Feedback Dark Legacy - Content Expansion

Discussion in 'Discussions on Current Topics' started by teddy.bear, Nov 3, 2020.

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  1. cigarbennett

    cigarbennett Forum Expert

    First screen shot I have seen of the Wisdom tree. Thank you.
     
  2. cigarbennett

    cigarbennett Forum Expert

    Then I guess TeddyBear list of changes has an error then. I don't see it also don't see the rune of vigor, or vitality, or resillence, all those are OTI. If you look the Snowflake rune is being changed to the rune vitality. Rune of vitality is OTI.

    If you look page 7 on this Thread. Traki has screen shots of what the clover guy is selling for clovers. Those runes still show there. I assume if they are still being exchanged for clovers and they are not TeddyBear list of changes. That they will still be in the game.
     
    Last edited: Nov 27, 2020
  3. psywarg

    psywarg Forum Apprentice

    Hey, unfortunately I do not have access to test server right now to check this to report in detail.
    I would really appreciate if you can send this info here: https://discord.com/channels/641273651240370186/707181820294201404

    Thanks :)
     
    Last edited: Nov 27, 2020
  4. sickbrain

    sickbrain Forum Greenhorn

    when will start the update 27.11.2020 or 27.11.2021?????
    and in what time will start?
    i sent an email asking:"INFORMATION ABOUT THE NEW DARK LEGACY
    WHY THERE IS NO INFO ABOUT THAT
    ??" and the answer was "Hello,

    There has been quite a bit of info released through the streams, through discord, through forums, through social media. Please check all the channels for info.

    Your Bigpoint Customer Service Team"

    there is info quite a bit for the content of the new DARK LEGACY but not WHEN will go online!!!!

    you dont care about your players you only care about how many black friday sales you will make ad that is not cool!
     
    Last edited: Nov 27, 2020
  5. Monkey

    Monkey Forum Mogul

    And?
    we will shoot, but how can we be with the blood magician skill?
    a dwarf with a tower buff gets + 50% damage, therefore a quick shot under the tower buff will do more damage than a magician.
    in the case of a blood mage, the mage will receive a debuff or die, and if he does not use a blood mage, it will deal less damage than a dwar
    gnomes did not use pile / shku and did not lose damage when the chance of critical damage was reduced in mm.
    the first attempt at rebalancing only the gnomes (strange why) was rolled back.
    during the rebplan of all classes, the gnome was given the most useful group skills, the mage was given a useless set of misunderstandings.
    the gnome's oil stain after rebalancing was giving inadequate damage.
    at some time on pvp the gnome had 2 towers with 120% hp from the gnome, and healed with group runes.
    do not write nonsense about the fact that gnomes are offended in the game, and magicians are favorites
    they are of different levels, different stats, without activating skills, one bunch of mobs each. this is not a test, it is a laugh
    two guardian at the same time cannot be used so there is no point in it.
    the guard, just like the doll before, aggroed the mobs, only the doll aggravates, but the guard does not. mind control used to be aggressive too.
    just a nerf of the magician
    changed again for balance, but the damage was removed for what?
    again the nerf of magicians
    the wave of frost will not reach
    mind control prevents skills from being used without reloading
    lightning strike weakened in terms of damage
     
    Last edited: Nov 27, 2020
    LANDY18 and stasis like this.
  6. Phyrix

    Phyrix Count Count

    and you're yapping nerf mecs without knowing the amount of damage mages can deal, and yet you, "And?" me like some monkey.
     
    Last edited: Nov 27, 2020
    vampiro likes this.
  7. Monkey

    Monkey Forum Mogul

    nerf mecs?
    What specifically new should I have seen in this screenshot?
    All classes have interrelation of skills, then what additional effect was added to one skill? The fact that one skill has become stronger than it was before (although no lol, there is a huge amount of manna).
     
    stasis likes this.
  8. trakilaki

    trakilaki Living Forum Legend

    I have them all in my video I have uploaded earlier.
    This is a screenshot from that video (all my runes were supreme)

    [​IMG]

    1. All of them are having general bonuses now (not On This Item)
    2. All of them runes (as I could see) are now limited to 5. In example - if we could use up to 15 Vitality and 10 Vigor runes now we can only use 5, but they are now having % value instead of % OTI.
    3. Jewels are having no base stats anymore, they only have the bonus.
     
  9. trakilaki

    trakilaki Living Forum Legend

    It is the same old tier system
    Common - Improved - Magic - Extraordinary - Legendary - Unique

    BTW ... White items are back in the game (they were never really out anyway) but they are dropping most of the time on those new maps.
     
    stasis and cogix like this.
  10. cigarbennett

    cigarbennett Forum Expert

    Well there is your answer @cogix Thank you @trakilaki
     
    trakilaki and cogix like this.
  11. dkarl

    dkarl Exceptional Talent

    I'm trying to figure out the conversion factors and which path to take (upgrade, grind, let them convert as they are now):

    Lesser Rune --> Rune (Common) = white = Common
    Rune --> Rune (Uncommon) = green = Improved
    Mighty Rune --> Rune (Magic) = blue = Magic
    Supreme Rune --> Rune (Rare) = purple = Extraordinary

    Jewel --> Rune (Uncommon)
    Jewel (Improved) --> Rune (Magic)
    Jewel (Magic) --> Rune (Rare)

    Non-upgraded Jewels of Rejuvenation (common = 180 HP + 100 HP/second)
    --> Runes (Uncommon) = old Rune = 0.05% HP/sec + Radiant Amethyst (90 HP)
    ==== at my current ~57,000 HP --> 29HP/sec (that's rough as there are a number of enchantments on various items that get me to 57K currently) ... in other words, HP gets a -50% nerf and regeneration gets a -61% nerf (again, based on my relatively low current overall HP statistic)

    Jewels of Rejuvenation (Magic = 345 HP + 250 HP/second)
    --> Rune (Rare) = old Supreme Rune = 0.10% HP/sec + Sacred Amethyst (190 HP)
    ==== HP gets a -45% nerf and regeneration gets a -77% nerf

    Either way, my Jewels get nerfed, but I value regeneration more than absolute HP, so I won't upgrade my "common" Jewels and use them to craft higher ranking Runes after the CE conversion.

    On all maps, I presume. I created a new toon and have been dropping a mixture of white through purple items so far through the first few Silfmoor maps (mostly on Normal difficulty, with one Painful dungeon run). Estimated drop rate by rarity (white to purple): 30%/30%/35%/5%
     
    trakilaki likes this.
  12. cogix

    cogix Active Author

    Thank you guys. Since I did not see them in the Teddy Bear's list I was worried they disappeared
     
    trakilaki likes this.
  13. dkarl

    dkarl Exceptional Talent

    Random notes and comments based on playing new toon in Silfmoor area:
    1. Abandoned Treasure Chests no longer appear in Normal difficulty dungeons (my toon is too weak to test other difficulties)
    2. Steam Mechanicus' Machine Gun Turret cool-down time dropped from 1 minute to 10 seconds (now matching the other turrets)
      1. While this is appreciated, the cynical me wonders if this was a ploy by BP to trick us into thinking 10 seconds isn't too bad?
    3. Gems are dropping fairly regularly (~85 items total through experience level 26), mostly Flawed quality, though I have dropped a few Splintered and one Simple
      1. 6 different resistance gems is ridiculous
      2. Including the new movement speed, block value, and attack speed gems, we now have 13 different varieties
      3. Out of my ~85 gem drops, I've only seen 1 (Flawed) Onyx and 0 Rubies
    4. Equipment drop rate is rather anemic :( ... champions usually drop nothing but coins
    5. Consumable raw ingredients only drop in Painful+?
    6. Do health and/or resource potions drop at all?
    I'm still concerned that the player experience will be so frustrating that both new and existing players will give up the game shortly.
     
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  14. cigarbennett

    cigarbennett Forum Expert

    Frustrating is the correct word. Will be a mass exodus of players. You are not being cynical I am sure that was their plan with the cool down on skills. Just as they planned the 3 hotkeys then changed it to 5. They had 5 planned the whole time. B*gpoint has some of the most deceitful business practices I have ever seen in a company. Their whole plan was to give the bare minimum let players gripe. Then change it to their original plan appease them. Make it look like they are doing their customers a favor. They have had the same pattern for years. They change something let players complain then change it to what they had planned.
     
    Last edited: Nov 28, 2020
    Steve75, trakilaki, Alpaca and 2 others like this.
  15. menestrelul

    menestrelul Someday Author

    The difference in damage between one-handed and two-handed weapons is colossal.
    [​IMG]
    [​IMG]
    [​IMG]
    I do not understand why the developers want to play only with two-handed weapons. Obviously they are not balanced, it is an intentional implementation. Why don't they take them out of the game?
    It looks good on paper because it seems that we have a lot of items, but in reality we play with three weapons.
     
    Alpaca likes this.
  16. kuwabaraz

    kuwabaraz Board Analyst

    I agree but there is worse or a tombstone in the 1h + 6000% wisdom bonuses while, for the 2h it is 12.000%.

    Won't it be another thought to balance that rotten pvp?


    What ability do I have to remove to avoid having this negative effect that doesn't disappear even when changing the map?

    [​IMG]

    Obviously it makes no sense to play with these reductions!

    [​IMG]

    Now I have 2 and they add up!

    My peocupazione is that these bugs will be on the live server on Tuesday, maybe it's time to check what's wrong?
     
    Last edited: Nov 28, 2020
  17. Phyrix

    Phyrix Count Count

    that buff is both worthy and disgusting at the same time, that happens when you die on merciless or bloodshed, fair and fine and all but 30 mins, 30 mins would just rip players from the player base and I advised against this
    5 minutes max!!! it should only happen for 5 minutes max and not penalize a player for up to 30 minutes after leaving a map
    its ridiculous.
    And yes I have proposed a buff for 1h and off hand its really bad that they treat 1h like that.
     
  18. Monkey made it to the English-speaking forum! Well hang on guys! Now, not only the Russian forum will suffer from the Monkey ...
     
    vampiro likes this.
  19. kuwabaraz

    kuwabaraz Board Analyst

    Thanks for the explanation!:D

    I understand but it's very stupid! Not to mention that if I quit the game time does not pass and when I come back I always have those 30 minutes, what should I do? I can't play for this, I have to stay in town and turn my thumbs!

    I think it's a shame in many too many ways!

    The 1h from what I've seen and with regret we can't use them with the expansion, too much difference in damage!:(

    Somehow we are at the count of disappointments, it remains a day for some changes we hope for something common sense!:cool:
     
    trakilaki and vampiro like this.
  20. cigarbennett

    cigarbennett Forum Expert

    This entire expansion is a downgrade. There is not one current player that it will not have a negative impact on. Everyone attitude is Oh well my toon gets nerfed. Oh well only 5 hotkeys is what it is. Oh well all my runes get downgraded.

    Why as Bigpoints customer is everyone just so willing to accept the mediocre quality in this expansion from them.
     
    Last edited: Nov 29, 2020
    sickbrain, trakilaki and vampiro like this.
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