Character suggestion

Discussion in 'General Archive' started by *N*U*T*B*U*S*T*E*R*, Sep 10, 2014.

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  1. *N*U*T*B*U*S*T*E*R*

    *N*U*T*B*U*S*T*E*R* Forum Apprentice

    Not related to the update, but I dont know where else to post it:

    1) I think character sheets should show: Movement speed

    2) I think it would be a good feature if each character could have 2 "gear settings". For example i May want to wear certain gear with certain gems for normal PVE playing but, then different gear and gems for PVP play. Currently we have to switch the gear, and move the gems which costs gold and is time consuming. It would be nice if there was a tab, wherein you could have one setting on the first page and then switch over to the 2nd setting on the fly. An example of this would be on another Bigpoint game I used to play called Dark Orbit. My spaceship could have 2 different settings and was toggled quite easily and quickly during game play.

    Thanks :)

    Tanthalos
    Lvl 45 Ranger
    Tegan server
     
    vixmax likes this.
  2. Mal3ficent

    Mal3ficent Guest

  3. spiro_spula

    spiro_spula Forum Connoisseur

    Ranged classes could seriously abuse on-the-fly gear switching, DKs would not be happy. Use max aggro setup when you are safe, instantly switch to full tank when you are going to take damage. Not really fair in my opinion.
     
  4. *N*U*T*B*U*S*T*E*R*

    *N*U*T*B*U*S*T*E*R* Forum Apprentice

    Well maybe not on the fly, but before pvp i can select which setup i want without having to de gem/ re gem. Once PVP starts, the toggle would end till the match was over.
     
    _G_R_A_M_P_S_ likes this.
  5. Thanebear99

    Thanebear99 Forum Greenhorn

    Well I would like a 'summoner' and a thief/rogue class that uses dangerous traps, explosive, poisons, acids, bleed attacks and the like to weaken and eventually kill monsters. The 'summoner' would have their own pets, or 'capture' monsters or copies of enemy players in pvp that would fight with them. The summoner would have weak pets at first then slowly gain in strength as fighting along side them. I know you guys have mounts in the game and as a currency pull, so you would have to be careful to not allow the pets to do much more then fight to incentivse monatery transactions. NONE of these 'pets' would be mounts or 'extra' gear carriers of course and no, using admant to 'buff' them would be out of the question. They would have to earn stronger pets through skills and level advancement but the pets would be allowed to have their own equipment (even special monetary purchases for looks then buffing them) and even have the pet equipment found with other classes that could be used for trading or selling for cash. I would even have an additional requirement of finind trainers/pets out in the 'wild' or towns or as special quest rewards for all of the classes who then could sell/trade them to summoner players. Maybe even at higher levels, transform into tough creatures for a short period w/ some skill loss but greater fighting ability for a short time but long cool offs and weakened characters for a few minutes afterward

    I would like to know when a 'universal' translator would be/ installed in game made availble for players from different language groups so everyone can understand one another in-game. This would make the game more accesiable for everyone and everyone could communicate better for pvp and pve groupings. Mamy mmorpg do have that in place, though I know the code for it can't be easy. It would though cut down on players feeling left out because they don't understand each other from other language groups. My server often has a lot of spainihs speakers/itilians/portuguse speakers and I'd love to know what they are saying so I can chime in with them and they can understand my reply in english and they read their own langauge and me when they reply in spanish I can read their reply in english. Of course, many languages have different ways of saying things so the program would have to be able to pull off best summations of the languages/intent of the speakers. It also doesn't hurt for players to ask each other what they mean, to explain it, speaker a little simpler, etc. It would require a lot of courtesy between players and an understand that a computer can't always transalte subtly in languages.



    I honestlt would like less gem combining to be done. Having soo many variety of gems is fine, but to have to carry broken pieces of gems in hopes of finding greater pieces of combing them places a heavy inventorty burden on many players. Maybe single gems covering larger ot wider variety or several attributes/skills/buffs or combing different gems for different variety of buffs would be more helpful then carrying broken pieces of uncombinable varieties How to keep though to incentives for buying gems? Well, maybe selling runes or whole gems with different abilities when combined would be better then piece mealing gems together.


    It's possible if ranged classes can be kept close for a dk to win. Though would have to use leap abilites and stunning to hold enemery ranged in place, or get them stuck in a corner to where they would not have time use their escape skills or give DKS greater ways to do 'shock wave' damage at a greater range, esp. to catch escaping ranged attackers that would get hit when they stoped from the escape animations.


    Also dks have greater use of shields then the other classes and maybe I think an ability to use the shield as a weapon of it's own, something the other classes don't??

    Gear switching during pvp? I don't think it should be allowed That would make players think about what kind f players they are facing and strategize what gear they should use BEFORE they engage other players, though U'm refering to arena fighting Out in the wild, that is another story in it's entiriety.
     
    Last edited by moderator: Sep 11, 2014
  6. _G_R_A_M_P_S_

    _G_R_A_M_P_S_ Old Hand

    I love both ideas @nutbuster. Of course the second should be turned of during pvp. But besides that, great idea.
     
  7. trakilaki

    trakilaki Living Forum Legend

    The first one is definitely needed.
     
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