Suggestion Changes in the Christmas event

Discussion in 'General Archive' started by Kamishiro, Dec 20, 2016.

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You agree with the following changes?

Poll closed Jul 20, 2017.
  1. Yes. I think the event should change

    100.0%
  2. No, because it's easy for me.

    0 vote(s)
    0.0%
Multiple votes are allowed.
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  1. Kamishiro

    Kamishiro Forum Greenhorn

    First of all explain why and what I write, since the premise will be a few lines, I will give you an idea of what a great line you will read further so do not waste anyone's time.
    I want to clarify that I must open my proposal because the other two are incomplete, unnecessary in my opinion, because a proposal is already difficult to go through, let alone written in those ways.
    As a last point, especially for the most "avid", I would like to specify in this proposal will not find anything even remotely resembling such a gift, because they are absolutely against the ridicule and everything to extremes, but I will give give My opinion is that someone who has everything smoothly, projecting in the shoes of a different band player.
    To rattle off my few, but in my opinion, significant proposals, would start by proposing my point of view on this Christmas season with its observations.

    Main Event:
    It 'a very simple event, for everyone, lasting and so does not require a grueling farm as other events.
    E 'need to be patient in the farm of snow essences and some beetroot, all things considered farmano quite quickly.
    In this event, I see no flaw, if you do not introduce errors of the new difficulties and the balance of the same, but here we start with the changes.

    Proposed main event:
    1.Review the balance of the various difficulties in terms of resources needed / drop.
    Currently the final Boss in the difficulties that go beyond the normal is not at all beneficial.
    Already normal to the painful difference in terms of necessary essences is too much, for a chance (not a certainty) of dropping very few points forward more.
    And going ahead with the difficulties it is greatly accentuated, razing every little willingness to seek a "challenge" more difficult for a high-end player.
    Should increase the number of feed points droppabili in more marked way since marked is the difference of essences necessary, in order to propose a more difficult challenge but with much higher premiums.

    2.Insert the Essences of enhanced Snow (over 150%)
    In this event, unaware of the situation, I obviously tried to do my first run in maximum difficulty because accustomed to them all as well.
    But it is clear that it is not beneficial either in terms of progress, nor in resource consumption, so I spoke in the first proposal of balance.
    However, having experienced the greatest difficulty only once, I noticed that the life of the Boss is really out of the ordinary (compared with other Boss of similar events) and then I find it pretty stupid to have to deal with the essences that only give 150% more damage.
    By doing so you lose a lot more time, but more than anything I think that this mechanism is coming from the old event (mono-difficulty) they were sufficient, which is no longer so.
    For which you could insert essences that give more damage (at least like the purple) by inserting, perhaps, of the random special snowmen in the maps, shoppabili or obtainable commuting normal snow essences.
    In short, it is important to introduce them and to make feasible their farm.

    3.Damage reduction of the towers
    A character like mine this change would not benefit, however, because at high levels it is hard to resist these towers, is dodging that taking some damage.
    However, in the shoes of an average player, it is not hard to see that(in the event that this event becomes feasible in other difficulties that are not the base)the inflicted damage is too high.
    As early as the second mode (painful) the damage is very respectable (5-6k on 80% of reinforcement) and you have to consider that not all in the game are warriors, and that, above all, with increasing difficulty the damage salt .
    We should keep the fearsome harm but not lethal, because it becomes difficult for players without experience and preparation (item), resist those paths.

    This is all that I think should change.
    The event as a whole is a very normal repeating the map to the end of the progress bar, but the idea of introducing different modes could be an advantage for those who have a more advanced level, putting less time and facing a most enjoyable challenge.

    Mini Christmas events:
    Unfortunately, these events have been created in a manner so little thought that it is difficult to try to change them, because they should just twisting them, but a proposal never hurts.
    Premise that the events are identical, except for the difficulties and the small changes of the map.
    But let's go to the proposals / criticisms:


    1.The difficulties exclude a large proportion of players
    As the idea of introducing new difficulties can be a good thing, in this case, appears to be an obscene end framework to itself, in which the only utility is to make you lose more time , wood and gems.
    This is because the real challenge of the map is to avoid all the monsters and rush to catch the progress in cages and that does not change that you make in the normal or fatal, but change the number of poor people who do not have a character suitable for resist damage of a certain type, a map (buggy in different corners) full of monsters that block you.
    It goes without saying that the final Boss (until now) turned out to be really simple, sure has a minimum of life in more difficulties in trouble, but nothing over the top and this further demonstrates that the difficulty is an introduction that damages only low-end player, without making any new "challenge" for most.

    2.Open the different waysto this proposal, a clarification.I am absolutely against "giving" rewards without working, so in the following proposal will try to balance something that currently is patently impossible for some players, making it possible, but not tiring.In my point of view, everyone should be able to have access to any event and, unfortunately, at present it is not so.In the second difficulty we are already beginning to have major obstacles if you are not prepared and this excludes TOTALLY the intermediate level player, which in my opinion should not exist.Obviously, in the next, with greater difficulty, things will probably be even more evident.For this reason I propose to leave the player the choice of the selection of the difficulty dividing the three difficulties and representing them at every mini challenge.This way it would give to ALL the chance to finish the mini event and who has the time, patience and resources necessary, to advance in the accumulation of the necessary coins to open the Christmas package from 1500 coins.(point 4)

    3.upset the progress of mini BossAt any existing game, by definition, to farm is a repetition of the same map the majority of the time, so it is not surprising that this mini event is a repeat of the same map.However much more frustrating than others, since the map is essentially devoid of farm real considering that you have to jump around and move forward by opening the cages, so it does not offer "resources" different from the same progress, taking several hours to a good player level, let alone in the low-end.Given this, a proposal that I could do is to insert an additional drop in Kramparus, thus giving way to dropping a total feed around 50 units, so as to make the same mini event Boss kill really sensible that you're trying to finish .More would let stand the current mechanism as a "plus" for those who want to follow the carrier history event or maybe just has more patience to get the same brought her 30 to 40 times in a row.Do not let us take the piss, that run at the bottom of the map is not a challenge, it is not fun, it does not bring any farm, so would only eliminated, but to keep the storyline event I avoided proposing the elimination (as if for the rest will understand that they must change ..).

    4.Access to Christmas packAs everyone knows the real attraction of this period is the huge pack available as long as you have collected 1,500 coins required for opening.Collect so many coins requires time and preparation, so I think that to get to open this package is easy to see that the key isto have enough time our character as much as needed(depending on the course level) in order to accumulate the number of kills needed .Both of these factors (time and preparation) are very important, if not caused, in order to open the Christmas pack.But this falls in the same issue of point 3: "Everyone should have access to a challenge, albeit difficult."In this case, obviously, different characters are cut off because they do not have enough time to deal with it, perhaps because they do not have it these days or is not sufficient for their character to end. [Considering that in the month not everyone can carve out several hours a day, FIXED dates, where you are there or are not there and, making small change, you can literally do not even try if you work or are busy] These peopleWANT to work hardin order to bring home the result, but can not because impeded by the lack of one of the two factors mentioned above.Well, one option is to please everyone, without losing the taste of the challenge and WITHOUT facilitate everything.By logging in step 3, letting the player choose how difficult to choose in each mode [useless considering the mini event number 1 (only 1 per lap currency), the second most important (5 coins) and long, difficult and therefore "few" the third (10 per lap coins)]would stretch over several days the chances of those who, from the very first challenge may decide to try their hand at intermediate difficulty (for example) andtake 5 to kill coins for the duration of all three mini events. This will give everyone access to the pack, giving you more time to accumulate 1500 coins without making their farms more easily and thus dispel the fatigue which I think is due for prizes like that.Thank if anyone will read this far, and I want to conclude by saying that these proposed changes would only enhance the experience of all the players, from weaker to stronger, why not simplify things so as to make them almost trivial (a little 'challenge it takes) but make it less boring, repetitive and leave the player a wider temporal slice on which to deploy the farm between a cake and a sparkling wine.Probably there would be other changes, but these are the ones that I think would give new vitality to this event.




     
  2. Ren_Alanera

    Ren_Alanera Someday Author

    Yes, I totally agree, thank you for taking the effort to write it down and propose it.
     
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