Feedback Dark Legacy - Content Expansion

Discussion in 'Discussions on Current Topics' started by teddy.bear, Nov 3, 2020.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. kuwabaraz

    kuwabaraz Board Analyst

    Are you sure the dwarf is that bad?

    I hope that after the expansion the Dwarf has the same damage as the other classes because it is a joke and it is good that you have some balance!

    But they are personal opinions.

    Trying the dwarf in the Ts there are many damages but you have to try everything and there is a lot of confusion with the skills:








    I haven't even tried everything because the Nebula error pops up and you're out of the game. The expansion is still too unstable besides the test server always being full.
  2. menestrelul

    menestrelul Someday Author

    I don't want to be the devil's advocate, but a patch like that is welcome. Of course, well thought out and balanced, not as it is now on TS. The game has been capped, many players have reached their maximum potential and do not have much to do in the game. Every 2 or 3 years new levels were implemented, and with them new sets and skills. The old sets became obsolete, and players turned to the new sets. So we don't have to cry for platinum cafts or set bonuses. It is important that the resources (stones, runes, cores, matter and others) are transformed correctly so that the old players have an advantage over the new ones.
    The big problem is that we do not have the opportunity to properly test the new skills. Resetting skills costs too much and many do not have the gold to reset for each new setting. Some skills are very bad like Lightning Strike and Frozen Sphere, others are too strong like Fireball and this makes all players use them. This leads to a lack of diversity in the game. Each class has skills like this. My opinion is that on TS skills reset should be free.
  3. couda22

    couda22 Board Analyst

    The thing is that there will be no conversion of some resources but prices will increase. You will be able to buy less with your gold/drakens savings.

    No, it should not. BP should give sufficient amount of resources to players to allow them to actually test.
    ΣMiwel and trakilaki like this.
  4. Dampfxaoc

    Dampfxaoc Advanced


    Dwarf's poison oil and fire oil, are both bugged. Poison oil after stacking a while deals enormous dmg to mob/bosses. In this case to mini boss. Green dmg is ok, its dmg from poison oil, an then comes dmg 80 millions. The problem is, that a mob, a mini boss and boss die after taking this dmg and WITHOUT DROPING ANYTHING. You get 0 drop and 0 level experience, as the boss actually kills himself. Fire oil doesnt do that dmg, but after using it you will not always get drop or experience.
    Last edited: Nov 22, 2020
    Taurissan likes this.
  5. Arr

    Arr Forum Expert

    test server releases are still alpha, those gems probably will be converted and placed in your inventory then you can use them once you reach that level.
  6. Arr

    Arr Forum Expert

    rangers need this
    menestrelul likes this.
  7. cigarbennett

    cigarbennett Forum Expert

    Things players have been asking for that did not happen with the CE. Not that I agree with it all. But it is things players have asked for.
    1: Inventory expansion,, nope
    2: Special bag for essence,,, nope
    3: Auto pick up,,, nope
    4: Auto ID,, nope
    5: Auto sell,,, nope
    6: Trade/barter system,,,, nope
    7: Common bag for all their toons on their account,,, nope
    8: More then two kinds of essence equipped ,,,, nope
    9: More hotkeys not less,, nope
    10: Auto melt,,, nope
    11: Better drop rate,, nope

    I am sure I missed some. But there is enough there. This New game B*gpoint is developing has ZERO to do with the players.


    And how does that resolve the problem? Gems players have been using for years in your inventory that can not be used? will require players to level up with out gems equipped.
    Last edited by moderator: Nov 22, 2020
    cogix and trakilaki like this.
  8. trakilaki

    trakilaki Living Forum Legend

    I forgot to mention ... they removed my XP elixirs that we could buy from TS shop last time.
    But why removing those elixirs when those are Test Server-specific items since they never got on live server.
    Instead of giving more they took everything we already had XD
    ΣMiwel likes this.
  9. elitecrew1031

    elitecrew1031 Regular

    Yeah Im pretty sure because I've tested it already and concidering the fact that oil will be fixed/ gutted I can tell that dwarf is doomed.
    Shrapnel shot- wow so we got meteor pretty much ? You know that dwarf can no longer put 2 turrets of the same type, also the red one have big Cool-down ?
    Flamethrow damn 165% base damege really good concidering the fact that now I must be a tank to use it,also killing my red turret because I will be forced to put it near the boss .
    The way I look it mage/warriors are in a better position
    Taurissan likes this.
  10. Dodgerski

    Dodgerski Forum Greenhorn

    My opinion about CE is that, everything is hide behind the dust.
    cigarbennett likes this.
  11. Krugslayer

    Krugslayer Forum Apprentice

    Today I saw Shearly (twitch user) playing Dark Legacy with Spellweaver level 100. He was able to kill Q3 Heredur alone on Bloodshed difficulty. He was just spamming fireball + guardian + mind control skeletons. It took him 2 minutes. And guess the drop. Nothing, not even a single green item. Btw boss health bar was super buggy. One second he was full hp, next second he was like half hp.

    Many people here say 'delay' and few say 'release on 1st December'. I think that Bigpoint should think also about third option. To split this expansion.

    Dark Legacy is huge, it brings lots of new things, loooots of changes and I think that at the current state of expansion (test server version) bringing it all at once might be a mistake. There are some changes that most of players here can accept like lvl 100, new quests, new items, but there are some changes that (it current state) are hardly acceptable like new skill tree.

    So to please some part of fans who would be disappointed with delay but also to do not bring badly balanced skills and make angry the other part of players, it would be cool to split Dark Legacy to 2 or 3 parts. I'm not sure if this is even possible but I guess it would be ok to bring the level 100 + new items + new quests and let the other part (skills especially) be added to the game after weeks of testing on Test Server. Not sure what you guys think about it.
    Taurissan likes this.
  12. CH1976

    CH1976 Forum Apprentice

    Nothing I've seen of the expansion I like. That the sets of the parallel worlds lose their attack bonuses,

    that the jewels are modified to things that were not requested like the runes, that a character that today is more than strong

    after the expansion seems to be lvl15, I think basically a lack of respect to the players who have invested time in the game.

    Lvl100 doesn't bother me, character deterioration bothers me. And the truth is that with all those I have talked to,

    on social networks or in discord, who have long gone to other games due to the mismanagement of this game, not even

    crazy people think to return and the few who still have Sometimes they play, they don't want to play

    anymore ... I think this will kill the game ...
  13. cigarbennett

    cigarbennett Forum Expert

    I am with you CH1976 I too have not seen one thing I like about B*gpoints new game.
  14. cigarbennett

    cigarbennett Forum Expert

    Now Tiered gems! Have you all forgot about the Quszar(sp) gems????? How that all turned out.
    Taurissan likes this.
  15. Orange_George

    Orange_George Advanced

    well i took screen shots of all my inventory to prove what i had ,
    so after the ce if i have things missing i can report them.
    Last edited: Nov 23, 2020
  16. ΣMiwel

    ΣMiwel Forum Overlooker

    Flamethrower and frost charge are very useful, hornet cloud is not great but is useful, "electric brr" seems to indeed be nonsense, and mine is admittedly Hunting trap 2: electric boogaloo. Anyways, the new skills are not as bad as you're painting them, nor is the new skilltree. It could be better, but I consider it better than the live skilltree.

    Oh, that I am going to do as well, and everyone should. The problem is, support doesn't consider screenshots a viable proof of having had anything, for obvious reasons. So, even if we have the screenshots and something goes missing, I'm worried we might not get it back anyways.
  17. Raichu007

    Raichu007 Forum Apprentice

    I've asked this already but unfortunately got no answer so i'll ask again.

    What happens to old legendary utems that you crafted with 4x gold lines but didn't put on any armor piece yet? Can these be used after the CE or should I use them now? I've noticed that my boots with 4x 9% running speed are saying "this item will automatically be melted after the expansion", but it doesn't say this on my armor. I have armor with 4x gold % damage but don't want to put it on my unique armor, as it doesn't have good base stats. Should I keep it or craft it regardless???
  18. dkarl

    dkarl Exceptional Talent

    As far as we know, your 4x gold line armor should survive and you should be able to transfer 1 or all 4 of those enchantments at a time to any other pieces of equipment (armor, gloves, boots, etc. -- we'll no longer be restricted to transferring to the same type of equipment) after CE hits the live servers.

    My test server toons aren't qualified to do that type of crafting, so I cannot personally verify that it works, but that's what we're being told.
  19. trakilaki

    trakilaki Living Forum Legend

    OK, you are talking about old level 50 items. I made this screenshot from one of my old forum posts in the crafting 2.0 thread.


    This kind of items are marked with the red "this item will automatically be melted after the expansion" text.
    What you need to understand first is ... these items are not being marked because of enchantments, these items are being marked because of base stats. Old items like belts and rings in example (jewelry) had no base stats back then ... but other items had different base stats then the current ones ... and some of those stats are OP under the new game changes. In example old longbows have much higher damage then the current longbows (at same tier comparison - there were no tiers back then - t0 even if some were later marked up to t3).
    That is why all old items ... including unique items ... are being destroyed by them.
    Now ... I had one such item on TS and it is gone-destroyed, but I haven't crafted it before the new game was released.
    However, if you craft the old items with new items you can get rid of the label that they are going to be melted. Even if you put those enchantments inside unique item they are having new base values (the values from the unique item). You can also simply craft them with new level 55 leg and just transfer the old enchantments to item with new (current at live server) base stats.
    They will be treated as new items, just pay attention during crafting because you can get the old "null" base stats on the new item and the item will be labeled with "this item will automatically be melted after the expansion" again and will be destroyed.
    But there is a big "but" ... I can't say for sure what will happen to those legendary items because I haven't crafted such item on TS before the changes.
    In the second case, in case you put old enchantments on new unique items (before changes) ... they are being simply made Common White Item without enchantments (enchantments missing). If that is the case and if that is not a bug ... that is a scam.
    It might be a script failure since some of the items are still having enchantments even if old.

    That is the nutshell without telling you what will happen for certain. The TS is a mess.
    Last edited: Nov 23, 2020
    Lazycrazy likes this.
  20. morituritesalutamus

    morituritesalutamus Forum Apprentice

    When they convert items are the unique enchantments changing?
Thread Status:
Not open for further replies.

Share This Page