like saying sacred didnt use the concept of diablo and every other arpg after sacred didnt use mounts and saying every arpg after torchlight didnt include some sort of pets system.
    you mean the blue enchant lines from uniques?
    they wont be a problem
     
    rcch likes this.
  6. vampiro

    vampiro Advanced

    Higher tiers will become higher level items on expansion... but now we have both tiers and levels so... tier10 lvl55 will become less or same new item level as a t10 lvl60 item? cause then its better to just remove glyphs from gear before CE and keep all the glyphs.
     
    trakilaki likes this.
  7. Phyrix

    Phyrix Count Count

    Apologizing in advance for any doubles or images that cross over was making screenshots while playing
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    am sure I missed reading some stuff but will reread

    I hope this answers some urging questions and that we will all see each other in CE
     
    trakilaki, Javah, rcch and 2 others like this.
  8. Akageshi

    Akageshi Forum Duke

    Guys, what do you expect? This is a farming simulator. The game is just about gear, nothing else. Soon you'd be bored [EDIT] with nothing substantial to farm for. I know it feels bad when they take some of your power from you, but power in this game is relative. They could have just added 500% HP to all monsters and you'd have to farm for other things- like more wisdom above current level or something like that.
    Plus there's a ton of various unused gear in the game that nobody cares about. If everyone's T10 stuff remained unhindered, there would be no incentive to farm for something else. Let's hope that the new CE utilizes that so each player can have their own strong and viable build.
    But anyway, with current T10 suff, you'll still be the strongest of all even after the Tier -> Level transfer. I don't really see any problems here.
     
    Last edited by moderator: Oct 17, 2020
  9. amuntak47

    amuntak47 Someday Author

    If its not top level after CE then we must throw everything to the bin because we are not allowed to upgrade levels anymore.
    I dont give a EDIT if its 73 level or 65 level , i still need to farm for top level items and replace all my existing stuff
     
    Last edited by moderator: Oct 17, 2020
  10. Phyrix

    Phyrix Count Count

    There will be a way they said a permanent way, just not like current
     
  11. Dzungla

    Dzungla Forum Expert

    Will you accept changes easier if they explain better that you'll need to evolve from current form?

    Personally would ask - what's the point of the new CE if you start it maxed up?

    We all afraid of new grind fest but lets wait and see .
     
    Last edited by moderator: Oct 17, 2020
  12. brayan1994

    brayan1994 Forum Apprentice

    Do you think it would be unwise to delete items that will be destroyed in the CE to free up space that I need?
     
  13. ΣMiwel

    ΣMiwel Forum Ambassador

    Of course you can destroy them in advance, especially the uniques you kept only for the looks or such (if you have them), since we have them all as skins anyways. However, I'd advice you against destroying anything more interesting until we know more, like until the release comes to the TS.

    Your images don't load for me, I have to open them in a new tab to see them. Have seen that on discord already though.

    It's quite interesting. Some features I gathered from that FAQ:
    • gems will have a global limit (30-50, tbd), so rubies in everything won't be possible
      • also gem holders' usage will probably be limited by that - think wisdom runes now
    • runes will have a global limit of 5 per type
    • one or more new rune tiers will be added to compensate for the surplus some of us will be left with
    • "on this item" runes will now be general percentage (eg. %HP instead of %HPotI)
    • nothing said about jewel limits, so probably stays like it's now
    • we'll all be given a first set of items (trinkets) to put runes and jewels into after CE
    • all items containing glyphes (glyphed up) will be unglyphed and so level-reset by script with the CE
    • glyphes won't be usable increasing the level, nor will cores
    • cores we have will be converted into glyphes
    • wisdom level cap will be increased
    • wisdom tree will undergo further changes
    • more skills than showed so far are being worked on
    • they still don't know what to do with our cubes at all
    • regular (not unique) cloaks won't be crafted anymore (they will drop from mobs) - announced on FB too
    • they still don't know what to do with merchant uniques and unique craftable cloaks (since the level of item won't be increasable)
    • base values will be more random
    • enchantments will somehow be related to the base values (no more details shared - I guess it can be under one of the 3 puzzles still left to uncover)
    And maybe the most important thing: They will apply some conversion unto the current enchantments people have and the base values, effectively changing the existing items up-to-date with the new system, so there won't be legacy items after the CE... unless they miss something again like they always do.
     
    Last edited: Oct 17, 2020
    mrmlja, Dzungla, rcch and 1 other person like this.
  14. raider

    raider Forum Pro

    & Dragonknights will be able to obtain offensive shields which will be called "Battle Shields"

    Idk if this is positive or not. Better 1H "hybrid" builds?
    Dunno if 2H will be a "better" choice then.
     
  15. Phyrix

    Phyrix Count Count

    It all depends on the lines, battleshields will probably in short be like a quiver.
     
  16. Nostalgiac

    Nostalgiac Advanced

    Ideas for cubes, if devs are looking for inspiration :D

    Drop smaller stacks of Andermant, but more often (10,20,50), general yield remains the same, but is more evenly distributed
    Gems - same as now
    Essences (green and up) - with stacks like 5,10,20, lower chances for better essences.
    Event stuff during active events - small stacks of event essences or other secondary materials (not progress)
    Lockpicks - more of them
    Amphora keys - with low chance (1% or sth)
    Health/Rage potions - low chance

    With just common essences and gems, a bit of andermant, and ocassional amphora keys/potions and event ess, cubes would retain their value for the players.

    Other option is to create cubes with levels. Or, alternatively, create cubes based on difficulty (i.e. "Painful Mystic Cube", "Infernal Mystic Cube"), that would function like current cube tiers (and transform current cubes appropriately).

    Also, so many things seem not finalized yet... passage frags, item shops, cubes... but we are getting the CE already next month? This doesn't look like a well-prepared launch... I guess next few months are going to be wild and unpredicable
     
    Last edited: Oct 17, 2020
  17. Javah

    Javah Forum Veteran

    I meant several of the "news" I can read from the DC screens you posted above. Blue lines is just one of them... in conjunction with other "news" (that, again, are reported in your screens).

    Eheheh yeah, that's for sure. Liar ;)

    Anyway here they are :)
     
    trakilaki and gbit like this.
  18. cigarbennett

    cigarbennett Board Analyst

    Well after this last revision. My original level 40 EOT bow says it will automatically be melted with the CE. EDIT I busted my butt to get that bow. I hate Bigpoint!!!!!!!!!

    So add that to what we know. They are going to erase all the memories of the past.
     
    Last edited by moderator: Oct 17, 2020
    geoff1 and trakilaki like this.
  19. sargon234

    sargon234 Commander of the Forum

    Quivers are full on offensive items like books for mages, i don't think it is likely that battle shields are going to be like that.
    And i dread that they're probably going to screw warriors over with those battle shields like they did with the rangers with the addition of siegebows.
     
  20. amuntak47

    amuntak47 Someday Author

    Can you explain more about the Mystic Cubes ??? I have 3000 Mystic Cubes right now, they remove them completely after CE ??? If yes, then we must use them