Price of health potion :(, crafting them ..

Discussion in 'Speakers‘ Corner' started by _Younec_, Apr 12, 2021.

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  1. _Younec_

    _Younec_ Forum Apprentice

    Is there any chance to reduce price for regular helth potions ? Actualy price is to high !
    8002 gold for 25 potions ... are to high !
    When you play on Mage you must use a lot of this ..
    Price about 2000 should be a limit, it`s 10 purple/gold item`s for sell.
    Many people selling all items only for potions.
    Crafting them .. it`s not real at this moment 1 craft 1 bottle ?
    Maybe if we will craft the same ingredients but in resault get 10-20 potions - then will be fair.

    Please write if you feel the same or you have a different word ..
     
  2. dkarl

    dkarl Forum Duke

    Consumables are an expensive joke post-CE:
    • Time-out between uses, especially health & resource recovery potions, means you can't rely on them being available at any given moment ... forcing us to use one of our very limited skill slots instead (this is more challenging for beginning players; experienced toons tend to have passive recovery through multiple sources: secondary features of primary skills, special passive skills, runes, wisdom points, etc.)
    • Cost of implements was reduced in a recent release, but still way too high for beginning players
    • Drop rate of ingredients waaaaay too low; e.g., Leaves do drop from mobs, but only ~1% of kills results in a drop, so to satisfy a 50x Leaf Daily Challenge, I need to kill 5,000 mobs ... and that's only enough for 2-1/2 HP potions
    • Quality of buffs significantly reduced ... e.g., tonics for low level players added a significant 2-hour boost on offensive or defensive attributes, in the 20%-50% range ... current tonic values result in 1%-4% buffs
    • Multitools are still ridiculously expensive, too ... yes, BP added them to some rewards (individual and/or cumulative Daily Challenge rewards; crafting quest repeatable rewards), but at a pathetically low volume so that it takes 1-3 weeks to build up enough multitools from rewards in order to craft an the # of healing potions you would have in the past consumed in an hour of game play
    My advice is to learn to live without potions & buffs. Clearly BP saw reworking that part of the game as an income opportunity for themselves, rather than a feature useful for players.