Crafting 2.0.3 :-[

Discussion in 'General Archive' started by _Baragain_, May 21, 2016.

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  1. Rhysingstar

    Rhysingstar Forum Ambassador

    Eliminate ander from the crafting process and allow only coins you'll slow down some of the issue. Of course the cries would bounce off the walls.
    -Faeriequeen22- and Armando like this.
  2. will-verdrag

    will-verdrag Forum Greenhorn

    wouldn't they just go to the jesters with their adamant to earn gold?
  3. Rhysingstar

    Rhysingstar Forum Ambassador

    Yes they would, but that isn't nearly as fast. There is no way to completely slow down the people who wish to spend lots of real money, but every little bit helps :D
  4. Armando

    Armando Forum Connoisseur

    Unfortunately, BP WANTS people to spend andermant... :-/
  5. Rhysingstar

    Rhysingstar Forum Ambassador

    Yes, but they can still spend that money on gems, glyphs of power, jesters, gnob, events and other things. Losing a little bit on crafting won't be a drop in bucket.

    If they attempted to encourage players to play more, some more players might be tempted into spending a little money.

    I used to be a premium player and even dropped cash on gems before the great nerfing. Losing what I worked so hard on, taught me to never put real money into it again.

    BLASTUP Active Author

    They can raise the gold required for all items back to 200-250 but still its way better...
    _Baragain_ likes this.
  7. Armando

    Armando Forum Connoisseur

    Sorry, no. As F2P player, I am most happy about the currently reduced gold cost.

    BLASTUP Active Author

    M not talking about increasing the cost of crafting but m talking about the reverting cost there should be options to chose if we want back 2 leg or 3 or 4
    Armando likes this.
  9. Armando

    Armando Forum Connoisseur

    OK, sorry, my fault.
    Still that would make the revert feature a simple Pay2Win feature, which I don't really like... It'd be better than offering it too cheap, but still I'd prefer other obstacles than the gold price for it.
    Introduce a farmable (not-for-sale) currency for crafting/reverting, that may work.

    BLASTUP Active Author

    still gold is good as it is not that easy to get from jesters but they should raise the value of ander for crafting/reverting
  11. _Baragain_

    _Baragain_ Living Forum Legend

    Another option is that you have to pick what you are going to keep before hand and the gold price is set by that with no cost to revert. I'll give you two examples to better explain what I mean:

    Option 1:
    The system is as BLASTUP describes. You pay the flat 111 gold to craft 4 legendaries. You've put two really good ones, 1 rather good one, and one throw away one. You make the craft. If you get lucky, you've paid 111 gold. If not, you consider how many you really want back. To get the first two back, you may pay 25.75 (same price as is right now). Or, you may pay 51.50 to get back 3. Or you pay 111 to get back all 4. The issue is that you get to make this decision after the fact of the craft. There is no commitment/risk going in.

    Option 2:
    There is no cost to revert. You pick the gold price based on how many items you want back in the end. While the odds of getting lucky and getting what you want is the same as the first, you need to put money against the craft based on what you are willing to spend for the option to revert if necessary. This requires commitment before clicking the craft button. Basically, the prices could be 136.75, 162.5, or 222 gold, and you'd be able to revert, if needed, according to what you put in. I'd even say that you could chose to do a free revert 1 item craft for 111 gold if you are feeling particularly lucky.

    Sure, if you don't get what you want and you know which one you'd intend to do if the craft didn't go your way, the price is the same between the two systems. However, you could end up paying significantly more on the times that the crafts do go your way if you select the 222 price and get lucky. It requires committing more or less gold to the craft when the outcome is still uncertain.

    P.S. All gold prices are open to balancing within reason. While 500 gold for a full revert is probably too expensive, 111 is too cheap. I'd recommend a price of about 222-250 for a 4 item revert and a price as low as 80 gold for a 1 item revert with everything scaled in between.
    -Faeriequeen22-, Reinier and BLASTUP like this.
  12. Rhysingstar

    Rhysingstar Forum Ambassador

    Nothing is going to stop the heavy payers, we all know this.

    What we need to do is help the non payers and causal payers the most in order to close the gap as much as possible.

    Who gets hurt the most with crafting restrictions? It isn't the heavy paying OP player.
    Reinier and MikeyMetro like this.
  13. trakilaki

    trakilaki Living Forum Legend

    Yes that was the reason. It was all done and planned in advance :)
    In fact the costs were increased not reduced. :)
    I am F2P too ... I can make you a screenshot of my forum warnings and sanctions as a result of arguments with P2W players.
    But that doesn't mean that average players should spend all their life crafting and farming resources for crafting.

  14. bloodyneo

    bloodyneo Forum Master

    introducing crafting 2.0 will destroy the they scared from introducing trade system is exactly the same
    crafting 2.0=trading system...... both will destroy the game
    or at least remove revert option and keep the 2.0 system
  15. Armando

    Armando Forum Connoisseur

    I am NOT going to post these screens on the German Forum :p, neither with or without a reference to this thread.
    (and no, it wasn't me last time either).
    But (my) point is that unfortunately there are many "insane" people who will spend virtually ANY amount of resources for something they believe it will make them OP.
    So you have proven nothing but that even the current system is too much P2W...:cool:
    MAYBE you should have learned from history and stopped posting screenshots of OP crafted items...:eek:
    Last edited: May 24, 2016
  16. bLaind

    bLaind Forum Baron

    I guess now we know what the feedback is used for in DSO.
    People should think again before giving positive feedback.
  17. trakilaki

    trakilaki Living Forum Legend

    Why lying man ... I don't need to lie ... the truth will come up sooner or later.
    I always give accurate feedback ... check my statements about the previous crafting, CoT removal , LorTac Expansion, New Skill System ... etc. They are all accurate and proven right even if they were given ahead of time.
    Even the current system is too much P2W? No man that system is ultimate P2W.
    You can't stop them ... but you can balance the game by giving everyone equal opportunity. That was the initial Craft 2.0.
    You know that logic is the most important thing in programming ... and _Baragain_ and I were using our logic while crafting the items. He explained his logic though math in his "Baragain Crafting Postulates" while I was using my "life experience".
    Our final product was taken out of context because:
    1. It was not examined and backed by the real data
    2. It was subject of misinterpretation
    3. (at least from my part I can't speak in his name) I never threw all the cards on the table. That is why I said "I have few aces in my sleeves".

    DSO devs need to oppose the management if they truly believe in themselves.
    Give them a middle finger or kick in the nuts.
  18. Rhysingstar

    Rhysingstar Forum Ambassador

    Most of our feedback is completely ignored, so it does make wanting to give it harder.

    However, I'm a firm believer that if you want something, you need to speak up.

    Lastly, they do so few things right, that we need to encourage them with an attaboy when they do.
    Armando likes this.
  19. taketh

    taketh Regular


    Can gloves etc be crafted with 4 lines of attack speed?

    With two handers, can 4 lines of increased weapon damage be better than 3 lines + 1 line of damage if it was lvl 55 and had rubies?

  20. MegaNuker

    MegaNuker Forum Ambassador

    A 4 line % on a 2 handed weapon for most jobs are not the best unless you have the highest damage gems.

    For SM they profit the most from a 70% or higher 4 line % with over 100 damage from gems and upgraded to 55.

    If you plan on getting over 100 dage or are close then this is an option for SM. If you another class then it might be best to have 3 % and 1 line of over 100 damage...
    taketh, trakilaki and _Baragain_ like this.
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