Feedback March/April 2025: Events Feedback

Discussion in 'Discussions on Current Topics' started by Hokori, Mar 1, 2025.

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  1. -dravin-

    -dravin- Junior Expert

    Best idea I have seen so far from a players point of view.. But in the long run DSO Dev's doesn't want the players to have a choice.. If every player had a choice to play say "HARDCORE or NORMAL" DSO the NORMAL mode would be the go to for most players.. only Veterans and OP players would choose the HARDCORE.. thus dropping there revenue and that in my opinion is the only reason DSO's servers are still active 13 years later.. once that revenue drops to low DSO will end.. but that's not fact just my opinion..
     
  2. Enaggelion

    Enaggelion Forum Apprentice

    After BigPoint took over DSO, from a business point of view they did decent job in keeping DSO alive for 13 years. From a player's point of view, most of the time it didn't go well with them because the game is not as fun as before due to a pay to play model. DSO Dev will always choose revenue over pleasing players and Dravin, you are right about that fact. But to please the crowd, DSO will leave some choices for players that would not lessen their revenue. Both sides need to satisfied for the game to stay alive. If DSO is not making money, the game dies and if players stop playing because it's boring and it's purposeless than the game will also die regardless of how money grabbing DSO designed the game.

    The long progress bars encourages players to buy the attires and the random items encourages players to keep paying to get a better chance - all these and along with deluxe and other strategies are implemented for Bigpoint to make money. This includes not allowing players to trade between players.

    DSO is not designed for hardcore play, assuming hardcore means you die and start all over, because no players will take that risk when it takes years to build a character. It's got to be softcore so players pay to resurrect, etc. In fact, it is quite clear that our OP build is designed to die with low defence and HP, but high damage. All the end game chars are like glass cannons. That's a part of the DSO strategy not to make invincible chars so they stop paying. I have OP chars and played DSO for 13 years too, though at times not so regular. I also have mid and low chars, so I speak for all levels of players as there are many in my guild who struggled and the game is made for players to be carried by others to play. Only a few that I met go solo to build up but it took them several years.

    Like I said before, BigPoint needs to find a balance to keep DSO alive. They made a big mistake in introducing Dark Legacy and nurfed everyone and lost a lot of players. Any careless decision from DSO will bring the same consequence.