A proposal for accumulated resources of points of attraction.

Discussion in 'Creative Corner' started by Apach, Jun 23, 2023.

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?

do you like the idea?

Poll closed Aug 11, 2023.
  1. Yes, I want it to be in the game

    3 vote(s)
    100.0%
  2. No it's not interesting

    0 vote(s)
    0.0%
  3. I'm not interested

    0 vote(s)
    0.0%
  1. Apach

    Apach Forum Greenhorn

    In order to develop and increase diversity in the game, as well as to use the "achievement units" indicator of the character and accumulated resources, I propose:

    Enter a separate location "Royal Academy" into the game. (conditional name)
    Introduce a new currency into the game - "Academic Points" (conditional name), (hereinafter AP).

    "AP" will be credited for the delivery of the current currency to the "Royal Academy".

    The currency to be surrendered is "inomants", "gold coins", "glyphs of power", "community coins", "signs of glory", "draken", "gilded shamrocks", "fragments of matter", "fragments of spheres", "bone coins" and "modified granite".

    Each currency has a different number of points. For example:
    1000 inomants = 100 AP (no more than 10,000 inomants can be handed over per day)
    10,000 gold = 10 AP
    500,000 glyphs = 10 AP
    100 draken = 10 AP
    100 shamrocks = 100 AP
    1000 matter = 10 AP
    10 razivita = 50 AP ... and so on.

    There may be a limit on the number of deliveries per day, for example, a maximum of 5,000 AP. For a "Premium" subscription, 7,000 AP, for a "Luxury" 10,000 AP.

    The delivery of currency is carried out through the NPC located inside the location "Royal Academy".

    To access the Royal Academy location, you must complete a task (for example) with Chancellor Rhett Aylwin in Kingshill, which ends with King Harold, with the receipt of a diploma of an adept of the Academy, giving the right to enter the Royal Academy location. The task is available when the character reaches level 50.

    In this location there will be several different NPCs (masters of the academy), each of which will give tasks and activate one of the directions for personal character development.

    "Master of Gems" - activates access to a personal gem workbench. Activation price .... AP. The workbench has 5 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to increase the amount of radiant dust obtained when spraying the gem. Minimum 5% maximum 30%, the exact amount depends on the "achievement units" of the character.
    2) The level, (activation price .... AP), makes it possible to reduce the amount of shining dust while improving the quality of the gem, from 5% to 30%. The exact amount depends on the "achievement units" of the character.
    3) The level, (activation price .... AP), makes it possible to increase the indicator of the effect of gems, from 5% to 30%. The exact amount depends on the "achievement units" of the character. The promotion begins with the gem of the level - royal.
    4) Level, (activation price .... AP), makes it possible to increase the chance of falling gems, royal level and above - by 20%.
    5) Level, (activation price ..... AP), makes it possible to increase the maximum number of gems of the same type used in equipment by 5 pieces.

    "Master of Runes" - activates access to a personal workbench of runes. Activation price = .... AP. The workbench has 5 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to increase the amount of rune dust received when spraying the rune. Minimum 5% maximum 30%, the exact amount depends on the "achievement units" of the character.
    2) The level, (activation price .... AP), makes it possible to reduce the amount of rune dust while improving the quality of the rune, from 5% to 30%. The exact amount depends on the "achievement units" of the character.
    3) The level, (activation price .... AP), makes it possible to increase the rune effect indicator, from 5% to 30%. The exact amount depends on the "achievement units" of the character. The boost only works for runes of the maximum (orange) level. If the rune has an effect in numerical value, then the increase is from 1 to 3.
    4) The level, (activation price .... AP), makes it possible to increase the chance of runes falling out, from 5% to 30%. The exact number depends on the "achievement units" indicator. The increased chance works from the hellish difficulty level and higher.
    5) Level, (activation price .... AP), makes it possible to create runes with a double effect. It is necessary to combine any 3 runes of the highest (orange) quality. The effect values are random.

    "Master of Precious Stones" - activates access to a personal gemstone workbench. Activation price .... AP. The workbench has 4 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to reduce the amount of necessary shining dust while improving the quality of the gemstone, from 5% to 30%. The exact amount depends on the "achievement units" of the character.
    2) The level, (activation price .... AP), makes it possible to increase the indicator of the gemstone effect, from 5% to 30%. The exact amount depends on the "achievement units" of the character. The boost only works for gems of the maximum (orange) level. If the gem has an effect in a numerical value, then the increase is from 1 to 3.
    3) The level, (activation price ..... AP), makes it possible to create gems with a double effect. It is necessary to combine 5 of any precious stones of the highest (orange) quality. The effect values are random.
    4) The level, (activation price ..... AP), makes it possible to combine 5 identical gems of the highest (orange) quality and get a gemstone with an effect value increased by 2 times.

    "Master of trinkets" - activates access to a personal workbench of trinkets. Activation price .... AP. The workbench has 4 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to create a keychain with one effect that increases the characteristics of the character. The effect is random. To create it, you need to combine 50 key chains of the same level. To do this, "allow" the keychains to "stack".
    2) The level, (activation price ..... AP), makes it possible to improve the quality of key chains with an effect from gray to orange. Shining dust is needed to enhance. The enhancement is carried out as with precious stones, through the achievement of a certain amount of a certain color.
    3) The level, (activation price ..... AP), makes it possible to create key chains that increase the performance of runes and precious stones inserted in them. The percentage of gain depends on the "achievement units" of the character. To create it, you need to connect any 3 orange-quality keychains on the workbench.
    4) The level, (activation price ..... AP), makes it possible to create key chains that increase the characteristics of the active skills of the character class. The percentage of gain depends on the "achievement units" of the character. Only one skill gain is available on one keychain. To create a keychain, you need to combine 5 of any orange-quality keychains. The skill that is enhanced is randomly selected.

    "Master of Alchemy" - activates access to a personal workbench for creating potions, tonics and elixirs. Activation price .... AP. The workbench has 5 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to reduce the amount of ingredients for potions, tonics and elixirs created. From 5% to 30%, the exact amount depends on the "achievement units" of the character.
    2) The level, (activation price ..... AP), makes it possible to increase the duration of the created potions, tonics and elixirs. From 5% to 30%, the exact amount depends on the "achievement units" of the character.
    3) The level, (activation price ..... AP), makes it possible to increase the effect of potions, tonics and elixirs created. From 5% to 30%, the exact amount depends on the "achievement units" of the character.
    4) Level, (activation price ..... AP), makes it possible to create elixirs that increase the indicators of active skills of the character class. The duration is from 10 seconds to 2 minutes. The exact time depends on the "achievement units" of the character.
    5) Level, (activation price ..... AP), makes it possible to create an elixir capable of summoning a re-killed boss. It works in all locations with bosses at the hellish and higher levels, except for promotional ones. Cooldown 5 minutes.

    "Master of Satellites" - activates access to a personal workbench for improving satellites. Activation price .... AP. The workbench has 5 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to receive an additional limit from the daily chest (entry bonus). The number is from 1 to 3, the exact number depends on the "achievement units" indicator of the character.
    2) The level, (activation price ..... AP), makes it possible to change the appearance of the satellite. For example, the external display of the satellite "Beerah Doll" can be changed to the external display "Affectionate Kitten". The replaceable appearance must be added to the collector's album. The frame of the icon of such a satellite changes color. The change of appearance can be canceled.
    3) The level, (activation price ..... AP), makes it possible to change the color of the satellites. The process is the same as the orcas of equipment and weapons at koval.
    4) The level, (activation price ..... AP), makes it possible to use decorative effects (traces, alchemical circles and decorations) from the collector's album on the satellite.
    5) The level, (activation price ..... AP), makes it possible to use 2 satellites simultaneously for a while. The duration of the 2nd summoned companion (from 30 seconds to 5 minutes) depends on the indicator of the "unit of achievements" of the character. The satellite called by the second disappears automatically after the expiration of time.

    "Master of Satellites" - activates access to a personal workbench for improving satellites. Activation price .... AP. The workbench has 5 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to receive an additional limit from the daily chest (entry bonus). The number is from 1 to 3, the exact number depends on the "achievement units" indicator of the character.
    2) The level, (activation price ..... AP), makes it possible to change the appearance of the satellite. For example, the external display of the satellite "Beerah Doll" can be changed to the external display "Affectionate Kitten". The replaceable appearance must be added to the collector's album. The frame of the icon of such a satellite changes color. The change of appearance can be canceled.
    3) The level, (activation price ..... AP), makes it possible to change the color of the satellites. The process is the same as the orcas of equipment and weapons at koval.
    4) The level, (activation price ..... AP), makes it possible to use decorative effects (traces, alchemical circles and decorations) from the collector's album on the satellite.
    5) The level, (activation price ..... AP), makes it possible to use 2 satellites simultaneously for a while. The duration of the 2nd summoned companion (from 30 seconds to 5 minutes) depends on the indicator of the "unit of achievements" of the character. The satellite called by the second disappears automatically after the expiration of time.

    "Master of Skills" - activates access to a personal skill improvement workbench. Activation price .... AB. The workbench has 6 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to reduce the cost of resetting "talent units". The percentage of the discount is from 10% to 50%, depending on the indicator of the "unit of achievements" of the character.
    2) The level, (activation price ..... AP), makes it possible to reduce the amount of "energy" (rage, ) expended on the use of skills. From 5% to 30%., the exact percentage depends on the "achievement units" of the character.
    3) The level, (activation price ..... AP), makes it possible to increase the "talent units" available for distribution. The number is from 5 to 20. The exact amount depends on the "achievement units" of the character.
    4) Level, (activation price ..... AP), makes it possible to increase the maximum number of pumping active skills. From 3 to 15, the exact number depends on the "achievement units" of the character. For example, the standard 10\10 pumping capability, extended 13\13, 15\15, 18\18, 20\20 and 25\25.
    5) Level, (activation price ..... AP), makes it possible to change the type of damage in active skills. For example, change "physical" damage to "fire" damage. The number of changed skills is from 1 to 3, the exact number depends on the "achievement units" indicator of the character.
    6) Level, (activation price ..... AP), gives you the opportunity to get one skill of another class. If there is a character of another class of level 100 on the account and his "achievement units" indicator is 5,000 or higher, then you can choose one of 4 skills of this class. From the skills of a Dragon Warrior, you can choose - "rush" or "dragon scales" or "onslaught" or "frenzied slaughter". From the skills of a Steam Mechanic, you can choose - "mine" or "gun turret" or "tactical gun turret" or "Tesla gun turret". From the skills of a Circle Magician, you can choose - "mind control" or "singularity" or "frosty onslaught" or "guardian". From the skills of the Tracker, you can choose - "cloud of hornets" or "tree of life" or "adrenaline" or "falconry".

    "Equipment Master" - activates access to a personal equipment improvement workbench. Activation price .... AP. The workbench has 5 functional levels:
    1) The level, (activated simultaneously with the activation of the workbench), makes it possible to reduce the cost of making equipment. (except for promotional) and reduces resource costs (ore and boss ingredients). The percentage of the discount is from 10% to 30%, depending on the indicator of the "unit of achievements" of the character.
    2) The level, (activation price ..... AP), makes it possible to increase the base values of equipment. The percentage of increase depends on the "achievement units" of the character.
    3) The level, (activation price ..... AP), makes it possible to increase the unique values of equipment. The percentage of increase depends on the "achievement units" of the character.
    4) The level, (activation price ..... AP), makes it possible to increase the maximum number of gems inserted into the equipment. From 1 to 5, depending on the "achievement units" of the character.
    5) Level, (activation price ..... AP), makes it possible to change the unique values of equipment (only for "unique item"). A new unique value is randomly selected. The price of the operation, for example, 10,000 in.

    "Master of Shares - activates access to a personal section dedicated to shares. Activation price .... AB. The section has 5 functionality:
    1) The opportunity, (activated simultaneously with the activation of the section), makes it possible to reduce the cost of making equipment obtained during promotions, also reduces the cost of resources (ore and ingredients of bosses from promotions). The percentage of the discount is from 10% to 30%, depending on the indicator of the "unit of achievements" of the character.
    2) The opportunity, (activation price ..... AP), makes it possible to increase the number of items required to fill the stock scale. from 5 to 30%, depending on the "achievement units" of the character.
    3) The opportunity, (activation price ..... AP), gives you the opportunity to get a discount in the promotional "rewards store". From 5 to 30%, depends on the indicator of the "achievement unit" of the character.

    The order of activation of the levels, for all masters, may not be in order, but after the first activation of the first level. Activation of each level can be reset and the spent AB can be returned.
    A free reset is available once a week. Additional, for inomants.
    In the magazine, in the "achievements" tab, add the "Academy" section inside which to add achievement points and titles for completing this section.
    To the "Luxury subscription" add the ability to automatically collect any "drop" and automatic sale, (the ability to tick off what exactly needs to be collected and sold).
    That, in short, is all. All names and numbers are conditional.
    Add, subtract, criticism is welcome !! :)
     
    Last edited: Jun 23, 2023
    AlenaKozh and Melethainiel like this.