crit for dwarfs

Discussion in 'General Archive' started by eHss, May 30, 2017.

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do you want crit on dwarf turret?

  1. yes

    12 vote(s)
    52.2%
  2. no

    11 vote(s)
    47.8%
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  1. eHss

    eHss Forum Apprentice

    Hi,

    i have suggestion about dwarfs, lets remove atack speed on turrets and add crit and crit dmg it gonna solve the problem with no dmg on dwarf after r191...
     
  2. MikeyMetro

    MikeyMetro Forum Overlooker

    :D:D:D:D:D lolz :oops:

    Luck be with ye,
    Mikey,
    Tegan
     
    EhtovK and Gevilson like this.
  3. iNeXoRaBlE

    iNeXoRaBlE Forum Great Master

    lol no dmg. OK!
    I Agree with you mate...

    The automated hero must be nerfed not given more power..
    What should the other classes tell? :D
     
    _Baragain_ likes this.
  4. Yogo

    Yogo Forum Great Master

    I would be very, very careful about what some of us are wishing for...now just stop and think for a while- dwarf with critical hit value...that would be one lean, mean killing mashine :)
     
  5. cdeepal

    cdeepal Forum Baron

    Exactly what Yogo said.
    Careful what you wish for.
    If you add crit, Dwarves would be super OP and then the nerf bat will come and it is going to hit super hard. Just saying ;)
     
  6. eHss

    eHss Forum Apprentice

    Dwarfs are almost weakest dmg deallers right now (i think war is worst) do not event want to talk about arena, cause it was fail since they add this class for the game... To deal that amount of dmg like mage(500k)/ranger(600k) from 1 snowball/arrow my turrets need to be directly on boss for 2-3 sek

    Add crit is not a big deal for the game... Just remove speed atack on turrets, it will significantly reduce our dmg then reduce dmg from 175% to 150% and add a crit :) for me its the only solution.

    BTW. here u have my stats... after update i went to herold fatal, with red ess i deal way less dmg then with blue before ( 180k red and 80k blue, now 60-70k red xD)




    [​IMG]
     
  7. krawler2018

    krawler2018 Junior Expert

    i think adding critical dmg to dwarfs turrets its a normal thing to do since dwarfs are weaker now, sw and rangers summoned guardian or wolfs do the critical dmg i think so it should be fair for dwarfs to do the same
     
  8. UndergroundKiller

    UndergroundKiller Forum Expert

    they are not weaker, they are how they should have been since they were created.


    @eHss, you've lost it the moment you wrote
    --------------------------------------

    60-70k per hit, per tourret and all while you can also walk around
     
    _Baragain_ likes this.
  9. __Mastah__

    __Mastah__ Forum Greenhorn


    They are the same in pvp.They still are the best class in PVE.I would not say they are weak nor the weakest as eHss says.They still can kill the bosses faster than any other class ingame right now.
     
  10. eHss

    eHss Forum Apprentice

    yes, you have right dwarf should be in trash since they was created, on lvl 40-45 this class was a garbage... Class for fun nothing else



    Like every other class, and trust me dwarf need to use way more skills on boss then you think, propably way more then ranger/mage

    PS. don't be afraid of crit guys, its normal that every class need to have crit. I just give my suggestion how BP should do crit for us.
     
    Last edited: May 31, 2017
  11. Saved_81

    Saved_81 Forum Master

    They don't care about the crits on dwarfs, the problem is that you are suggesting to switch a + 200% DMG from IAS on only two turrets with a + 250-320% on 7 turrets and this seems a bit too much even to me.
    On the other side we would have a much more intuitive progression for every class (a lot of newbies made and keep making mistakes about the correct build on dwarfs because there are a lot of "hidden rules" to follow).

    Obviusly those % on the increased dmg do have so many variables (mainly how many/what kind of sapphires you have) that it's not even possible to adress the exact magnitude of the buff but clearly there would be a buff and, for everyone else: crits do have a much higher impact on dmg than attack speed so be glad that dwarfs are the only class who doesn't benefit from it.
     
    Last edited: May 31, 2017
  12. Arx_X

    Arx_X Advanced

    I actually agree.
    you want every class to be doing dmg at the same pace? no more glascannon build that does mass dmg provided you can aim and someone can keep the boss in place you that you actually also hit with that DPS?
    well then i'm all for crit on turrets. why have one rule apply to turrets but the others not? and i'm not talking about the bug that was corrected , that's all fine.

    if you ask me, put crit on turrets and reduce their dmg so that it fits with other classes.. be it FB on the mages or PS from rangers
     
  13. _Baragain_

    _Baragain_ Living Forum Legend

    I'm all for making a SM's turrets crit... I've been saying it for ages. It will lead to well balanced SMs instead of SMs that can totally ignore two entire offensive stats and call their character better because of it.

    Wait... I feel like I'm forgetting something.

    What was it? I'm sure that it was important



    Oh Yea! I forgot to mention one other important detail. Dwarf Turret damage should also be nerfed down to account for the increased DPS potential to be in line with the damage that the other classes can put out in similar builds. I think that 50% per second as opposed to 200% per second would be fair for the tesla turret, 30% per hit from a mechanical turret, and 45% per second instead of 175% per second for machine guns. That should do the trick.
     
    trakilaki likes this.
  14. eHss

    eHss Forum Apprentice


    Indeed but for example: insteed of nerf dmg from 175% to 45% just remove atack speed on this turrets, atack speed is soo hard stat to do... New players cant start play dwarfs, cause they do not have saphires, and crit compared to a speed atack is way easier to do

    after remove my all atack speed i hit in monsters 7k dmg from red turrets without ess, but when i put my full set with atack speed i hit around 23-25k, its simple BP just remove atack speed and give to us crit... almost nothing will change to be honest, game will be way easier for new players i think :)

    edit:

    BTW, don't forget that dwarfs are Offensive class... after they put dwarf in the same "bag" with mage (HP stones)

    But i think everything is ok for bp, mages spam fireball 20-30k and sigi(do not forget that sigri is skill for free and it deal too much dmg compared to what he offer) for 12-15k 1 missle (from good players), Rangers 1-2 shots best tanks in heredur with over 160k hp but everything is OK lets "fix" dwarf, class that was good only in pve xD

    other classes have an advantage over dwarfs to have mobile skills
     
    Last edited: Jun 2, 2017
  15. anolajen

    anolajen Someday Author

    hahaha...no .. 191 bugfix reduced dwarf dmg from insanely gamebreaking to far above average dwarfs however still need nerfs in specific areas definitely not reworking turret mechanic like this
     
  16. eHss

    eHss Forum Apprentice

    i agree that dmg was a little too OP and i said it many times, but i think you have no idea about you're just wrote, just look on rangers how much dmg they deal... 600k(1 arrow)*7 arrows in i think 3 sek and if they got lucky with net they got another 7 arrows xD, that is insane dmg... With crits we will get back some dmg that we lost i think we'll hit around 120-130k on 5.0 crit dmg its not that scary like rangers and remember, this is only for farm. This is normal that dwarfs and mages should deal biggest dmg cause we have lowest hp stones...
     
  17. anolajen

    anolajen Someday Author

    ok now try ignore ranger with explo+ heavily unbalanced set (not mentioning it will get probably nerfed) and compare dwarf to 2h dks and mages surprise he can still outperform them both so problem isnt weak dwarf but ranger set /explo crazy combo
     
  18. eHss

    eHss Forum Apprentice

    i just give a suggestion... remove speed atack it will take majority of our dmg on turrets then add a crit. With 22k dmg and 5.0x crit dmg you will hit around 120k on crit soo not every hit, but if this is too much they can remove some dmg from turret from 175% to 150/135%

    and yes i want improvements of mage and warriors, but in the same im 100% for neft fireball by remove cost reduction from herold and sigri should cost mana around 30 mana per missle (sigri offer long range slow and much dmg), with warriors is simple give them 200% dmg on herold and add no rage cost on buff

    people cried too much on lv 50 on forum about rangers... they was really good on farm.

    And do not be nagative attitude to dwarfs
     
  19. Arx_X

    Arx_X Advanced

    why are we still comparing apples with mangos? DKs(be it even 2h with op gear) should never be able to reach dmg values that a well geared SW or ranger or SM get, because they are the game's natural tanks. yes, you can take on a challenge and get a nice, decent hybrid out of almost any class.

    Crit on dwarfs is a no brainer actually, every other class can be built to (and does) profit from Crit. Or have i missed the update where Crit values stopped dropping as enchantments for dwarfs? While playing my SM it pains me every time having to melt/sell nice 17%- 18% crit dmg rings or other "nice to have" gold lines related to crit.
    You have a high-end value enchantment item? you should be able to make something good out of it for your toon. That it's not going to be as effective as for other classes it's normal.

    I think that if everyone keeps complaining about all other classes that they don't mainly play, the Devs can just craft all 4 existing classes at the workbench, so that we can all play the same .
     
    Dragonnns likes this.
  20. UndergroundKiller

    UndergroundKiller Forum Expert


    Dwarves made their appearence togheter with the lv 45 :p
    I remember I've seen a video (the same year they were created) about a dwarf kill the bear in the Christmas event, using just 50 essences... Trash, right?


    Let me count them...
    Dwarf: Base skill (to recover steam), mechanical tourret, missile (if he's using q7set), tactical tourret (if he has low attack speed) and tesla (wich is usefull vs just Heredur, bearach and Dragan), so 3-4 skills.

    Mage: Magic missile or Ice missile (if he's using q8 set), Ice sphere or lightining strikes, mind control, teleport, singoularity, metheor (if he's using q7 set) and destruction, so 6 skills.

    Hunter: green arrow, dive (jump, to recover concentration), adrenaline, precision shot, explosive arrows and net (if he' using q7 set), so 5 skills.

    DragonKnight: rage jump, dragon hide, dragon roar (or wth is it's name :oops:), aggro (if tanking), war banner, ragefull swing, mws (to recover hp), earthquake, charge... pratically all skills :D

    So, I guess you are right, right? :rolleyes:


    PS:

    Stop this whiny whining, Dwarves didn't have lost dmg, they got fixed, a bug that increased theyr damages insanely while using essences, was fixed. None nerfed dwarves, so please, shut the ... up :rolleyes:
     
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